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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @A Former User
      last edited by

      @gderber said in Suggestions for ports:

      Etlegacy: Wolfenstein Enemy Territory

      ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @quicksilver
        last edited by

        @quicksilver I'm close with etlegacy.

        Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

        quicksilverQ 1 Reply Last reply Reply Quote 2
        • quicksilverQ
          quicksilver @A Former User
          last edited by

          @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

          1 Reply Last reply Reply Quote 1
          • shavecatS
            shavecat @quicksilver
            last edited by

            @quicksilver
            VCMI (Heroes of Might and Magic 3)
            can i try to install it on my pi ?
            and how :))

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @shavecat
              last edited by

              @shavecat

              get dependencies:

              sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
              

              get sources:

              git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
              

              configure make files:

              mkdir build && cd build
              cmake ../vcmi
              

              start the build:

              cmake --build .
              

              ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

              You will also need the heroes 3 game content

              Installing Heroes III data files:
              To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

              Automated install:
              To install Heroes 3 data using automated script you need any of:

              One or two CD's or CD images
              gog.com installer
              Directory with installed game
              Run the script using options appropriate to your input files:

              vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
              vcmibuilder --gog /path/to/gog.com/installer
              vcmibuilder --data /path/to/h3/data
              

              You should use only one of these above commands.

              To run the game:

              /path/to/vcmiclient
              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @quicksilver
                last edited by

                @quicksilver
                Nice Thanks a lot !
                will give it a go soon :)
                can i add an .sh file to ports to make it run ? :))
                thanks again !!! <3

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @shavecat
                  last edited by

                  @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                  shavecatS 1 Reply Last reply Reply Quote 1
                  • shavecatS
                    shavecat @quicksilver
                    last edited by shavecat

                    @quicksilver
                    got u
                    any fix on the AI ? or so ?
                    or thats how the VCMI work ?
                    And thanks again ! :)

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @shavecat
                      last edited by

                      @shavecat said in Suggestions for ports:

                      @quicksilver
                      got u
                      any fix on the AI ? or so ?
                      or thats how the VCMI work ?
                      And thanks again ! :)

                      Like I said VCMI isnt 100% complete, its still being developed. Nothing you can do but wait for updates to make it better.

                      shavecatS 1 Reply Last reply Reply Quote 1
                      • shavecatS
                        shavecat @quicksilver
                        last edited by shavecat

                        @quicksilver
                        thanks :)
                        guess im still playing the hmc 2 ;)

                        1 Reply Last reply Reply Quote 0
                        • V
                          VictimRLSH
                          last edited by VictimRLSH

                          Not only will Super Mario 64 PC run on the Pi, there is even a LEGAL way to do it. NOTE: There is an illegal port that comes with pre-installed assets that Nintendo has been taking down. THIS IS NOT IT. You build it from source and use assets from The N64 Super Mario 64 ROM.

                          This looks like it should be pretty easy to get a Port from.

                          EDIT: I found a much better tutorial, it's in Spanish, but Translate works well on this page. https://raspberryparanovatos.com/articulos/juega-a-super-mario-64-en-tu-raspberry-pi-de-forma-nativa-gracias-a-este-port/

                          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                          1 Reply Last reply Reply Quote 0
                          • V
                            VictimRLSH @quicksilver
                            last edited by

                            @quicksilver said in Suggestions for ports:

                            @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

                            And also a little preview of what I have working
                            Doom 3 with classic Doom mod:
                            20200609_110032_copy_2016x1512.jpg

                            Jedi knight -jedi academy running in 1600x1200 resolution:
                            20200609_163022_copy_2016x1512.jpg

                            For Jedi Academy do I need to put the asset files in their directory before I run the script or afterwards?

                            System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                            quicksilverQ 1 Reply Last reply Reply Quote 1
                            • quicksilverQ
                              quicksilver @VictimRLSH
                              last edited by

                              @VictimRLSH I'd recommend using trying the build script here https://retropie.org.uk/forum/topic/26732/new-installer-jedi-academy/
                              check the help for which assets are needed and where to put them.

                              1 Reply Last reply Reply Quote 1
                              • quicksilverQ
                                quicksilver
                                last edited by quicksilver

                                20200624_230952_copy_1008x756.jpg

                                Just got Freespace 2 via Freespace 2 Open, up and running on my pi 4. I was even able to get the launcher to work. Only issue I have encountered so far is that after quiting the game it returns to the launcher and the launcher doesn't have a quit button 🤔

                                1 Reply Last reply Reply Quote 1
                                • quicksilverQ
                                  quicksilver
                                  last edited by

                                  So I was able to compile a different launcher for FSO that actually has a quit button so it solves that issue. I was able to successfully boot the free "Wing Commander-The Darkest Dawn" mod (which looks awesome btw). However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @quicksilver
                                    last edited by

                                    @quicksilver said in Suggestions for ports:

                                    However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

                                    Wouldn't really help, since a 32bit program wouldn't be able to allocate more than 2Gb or memory.

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @mitu
                                      last edited by quicksilver

                                      @mitu hahaha I didn't even think about that. Thanks for saving me $50! I thought Eben Upton said 3gb per process for a 32bit system. It's only 2gb?

                                      Source:
                                      https://www.raspberrypi.org/blog/8gb-raspberry-pi-4-on-sale-now-at-75/

                                      "Our default operating system image uses a 32-bit LPAE kernel and a 32-bit userland. This allows multiple processes to share all 8GB of memory, subject to the restriction that no single process can use more than 3GB."

                                      Even still, for emulation purposes that means a whole gb of ram is essentially wasted...not sure if it's worth the money.

                                      V mituM 2 Replies Last reply Reply Quote 0
                                      • V
                                        VictimRLSH @quicksilver
                                        last edited by

                                        @quicksilver You don't really notice a difference unless you use Desktop a lot. I do, so YES the 4gb really helps.

                                        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                        1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @quicksilver
                                          last edited by

                                          @quicksilver said in Suggestions for ports:

                                          @mitu hahaha I didn't even think about that. Thanks for saving me $50! I thought Eben Upton said 3gb per process for a 32bit system. It's only 2gb?

                                          Could be 3Gb, but how much memory do you really need for the process ?

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @mitu
                                            last edited by

                                            @mitu Is there a way to know? I just know that 2gb apparently isn't enough. It's probably still not worth spending the money on a new pi just to get one mod to work. Though I do like new pi... :)

                                            1 Reply Last reply Reply Quote 0
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