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    Pi in a Dreamcast VMU Build - WIP

    Scheduled Pinned Locked Moved Projects and Themes
    buildprojecthandheldvmudreamcast
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    • obsidianspiderO
      obsidianspider @moosepr
      last edited by

      @moosepr This is about where I'm at. Your diagram helps quite a bit. I'll have to see if I can follow the traces and translate that to the pins on the red board before I try soldering things up. I want to make sure things work stock before I take it apart.

      0_1491854589717_figure-out-pins.jpg

      πŸ“· @obsidianspider

      mooseprM 1 Reply Last reply Reply Quote 0
      • mooseprM
        moosepr @obsidianspider
        last edited by moosepr

        @obsidianspider lets see if i can fill in the blanks for you
        1 - 3.3v
        2 - gnd
        3 - gpio 8 (pin 24)
        4 - gpio 25 (pin 22)
        5 - gpio 24 (pin 18)
        6 - gpio 10 (pin 19)
        7 - gpio 11 (pin 23)
        8 - 3.3v (can be the same as pin 1)

        my schematic is a little messy, lots of crossovers. tis something i need to refine

        want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

        obsidianspiderO 2 Replies Last reply Reply Quote 0
        • obsidianspiderO
          obsidianspider @moosepr
          last edited by

          @moosepr Well, it looks like I came up with the same answer, so that's good. Now I need to tweak a RetroPie setup to see if I can get things working!

          πŸ“· @obsidianspider

          mooseprM 1 Reply Last reply Reply Quote 0
          • mooseprM
            moosepr @obsidianspider
            last edited by

            @obsidianspider thats the easy bit

            raspi-config - enable spi

            sudo nano /etc/modules - add in

            spi-bcm2835
            fbtft_device

            sudo nano /etc/modprobe.d/fbtft.conf - add in

            options fbtft_device name=fb_ili9163 gpios=reset:25,dc:24 speed=40000000 bgr=1 rotate=0 custom=1 fps=60

            reboot

            want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

            obsidianspiderO 1 Reply Last reply Reply Quote 0
            • obsidianspiderO
              obsidianspider @moosepr
              last edited by

              @moosepr I'm workin on it! I'm workin on it!

              πŸ“· @obsidianspider

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              • obsidianspiderO
                obsidianspider
                last edited by

                So, it works, kind of. Both screens are showing garbage data on the pixels on the right, one is showing them on the bottom as well. I haven't tried adjusting resolution yet, but the screen is mirroring what's going to HDMI correctly, aside from the garbage pixels.

                I do have overscan disabled in /boot/config.txt

                0_1491856951163_bad-pixels-1.jpg
                0_1491856966147_bad-pixels-2.jpg

                πŸ“· @obsidianspider

                mooseprM 1 Reply Last reply Reply Quote 0
                • lilbudL
                  lilbud
                  last edited by

                  @obsidianspider do the dead pixels show up under the VMU bezel?

                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                  Backlog: http://backloggery.com/lilbud

                  1 Reply Last reply Reply Quote 0
                  • mooseprM
                    moosepr @obsidianspider
                    last edited by

                    @obsidianspider hmmm are those the 128x128 screens, or the 128x160?

                    want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                    obsidianspiderO 1 Reply Last reply Reply Quote 0
                    • obsidianspiderO
                      obsidianspider @moosepr
                      last edited by

                      @moosepr they're the "red board" screens.

                      0_1491858478837_red-board.jpg

                      Setting the HDMI resolution to 128 x 128 in /boot/config.txt didn't help.

                      0_1491857792320_garbage-pixel-smb.jpg

                      Great refresh rate though. Very smooth.

                      @lilbud The whole screen shows. I'm going to actually end up coloring in the white surround black to hide it a bit. This is just "set in" but you get the idea.

                      0_1491858223586_sonic-mockup.jpg

                      πŸ“· @obsidianspider

                      mooseprM 1 Reply Last reply Reply Quote 0
                      • mooseprM
                        moosepr @obsidianspider
                        last edited by

                        @obsidianspider just for shits and giggles, try running it with the other driver

                        options fbtft_device name=fb_st7735r gpios=reset:25,dc:24 speed=40000000 bgr=1 rotate=0 custom=1 fps=60

                        then if that works, try adding some size in there

                        options fbtft_device name=fb_st7735r gpios=reset:25,dc:24 speed=40000000 height=128 bgr=1 rotate=0 custom=1 fps=60

                        all in sudo nano /etc/modprobe.d/fbtft.conf of course

                        want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                        obsidianspiderO 1 Reply Last reply Reply Quote 0
                        • obsidianspiderO
                          obsidianspider @moosepr
                          last edited by

                          @moosepr That gave me a different kind of garbage. The bad pixels moved to the other side, things are upside down, and the bottom output is garbled.

                          0_1491859412621_other-garbage.jpg

                          0_1491859426922_other-garbage-2.jpg

                          πŸ“· @obsidianspider

                          mooseprM 2 Replies Last reply Reply Quote 0
                          • mooseprM
                            moosepr @obsidianspider
                            last edited by

                            @obsidianspider odd!! it behaves differently to the one i have got. Although mine is probably wired differently (you may also have a totally different screen on the board)

                            notro did point me in the direction of using the flex driver, where you can basically set the full init commands. I did start looking, but decided to wait till my boards arrived (they have literally just been marked as shipped!!)

                            here is all i know so far https://github.com/notro/fbtft/issues/453

                            want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                            1 Reply Last reply Reply Quote 1
                            • mooseprM
                              moosepr @obsidianspider
                              last edited by

                              @obsidianspider Mine have H144TC215A-V0 on the ribbon

                              want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                              obsidianspiderO 1 Reply Last reply Reply Quote 0
                              • obsidianspiderO
                                obsidianspider
                                last edited by obsidianspider

                                I went back to the ILI9163 driver and then tried messing with some overscan settings, which didn't seem to help once EmulationStation loaded, but I do see that the garbled text appears to be from the console, so that may be an insight into what's going on.

                                0_1491859974333_more-test-with-console.jpg

                                I'm going to have to mess with it. Like I said, I want to make this stuff works before I go removing things from the board. ;)

                                πŸ“· @obsidianspider

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                                • obsidianspiderO
                                  obsidianspider @moosepr
                                  last edited by

                                  @moosepr Mine say TXDT144CF-47 on the ribbon

                                  πŸ“· @obsidianspider

                                  mooseprM 1 Reply Last reply Reply Quote 0
                                  • mooseprM
                                    moosepr @obsidianspider
                                    last edited by

                                    @obsidianspider yours seems to have a few more pins than mine internally i think (although the search is a bit of a minefield)

                                    i think the garbage is generally just leftovers from stuff that has been on the screen on other boots. from a cold boot it will be rainbowsnow, from a setings change and a reboot it will be whatever was there last time

                                    want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                                    obsidianspiderO 1 Reply Last reply Reply Quote 1
                                    • obsidianspiderO
                                      obsidianspider @moosepr
                                      last edited by

                                      @moosepr I can confirm the rainbow snow from a cold boot. I can also confirm that the other screen behaves the same way. Initially it only had garbage on the right, but now it has garbage on the bottom and right, so it's consistent. I need to shift things down and to the right. Weird.

                                      πŸ“· @obsidianspider

                                      1 Reply Last reply Reply Quote 0
                                      • obsidianspiderO
                                        obsidianspider
                                        last edited by

                                        @moosepr Ideally I'd like to be able to set overscan like on the 3.2" TFT I'm using so I can keep the image from displaying at the top of the screen where it's covered by the VMU plastic. Though, in looking through it, I have that one set up differently.

                                        @obsidianspider said in Pi in a Gameboy Advance Build - WIP:

                                        My SainSmart 3.2" TFT showed up today and getting it to work wasn't as straightforward as I initially read, but it was totally doable and the speed seems very good when connected to my test mule Raspberry Pi 2 with a fresh image of RetroPie updated to 4.0.6.

                                        0_1477951499856_3_2_inch_sainsmart_rpi2.jpg
                                        (I still have the protective film in place)

                                        OK, so here's how I got the screen working on a freshly installed image of RetroPie 4.0.6 on a Raspberry Pi 2. Steps are a combination of a few posts here and on GitHub

                                        First I added the following to the bottom of the /boot/config.txt

                                        #Waveshare 3.2 TFT Screen
                                        #same resolution for hdmi and tft
                                        hdmi_force_hotplug=1
                                        hdmi_cvt=320 240 60 1 0 0 0
                                        hdmi_group=2
                                        hdmi_mode=1
                                        hdmi_mode=87
                                        
                                        dtparam=spi=on
                                        dtoverlay=waveshare32b:rotate=270,speed=82000000,fps=60
                                        

                                        Then I rebooted and wondered why nothing had happened. It turned out I needed to install the device tree overlay (that's what dtoverlay means, you learn something every day). Since RetroPie is

                                        git clone https://github.com/swkim01/waveshare-dtoverlays.git
                                        sudo cp waveshare-dtoverlays/waveshare32b-overlay.dtb /boot/overlays/waveshare32b.dtbo
                                        

                                        πŸ“· @obsidianspider

                                        mooseprM 1 Reply Last reply Reply Quote 0
                                        • mooseprM
                                          moosepr @obsidianspider
                                          last edited by

                                          @obsidianspider yeah I think the overscan basically just shrinks the image within the screen area, so we need to remove the rainbowsnow before the overscan can be used properly.

                                          I think the init sequence needs tweaks to get the image starting in the correct place. I was going to start off using the link notro sent to me, and compare that against the init sequence within the driver code itself. Then once that was working, get the data sheet and see which registers can be tweaked

                                          want to get a tft into your project, look no further than here https://retropie.org.uk/forum/topic/7464/ili9341-tft-screen-guide

                                          obsidianspiderO 1 Reply Last reply Reply Quote 0
                                          • obsidianspiderO
                                            obsidianspider @moosepr
                                            last edited by

                                            @moosepr That makes a lot of sense. I need to run some errands, but I'll see what I can figure out tonight, if anything. Thanks again for assisting with this.

                                            πŸ“· @obsidianspider

                                            mooseprM 1 Reply Last reply Reply Quote 0
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