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Launching Quake and it's extras (1 year anniversary release)

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quakedopabash
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  • E
    edmaul69 @cyperghost
    last edited by 13 Jul 2017, 23:53

    @cyperghost had to edit some stuff in last post

    C 1 Reply Last reply 14 Jul 2017, 10:30 Reply Quote 0
    • C
      cyperghost @edmaul69
      last edited by cyperghost 14 Jul 2017, 10:30

      @edmaul69
      Thank you! Just for rechecking I post structure of files recommended in the wiki.
      The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

      Original State as descriped in the wiki

      id1
      ├── pak0.pak
      ├── pak1.pak
      ├── s0.sav
      ├── s1.sav
      │
      ├── hipnotic
      │   ├── pak0.pak
      │   ├── s0.sav
      │   └── s1.sav
      │
      ├── rogue
      │   ├── pak0.pak
      │   ├── s0.sav
      │   └── s1.sav
      │
      └── dopa
          ├── pak0.pak (copy from id1)
          ├── pak1.pak (copy from id1)
          ├── pak2.pak
          ├── s0.sav
          └── s1.sav
      

      The state if you use my scripts, without launching a .sh file

      id1
      ├── pak0.pak
      ├── pak1.pak
      ├── dopa.pak
      ├── hipnotic.pak
      ├── rogue.pak
      ├── savegames_quake.zip
      ├── savegames_dopa.zip
      ├── savegames_rogue.zip
      └── savegames_hipnotic.zip
      

      State if you launch Quake.sh via my github script

      id1
      ├── pak0.pak
      ├── pak1.pak
      ├── dopa.pak
      ├── hipnotic.pak
      ├── rogue.pak
      ├── savegames_quake.zip
      │   ├── s0.sav
      │   └── s1.sav
      │
      ├── savegames_dopa.zip
      ├── savegames_rogue.zip
      └── savegames_hipnotic.zip
      

      State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

      id1
      ├── pak0.pak
      ├── pak1.pak
      ├── dopa.pak
      ├── hipnotic.pak
      ├── pak2.pak
      ├── savegames_quake.zip
      ├── savegames_dopa.zip
      ├── savegames_rogue.zip
      │   ├── s0.sav
      │   └── s1.sav
      │
      └── savegames_hipnotic.zip
      
      E 1 Reply Last reply 26 Jul 2017, 03:13 Reply Quote 1
      • C
        cyperghost
        last edited by 15 Jul 2017, 09:33

        I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

        id1.pak > savesgames_id1.zip
        rogue.pak > savesgames_rogue.zip
        IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

        1 Reply Last reply Reply Quote 0
        • B
          BenMcLean
          last edited by 22 Jul 2017, 15:29

          X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

          #!/bin/bash
          "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

          C 1 Reply Last reply 23 Jul 2017, 06:35 Reply Quote 0
          • C
            cyperghost @BenMcLean
            last edited by cyperghost 23 Jul 2017, 06:35

            @benmclean said in Launching Quake and it's extras (1 year anniversary release):

            X-Men: The Ravages of Apocalypse

            Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

            Up to now my setup can run:

            • Quake (registered) -- using zip packer scripts
            • Quake MP1 - Hipnotic -- using zip packer scripts
            • Quake MP2- Rogue -- using zip packer scripts
            • Quake EP5 - Dopa -- using zip packer scripts
            • Quake Abyss of Pandemonium -- running in it's own folder
            • Quake Rally -- running in it's own folder

            Not working:

            • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
            1 Reply Last reply Reply Quote 0
            • B
              BenMcLean
              last edited by BenMcLean 24 Jul 2017, 13:17

              Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

              BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

              I'd really like to see Quake Matrix and SUPERQOT as well. :)

              C 1 Reply Last reply 24 Jul 2017, 19:40 Reply Quote 0
              • C
                cyperghost @BenMcLean
                last edited by 24 Jul 2017, 19:40

                @benmclean
                Yes Quake Rally is smooth running.
                File structure is here

                RALLY
                |   CONFIG.CFG
                |   PAK0.PAK
                |   PAK1.PAK
                |   PROGS.DAT
                |   QRDEM1.DEM
                |   QRDEM2.DEM
                |   QRDEM3.DEM
                |   QRDOCS.TXT
                |   RALLY.CFG
                |   
                \---MAPS
                        CULT.BSP
                        QRALLY01.BSP
                        QRALLY02.BSP
                        QRALLY02.TXT
                        QRALLY03.BSP
                        QRDM01.BSP
                        QRDM02.BSP
                        QRDM02.TXT
                        QRDM03.BSP
                        QRDM03.TXT
                        QRDM04.BSP
                        START.BSP
                
                1 Reply Last reply Reply Quote 0
                • B
                  BenMcLean
                  last edited by BenMcLean 25 Jul 2017, 12:17

                  X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                  I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                  C 1 Reply Last reply 25 Jul 2017, 18:35 Reply Quote 0
                  • C
                    cyperghost @BenMcLean
                    last edited by 25 Jul 2017, 18:35

                    @benmclean
                    It's nothing special!

                    Quake - Rally.sh

                    #!/bin/bash
                    path="/home/pi/RetroPie/roms/ports/quake/rally"
                    
                    #
                    # Start the dance!
                    #------------
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                    
                    1 Reply Last reply Reply Quote 0
                    • E
                      edmaul69 @cyperghost
                      last edited by 26 Jul 2017, 03:13

                      @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                      C 1 Reply Last reply 26 Jul 2017, 16:47 Reply Quote 0
                      • C
                        cyperghost @edmaul69
                        last edited by 26 Jul 2017, 16:47

                        @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                        Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                        and perform a sudo apt install zip to get zip-archive support!

                        1 Reply Last reply Reply Quote 0
                        • C
                          cyperghost
                          last edited by 31 Jul 2017, 20:30

                          I relate to this thread there were errors in libretro-tyrquake :)
                          So finally the scripts aren't needed anymore!

                          1 Reply Last reply Reply Quote 0
                          • B
                            BenMcLean
                            last edited by 2 Aug 2017, 15:49

                            The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                            Will try Quake Rally again soon

                            1 Reply Last reply Reply Quote 0
                            • B
                              BenMcLean
                              last edited by 3 Aug 2017, 21:43

                              I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                              1 Reply Last reply Reply Quote 0
                              • C
                                cyperghost
                                last edited by cyperghost 8 Apr 2017, 14:51 4 Aug 2017, 13:51

                                @BenMcLean
                                I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                B 1 Reply Last reply 18 Aug 2017, 01:22 Reply Quote 0
                                • B
                                  BenMcLean @cyperghost
                                  last edited by BenMcLean 18 Aug 2017, 01:22

                                  @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                  @BenMcLean
                                  I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                  Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                                  Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                                  However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                                  C 1 Reply Last reply 20 Aug 2017, 09:16 Reply Quote 0
                                  • B
                                    BenMcLean
                                    last edited by 18 Aug 2017, 01:39

                                    Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                                    Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

                                    1 Reply Last reply Reply Quote 0
                                    • C
                                      cyperghost @BenMcLean
                                      last edited by 20 Aug 2017, 09:16

                                      @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                      B 1 Reply Last reply 21 Aug 2017, 22:04 Reply Quote 0
                                      • XeonX
                                        Xeon Banned
                                        last edited by 20 Aug 2017, 17:36

                                        Does quake chess still exist?

                                        1 Reply Last reply Reply Quote 0
                                        • B
                                          BenMcLean @cyperghost
                                          last edited by 21 Aug 2017, 22:04

                                          @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                          @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                                          Yes I update regularly and most recently did so last week.

                                          I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                                          C 1 Reply Last reply 23 Aug 2017, 16:02 Reply Quote 0
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