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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    eduke32 freeze on mouse move

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    eduke32freezeportemulatornot working
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    • mituM
      mitu Global Moderator @Semper 5
      last edited by

      @semper-5 Just - temporarily - modify the scriptmodules/ports/eduke32.sh file from the RetroPie-Setup folder and modify the `sources_eduke32 function from

      function sources_eduke32() {
          svn checkout http://svn.eduke32.com/eduke32 "$md_build"
      }
      

      to

      function sources_eduke32() {
          svn checkout -r 6758 http://svn.eduke32.com/eduke32 "$md_build"
      }
      

      then re-build again eduke from the RetroPie setup script menu. Revert the change afterwards, since you'll get errors when you will run the update.

      S 1 Reply Last reply Reply Quote 0
      • S
        Semper 5 @mitu
        last edited by Semper 5

        @mitu said in eduke32 freeze on mouse move:

        http://svn.eduke32.com/eduke32

        thank you so much!!! but it keeps going to the 6789 revision and resulting with the same error :(

        I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Semper 5
          last edited by

          @semper-5 said in eduke32 freeze on mouse move:

          I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

          Hm, that's the normal way to update, I don't see why it would affect eDuke32 when it's clear that building it from source is not working right now.
          As for the checkout command, I don't have a PI right now to test it, but it should work.

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          • S
            Semper 5
            last edited by

            you sir are awesome once again!!

            my mistake on the edit of the eduke32.sh. it did eventually point to the right revision.
            and I tested it after updating ALL the packages that would normally cause the port to freeze. revision 6758 update from source did the trick :)

            thank you SO much. time to kick a$$ and chew bubblegum...

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @Semper 5
              last edited by mitu

              @semper-5 Are you playing with a gamepad only ? How's it working ?
              EDIT: don't forget to revert the changes to the eduke32.sh file, otherwise you'll get errors when updating the RP script.

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              • S
                Semper 5 @mitu
                last edited by Semper 5

                @mitu no no, playing with keyboard and mouse. i don't think I could ever play a FPS properly with a gamepad lol

                so far so good. I'm going to start scripting up the expansions now.

                NOTE: I should add that when adding the expansions and overwriting the demo with full, eduke32 is very picky to which ones you get. I found a great pack of GRPs including some awesome ones I've never seen before (The Gate) but it would not accept it or the other addons. I HAD to use the GRPs and files from my Megaton Edition software.

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                • VincentGRV
                  VincentGR
                  last edited by

                  Thanks, this worked for me too, the only problem is that with this version now the framerate is low :-/

                  Amiga Rulezzz

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                  • FinnbroF
                    Finnbro
                    last edited by

                    I had this same problem and the solution worked for me, however the music is now somewhat buggy. When starting or switching a level the new track is muted, and I have to go into the options and disable/re-enable music to get the new track to play. Any potential fix for this would be nice, but it's a minor inconvenience at worst.

                    VincentGRV 1 Reply Last reply Reply Quote 1
                    • VincentGRV
                      VincentGR @Finnbro
                      last edited by

                      @finnbro Yes, I managed to solve the framerate issue and noticed the sound bug.
                      I did the same trick and worked a couple of days ago.

                      Amiga Rulezzz

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                      • BuZzB
                        BuZz administrators
                        last edited by

                        Now that the new release is out, I'll take a look at this. Maybe just roll back the version. Please feel free to open an issue on our GitHub.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                        • C
                          Caltaron
                          last edited by

                          Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
                          I would add this to Github as requested but I am unsure which repository would be the correct one?

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