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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    eduke32 freeze on mouse move

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    eduke32freezeportemulatornot working
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    • S
      Semper 5 @mitu
      last edited by Semper 5

      @mitu
      rpi3 B
      5.25V 3A psu
      retropie 4.3

      ARGH!!! I just took a chance and wiped my card to do an absolute fresh start and NOPE now eduke32 still freezes at that mouse movement. I think there must have been some change from the binary or something because my other pi system is fine (which I accidentally wiped as well in the process...so now I have no working eduke32)

      error log

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Semper 5
        last edited by

        @semper-5 Looks like a bug in eDuke32's SVN repo, probably introduced by a recent change (http://svn.eduke32.com/comp.php?repname=eduke32&compare[]=/source/build/src/palette.cpp@6775&compare[]=/source/build/src/palette.cpp@6776).

        Check out an older SVN revision and build from there.

        S 1 Reply Last reply Reply Quote 0
        • S
          Semper 5 @mitu
          last edited by

          @mitu forgive me but i'm totally new to building and svn and all that jazz. I'm frantically googling now :/

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Semper 5
            last edited by

            @semper-5 Just - temporarily - modify the scriptmodules/ports/eduke32.sh file from the RetroPie-Setup folder and modify the `sources_eduke32 function from

            function sources_eduke32() {
                svn checkout http://svn.eduke32.com/eduke32 "$md_build"
            }
            

            to

            function sources_eduke32() {
                svn checkout -r 6758 http://svn.eduke32.com/eduke32 "$md_build"
            }
            

            then re-build again eduke from the RetroPie setup script menu. Revert the change afterwards, since you'll get errors when you will run the update.

            S 1 Reply Last reply Reply Quote 0
            • S
              Semper 5 @mitu
              last edited by Semper 5

              @mitu said in eduke32 freeze on mouse move:

              http://svn.eduke32.com/eduke32

              thank you so much!!! but it keeps going to the 6789 revision and resulting with the same error :(

              I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Semper 5
                last edited by

                @semper-5 said in eduke32 freeze on mouse move:

                I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

                Hm, that's the normal way to update, I don't see why it would affect eDuke32 when it's clear that building it from source is not working right now.
                As for the checkout command, I don't have a PI right now to test it, but it should work.

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                • S
                  Semper 5
                  last edited by

                  you sir are awesome once again!!

                  my mistake on the edit of the eduke32.sh. it did eventually point to the right revision.
                  and I tested it after updating ALL the packages that would normally cause the port to freeze. revision 6758 update from source did the trick :)

                  thank you SO much. time to kick a$$ and chew bubblegum...

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Semper 5
                    last edited by mitu

                    @semper-5 Are you playing with a gamepad only ? How's it working ?
                    EDIT: don't forget to revert the changes to the eduke32.sh file, otherwise you'll get errors when updating the RP script.

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      Semper 5 @mitu
                      last edited by Semper 5

                      @mitu no no, playing with keyboard and mouse. i don't think I could ever play a FPS properly with a gamepad lol

                      so far so good. I'm going to start scripting up the expansions now.

                      NOTE: I should add that when adding the expansions and overwriting the demo with full, eduke32 is very picky to which ones you get. I found a great pack of GRPs including some awesome ones I've never seen before (The Gate) but it would not accept it or the other addons. I HAD to use the GRPs and files from my Megaton Edition software.

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                      • VincentGRV
                        VincentGR
                        last edited by

                        Thanks, this worked for me too, the only problem is that with this version now the framerate is low :-/

                        Amiga Rulezzz

                        1 Reply Last reply Reply Quote 0
                        • FinnbroF
                          Finnbro
                          last edited by

                          I had this same problem and the solution worked for me, however the music is now somewhat buggy. When starting or switching a level the new track is muted, and I have to go into the options and disable/re-enable music to get the new track to play. Any potential fix for this would be nice, but it's a minor inconvenience at worst.

                          VincentGRV 1 Reply Last reply Reply Quote 1
                          • VincentGRV
                            VincentGR @Finnbro
                            last edited by

                            @finnbro Yes, I managed to solve the framerate issue and noticed the sound bug.
                            I did the same trick and worked a couple of days ago.

                            Amiga Rulezzz

                            1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators
                              last edited by

                              Now that the new release is out, I'll take a look at this. Maybe just roll back the version. Please feel free to open an issue on our GitHub.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 0
                              • C
                                Caltaron
                                last edited by

                                Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
                                I would add this to Github as requested but I am unsure which repository would be the correct one?

                                1 Reply Last reply Reply Quote 0
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