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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Psx settings for retropie raspbery pie 3b+

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    • K
      Konstantin
      last edited by

      Hi! I have raspbery pie 3b+ with the latest version retropie someome know the best settings for psx games? Is run so well and the sound to but look so pixelated

      IanDaemonI dankcushionsD 2 Replies Last reply Reply Quote 0
      • IanDaemonI
        IanDaemon @Konstantin
        last edited by

        @konstantin It's probably the newer television. You can use a shader to make it blurry like a CRT.

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        • K
          Konstantin @IanDaemon
          last edited by

          @iandaemon i think is not only this. I try much shaders but is getting worse

          IanDaemonI 1 Reply Last reply Reply Quote 0
          • IanDaemonI
            IanDaemon @Konstantin
            last edited by

            @konstantin Are you ever turning off a shader? Are you putting a shader on a shader?

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            • dankcushionsD
              dankcushions Global Moderator @Konstantin
              last edited by

              @konstantin

              https://retropie.org.uk/docs/Playstation-1/#video-double-internal-resolution

              https://retropie.org.uk/docs/Shaders-and-Smoothing/

              K 1 Reply Last reply Reply Quote 0
              • EfriimE
                Efriim
                last edited by

                Bilinear filtering is pretty decent in my opinion. It is an option under graphics.

                Trying to remember, for 3d games there was gte accuracy, that may or may not be integrated into lr-pcsx. I think I only ever used the setting in pcsx-rearmed standalone as one of the GPU plugins supplied the setting for it.

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                • K
                  Konstantin @IanDaemon
                  last edited by

                  @iandaemon i have only one shader active . Anyway i trie some shaders and i think i see a small difference but is not this i wait for...

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                  • K
                    Konstantin @dankcushions
                    last edited by

                    @dankcushions i check this today thanks...

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                    • K
                      Konstantin @Efriim
                      last edited by

                      @efriim yes i have this option active and i see big difference what you mean with the other?

                      EfriimE 1 Reply Last reply Reply Quote 0
                      • EfriimE
                        Efriim @Konstantin
                        last edited by

                        @konstantin
                        That other setting shouldn't matter it is only in pcsx-rearmed, and the lr-pcsxr works better.

                        GTE accuracy if I am thinking of the right name for it. If you notice in 3d games how the textures of walls and stuff seem jagged and sort of pop out of place. That was normal on the real hardware, but in emulation there have been enhancements to improve the geometry of the 3d textures making the textures look better.

                        I think this guy better explains it, and you might find that I misnamed the emulation feature

                        DreamcastKidD 1 Reply Last reply Reply Quote 0
                        • DreamcastKidD
                          DreamcastKid Banned @Efriim
                          last edited by BuZz

                          @efriim said in Psx settings for retropie raspbery pie 3b+:

                          GTE accuracy if I am thinking of the right name for it.

                          I thought is was called PGXP ? (Precision Geometry Transform Pipeline)

                          In emulators like Duckstation ... there a 4 sub settings for it

                          Geometry Correction, Texture Correction, Culling Correction and Depth Buffer

                          EfriimE 1 Reply Last reply Reply Quote 0
                          • EfriimE
                            Efriim @DreamcastKid
                            last edited by

                            @dreamcastkid That may be true, and they could be defining the same thing or perhaps using a different approach to correct the perspective geometry enhancing the GTE processor or the Emulated Geometry Transform Pipeline . The co-processor for original hardware playstation was called the Geometry Transform Engine. A few plugins available for PCSX-R and EPSXE have GTE accuracy hacks but these plugin options are lost in Retroarch, or perhaps already implimented.

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