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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    N64 crashes after 10 min

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    crashn64
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    • quicksilverQ
      quicksilver @quicksilver
      last edited by

      so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

      B dankcushionsD 2 Replies Last reply Reply Quote 0
      • B
        Bobberella @quicksilver
        last edited by

        @quicksilver

        Thats awesome...

        I will have to go and check it out for myself.

        1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @quicksilver
          last edited by

          @quicksilver said in N64 crashes after 10 min:

          so I was messing around with the settings in the mupen64plus.sh file and by setting frame buffer emulation to false it seems to have taken care of the crashing issue. I just tested two different games for over 30 minutes and I did not get a crash. With frame buffer emulation turned off some games don't render certain things properly but it would be great to know if this is where the problem lies. Anyone else able to test this and let me know if they get the same result?

          interesting! this sounds like it's the same issue as this: https://www.reddit.com/r/RetroPie/comments/4yyyle/glide64_crashing_after_a_few_minutes_of_emulation/

          it sounds like it's the old texture corruption issue: https://github.com/gonetz/GLideN64/issues/1084

          i've had a thought and updated the issue!

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • thelostsoulT
            thelostsoul
            last edited by

            Btw I never got this freeze issue. I even finished Wave Race 64 several times without problem and even then, I didn't have the problem here is described. Besides with Yoshis Story, but it does not happen after sepcific time, but after a specific point of game.

            Does this happen only with specific configuration of the emulator? I am a bit confused here. Is it glide only?

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            • dankcushionsD
              dankcushions Global Moderator @thelostsoul
              last edited by dankcushions

              @thelostsoul gliden64 only. waverace runs in gles2n64: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/emulators/mupen64plus/mupen64plus.sh#L357

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @dankcushions
                last edited by

                @dankcushions I have found the rice plugin to be better for performance with waverace.

                1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @dankcushions
                  last edited by

                  @dankcushions so the reddit issue sounds the same. But the issue on the GitHub doesn't sound quite the same. They stated the textures become transparent but the game still runs. Maybe the fps counter only partially fixed the issue.

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator @quicksilver
                    last edited by

                    @quicksilver this issue seems to involve a crash/hang - https://github.com/gonetz/GLideN64/issues/1665

                    does this sound similar? in theory there's a fix in retropie to resolve this, but maybe it doesn't work anymore.

                    i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                    quicksilverQ 2 Replies Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @dankcushions
                      last edited by quicksilver

                      @dankcushions https://github.com/RetroPie/RetroPie-Setup/issues/2207

                      Visually the current issue looks very much like the pictures from the above issue (is this the same issue you linked?). No mention of time is noted though in the previous issues, whereas the current bug only shows up about 10-20 minutes into gameplay. Hard to know for sure if it's the same problem or just related.

                      Something else that is odd when frame buffer emulation is disabled is the fps counter in glide suddenly jumps up to 50-60fps while playing GoldenEye whereas with fbe enabled I'm lucky for it to reach 30fps during gameplay. Game doesn't feel any faster though so I'm wondering if it's not reporting the fps properly when fbe is disabled.

                      1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @dankcushions
                        last edited by

                        @dankcushions said in N64 crashes after 10 min:

                        i think if we can clarify the issue that best reflects this problem, we could raise a bounty. we may need to create a new issue.

                        I think this is a great idea and I would be more than willing to contribute to a bounty.

                        1 Reply Last reply Reply Quote 0
                        • B
                          Bobberella
                          last edited by

                          Seems like this puppy is dead

                          thelostsoulT 1 Reply Last reply Reply Quote -1
                          • thelostsoulT
                            thelostsoul @Bobberella
                            last edited by

                            @bobberella What do you mean?

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                            • BobHarrisB
                              BobHarris @thelostsoul
                              last edited by BobHarris

                              @thelostsoul He dug up a dead puppy and concluded it was dead.

                              Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                              1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver
                                last edited by

                                Sorry to necro the thread but since it's relevant to this issue felt it was best to keep this conversation in one place. So I recently updated mupen64plus from source and it seems as though it may have solved the gliden64 crashing issue. I have run several games using mupen64plus-gliden64 for over an hour each with no crashing (framebuffer emulation was on while testing). Any chance anyone else is willing to update mupen64plus from source and test this? Just want to confirm if it's a recent commit that may have fixed it or something else I may have inadvertently done.

                                @dankcushions not sure if this issue was still on your radar but thought you might find it interesting.

                                dankcushionsD 1 Reply Last reply Reply Quote 1
                                • dankcushionsD
                                  dankcushions Global Moderator @quicksilver
                                  last edited by

                                  @quicksilver neat! i do follow the gliden64 project but i'm not sure what change might have fixed that. i never really investigated it myself

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @dankcushions
                                    last edited by quicksilver

                                    @dankcushions yea I would be curious to know which commit may have fixed it otherwise its possible that a future change may revert it by accident. Problem is it could be anything over the last 8 months or so (probably the last time I updated mupen64plus). Coupled with the fact that it takes like 20 mins for the bug to show itself Im not sure where to start. Should we update the bug report on github?

                                    1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator
                                      last edited by

                                      sure, you can update it!

                                      quicksilverQ 1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @dankcushions
                                        last edited by

                                        @dankcushions Awesome, thanks for the input! I will do that now!

                                        1 Reply Last reply Reply Quote 2
                                        • RanmaR
                                          Ranma
                                          last edited by

                                          Thanks for posting this up as I would never have known otherwise. I've updated mine from source this morning and after a brief play it does indeed seem to be fixed. However I'll have a more extensive session tonight and see how it goes.

                                          I've said it before and I'll say it again - it's a minor miracle that N64 runs at all on the Pi. The fact that it runs as well as it does is really absolutely amazing and I cannot thank the developers enough. Superb work imho.

                                          1 Reply Last reply Reply Quote 1
                                          • RanmaR
                                            Ranma
                                            last edited by

                                            Quick questions about updating from source here:

                                            At what point do changes made to the source code pass into the binary update? Does it all come through on the next system update? Is there a way for a user to check when the updates made to source have been passed to the binary package? Many thanks.

                                            dankcushionsD 1 Reply Last reply Reply Quote 0
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