Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

New Port - VVVVVV


  • administrators

    @shavecat need to wait longer.



  • @BuZz
    waited and it get me an error

    Log started at: Sat 18 Jan 00:44:55 UTC 2020
    
    RetroPie-Setup version: 4.5.9 (41f4b0c5)
    System: Raspbian GNU/Linux 9.11 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
    
    = = = = = = = = = = = = = = = = = = = = =
    Installing dependencies for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
    = = = = = = = = = = = = = = = = = = = = =
    
    /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
    
    = = = = = = = = = = = = = = = = = = = = =
    Getting sources for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
    = = = = = = = = = = = = = = = = = = = = =
    
    git clone --recursive --depth 1 --branch master "https://github.com/TerryCavanagh/VVVVVV" "/home/pi/RetroPie-Setup/tmp/build/vvvvvv"
    Cloning into '/home/pi/RetroPie-Setup/tmp/build/vvvvvv'...
    HEAD is now in branch 'master' at commit '9eebbc542e0e1aebd9690852149edd8cd9b23dd3'
    /home/pi
    /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
    
    = = = = = = = = = = = = = = = = = = = = =
    Building 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
    = = = = = = = = = = = = = = = = = = = = =
    
    -- The C compiler identification is GNU 6.3.0
    -- The CXX compiler identification is GNU 6.3.0
    -- Check for working C compiler: /usr/bin/cc
    -- Check for working C compiler: /usr/bin/cc -- works
    -- Detecting C compiler ABI info
    -- Detecting C compiler ABI info - done
    -- Detecting C compile features
    -- Detecting C compile features - done
    -- Check for working CXX compiler: /usr/bin/c++
    -- Check for working CXX compiler: /usr/bin/c++ -- works
    -- Detecting CXX compiler ABI info
    -- Detecting CXX compiler ABI info - done
    -- Detecting CXX compile features
    -- Detecting CXX compile features - done
    -- No TARGET SDL2::SDL2, or SDL2, using variables
    -- Configuring done
    -- Generating done
    -- Build files have been written to: /home/pi/RetroPie-Setup/tmp/build/vvvvvv
    Removing additional swap
    Adding 652 MB of additional swap
    Setting up swapspace version 1, size = 652 MiB (683667456 bytes)
    no label, UUID=9bc68a0c-7266-4e18-b09c-0306c8326033
    Scanning dependencies of target tinyxml-static
    Scanning dependencies of target lodepng-static
    [  3%] Building C object CMakeFiles/lodepng-static.dir/third_party/lodepng/lodepng.c.o
    [  3%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinystr.cpp.o
    [  5%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxml.cpp.o
    [  7%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlerror.cpp.o
    [  9%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlparser.cpp.o
    [ 11%] Linking CXX static library libtinyxml-static.a
    [ 11%] Built target tinyxml-static
    Scanning dependencies of target physfs-static
    [ 13%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs.c.o
    [ 15%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_dir.c.o
    [ 16%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_unpacked.c.o
    [ 18%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_zip.c.o
    [ 20%] Linking C static library liblodepng-static.a
    [ 20%] Built target lodepng-static
    [ 22%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_byteorder.c.o
    [ 24%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_unicode.c.o
    [ 26%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_posix.c.o
    [ 28%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_unix.c.o
    [ 30%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_windows.c.o
    [ 32%] Building CXX object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_haiku.cpp.o
    [ 33%] Linking CXX static library libphysfs-static.a
    [ 33%] Built target physfs-static
    Scanning dependencies of target VVVVVV
    [ 35%] Building CXX object CMakeFiles/VVVVVV.dir/src/BinaryBlob.cpp.o
    [ 37%] Building CXX object CMakeFiles/VVVVVV.dir/src/BlockV.cpp.o
    [ 39%] Building CXX object CMakeFiles/VVVVVV.dir/src/editor.cpp.o
    [ 41%] Building CXX object CMakeFiles/VVVVVV.dir/src/Ent.cpp.o
    [ 43%] Building CXX object CMakeFiles/VVVVVV.dir/src/Entity.cpp.o
    /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp: In member function ‘void editorclass::findstartpoint(Game&)’:
    /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp:1597:45: warning: array subscript is below array bounds [-Warray-bounds]
             game.edsavedir=1-edentity[testeditor].p1;
                              ~~~~~~~~~~~~~~~~~~~^
    [ 45%] Building CXX object CMakeFiles/VVVVVV.dir/src/FileSystemUtils.cpp.o
    [ 47%] Building CXX object CMakeFiles/VVVVVV.dir/src/Finalclass.cpp.o
    [ 49%] Building CXX object CMakeFiles/VVVVVV.dir/src/Game.cpp.o
    [ 50%] Building CXX object CMakeFiles/VVVVVV.dir/src/Graphics.cpp.o
    [ 52%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsResources.cpp.o
    [ 54%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsUtil.cpp.o
    [ 56%] Building CXX object CMakeFiles/VVVVVV.dir/src/Input.cpp.o
    [ 58%] Building CXX object CMakeFiles/VVVVVV.dir/src/KeyPoll.cpp.o
    [ 60%] Building CXX object CMakeFiles/VVVVVV.dir/src/Labclass.cpp.o
    [ 62%] Building CXX object CMakeFiles/VVVVVV.dir/src/Logic.cpp.o
    [ 64%] Building CXX object CMakeFiles/VVVVVV.dir/src/Map.cpp.o
    [ 66%] Building CXX object CMakeFiles/VVVVVV.dir/src/Music.cpp.o
    [ 67%] Building CXX object CMakeFiles/VVVVVV.dir/src/Otherlevel.cpp.o
    [ 69%] Building CXX object CMakeFiles/VVVVVV.dir/src/preloader.cpp.o
    [ 71%] Building CXX object CMakeFiles/VVVVVV.dir/src/Screen.cpp.o
    [ 73%] Building CXX object CMakeFiles/VVVVVV.dir/src/Script.cpp.o
    [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
    
    cc1plus: out of memory allocating 60204020 bytes after a total of 180072448 bytes
    CMakeFiles/VVVVVV.dir/build.make:566: recipe for target 'CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o' failed
    make[2]: *** [CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o] Error 1
    make[2]: *** Waiting for unfinished jobs....
    CMakeFiles/Makefile2:69: recipe for target 'CMakeFiles/VVVVVV.dir/all' failed
    make[1]: *** [CMakeFiles/VVVVVV.dir/all] Error 2
    Makefile:83: recipe for target 'all' failed
    make: *** [all] Error 2
    Removing additional swap
    /home/pi
    Could not successfully build vvvvvv - VVVVVV - 2D puzzle game by Terry Cavanagh (/home/pi/RetroPie-Setup/tmp/build/vvvvvv/VVVVVV not found).
    
    Log ended at: Sat 18 Jan 01:10:18 UTC 2020
    Total running time: 0 hours, 25 mins, 23 secs
    
    


  • Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.

    Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?



  • @pjft
    1`giga (even try to make more space but didnt help...)
    will try to quit the ES and try again.



  • @shavecat Yeah, go at it with removing ES on the memory front.

    I take it it's the standard GPU split as well?



  • @pjft
    I take it it's the standard GPU split as well?

    ah?? I guess

    Still stuck on 75% :(


  • Global Moderator

    You'll have to be patient, a few files take longer to compile.



  • @mitu
    U usually right, hope that the case now and it wont jump me back out .
    will let know .
    thanks :)



  • @mitu IT Worked !
    thanks all ! <3



  • @pjft
    roms/ports/vvvvvv folder
    cant find it on the roms folders..
    its not on opt/? right ?
    2e74e8a2-65e1-4719-96e1-a433e67f236e-image.png

    I just found it there... (only place)
    but i cant copy on the data.zip Promistion denied
    Got it working ! Amazing thanks alot :)



  • @pjft here's a picture : https://imgur.com/a/ipYjIDe

    it's not that big of a deal to be honest, but it's there hehe.

    My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

    I might add that i'm using a unnoficial image.

    I will try again on a fresh rpi4 with the weekly image to see if it's any different.


  • Global Moderator

    @tacgnol said in New Port - VVVVVV:

    My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

    The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.



  • Which Pi are you guys running on?
    I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.

    Thanks



  • @langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?



  • @pjft said in New Port - VVVVVV:

    VVVVVV

    Game runs for me, but framerate is quite laggy, feels half the speed it should have.
    I'm running on a rpi4, I shouldn't have any problems... any ideas?



  • @langest said in New Port - VVVVVV:

    Which Pi are you guys running on?
    I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.
    Thanks

    I noticed this comment only now. I'm on Pi4 and have the same exact issue :/ if feels like it skips every second frame. I've got the same issue with a couple of other ports, namely Prince of Persia.`



  • @pamput as asked earlier, what resolution is the pi using?



  • @pjft
    No settings changed in vvvvvv, tried to see if there was such an option. Running my pi at 1920×1080.



  • @langest it wasn't about vvvvvv per se, but wondering if it could be similar to this: https://retropie.org.uk/forum/topic/24602/disappearing-sprites-possible-frameskip-issue



  • Great stuff. I already own this on my phone but will buy it on GOG just to be able to put it on my Pi!
    I wish all new retrogames would be compatible with the Pi systems. Hotline Miami would be on the top of my list.



Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.