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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.

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    • F
      Folly @mitu
      last edited by Folly

      @mitu

      Thanks for the information ;-)

      I made a small mistake.
      I used a condition instead of an if function.
      So the zip line used the empty strings and the not wanted strings also, therefor creating the not wanted .zip file.
      I have updated the script, the problem should be solved now.

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      • DTEAMD
        DTEAM @Folly
        last edited by

        @folly
        Hi folly , I didn't found an equivalent for fbneo (for those games)

        Do you know if they exist?

        Capture.PNG

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        • F
          Folly @DTEAM
          last edited by Folly

          @dteam

          They exist.
          They are in the retropie-archive of cva...... .

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            barbudreadmon @DTEAM
            last edited by

            @dteam

            • Stone of Wisdom exists (romset is named stonew)
            • We got the Destructor romset from 1984 (romset is named destruct)
            • I don't see the 4 others, so i guess we don't emulate them ?

            I'll add the 4 missing games and the 2010 variant of Destructor later today.

            FBNeo developer - github - forum

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            • DTEAMD
              DTEAM @barbudreadmon
              last edited by

              @barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

              @dteam

              Stone of Wisdom exists (romset is named stonew)
              We got the Destructor romset from 1984 (romset is named destruct)
              I don't see the 4 others, so i guess we don't emulate them ?

              I'll add the 4 missing games and the 2010 variant of Destructor later today.

              Thanks !

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                stoogesfan87 @Folly
                last edited by stoogesfan87

                @Folly Except for one problem. I can't find BIOS_XP.ROM or mecha-8-2013.rom. What can I do?

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                • F
                  Folly @stoogesfan87
                  last edited by Folly

                  @stoogesfan87

                  Check this post / thread :
                  The great Super Game Module mystery / post 13

                  Mecha-8 is a homebrew game and can be found on cvaddict.

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                  • R
                    rimoco
                    last edited by rimoco

                    I know it's been a while, but I was able to fix the issue with bluemsx by changing the option "Cart Mapper Type (Restart)" to "Auto" and saving an override for the directory only.
                    I prefer bluemsx over the others emulators due to it been the one supporting Retroachievements.

                    Hope that helps!

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                    • F
                      Folly @rimoco
                      last edited by Folly

                      @rimoco

                      For lr-bluemsx the option "Cart Mapper Type (Restart)" to "Auto" is on by default at least on my image.
                      I tried mecha-8 but it doesn't work like you said.

                      Which game did you use, was it mecha-8 ?
                      What did you save exactly ?

                      Can you give some more information ?

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                      • R
                        rimoco @Folly
                        last edited by

                        @Folly

                        I tried several games from the original Colecovision romset, such as: Antartic Adventure, Boulder Dash, Burger Time, Keystone Keepers and so on, all working fine.

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                          barbudreadmon @rimoco
                          last edited by

                          @rimoco said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:

                          I tried several games from the original Colecovision romset

                          This topic is mostly about coleco adam & sgm games

                          FBNeo developer - github - forum

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                          • DTEAMD
                            DTEAM @barbudreadmon
                            last edited by

                            Coleco Homebrews now supported by MAME 0.265

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                            • F
                              Folly
                              last edited by

                              My script, from version 0265.01, will add the sgm module when installing coleco or colecop from the script.
                              Seems the sgm module doesn't affect normal games when the sgm module is inserted.
                              That way all supported non-sgm and sgm games can be played with the same runcommand.

                              1 Reply Last reply Reply Quote 1
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