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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • DTEAMD
      DTEAM @Folly
      last edited by DTEAM

      @folly
      Scud

      1 Reply Last reply Reply Quote 0
      • M
        mechafatnick @DTEAM
        last edited by mechafatnick

        @Folly Great work! Well done! that's tremendous stuff. Now we can bring Model 3 emulation to the masses.

        @dteam
        Picking stuff is a bit tricky because its intended for the full rotation of a sterring wheel :) you can try messing with your deadzone/saturation if you want. That might help:
        add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)
        InputJoy[controller number]XDeadzone
        InputJoy[controller number]YDeadzone
        InputJoy[controller number]XSaturation
        InputJoy[controller number]YSaturation

        All controls have to go into the GLOBAL section. Some games let you configure the controls from the test menu too.

        DTEAMD 1 Reply Last reply Reply Quote 1
        • DTEAMD
          DTEAM @mechafatnick
          last edited by DTEAM

          @mechafatnick
          What is the range for deadzone or sensitivity (1-100?)

          Some games let you configure the controls from the test menu too.

          I'll try that also

          That might help:

          add to the ini and play with the numbers (saturation reduced the far end of motion of your stick)

          InputJoy[controller number]XDeadzone

          InputJoy[controller number]YDeadzone

          InputJoy[controller number]XSaturation

          InputJoy[controller number]YSaturation

          This is a great idea

          Now we can bring Model 3 emulation to the masses.

          They create 3 new logos for New Comic Book Theme Thanks to @MrSeven The first one seems to be the chosen one alt text
          alt text
          alt text

          NEW EDIT:I found this for Keyboard and mouse here . For Joystick they use none. I suppose I have to replace NONE by your lines? I'll try It and give you news about the performance of those settings. thanks again

          Input System Settings

          Input System: DirectInput

          Keyboards:
          System Keyboard
          Mice:
          System Mouse
          Joysticks:
          None

          Common Keyboard Settings:
          Sensitivity = 25 %
          Decay Speed = 50 %
          Common Mouse Settings:
          X-Axis Dead Zone = 0 %
          Y-Axis Dead Zone = 0 %
          Z-Axis Dead Zone = 0 %

          F 1 Reply Last reply Reply Quote 1
          • F
            Folly @DTEAM
            last edited by

            @dteam

            You mean, for pasting inside the Supermodel.ini then it should be something like this :

            ; Common Keyboard Settings:
            Sensitivity = 25 %
            Decay Speed = 50 %
            ; Common Mouse Settings:
            X-Axis Dead Zone = 0 %
            Y-Axis Dead Zone = 0 %
            Z-Axis Dead Zone = 0 %
            
            DTEAMD 1 Reply Last reply Reply Quote 0
            • DTEAMD
              DTEAM @Folly
              last edited by DTEAM

              @folly
              honestly I don't know yet. I haven't tested it yet.
              New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

              F 1 Reply Last reply Reply Quote 0
              • F
                Folly @DTEAM
                last edited by Folly

                @dteam said in Sega model 3 #segamodel3:

                @folly
                honestly I don't know yet. I haven't tested it yet.
                New edit: maybe we will have answers in Supermodel.log like for screen parameters. I don’t have my Pi for the next 4 days. I’ll test it monday.

                Ok then we wait a while.

                I did put it in the Supermodel.ini.
                The log only complained about the comments that have no ";".
                So that is why I added them.

                I tried a bit, the setting seems to work a bit.
                Steering seems to be a bit less sensitive, which is good !

                Edit :
                Choosing the menu items is still a problem.
                I think this is due to the fact that the keyboard is basically emulating an analog steering wheel in a digital way.
                I will try some stuff if I can.

                M 1 Reply Last reply Reply Quote 1
                • M
                  mechafatnick @Folly
                  last edited by

                  @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                  I have a knock-off PS3 pad and the analogue controls work great. I made it all the way through the Lost World

                  F 1 Reply Last reply Reply Quote 1
                  • F
                    Folly @mechafatnick
                    last edited by Folly

                    @mechafatnick said in Sega model 3 #segamodel3:

                    @folly Yeah, My defult pad is the retrobit Saturn one, and i was never able to get analogie-digital to work very well.

                    Digital always goes to "full left" 00h, "middle" 80h or "full right" FFh (see input test).
                    No values in between, that is needed to select the proper menu.
                    I don't see much difference in the test menu if I set Sensitivity and Decay Speed.

                    The analog part works also with my "O BIGBEN Joystick".

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      mechafatnick @Folly
                      last edited by mechafatnick

                      @folly if you look in the ini you have the axis to setting to set the analogue mapping and then joystick up/down/left/right which is supposed to be for controlling things digitally. I've never got it to work properly though.

                      (not that i've put a massive amount of effort in. Turns out the sking game us my favourite!)

                      DTEAMD 1 Reply Last reply Reply Quote 0
                      • DTEAMD
                        DTEAM @mechafatnick
                        last edited by DTEAM

                        @mechafatnick said in Sega model 3 #segamodel3:

                        I've never got it to work properly though.

                        It works well if you set InputAnalogJoyX and InputAnalogJoyY to NONE.

                        InputAnalogJoyLeft = JOY1_ZAXIS_POS
                        InputAnalogJoyRight = JOY1_ZAXIS_NEG
                        InputAnalogJoyUp = JOY1_RXAXIS_POS
                        InputAnalogJoyDown = JOY1_RXAXIS_NEG
                        InputAnalogJoyX = NONE
                        InputAnalogJoyY = NONE
                        

                        Z or RX axis could be different. depends on the gamepad used

                        M 1 Reply Last reply Reply Quote 1
                        • M
                          mechafatnick @DTEAM
                          last edited by

                          @dteam Yeah you have to be a little careful as some of the controls sound generic but are actually for specific games:

                          the master ini file has comments for which control goes with each game - it's a shame it doesn't add them into the one used for the emulator:

                          ; 4-way digital joysticks
                          InputJoyUp = "KEY_UP,JOY1_UP"
                          InputJoyDown = "KEY_DOWN,JOY1_DOWN"
                          InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
                          InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
                          InputJoyUp2 = "JOY2_UP"
                          InputJoyDown2 = "JOY2_DOWN"
                          InputJoyLeft2 = "JOY2_LEFT"
                          InputJoyRight2 = "JOY2_RIGHT"
                          
                          ; Fighting game buttons
                          InputPunch = "KEY_A,JOY1_BUTTON1"
                          InputKick = "KEY_S,JOY1_BUTTON2"
                          InputGuard = "KEY_D,JOY1_BUTTON3"
                          InputEscape = "KEY_F,JOY1_BUTTON4"
                          InputPunch2 = "JOY2_BUTTON1"
                          InputKick2 = "JOY2_BUTTON2"
                          InputGuard2 = "JOY2_BUTTON3"
                          InputEscape2 = "JOY2_BUTTON4"
                          
                          ; Spikeout buttons
                          InputShift = "KEY_A,JOY1_BUTTON1"
                          InputBeat = "KEY_S,JOY1_BUTTON2"
                          InputCharge = "KEY_D,JOY1_BUTTON3"
                          InputJump = "KEY_F,JOY1_BUTTON4"
                          
                          ; Virtua Striker buttons
                          InputShortPass = "KEY_A,JOY1_BUTTON1"
                          InputLongPass = "KEY_S,JOY1_BUTTON2"
                          InputShoot = "KEY_D,JOY1_BUTTON3"
                          InputShortPass2 = "JOY2_BUTTON1"
                          InputLongPass2 = "JOY2_BUTTON2"
                          InputShoot2 = "JOY2_BUTTON3"
                          
                          ; Steering wheel
                          InputSteeringLeft = "KEY_LEFT"      ; digital, turn wheel left
                          InputSteeringRight = "KEY_RIGHT"    ; digital, turn wheel right
                          InputSteering = "JOY1_XAXIS"        ; analog, full steering range
                          
                          ; Pedals
                          InputAccelerator = "KEY_UP,JOY1_UP"
                          InputBrake = "KEY_DOWN,JOY1_DOWN"
                          
                          ; Up/down shifter manual transmission (all racers)
                          InputGearShiftUp = "KEY_Y"           ; sequential shift up
                          InputGearShiftDown = "KEY_H"         ; sequential shift down
                          
                          ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
                          InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
                          InputGearShift2 = "KEY_W,JOY1_BUTTON6"
                          InputGearShift3 = "KEY_E,JOY1_BUTTON7"
                          InputGearShift4 = "KEY_R,JOY1_BUTTON8"
                          InputGearShiftN = "KEY_T"
                          
                          ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
                          InputVR1 = "KEY_A,JOY1_BUTTON1"
                          InputVR2 = "KEY_S,JOY1_BUTTON2"
                          InputVR3 = "KEY_D,JOY1_BUTTON3"
                          InputVR4 = "KEY_F,JOY1_BUTTON4"
                          
                          ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
                          InputViewChange = "KEY_A,JOY1_BUTTON1"
                          
                          ; Handbrake (Dirt Devils, Sega Rally 2)
                          InputHandBrake = "KEY_S,JOY1_BUTTON2"
                          
                          ; Harley-Davidson controls
                          InputRearBrake = "KEY_S,JOY1_BUTTON2"
                          InputMusicSelect = "KEY_D,JOY1_BUTTON3"
                          
                          ; Virtual On macros
                          InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
                          InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
                          InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
                          InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
                          InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
                          InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
                          InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
                          InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"
                          
                          ; Virtual On individual joystick mapping
                          InputTwinJoyLeft1 = "NONE"
                          InputTwinJoyLeft2 = "NONE"
                          InputTwinJoyRight1 = "NONE"
                          InputTwinJoyRight2 = "NONE"
                          InputTwinJoyUp1 = "NONE"
                          InputTwinJoyUp2 = "NONE"
                          InputTwinJoyDown1 = "NONE"
                          InputTwinJoyDown2 = "NONE"
                          
                          ; Virtual On buttons
                          InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
                          InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
                          InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
                          InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
                          
                          ; Analog joystick (Star Wars Trilogy)
                          InputAnalogJoyLeft = "KEY_LEFT"             ; digital, move left
                          InputAnalogJoyRight = "KEY_RIGHT"           ; digital, move right
                          InputAnalogJoyUp = "KEY_UP"                 ; digital, move up
                          InputAnalogJoyDown = "KEY_DOWN"             ; digital, move down
                          InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS"   ; analog, full X axis
                          InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS"   ; analog, full Y axis
                          InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
                          InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
                          InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
                          InputAnalogJoyEvent2 = "NONE"
                          
                          ; Light guns (Lost World)
                          InputGunLeft = "KEY_LEFT"               ; digital, move gun left
                          InputGunRight = "KEY_RIGHT"             ; digital, move gun right
                          InputGunUp = "KEY_UP"                   ; digital, move gun up
                          InputGunDown = "KEY_DOWN"               ; digital, move gun down
                          InputGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                          InputGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                          InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                          InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
                          InputAutoTrigger = 0                    ; automatic reload when off-screen
                          InputGunLeft2 = "NONE"
                          InputGunRight2 = "NONE"
                          InputGunUp2 = "NONE"
                          InputGunDown2 = "NONE"
                          InputGunX2 = "JOY2_XAXIS"
                          InputGunY2 = "JOY2_YAXIS"
                          InputTrigger2 = "JOY2_BUTTON1"
                          InputOffscreen2 = "JOY2_BUTTON2"
                          InputAutoTrigger2 = 0
                          
                          ; Analog guns (Ocean Hunter, LA Machineguns)
                          InputAnalogGunLeft = "KEY_LEFT"               ; digital, move gun left
                          InputAnalogGunRight = "KEY_RIGHT"             ; digital, move gun right
                          InputAnalogGunUp = "KEY_UP"                   ; digital, move gun up
                          InputAnalogGunDown = "KEY_DOWN"               ; digital, move gun down
                          InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS"    ; analog, full X axis
                          InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS"    ; analog, full Y axis
                          InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
                          InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
                          InputAnalogGunLeft2 = "NONE"
                          InputAnalogGunRight2 = "NONE"
                          InputAnalogGunUp2 = "NONE"
                          InputAnalogGunDown2 = "NONE"
                          InputAnalogGunX2 = "NONE"
                          InputAnalogGunY2 = "NONE"
                          InputAnalogTriggerLeft2 = "NONE"
                          InputAnalogTriggerRight2 = "NONE"
                          
                          ; Ski Champ controls
                          InputSkiLeft = "KEY_LEFT"
                          InputSkiRight = "KEY_RIGHT"
                          InputSkiUp = "KEY_UP"
                          InputSkiDown = "KEY_DOWN"
                          InputSkiX = "JOY1_XAXIS"
                          InputSkiY = "JOY1_YAXIS"
                          InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
                          InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
                          InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
                          InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
                          InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"
                          
                          ; Magical Truck Adventure controls
                          InputMagicalLeverUp1 = "KEY_UP"
                          InputMagicalLeverDown1 = "KEY_DOWN"
                          InputMagicalLeverUp2 = "NONE"
                          InputMagicalLeverDown2 = "NONE"
                          InputMagicalLever1 = "JOY1_YAXIS"
                          InputMagicalLever2 = "JOY2_YAXIS"
                          InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
                          InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"
                          
                          ; Sega Bass Fishing / Get Bass controls
                          InputFishingRodLeft = "KEY_LEFT"
                          InputFishingRodRight = "KEY_RIGHT"
                          InputFishingRodUp = "KEY_UP"
                          InputFishingRodDown = "KEY_DOWN"
                          InputFishingStickLeft = "KEY_A"
                          InputFishingStickRight = "KEY_D"
                          InputFishingStickUp = "KEY_W"
                          InputFishingStickDown = "KEY_S"
                          InputFishingRodX = "JOY1_XAXIS"
                          InputFishingRodY = "JOY1_YAXIS"
                          InputFishingStickX = "JOY1_RXAXIS"
                          InputFishingStickY = "JOY1_RYAXIS"
                          InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
                          InputFishingCast = "KEY_Z,JOY1_BUTTON1"
                          InputFishingSelect = "KEY_X,JOY1_BUTTON2"
                          InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
                          
                          DTEAMD 1 Reply Last reply Reply Quote 1
                          • DTEAMD
                            DTEAM @mechafatnick
                            last edited by DTEAM

                            @mechafatnick
                            I know, but it’s the same concept for the other games. I showed you an exemple. Also, you can combine analog and input for a game like scud, I can turn right and left with analog stick and right and left buttons.

                            New edit: like this

                            ; Steering wheel
                            InputSteeringLeft = JOY1_BUTTON8,JOY1_ZAXIS_POS      ; digital, turn wheel left
                            InputSteeringRight = JOY1_BUTTON9,JOY1_ZAXIS_NEG     ; digital, turn wheel right
                            InputSteering = NONE      ; analog, full steering range
                            
                            1 Reply Last reply Reply Quote 1
                            • F
                              Folly
                              last edited by Folly

                              @DTEAM @mechafatnick

                              I had the idea of making an emulators.cfg line that could automatically detect the current resolution or the current resolution that is set for the emulator and then run the emulator with that resolution.
                              @mitu helped me out with how to do this.
                              We can just add the variables %XRES% and %YRES% in the line.
                              There should be no need anymore for multiple resolution-lines.

                              So I removed all earlier lines, and added just one line, which should be enough :
                              https://github.com/FollyMaddy/RetroPie-Share/commit/cb155d7167b45c1206ae52279c523f0f7db7789d

                              DTEAMD 1 Reply Last reply Reply Quote 0
                              • DTEAMD
                                DTEAM @Folly
                                last edited by DTEAM

                                @folly
                                @mechafatnick

                                Here's what I found in Supermodel.log . It shows all default settings. Most of the time you can set it in Supermodel.ini. When It's the default values, they doesn't appear in Supermodel.ini. You have to add them to set them. It is essentially the same as what I have already discussed above.

                                Sensitivity=15 %
                                Decay Speed=50 %
                                X-Axis Dead Zone=10 %
                                RX-Axis Dead Zone=10 %
                                Y-Axis Dead Zone=10 %
                                Z-Axis Dead Zone=10 %
                                
                                F 1 Reply Last reply Reply Quote 0
                                • F
                                  Folly @DTEAM
                                  last edited by Folly

                                  @dteam

                                  Still not sure what these settings really do.
                                  In the test menu I did not seem to see any difference.

                                  I will try again soon.

                                  DTEAMD 1 Reply Last reply Reply Quote 0
                                  • DTEAMD
                                    DTEAM @Folly
                                    last edited by DTEAM

                                    @folly
                                    It is essentially the same as what I have already discussed above.

                                    I'll play with sensitivity. I'm sure my problem is with this parameter like It was with N64 and CDi.

                                    F 1 Reply Last reply Reply Quote 0
                                    • F
                                      Folly @DTEAM
                                      last edited by

                                      @dteam

                                      Ok, understood.

                                      DTEAMD 1 Reply Last reply Reply Quote 0
                                      • DTEAMD
                                        DTEAM @Folly
                                        last edited by

                                        @folly
                                        I will try after the endless download of MAME 0.233 😂

                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          mechafatnick
                                          last edited by

                                          Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                                          The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                                          I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                                          F 1 Reply Last reply Reply Quote 0
                                          • F
                                            Folly @mechafatnick
                                            last edited by

                                            @mechafatnick said in Sega model 3 #segamodel3:

                                            Sorry, i was distracted by the pinball bartop i've been setting up (it makes mame configuration look easy! :D )

                                            The automated resolution is a good idea in theory, but my only worry is that our hardware can't really handle going far beyond the Model 3's native res.

                                            I worry that the average user is going to think they can't run it above something like 640 x 480 wheh in reality you can have it look ok and run ok by rendering low and stretching.

                                            If you don't set a resolution when booting the emulator, it will use the regular resolution. But if you do it will take that resolution.

                                            I would recommend to test it first.
                                            If doesn't work we can always revert it back to the original 3 lines.

                                            1 Reply Last reply Reply Quote 0
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