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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • EndersEnigmaE
      EndersEnigma @hooperre
      last edited by

      @hooperre

      Yes, I did. I have also tried to remove and reinstall from binary and source. Same issue no matter what I seem to try in terms of installs and updates. I have also tried base clock settings and overclock settings. The crash happens regardless of those variables be it with no overclock, minor overclock, and aggressive overclock. 0 change respectively on those tests.

      If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

      True story.

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @EndersEnigma
        last edited by

        @endersenigma the bug doesn't occur because of anything you set. It is found in the stock image and from the looks of it, it has been around for a while. I tried to play around with the settings in the Mupen64plus config out of curiosity but anything I change gets reverted back to default whenever I launch a game.

        EndersEnigmaE 1 Reply Last reply Reply Quote 0
        • EndersEnigmaE
          EndersEnigma @quicksilver
          last edited by EndersEnigma

          @quicksilver

          I am noticing the same thing. Changes don’t seem to affect it, and some changes I try to make just get overwritten when it launches. Very strange. Hopefully the developers iron out the bug soon. It seems to be out of our hands now.

          If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

          True story.

          1 Reply Last reply Reply Quote 0
          • Drakaen391D
            Drakaen391
            last edited by

            Could it be an issue with the stretch Kernel?

            RPi B & RPi 3B OC (Now Raspberry pi 4b 8gb)
            Retropie (Latest Stable)
            PiBox with Wind Tunnel Cooling System

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @Drakaen391
              last edited by

              @drakaen391 no, it is present in Jessie as well. From the looks of it, it has been around for quite a while.

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @quicksilver
                last edited by

                so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

                B dankcushionsD 2 Replies Last reply Reply Quote 0
                • B
                  Bobberella @quicksilver
                  last edited by

                  @quicksilver

                  Thats awesome...

                  I will have to go and check it out for myself.

                  1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @quicksilver
                    last edited by

                    @quicksilver said in N64 crashes after 10 min:

                    so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

                    interesting! this sounds like it's the same issue as this: https://www.reddit.com/r/RetroPie/comments/4yyyle/glide64_crashing_after_a_few_minutes_of_emulation/

                    it sounds like it's the old texture corruption issue: https://github.com/gonetz/GLideN64/issues/1084

                    i've had a thought and updated the issue!

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • thelostsoulT
                      thelostsoul
                      last edited by

                      Btw I never got this freeze issue. I even finished Wave Race 64 several times without problem and even then, I didn't have the problem here is described. Besides with Yoshis Story, but it does not happen after sepcific time, but after a specific point of game.

                      Does this happen only with specific configuration of the emulator? I am a bit confused here. Is it glide only?

                      πŸ“œ RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                      dankcushionsD 1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator @thelostsoul
                        last edited by dankcushions

                        @thelostsoul gliden64 only. waverace runs in gles2n64: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L357

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @dankcushions
                          last edited by

                          @dankcushions I have found the rice plugin to be better for performance with waverace.

                          1 Reply Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @dankcushions
                            last edited by

                            @dankcushions so the reddit issue sounds the same. But the issue on the GitHub doesn't sound quite the same. They stated the textures become transparent but the game still runs. Maybe the fps counter only partially fixed the issue.

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @quicksilver
                              last edited by

                              @quicksilver this issue seems to involve a crash/hang - https://github.com/gonetz/GLideN64/issues/1665

                              does this sound similar? in theory there's a fix in retropie to resolve this, but maybe it doesn't work anymore.

                              i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                              quicksilverQ 2 Replies Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @dankcushions
                                last edited by quicksilver

                                @dankcushions https://github.com/RetroPie/RetroPie-Setup/issues/2207

                                Visually the current issue looks very much like the pictures from the above issue (is this the same issue you linked?). No mention of time is noted though in the previous issues, whereas the current bug only shows up about 10-20 minutes into gameplay. Hard to know for sure if it's the same problem or just related.

                                Something else that is odd when frame buffer emulation is disabled is the fps counter in glide suddenly jumps up to 50-60fps while playing GoldenEye whereas with fbe enabled I'm lucky for it to reach 30fps during gameplay. Game doesn't feel any faster though so I'm wondering if it's not reporting the fps properly when fbe is disabled.

                                1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @dankcushions
                                  last edited by

                                  @dankcushions said in N64 crashes after 10 min:

                                  i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                                  I think this is a great idea and I would be more than willing to contribute to a bounty.

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    Bobberella
                                    last edited by

                                    Seems like this puppy is dead

                                    thelostsoulT 1 Reply Last reply Reply Quote -1
                                    • thelostsoulT
                                      thelostsoul @Bobberella
                                      last edited by

                                      @bobberella What do you mean?

                                      πŸ“œ RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                                      BobHarrisB 1 Reply Last reply Reply Quote 0
                                      • BobHarrisB
                                        BobHarris @thelostsoul
                                        last edited by BobHarris

                                        @thelostsoul He dug up a dead puppy and concluded it was dead.

                                        Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                                        1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver
                                          last edited by

                                          Sorry to necro the thread but since it's relevant to this issue felt it was best to keep this conversation in one place. So I recently updated mupen64plus from source and it seems as though it may have solved the gliden64 crashing issue. I have run several games using mupen64plus-gliden64 for over an hour each with no crashing (framebuffer emulation was on while testing). Any chance anyone else is willing to update mupen64plus from source and test this? Just want to confirm if it's a recent commit that may have fixed it or something else I may have inadvertently done.

                                          @dankcushions not sure if this issue was still on your radar but thought you might find it interesting.

                                          dankcushionsD 1 Reply Last reply Reply Quote 1
                                          • dankcushionsD
                                            dankcushions Global Moderator @quicksilver
                                            last edited by

                                            @quicksilver neat! i do follow the gliden64 project but i'm not sure what change might have fixed that. i never really investigated it myself

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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