ES developers UNITE!
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9th time lucky, huh? ;)
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in all seriousness, IMO we have a single location - https://github.com/RetroPie/EmulationStation
i think changes would be accepted here if they were singular and tested. i think if all these various es forks are merged into some other ES 2.0 fork then they'll never get integrated.
for me the key is gradually rolling in these great new features as i think a 'big-bang' approach is unlikely to be accepted.
(all my unqualified observations)
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@dankcushions Hmm... See here: https://retropie.org.uk/forum/topic/2250/emulationstation-fork/31. This seems to imply that the RetroPie fork is not for development. Is that not the case?
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@fieldofcows said in ES developers UNITE!:
@dankcushions Hmm... See here: https://retropie.org.uk/forum/topic/2250/emulationstation-fork/31. This seems to imply that the RetroPie fork is not for development. Is that not the case?
but then also https://retropie.org.uk/forum/topic/3121/emulationstation-mod/24 :)
i think we'd have to ask @BuZz what his intention is with the retropie ES fork, but perhaps a lot of these features that people have developed might be acceptable if they were isolated into single PRs and introduced slowly.
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I think it's reasonable to continue thinking about how to consolidate all the forks into a single repository, but really, that was not my intention for this topic.
My main goal here is to capture information as well as enthusiasm for working on ES.
If that leads to a single repository that takes on features once they become mature enough, all the better.
What I am missing at this point is some people to discuss the code with. Normally this conversation would take place at the main repository, lacking that, I though we could bring people together here. -
In any case, I believe that ES development as such should not depend on BuZz's willingness to maintain ES as an developing project. That would be completely unreasonable to ask of him given his current workload for the Retropie project (and he must have_some_ kind of private life as well, right?).
For any addition to ES, it should be thoroughly tested and otherwise de-risked before even be considered for merging into the stable stream. I believe that my hacking around should not bring additional support burden to the Retropie team. -
@Zigurana You didn't hear it from me, but you can use Google translate to access any website, even if that site is banned.
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@dankcushions said in ES developers UNITE!:
i think we'd have to ask @BuZz what his intention is with the retropie ES fork, but perhaps a lot of these features that people have developed might be acceptable if they were isolated into single PRs and introduced slowly.
I am happy to consider well written, well tested changes that add useful functionality.
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@Zigurana Thank you very much, great topic, but i have to say i'm not a developer, I only try to help with my little knoweledge.
About the @fieldofcows fork, i think it should be in first post too.
I have posted some impressions testing fieldocows windows build in the old topic, so i'll copy here (i'm not sure what's the right place):
I've found whats wrong with relative paths for marquees and video. You need to disable option "save metadata on exit" (enabled by default) in "other settings" menu to keep relative paths untouched. So that's the option that overwrite the relative paths.
In other hand now i can redefine more buttons than before on "input config" but now i can't use L shoulder and R shoulder to go fast up and down on the gamelist, simply doesn't do nothing.
About the video, it may stop when you lauch a game but still playing 10 or 15 seconds after the game is launched (I can hear the sound).
If you are in gamelist with video, and then go back to another system without videos, video's sound of the last system still playing until you join a game, and when you leave the game, video's sound come back, so whould be good to make the code only play video when game is focused on gamelist or stop when you change system.
It works ok when you are inside a system that some games have videos and other games not, works like expected, if you focus another game in the list without video, the video's sound stop, but doesn't happen if you change system. Maybe is because the other system doesn't have any videos and doesn't use video view and use detailed view, i need to test this later.
I'm working in a simple video theme to contribute a bit with his project, i hope to finish soon.
Thanks to all people helping emulationstation.
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Some months ago I started working on ES, and also collecting features from the different forks and unlanded PRs, but then I got distracted by other projects. At the moment I'm not working on it actively, but you can find my repo here, and a detailed changelog compared to the original ES here. The individual changes are mostly self-contained, so they could be applied on RetroPie/other fork as well.
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@Nismo: Thats ok, i've removed you from the list. Feedback for specific forks / features/ items is better given in their original thread, no need to repeat it here.
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Just my two cents:
I'm desperate to see more features being implemented for Emulationstation, as it's such a great front end.
In an ideal world I'd love to see ES development the take a much higher priority and, while I'd never think of jumping ship to Recalbox, I do have a lot of respect for their fork of ES in terms of added features. Mehstation and RetroFE seem to have stalled so really there's only ES and Attract Mode having any kind of development.
Personally I think one person should take the reins and pull all the changes by users here into one fork for everyone to test via the RetroPie Setup script :)
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Hex's Builds :
https://github.com/hex007/EmulationStation
Features :
- Optimized for Pi 1 and Zero/W (Low processing on idle)
- Integrated Audio Player (Starts shuffled with ES + Backend)
- Easier access to shutdown/quit/reboot
Todo :
- Incorporate features from RecalBox-ES and various forks of ES
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@Hex. Hey that's very cool!
You are focusing on ES performance, for use with the Pi zero, right? Did you do any profiling to see what the real bottlenecks alare with stock ES?Also, would you consider creating a PR for the
Retropie branch with the audioplayer functionality? Pretty please? -
Background music eh? Seems that's been a perpetual request ever since retropie has been a thing.
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@Zigurana @herb_fargus Would you be interested in testing it?
The bottleneck is basically constant render of views. It is small enough on modern PCs but a hefty 60% constant processing doing nothing on Pi 1/Zero. The downside of this is video previews dont work nicely
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@herb_fargus bgm works with the mpg123 setup. It works really well.
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@herb_fargus The python script seems like a bit more work. This works flawlessly for me. Ah.. I can't find it... When are you going to get
lr-bluemsx
to work for Coleco??? -
@AlexMurphy bgm mpg123 combo doesnt pause on emulator start. There is no control over the playback. I was interested in a light weight yet controllable media player integrated with ES and hence my efforts.
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@Hex It pauses on every emu I launch. It picks it up at the same point when I exit. It has NEVER played over an emulator or when I have left to the command line. I don't get it.
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