New NES overlays
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@backstander I'll stick with that with black background based on the original NES box. Thanks! :-)
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@meleu
Okay...I uploaded both bezels but the cfg file points to the original NES box version and the Tshirt version is in there but commented out :-) -
@backstander said in New NES overlays:
original NES box covers and splitting the picture in half and placing each as bezel
Splitting images can provide quite nice bezels, but it depends a lot on the specific image.
Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-) -
@backstander Like this one. Simple and effective.
this cool Samus Aran wallpaper
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@lilbud Hey bud, why don't you create a repository for game specific launching images (maybe overlays too)?
I know you like to create splahscreens... In fact I use many of your splashscreens from retropie extra as game launching art.
If you like the idea we can make your art installable by my new script.
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@lilbud wow! Pretty fast!
Take a look at the info.txt rules here:
https://github.com/meleu/rpie-art/blob/master/INFO.mdEach game must have its own folder. You can take a look at the @UDb23 's repo as an example.
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@meleu Does this seem right?
https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight
Could you fix it if it isn't.
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@lilbud said in New NES overlays:
@meleu Does this seem right?
https://github.com/lilbud/Overlays-and-Launching-Images/tree/master/balloonfight
Could you fix it if it isn't.
The
Balloon Fight.zip.cfg
(rom_config) is missing. Unfortunately I don't know the overlay config details... :( I just made the script to install the configs, not the configs itself.Maybe @backstander or @UDb23 could help with it.
Also, you can name the directory with a "human friendly" name (e.g.:
Balloon Fight
) with spaces and capitals and even subfolders (e.g.:nes/Balloon Fight
). -
@lilbud
Have a look at my Baloon Fight directory:
https://github.com/backstander/retropie-ovl/tree/master/nes/Balloon FightSplitting images can provide quite nice bezels, but it depends a lot on the specific image.
Generally I prefer not to split/cut writings and therefore try to reposition these; but that's just my personal opinion ;-)How I did it was how I had it pictured in my mind but it was more of an experiment. When I was making it I also thought about what you just said and worried splitting the text would look bad but after actually using it at an overlay, it doesn't bother me lol
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@meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)
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Added @backstander 's repository to the new script repo list. ;-)
Don't forget that the script is in its initial development phase. Next week I'll work more on it.
@lilbud adding your nes-based splashscreens with some pixelized letters saying "now loading... press a button to configure" would be really cool! The info.txt file for launching images is pretty simple.
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@backstander said in New NES overlays:
@lilbud
Have a look at my Baloon Fight directory:@lilbud , @backstander -> tip: please check cfgs and info.txt when you create overlays.
@backstander: your baloon fight info has "metroid" as game name.
@lilbud: comments in your cfg for baloon fight refers to "river city ransom" (but being comments will not hurt installation ;-) ) -
@UDb23 said in New NES overlays:
@meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)
Look the script's main screen:
If the overlays for the same game are from different repositories, there's no problem at all. But if they are from the same repo, they must be on different folders.
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@meleu I created a pull request in your Repo: update to info.txt specs.
Can you have a look ? -
@UDb23 I've just merged. Thanks.
Some things to note:
- once we started to use the info.txt file, the
Option N
subdir isn't necessary. You can place the optional files in the same dir (with different names, of course) and point to them correctly in the info.txt files (but usingOption N/
subdir is completely valid! You can keep using this way). - there's no need to name the console generic overlay as
console-LR.cfg
. You can name it as you want. Just point to it correctly in the info.txt file.
- once we started to use the info.txt file, the
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@meleu I just used your "development phase" script from your repo and i'm getting an error trying to install @UDb23's new Silkworm Overlay. It just says:
We've had some problem with the file ""!
Update files from remote repository and try again....I tried updating and it still is haven't an error :-(
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@backstander looking into it right now!
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