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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    eduke32 freeze on mouse move

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    eduke32freezeportemulatornot working
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    • S
      Semper 5 @mitu
      last edited by

      @mitu forgive me but i'm totally new to building and svn and all that jazz. I'm frantically googling now :/

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @Semper 5
        last edited by

        @semper-5 Just - temporarily - modify the scriptmodules/ports/eduke32.sh file from the RetroPie-Setup folder and modify the `sources_eduke32 function from

        function sources_eduke32() {
            svn checkout http://svn.eduke32.com/eduke32 "$md_build"
        }
        

        to

        function sources_eduke32() {
            svn checkout -r 6758 http://svn.eduke32.com/eduke32 "$md_build"
        }
        

        then re-build again eduke from the RetroPie setup script menu. Revert the change afterwards, since you'll get errors when you will run the update.

        S 1 Reply Last reply Reply Quote 0
        • S
          Semper 5 @mitu
          last edited by Semper 5

          @mitu said in eduke32 freeze on mouse move:

          http://svn.eduke32.com/eduke32

          thank you so much!!! but it keeps going to the 6789 revision and resulting with the same error :(

          I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @Semper 5
            last edited by

            @semper-5 said in eduke32 freeze on mouse move:

            I also wanted to add that I found out what caused this error was after I had run an update to ALL installed packages from the setup menu.

            Hm, that's the normal way to update, I don't see why it would affect eDuke32 when it's clear that building it from source is not working right now.
            As for the checkout command, I don't have a PI right now to test it, but it should work.

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            • S
              Semper 5
              last edited by

              you sir are awesome once again!!

              my mistake on the edit of the eduke32.sh. it did eventually point to the right revision.
              and I tested it after updating ALL the packages that would normally cause the port to freeze. revision 6758 update from source did the trick :)

              thank you SO much. time to kick a$$ and chew bubblegum...

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Semper 5
                last edited by mitu

                @semper-5 Are you playing with a gamepad only ? How's it working ?
                EDIT: don't forget to revert the changes to the eduke32.sh file, otherwise you'll get errors when updating the RP script.

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                • S
                  Semper 5 @mitu
                  last edited by Semper 5

                  @mitu no no, playing with keyboard and mouse. i don't think I could ever play a FPS properly with a gamepad lol

                  so far so good. I'm going to start scripting up the expansions now.

                  NOTE: I should add that when adding the expansions and overwriting the demo with full, eduke32 is very picky to which ones you get. I found a great pack of GRPs including some awesome ones I've never seen before (The Gate) but it would not accept it or the other addons. I HAD to use the GRPs and files from my Megaton Edition software.

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                  • VincentGRV
                    VincentGR
                    last edited by

                    Thanks, this worked for me too, the only problem is that with this version now the framerate is low :-/

                    Amiga Rulezzz

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                    • FinnbroF
                      Finnbro
                      last edited by

                      I had this same problem and the solution worked for me, however the music is now somewhat buggy. When starting or switching a level the new track is muted, and I have to go into the options and disable/re-enable music to get the new track to play. Any potential fix for this would be nice, but it's a minor inconvenience at worst.

                      VincentGRV 1 Reply Last reply Reply Quote 1
                      • VincentGRV
                        VincentGR @Finnbro
                        last edited by

                        @finnbro Yes, I managed to solve the framerate issue and noticed the sound bug.
                        I did the same trick and worked a couple of days ago.

                        Amiga Rulezzz

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                        • BuZzB
                          BuZz administrators
                          last edited by

                          Now that the new release is out, I'll take a look at this. Maybe just roll back the version. Please feel free to open an issue on our GitHub.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                          • C
                            Caltaron
                            last edited by

                            Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
                            I would add this to Github as requested but I am unsure which repository would be the correct one?

                            1 Reply Last reply Reply Quote 0
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