Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.
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I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.Hope that helps!
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For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
I triedmecha-8
but it doesn't work like you said.Which game did you use, was it
mecha-8
?
What did you save exactly ?Can you give some more information ?
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I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.
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@rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
I tried several games from the original Colecovision romset
This topic is mostly about coleco adam & sgm games
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Coleco Homebrews now supported by MAME 0.265
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My script, from version 0265.01, will add the sgm module when installing
coleco
orcolecop
from the script.
Seems the sgm module doesn't affect normal games when the sgm module is inserted.
That way all supported non-sgm and sgm games can be played with the same runcommand.
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