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Updated EmulationStation for Windows

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emulationstatiowindows
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  • J
    jdrassa
    last edited by jdrassa 6 Jan 2017, 00:02 23 Mar 2017, 02:06

    I have a new build of EmulationStation for Windows. This is based on the latest code from the RetroPie repository. It can be downloaded from github using the link below.

    The even better news is that I have successfully setup an automated build using appveyor. With this process in place, building for Windows is as simple as committing changes to GitHub.

    Latest build can be found here:
    https://github.com/jrassa/EmulationStation/releases/

    Get latest build of EmulationStation for Windows here

    H M N P 6 Replies Last reply 23 Mar 2017, 02:25 Reply Quote 7
    • H
      herb_fargus administrators @jdrassa
      last edited by 23 Mar 2017, 02:25

      @jdrassa wait as in your automated build work and they run?

      Well you just saved me an evening and a weekend! Time to update my portable game station!

      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

      J J 2 Replies Last reply 23 Mar 2017, 03:25 Reply Quote 0
      • M
        mattrixk @jdrassa
        last edited by 23 Mar 2017, 03:20

        @jdrassa That's fantastic work mate! Does this include the <maxSize> property on the <video> element?

        My ES themes: MetaPixel | Spare | Io | Indent

        1 Reply Last reply Reply Quote 0
        • J
          jdrassa @herb_fargus
          last edited by 23 Mar 2017, 03:25

          @herb_fargus Its working for me. Should work for others. Most of the credit should go to @fieldofcows for his excellent tutorial on how to build for Windows.

          @mattrixk it does include maxSize. I used your toolkit while testing this and it was a great help.

          Get latest build of EmulationStation for Windows here

          H S 2 Replies Last reply 23 Mar 2017, 03:31 Reply Quote 1
          • H
            herb_fargus administrators @jdrassa
            last edited by 23 Mar 2017, 03:31

            @jdrassa I have it running will be updating my releases soon and may throw in one with the toolkit as well

            If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

            Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

            1 Reply Last reply Reply Quote 0
            • M
              mattrixk @jdrassa
              last edited by 23 Mar 2017, 03:41

              @jdrassa Sweeet. I don't think I'll have a chance to play with it today, but I'll check it out tomorrow.

              I'm glad the Toolkit was helpful. If you come across anything borked/broken/not working or generally could be better, then let me know.

              My ES themes: MetaPixel | Spare | Io | Indent

              1 Reply Last reply Reply Quote 0
              • R
                robertybob
                last edited by robertybob 24 Mar 2017, 23:22

                @jdrassa I've implemented "systemSound" on my theme I'm in the process of updating and testing (the same type as featured on @Nismo 's Oldroom theme) and it works on the Windows build that @fieldofcows created, but not yours, so I can only assume it isn't yet in the main branch.

                This is the code I (and Nismo) are using:

                     <sound name="systemSound">
                      <path>./art/systemsound.wav</path>
                </sound>
                

                This is the sound when scrolling between system choices at the main ES menu, not the scroll sound (which works fine).

                Do you have any plans to implement this feature into your branch?

                N 1 Reply Last reply 25 Mar 2017, 00:36 Reply Quote 0
                • N
                  Nismo @robertybob
                  last edited by Nismo 25 Mar 2017, 00:36

                  @robertybob @jdrassa @herb_fargus This is the commit from @fieldofcows to add cycle system sounds.

                  It's an old experimental build for windows from him, but it's working flawlessly:

                  https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197

                  Not too much code to modify, only a few lines. Maybe somebody can make a pull request.

                  He removed it when he did the PR for video preview, just for testing bugs in video preview and don't worry about bugs from other commits. But he forgot to make a PR for this after that.

                  I'm using that build with the sound commit for months and I didn't have any problem.

                  1 Reply Last reply Reply Quote 0
                  • N
                    Nismo @jdrassa
                    last edited by Nismo 25 Mar 2017, 00:51

                    @jdrassa I'm very grateful to you for making automated windows builds possible, some people like me doesn't have money to buy a Rpi, and use windows.

                    Also lot of theme developers uses windows builds for testing their themes, it's more easy to test it on windows.

                    Thank you very much mate.

                    1 Reply Last reply Reply Quote 0
                    • N
                      Nismo @jdrassa
                      last edited by 25 Mar 2017, 01:33

                      @jdrassa Can you make a little tutorial to how to setup appveyor for building ES for windows? Just interested in building Es translated in my native language, I know how to modify the ES source code to translate it, but I don't know how to setup appveyor.

                      Thanks in advance.

                      J S 2 Replies Last reply 25 Mar 2017, 01:55 Reply Quote 0
                      • J
                        jdrassa @Nismo
                        last edited by 25 Mar 2017, 01:55

                        @Nismo I need to clean up the process some, but once I do I will post details for anyone who is interested. As a note, the process is dependent on GitHub. Builds are triggered by committing changes to GitHub, if you wanted to use it, you would need to create a fork for your changes. I can't say for sure if/when I will get to it, but I do have adding localization support on my TODO list to investigate.

                        Get latest build of EmulationStation for Windows here

                        N 1 Reply Last reply 25 Mar 2017, 02:20 Reply Quote 1
                        • N
                          Nismo @jdrassa
                          last edited by Nismo 25 Mar 2017, 02:20

                          @jdrassa Thank you very much. I really appreciated. I already created a fork from your repository.

                          Localization support will be amazing, it's better for the childs that doesn't speak english. Thanks again.

                          What do you think about this commit?

                          @Nismo said in Updated EmulationStation for Windows:

                          @robertybob @jdrassa @herb_fargus This is the commit from @fieldofcows to add cycle system sounds.

                          It's an old experimental build for windows from him, but it's working flawlessly:

                          https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197

                          Not too much code to modify, only a few lines. Maybe somebody can make a pull request.

                          He removed it when he did the PR for video preview, just for testing bugs in video preview and don't worry about bugs from other commits. But he forgot to make a PR for this after that.

                          I'm using that build with the sound commit for months and I didn't have any problem.

                          J 1 Reply Last reply 25 Mar 2017, 02:28 Reply Quote 0
                          • J
                            jdrassa @Nismo
                            last edited by 25 Mar 2017, 02:28

                            @Nismo @robertybob The system sound change looks pretty straightforward. I will try and take a look at it and if all tests out well I can put together a pull request for it.

                            Get latest build of EmulationStation for Windows here

                            N 1 Reply Last reply 25 Mar 2017, 02:30 Reply Quote 2
                            • N
                              Nismo @jdrassa
                              last edited by 25 Mar 2017, 02:30

                              @jdrassa Thanks, i'm using the build with that commit for months and no bugs at all.
                              Great work.

                              1 Reply Last reply Reply Quote 0
                              • S
                                Squilenator @Nismo
                                last edited by 25 Mar 2017, 03:30

                                @Nismo I'm curious, what is your native language? I would love to translate to my native language too, like the emulationstation of recalbox.

                                N 1 Reply Last reply 25 Mar 2017, 03:42 Reply Quote 0
                                • N
                                  Nismo @Squilenator
                                  last edited by 25 Mar 2017, 03:42

                                  @Squilenator my native language it's spanish, I have the old windows build from fieldofcows translated to my language.

                                  S 1 Reply Last reply 25 Mar 2017, 03:47 Reply Quote 0
                                  • S
                                    Squilenator @Nismo
                                    last edited by 25 Mar 2017, 03:47

                                    @Nismo That is really cool, I think I will try to translate to Brazilian Portuguese, how did you got access of the strings to translate? Are they inside the .exe file?

                                    N 1 Reply Last reply 25 Mar 2017, 03:54 Reply Quote 0
                                    • N
                                      Nismo @Squilenator
                                      last edited by Nismo 25 Mar 2017, 03:54

                                      @Squilenator you need to edit the source code, and compile by yourself.

                                      Or wait for @jdrassa make possible localization support, but I think would need a lot of work so don't expect anything soon...

                                      Regards to brazil.

                                      1 Reply Last reply Reply Quote 1
                                      • J
                                        jdrassa
                                        last edited by 25 Mar 2017, 22:52

                                        See update above. I have pushed out a new build with the ability to theme the carousel on the system view (great job @Zigurana!)

                                        Get latest build of EmulationStation for Windows here

                                        1 Reply Last reply Reply Quote 3
                                        • S
                                          Squilenator
                                          last edited by Squilenator 25 Mar 2017, 23:10

                                          Does anyone else see the box art jumping 1px to the left and then coming back while scrolling on some themes? It usually happens with my nintendo ds/n64 boxarts (650x580) and rarely with the snes boxarts (680x500) and somehow it gets fixed if i change the <origin> tag from 0.5 0.5 to 0.51 0.51 on some themes (nbba/material/carbon/futura). Is it something to do with the aspect ratio of my landscape boxarts maybe?

                                          1 Reply Last reply Reply Quote 0
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