RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

    Scheduled Pinned Locked Moved Help and Support
    crashn64
    187 Posts 18 Posters 54.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EndersEnigmaE
      EndersEnigma @quicksilver
      last edited by EndersEnigma

      @quicksilver

      I am noticing the same thing. Changes don’t seem to affect it, and some changes I try to make just get overwritten when it launches. Very strange. Hopefully the developers iron out the bug soon. It seems to be out of our hands now.

      If you hold your Pi out the window while driving 40+ mph, the performance is improved significantly.

      True story.

      1 Reply Last reply Reply Quote 0
      • Drakaen391D
        Drakaen391
        last edited by

        Could it be an issue with the stretch Kernel?

        RPi B & RPi 3B OC (Now Raspberry pi 4b 8gb)
        Retropie (Latest Stable)
        PiBox with Wind Tunnel Cooling System

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @Drakaen391
          last edited by

          @drakaen391 no, it is present in Jessie as well. From the looks of it, it has been around for quite a while.

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @quicksilver
            last edited by

            so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

            B dankcushionsD 2 Replies Last reply Reply Quote 0
            • B
              Bobberella @quicksilver
              last edited by

              @quicksilver

              Thats awesome...

              I will have to go and check it out for myself.

              1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @quicksilver
                last edited by

                @quicksilver said in N64 crashes after 10 min:

                so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

                interesting! this sounds like it's the same issue as this: https://www.reddit.com/r/RetroPie/comments/4yyyle/glide64_crashing_after_a_few_minutes_of_emulation/

                it sounds like it's the old texture corruption issue: https://github.com/gonetz/GLideN64/issues/1084

                i've had a thought and updated the issue!

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • thelostsoulT
                  thelostsoul
                  last edited by

                  Btw I never got this freeze issue. I even finished Wave Race 64 several times without problem and even then, I didn't have the problem here is described. Besides with Yoshis Story, but it does not happen after sepcific time, but after a specific point of game.

                  Does this happen only with specific configuration of the emulator? I am a bit confused here. Is it glide only?

                  πŸ“œ RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @thelostsoul
                    last edited by dankcushions

                    @thelostsoul gliden64 only. waverace runs in gles2n64: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L357

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @dankcushions
                      last edited by

                      @dankcushions I have found the rice plugin to be better for performance with waverace.

                      1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @dankcushions
                        last edited by

                        @dankcushions so the reddit issue sounds the same. But the issue on the GitHub doesn't sound quite the same. They stated the textures become transparent but the game still runs. Maybe the fps counter only partially fixed the issue.

                        dankcushionsD 1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator @quicksilver
                          last edited by

                          @quicksilver this issue seems to involve a crash/hang - https://github.com/gonetz/GLideN64/issues/1665

                          does this sound similar? in theory there's a fix in retropie to resolve this, but maybe it doesn't work anymore.

                          i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                          quicksilverQ 2 Replies Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @dankcushions
                            last edited by quicksilver

                            @dankcushions https://github.com/RetroPie/RetroPie-Setup/issues/2207

                            Visually the current issue looks very much like the pictures from the above issue (is this the same issue you linked?). No mention of time is noted though in the previous issues, whereas the current bug only shows up about 10-20 minutes into gameplay. Hard to know for sure if it's the same problem or just related.

                            Something else that is odd when frame buffer emulation is disabled is the fps counter in glide suddenly jumps up to 50-60fps while playing GoldenEye whereas with fbe enabled I'm lucky for it to reach 30fps during gameplay. Game doesn't feel any faster though so I'm wondering if it's not reporting the fps properly when fbe is disabled.

                            1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @dankcushions
                              last edited by

                              @dankcushions said in N64 crashes after 10 min:

                              i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                              I think this is a great idea and I would be more than willing to contribute to a bounty.

                              1 Reply Last reply Reply Quote 0
                              • B
                                Bobberella
                                last edited by

                                Seems like this puppy is dead

                                thelostsoulT 1 Reply Last reply Reply Quote -1
                                • thelostsoulT
                                  thelostsoul @Bobberella
                                  last edited by

                                  @bobberella What do you mean?

                                  πŸ“œ RE/SET: 100 SNES Games for your RetroPie, 🎁 Share your hidden gems and insider tips

                                  BobHarrisB 1 Reply Last reply Reply Quote 0
                                  • BobHarrisB
                                    BobHarris @thelostsoul
                                    last edited by BobHarris

                                    @thelostsoul He dug up a dead puppy and concluded it was dead.

                                    Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                                    1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver
                                      last edited by

                                      Sorry to necro the thread but since it's relevant to this issue felt it was best to keep this conversation in one place. So I recently updated mupen64plus from source and it seems as though it may have solved the gliden64 crashing issue. I have run several games using mupen64plus-gliden64 for over an hour each with no crashing (framebuffer emulation was on while testing). Any chance anyone else is willing to update mupen64plus from source and test this? Just want to confirm if it's a recent commit that may have fixed it or something else I may have inadvertently done.

                                      @dankcushions not sure if this issue was still on your radar but thought you might find it interesting.

                                      dankcushionsD 1 Reply Last reply Reply Quote 1
                                      • dankcushionsD
                                        dankcushions Global Moderator @quicksilver
                                        last edited by

                                        @quicksilver neat! i do follow the gliden64 project but i'm not sure what change might have fixed that. i never really investigated it myself

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @dankcushions
                                          last edited by quicksilver

                                          @dankcushions yea I would be curious to know which commit may have fixed it otherwise its possible that a future change may revert it by accident. Problem is it could be anything over the last 8 months or so (probably the last time I updated mupen64plus). Coupled with the fact that it takes like 20 mins for the bug to show itself Im not sure where to start. Should we update the bug report on github?

                                          1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator
                                            last edited by

                                            sure, you can update it!

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.