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    Vertical screen non-shoot 'em ups.

    Scheduled Pinned Locked Moved General Discussion and Gaming
    vertical gamesplatformspinnertrackball
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    • ClydeC
      Clyde @pjft
      last edited by

      @pjft I second you on Spy Hunter, but it may require some work to make it playable. It has issues at least on vanilla Mame 2003 (it spawns a non-removable Mame menu over the game) and it was originally controlled by a steering wheel and pedals that have to be mapped to analog or digital controllers without a wheel. Did you make it work on Retropie? If so, how exactly?

      @DougA If you're interested in this great game, see this forum thread about its issues and some potential solutions: Spy Hunter

      markwkiddM 1 Reply Last reply Reply Quote 0
      • W
        wstanek
        last edited by

        Zookeeper, Rally X, Qix, Pooyan.

        Oops Pooyan is a shmup.

        Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

        1 Reply Last reply Reply Quote 0
        • markwkiddM
          markwkidd @Clyde
          last edited by

          @clyde is there a github issue filed yet for Spy Hunter?

          ClydeC 1 Reply Last reply Reply Quote 0
          • ClydeC
            Clyde @markwkidd
            last edited by

            @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

            • https://github.com/libretro/mame2003-libretro/issues/121
            • https://github.com/libretro/mame2003-plus-libretro/issues/34
            markwkiddM 2 Replies Last reply Reply Quote 0
            • markwkiddM
              markwkidd @Clyde
              last edited by

              @clyde said in Vertical screen non-shoot 'em ups.:

              @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

              • https://github.com/libretro/mame2003-libretro/issues/121
              • https://github.com/libretro/mame2003-plus-libretro/issues/34

              Thank you for taking the time to look through those github repositories.Based on your experience, I think this is a distinct bug from those two issues. If you're willing, I'd like to suggest you create a new github issue in mame2003-plus just for your Spy Hunter problem.

              I would be glad to take a look at it in a few days and there are some other developers active in mame2003-plus who might also have ideas.

              DougAD ClydeC 2 Replies Last reply Reply Quote 0
              • DougAD
                DougA @markwkidd
                last edited by

                @markwkidd Thanks. I will have a look, but I am no expert.

                1 Reply Last reply Reply Quote 0
                • AndersHPA
                  AndersHP
                  last edited by

                  @caver01 I think your input to this thread could be helpful, since I think you must have been setting up your fair share of upright 4:3 games in your build?

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @AndersHP
                    last edited by caver01

                    @andershp No doubt. My cabinet is very similar to a vertical design, except that it is a 4-player cocktail. Horizontal games play from the long side, and vertical games play from controls on the ends. For the latter games, it is effectively a vertical setup since I am basically running them in manual 'tate' mode with the video rotated to fill the whole screen.

                    As for the games themselves, we are talking about many/most of the early, 4-way joystick arcade classics.

                    Tempest is vertical, requires a spinner
                    Centipede --trackball
                    Popeye
                    Punch out
                    APB - All Points Bulletin
                    Journey
                    Tetris (I always use the cocktail version for inverted head to head play)
                    Commando

                    Somewhere, there is a MAME list of just the vertical games. That might be worth finding. I can never remember all of my favorites.

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    caver01C DougAD 2 Replies Last reply Reply Quote 1
                    • caver01C
                      caver01 @caver01
                      last edited by

                      @caver01 Somebody needs to mention Time Pilot. There. I did.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      1 Reply Last reply Reply Quote 1
                      • markwkiddM
                        markwkidd @Clyde
                        last edited by

                        @clyde I just tried spyhunt.zip in mame2003-plus and I don't see the problem. :confused:

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @markwkidd
                          last edited by

                          @markwkidd said in Vertical screen non-shoot 'em ups.:

                          I just tried spyhunt.zip in mame2003-plus and I don't see the problem.

                          I haven't tested it myself, but the work done recently concerning the MCR Midway titles is likely to have fixed this.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 1
                          • ClydeC
                            Clyde @markwkidd
                            last edited by

                            @markwkidd Alas, I can't test it on mame2003-plus because it fails to build in Retropie at the moment. :( I didn't have the time to try the workarounds suggested in the issue's comments, yet. I may do so this weekend.

                            @caver01: I didn't mention Time Pilot because the TO explicitly asked for non-shooters. It's one of my all time favorites, although I only played it on the C64 back in the old days. I recently played the arcade version and was surprised how good at it I still was, being now in my late forties. ;)

                            caver01C ClydeC 2 Replies Last reply Reply Quote 0
                            • caver01C
                              caver01 @Clyde
                              last edited by

                              @clyde said in Vertical screen non-shoot 'em ups.:

                              I didn't mention Time Pilot because the TO explicitly asked for non-shooters

                              I wondered about that. For some reason, I don't think of TP the same way as other shoot em ups. Maybe because you can fly in any direction it feels somehow different. To me it is more of a dogfight game.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

                              ClydeC 1 Reply Last reply Reply Quote 0
                              • DougAD
                                DougA @caver01
                                last edited by

                                @caver01 I cannot believe i missed Tetris! Thanks. for al lof these.

                                1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @caver01
                                  last edited by Clyde

                                  @caver01 I see your point. Still, you shoot things the whole time in the game. :) But since @DougA didn't say what games fall under the term, I think it's okay if we mention some shaky candidates, as long as the thread isn't drowned in them.

                                  The dogfight feeling of TP really sets it apart from the majority of other shooters; it's the main reason for its special place in my retro gamer's heart …

                                  caver01C DougAD 2 Replies Last reply Reply Quote 1
                                  • caver01C
                                    caver01 @Clyde
                                    last edited by

                                    @clyde Agreed. If you follow my link above, you will see how @AndersHP and I went back and forth with high scores! I am curious about yours.

                                    Have you tried the sequel TP84? I know I have dropped a few quarters into it in my youth, but I have not played it in emulation.

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

                                    ClydeC 1 Reply Last reply Reply Quote 0
                                    • ClydeC
                                      Clyde @caver01
                                      last edited by

                                      @caver01 My highscore is a mere 98300, even though reached in only a handful of games after many decades. If I get near the scores of you both, I'll post them in your thread.

                                      I didn't try TP84 yet, but I already marked it as a favourite for the near future. :)

                                      1 Reply Last reply Reply Quote 1
                                      • DougAD
                                        DougA @Clyde
                                        last edited by

                                        @that’s fine by me. Anything with a bit of variation is good :-) I was really trying to find suggestions for things that aren’t just remakes of Space Invaders.

                                        1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde @Clyde
                                          last edited by

                                          @clyde said in Vertical screen non-shoot 'em ups.:

                                          @markwkidd Alas, I can't test it on mame2003-plus because it fails to build in Retropie at the moment. :( I didn't have the time to try the workarounds suggested in the issue's comments, yet. I may do so this weekend.

                                          I did today. This hotfix (comment #385853797 from grant2258) let me build mame2003-plus on Retropie 4.4. Since it includes overwriting the original ~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh, you may want to make a backup of this file first:

                                          cp ~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh ~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh.backup
                                          

                                          As for Spy Hunter, it works in mame2003-plus as well as in AdvanceMAME3 (I didn't test AdvanceMAME's other versions). So it remains the task to map SH's analog wheel controls to my digital joystick in a playable manner.

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned
                                            last edited by grant2258

                                            @clyde said in Vertical screen non-shoot 'em ups.:

                                            003-plu

                                            spyhunter should be working in mame2003 as well the bally fixes where ported over there as well the vector games will work on mame2003 + and mame2003 if there is still issues with spy hunter on mame2003 let me know the input issues should be gone on both cores though. Well the gui displaying things when it shouldnt be

                                            ClydeC 1 Reply Last reply Reply Quote 2
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