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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    eduke32 freeze on mouse move

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    eduke32freezeportemulatornot working
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    • S
      Semper 5
      last edited by

      I'm not sure what has caused this but now on my pi3, eduke32 completely freezes on the slightest mouse move. I can't even exit the emulator. It used to run totally fine. every other game/port/package runs fine.

      I've tried completely wiping it out and reinstalling, even setting clock speeds to normal and still no success.
      I have a 2nd pi3 configured in the identical way and it works perfectly.

      Any idea how to fix or what has even caused it?

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Semper 5
        last edited by mitu

        @semper-5 Maybe a recent change in eduke32 ? If the configuration is the same, then maybe the binary is different. Can you check if the eduke32 versions are the same ?
        Eduke32 is actually a port, so it's not emulated or running under an emulator, it's a standalone game.

        S 1 Reply Last reply Reply Quote 0
        • S
          Semper 5 @mitu
          last edited by

          @mitu sorry didn't mean to say emu, meant port

          and I will say this one thing that when I try to install or update from source, it always stops with an error on palette.cpp
          other than that ive wiped out eduke32 a dozen times and reinstalled and still the same error

          I'd REALLY hate to back up my card and wipe it >:(

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Semper 5
            last edited by

            @semper-5 You should post the exact error, could be a compilation error, so it's better to know about it and trying to fix it. Please give more details about your system - https://retropie.org.uk/forum/topic/3/read-this-first

            S 1 Reply Last reply Reply Quote 0
            • S
              Semper 5 @mitu
              last edited by Semper 5

              @mitu
              rpi3 B
              5.25V 3A psu
              retropie 4.3

              ARGH!!! I just took a chance and wiped my card to do an absolute fresh start and NOPE now eduke32 still freezes at that mouse movement. I think there must have been some change from the binary or something because my other pi system is fine (which I accidentally wiped as well in the process...so now I have no working eduke32)

              error log

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Semper 5
                last edited by

                @semper-5 Looks like a bug in eDuke32's SVN repo, probably introduced by a recent change (http://svn.eduke32.com/comp.php?repname=eduke32&compare[]=/source/build/src/palette.cpp@6775&compare[]=/source/build/src/palette.cpp@6776).

                Check out an older SVN revision and build from there.

                S 1 Reply Last reply Reply Quote 0
                • S
                  Semper 5 @mitu
                  last edited by

                  @mitu forgive me but i'm totally new to building and svn and all that jazz. I'm frantically googling now :/

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Semper 5
                    last edited by

                    @semper-5 Just - temporarily - modify the scriptmodules/ports/eduke32.sh file from the RetroPie-Setup folder and modify the `sources_eduke32 function from

                    function sources_eduke32() {
                        svn checkout http://svn.eduke32.com/eduke32 "$md_build"
                    }
                    

                    to

                    function sources_eduke32() {
                        svn checkout -r 6758 http://svn.eduke32.com/eduke32 "$md_build"
                    }
                    

                    then re-build again eduke from the RetroPie setup script menu. Revert the change afterwards, since you'll get errors when you will run the update.

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      Semper 5 @mitu
                      last edited by Semper 5

                      @mitu said in eduke32 freeze on mouse move:

                      http://svn.eduke32.com/eduke32

                      thank you so much!!! but it keeps going to the 6789 revision and resulting with the same error :(

                      I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @Semper 5
                        last edited by

                        @semper-5 said in eduke32 freeze on mouse move:

                        I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

                        Hm, that's the normal way to update, I don't see why it would affect eDuke32 when it's clear that building it from source is not working right now.
                        As for the checkout command, I don't have a PI right now to test it, but it should work.

                        1 Reply Last reply Reply Quote 0
                        • S
                          Semper 5
                          last edited by

                          you sir are awesome once again!!

                          my mistake on the edit of the eduke32.sh. it did eventually point to the right revision.
                          and I tested it after updating ALL the packages that would normally cause the port to freeze. revision 6758 update from source did the trick :)

                          thank you SO much. time to kick a$$ and chew bubblegum...

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @Semper 5
                            last edited by mitu

                            @semper-5 Are you playing with a gamepad only ? How's it working ?
                            EDIT: don't forget to revert the changes to the eduke32.sh file, otherwise you'll get errors when updating the RP script.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              Semper 5 @mitu
                              last edited by Semper 5

                              @mitu no no, playing with keyboard and mouse. i don't think I could ever play a FPS properly with a gamepad lol

                              so far so good. I'm going to start scripting up the expansions now.

                              NOTE: I should add that when adding the expansions and overwriting the demo with full, eduke32 is very picky to which ones you get. I found a great pack of GRPs including some awesome ones I've never seen before (The Gate) but it would not accept it or the other addons. I HAD to use the GRPs and files from my Megaton Edition software.

                              1 Reply Last reply Reply Quote 0
                              • VincentGRV
                                VincentGR
                                last edited by

                                Thanks, this worked for me too, the only problem is that with this version now the framerate is low :-/

                                Amiga Rulezzz

                                1 Reply Last reply Reply Quote 0
                                • FinnbroF
                                  Finnbro
                                  last edited by

                                  I had this same problem and the solution worked for me, however the music is now somewhat buggy. When starting or switching a level the new track is muted, and I have to go into the options and disable/re-enable music to get the new track to play. Any potential fix for this would be nice, but it's a minor inconvenience at worst.

                                  VincentGRV 1 Reply Last reply Reply Quote 1
                                  • VincentGRV
                                    VincentGR @Finnbro
                                    last edited by

                                    @finnbro Yes, I managed to solve the framerate issue and noticed the sound bug.
                                    I did the same trick and worked a couple of days ago.

                                    Amiga Rulezzz

                                    1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      Now that the new release is out, I'll take a look at this. Maybe just roll back the version. Please feel free to open an issue on our GitHub.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      1 Reply Last reply Reply Quote 0
                                      • C
                                        Caltaron
                                        last edited by

                                        Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
                                        I would add this to Github as requested but I am unsure which repository would be the correct one?

                                        1 Reply Last reply Reply Quote 0
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