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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.

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    • R
      rimoco
      last edited by rimoco

      I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
      I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.

      Hope that helps!

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      • F
        Folly @rimoco
        last edited by Folly

        @rimoco

        For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
        I tried mecha-8 but it doesn't work like you said.

        Which game did you use, was it mecha-8 ?
        What did you save exactly ?

        Can you give some more information ?

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        • R
          rimoco @Folly
          last edited by

          @Folly

          I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.

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          • B
            barbudreadmon @rimoco
            last edited by

            @rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

            I tried several games from the original Colecovision romset

            This topic is mostly about coleco adam & sgm games

            FBNeo developer - github - forum

            DTEAMD 1 Reply Last reply Reply Quote 0
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            • DTEAMD
              DTEAM @barbudreadmon
              last edited by

              Coleco Homebrews now supported by MAME 0.265

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              • F
                Folly
                last edited by

                My script, from version 0265.01, will add the sgm module when installing coleco or colecop from the script.
                Seems the sgm module doesn't affect normal games when the sgm module is inserted.
                That way all supported non-sgm and sgm games can be played with the same runcommand.

                1 Reply Last reply Reply Quote 1
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