Nintendo Playchoice-10 Overlays Interest Check
meleu last edited by
@edmaul69 email sent. Do you have a github account?
@meleu i have not created one yet. I will try to get that done today.
@jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.
meleu last edited by meleu
@edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?
meleu last edited by
@edmaul69 They don't look fine on my test screen (1366x768):
It's obviously caused by the lines
custom_viewport_width = "1411" custom_viewport_height = "1080"
in the config file.
Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?
@edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
@meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.
It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.
@mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080
@meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.
@mediamogul i sent you a much updated set.
i changed the blue fonts to a brighter blue since the original is impossible to read.
@meleu Can you change your custom viewport to this and let me know how it looks?
custom_viewport_width = "1003" custom_viewport_height = "768"
Or open up the rgui and see what your nes resolution really is.
UDb23 last edited by
how can I put the game screen on the left without hardcoding the viewport width/height?
Below is a complete example of sizing and positioning the viewport.
It's the cfg file I made for Atari's Seaquest.
video_scale_integer = false aspect_ratio_index = 22
use custom screen format ratio
input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg input_overlay_enable = true
enable overlay and link the cfg file pointing to the actual image
video_fullscreen_x = 1920 video_fullscreen_y = 1080
define actual (real) resolution of the display/monitor used
custom_viewport_width = 1440 custom_viewport_height = 1080
Custom viewport means the portion of the real display you want to be used as "game area"
Here we define the wanted size.
custom_viewport_x = 240 custom_viewport_y = 0
defines the position of the top left corner of the game area (custom viewport).
Coordinate system considers as origin the top left of your display ( 0,0 ).
So in this example it means position the custom viewport 240 to the right of origin.
UDb23 last edited by
For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.
If w is the width in pixels of the "menu" then custom viewport width = 1920-w
Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.
@UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.
i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.