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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    eduke32 freeze on mouse move

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    eduke32freezeportemulatornot working
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    • S
      Semper 5 @mitu
      last edited by

      @mitu sorry didn't mean to say emu, meant port

      and I will say this one thing that when I try to install or update from source, it always stops with an error on palette.cpp
      other than that ive wiped out eduke32 a dozen times and reinstalled and still the same error

      I'd REALLY hate to back up my card and wipe it >:(

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Semper 5
        last edited by

        @semper-5 You should post the exact error, could be a compilation error, so it's better to know about it and trying to fix it. Please give more details about your system - https://retropie.org.uk/forum/topic/3/read-this-first

        S 1 Reply Last reply Reply Quote 0
        • S
          Semper 5 @mitu
          last edited by Semper 5

          @mitu
          rpi3 B
          5.25V 3A psu
          retropie 4.3

          ARGH!!! I just took a chance and wiped my card to do an absolute fresh start and NOPE now eduke32 still freezes at that mouse movement. I think there must have been some change from the binary or something because my other pi system is fine (which I accidentally wiped as well in the process...so now I have no working eduke32)

          error log

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Semper 5
            last edited by

            @semper-5 Looks like a bug in eDuke32's SVN repo, probably introduced by a recent change (http://svn.eduke32.com/comp.php?repname=eduke32&compare[]=/source/build/src/palette.cpp@6775&compare[]=/source/build/src/palette.cpp@6776).

            Check out an older SVN revision and build from there.

            S 1 Reply Last reply Reply Quote 0
            • S
              Semper 5 @mitu
              last edited by

              @mitu forgive me but i'm totally new to building and svn and all that jazz. I'm frantically googling now :/

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Semper 5
                last edited by

                @semper-5 Just - temporarily - modify the scriptmodules/ports/eduke32.sh file from the RetroPie-Setup folder and modify the `sources_eduke32 function from

                function sources_eduke32() {
                    svn checkout http://svn.eduke32.com/eduke32 "$md_build"
                }
                

                to

                function sources_eduke32() {
                    svn checkout -r 6758 http://svn.eduke32.com/eduke32 "$md_build"
                }
                

                then re-build again eduke from the RetroPie setup script menu. Revert the change afterwards, since you'll get errors when you will run the update.

                S 1 Reply Last reply Reply Quote 0
                • S
                  Semper 5 @mitu
                  last edited by Semper 5

                  @mitu said in eduke32 freeze on mouse move:

                  http://svn.eduke32.com/eduke32

                  thank you so much!!! but it keeps going to the 6789 revision and resulting with the same error :(

                  I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @Semper 5
                    last edited by

                    @semper-5 said in eduke32 freeze on mouse move:

                    I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

                    Hm, that's the normal way to update, I don't see why it would affect eDuke32 when it's clear that building it from source is not working right now.
                    As for the checkout command, I don't have a PI right now to test it, but it should work.

                    1 Reply Last reply Reply Quote 0
                    • S
                      Semper 5
                      last edited by

                      you sir are awesome once again!!

                      my mistake on the edit of the eduke32.sh. it did eventually point to the right revision.
                      and I tested it after updating ALL the packages that would normally cause the port to freeze. revision 6758 update from source did the trick :)

                      thank you SO much. time to kick a$$ and chew bubblegum...

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @Semper 5
                        last edited by mitu

                        @semper-5 Are you playing with a gamepad only ? How's it working ?
                        EDIT: don't forget to revert the changes to the eduke32.sh file, otherwise you'll get errors when updating the RP script.

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          Semper 5 @mitu
                          last edited by Semper 5

                          @mitu no no, playing with keyboard and mouse. i don't think I could ever play a FPS properly with a gamepad lol

                          so far so good. I'm going to start scripting up the expansions now.

                          NOTE: I should add that when adding the expansions and overwriting the demo with full, eduke32 is very picky to which ones you get. I found a great pack of GRPs including some awesome ones I've never seen before (The Gate) but it would not accept it or the other addons. I HAD to use the GRPs and files from my Megaton Edition software.

                          1 Reply Last reply Reply Quote 0
                          • VincentGRV
                            VincentGR
                            last edited by

                            Thanks, this worked for me too, the only problem is that with this version now the framerate is low :-/

                            Amiga Rulezzz

                            1 Reply Last reply Reply Quote 0
                            • FinnbroF
                              Finnbro
                              last edited by

                              I had this same problem and the solution worked for me, however the music is now somewhat buggy. When starting or switching a level the new track is muted, and I have to go into the options and disable/re-enable music to get the new track to play. Any potential fix for this would be nice, but it's a minor inconvenience at worst.

                              VincentGRV 1 Reply Last reply Reply Quote 1
                              • VincentGRV
                                VincentGR @Finnbro
                                last edited by

                                @finnbro Yes, I managed to solve the framerate issue and noticed the sound bug.
                                I did the same trick and worked a couple of days ago.

                                Amiga Rulezzz

                                1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  Now that the new release is out, I'll take a look at this. Maybe just roll back the version. Please feel free to open an issue on our GitHub.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 0
                                  • C
                                    Caltaron
                                    last edited by

                                    Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
                                    I would add this to Github as requested but I am unsure which repository would be the correct one?

                                    1 Reply Last reply Reply Quote 0
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