RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.

    Scheduled Pinned Locked Moved Help and Support
    colecocolecovisionerror message
    86 Posts 9 Posters 17.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mituM
      mitu Global Moderator
      last edited by mitu

      @folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

      #This file can be removed, it seems to be a temporary file created by zip
      rm "fbneo_zips/.zip"

      This is most likely a broken filename or stray newline that generates this, zip doesn't create any temporary .zip files.

      F 1 Reply Last reply Reply Quote 0
      • F
        Folly @mitu
        last edited by Folly

        @mitu

        Thanks for the information ;-)

        I made a small mistake.
        I used a condition instead of an if function.
        So the zip line used the empty strings and the not wanted strings also, therefor creating the not wanted .zip file.
        I have updated the script, the problem should be solved now.

        DTEAMD 1 Reply Last reply Reply Quote 0
        • DTEAMD
          DTEAM @Folly
          last edited by

          @folly
          Hi folly , I didn't found an equivalent for fbneo (for those games)

          Do you know if they exist?

          Capture.PNG

          F B 2 Replies Last reply Reply Quote 0
          • F
            Folly @DTEAM
            last edited by Folly

            @dteam

            They exist.
            They are in the retropie-archive of cva...... .

            1 Reply Last reply Reply Quote 0
            • B
              barbudreadmon @DTEAM
              last edited by

              @dteam

              • Stone of Wisdom exists (romset is named stonew)
              • We got the Destructor romset from 1984 (romset is named destruct)
              • I don't see the 4 others, so i guess we don't emulate them ?

              I'll add the 4 missing games and the 2010 variant of Destructor later today.

              FBNeo developer - github - forum

              DTEAMD 1 Reply Last reply Reply Quote 3
              • DTEAMD
                DTEAM @barbudreadmon
                last edited by

                @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                @dteam

                Stone of Wisdom exists (romset is named stonew)
                We got the Destructor romset from 1984 (romset is named destruct)
                I don't see the 4 others, so i guess we don't emulate them ?

                I'll add the 4 missing games and the 2010 variant of Destructor later today.

                Thanks !

                1 Reply Last reply Reply Quote 0
                • DTEAMD DTEAM referenced this topic on
                • DTEAMD DTEAM referenced this topic on
                • DTEAMD DTEAM referenced this topic on
                • DTEAMD DTEAM referenced this topic on
                • F Folly referenced this topic on
                • S
                  stoogesfan87 @Folly
                  last edited by stoogesfan87

                  @Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?

                  F 1 Reply Last reply Reply Quote 0
                  • F
                    Folly @stoogesfan87
                    last edited by Folly

                    @stoogesfan87

                    Check this post / thread :
                    The great Super Game Module mystery / post 13

                    Mecha-8 is a homebrew game and can be found on cvaddict.

                    1 Reply Last reply Reply Quote 0
                    • R
                      rimoco
                      last edited by rimoco

                      I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
                      I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.

                      Hope that helps!

                      F 1 Reply Last reply Reply Quote 0
                      • F
                        Folly @rimoco
                        last edited by Folly

                        @rimoco

                        For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
                        I tried mecha-8 but it doesn't work like you said.

                        Which game did you use, was it mecha-8 ?
                        What did you save exactly ?

                        Can you give some more information ?

                        R 1 Reply Last reply Reply Quote 0
                        • R
                          rimoco @Folly
                          last edited by

                          @Folly

                          I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.

                          B 1 Reply Last reply Reply Quote 0
                          • B
                            barbudreadmon @rimoco
                            last edited by

                            @rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                            I tried several games from the original Colecovision romset

                            This topic is mostly about coleco adam & sgm games

                            FBNeo developer - github - forum

                            DTEAMD 1 Reply Last reply Reply Quote 0
                            • F Folly referenced this topic on
                            • F Folly referenced this topic on
                            • DTEAMD
                              DTEAM @barbudreadmon
                              last edited by

                              Coleco Homebrews now supported by MAME 0.265

                              1 Reply Last reply Reply Quote 1
                              • F
                                Folly
                                last edited by

                                My script, from version 0265.01, will add the sgm module when installing coleco or colecop from the script.
                                Seems the sgm module doesn't affect normal games when the sgm module is inserted.
                                That way all supported non-sgm and sgm games can be played with the same runcommand.

                                1 Reply Last reply Reply Quote 1
                                • First post
                                  Last post

                                Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.