RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
    483 Posts 35 Posters 278.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ?
      A Former User @quicksilver
      last edited by

      @quicksilver I've been thinking about that. I don't like it either.

      Have you run ioquake3? Do you have the same problem their. It's got a couple run switches that set the game resolution at run time. Those switches should work for the other quake3 engine games. OpenMW will need another solution.

      1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @mitu
        last edited by

        @mitu so I tried it and while it does keep control of the keyboard and mouse properly, it unfortunately will only launch the game in 1080p mode. All the runcommand video options are ignored and the list of resolutions in game only show 1080p as an option regardless of whether I choose windowed or fullscreen mode.

        mituM 1 Reply Last reply Reply Quote 0
        • V
          VictimRLSH
          last edited by VictimRLSH

          StarCraft is playing fine, but I'm getting some hanging and glitching from the FMV cutscenes. It also looks like in order to play the BroodWar scenarios, I will need to do an update from the BattleNet. The un-updated vanilla StarCraft runs, but a fresh install from the original BroodWar disc gives a message that a re-install is needed.

          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

          1 Reply Last reply Reply Quote 1
          • mituM
            mitu Global Moderator @quicksilver
            last edited by

            @quicksilver How are you launching the game ? Post the exact command from emulators.cfg.

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @mitu
              last edited by

              @mitu

              openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
              
              
              mituM 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @A Former User
                last edited by quicksilver

                @gderber Although now, that I think of it, I dont think an x session is needed to run openjk. It seems to run fine without it. But would still be good to know for the ports that do require an x session.

                1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @quicksilver
                  last edited by mitu

                   openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                  

                  I don't see this launching an X session - are you sure it's not starting openmw directly (without X) ?

                  Create a simple .sh file with:

                  #!/usr/bin/env bash
                  matchbox-window-manager & 
                  OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                  

                  and modify the launching command to be

                  openmw = "XINIT:</path/to/script>
                  

                  Runcommand will take care of adding the xset commands for you on start-up.

                  1 Reply Last reply Reply Quote 1
                  • quicksilverQ
                    quicksilver
                    last edited by

                    Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User
                      last edited by

                      I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

                      I'm working on a few others
                      Decaf: Wii-U emulator

                      Lr-dhewm3

                      Etlegacy: Wolfenstein Enemy Territory

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • V
                        VictimRLSH
                        last edited by

                        So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

                        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @VictimRLSH
                          last edited by

                          @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

                          1 Reply Last reply Reply Quote 1
                          • quicksilverQ
                            quicksilver @A Former User
                            last edited by

                            @gderber said in Suggestions for ports:

                            Etlegacy: Wolfenstein Enemy Territory

                            ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @quicksilver
                              last edited by

                              @quicksilver I'm close with etlegacy.

                              Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                              quicksilverQ 1 Reply Last reply Reply Quote 2
                              • quicksilverQ
                                quicksilver @A Former User
                                last edited by

                                @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                                1 Reply Last reply Reply Quote 1
                                • shavecatS
                                  shavecat @quicksilver
                                  last edited by

                                  @quicksilver
                                  VCMI (Heroes of Might and Magic 3)
                                  can i try to install it on my pi ?
                                  and how :))

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @shavecat
                                    last edited by

                                    @shavecat

                                    get dependencies:

                                    sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
                                    

                                    get sources:

                                    git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
                                    

                                    configure make files:

                                    mkdir build && cd build
                                    cmake ../vcmi
                                    

                                    start the build:

                                    cmake --build .
                                    

                                    ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

                                    You will also need the heroes 3 game content

                                    Installing Heroes III data files:
                                    To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

                                    Automated install:
                                    To install Heroes 3 data using automated script you need any of:

                                    One or two CD's or CD images
                                    gog.com installer
                                    Directory with installed game
                                    Run the script using options appropriate to your input files:

                                    vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
                                    vcmibuilder --gog /path/to/gog.com/installer
                                    vcmibuilder --data /path/to/h3/data
                                    

                                    You should use only one of these above commands.

                                    To run the game:

                                    /path/to/vcmiclient
                                    shavecatS 1 Reply Last reply Reply Quote 0
                                    • shavecatS
                                      shavecat @quicksilver
                                      last edited by

                                      @quicksilver
                                      Nice Thanks a lot !
                                      will give it a go soon :)
                                      can i add an .sh file to ports to make it run ? :))
                                      thanks again !!! <3

                                      quicksilverQ 1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @shavecat
                                        last edited by

                                        @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                                        shavecatS 1 Reply Last reply Reply Quote 1
                                        • shavecatS
                                          shavecat @quicksilver
                                          last edited by shavecat

                                          @quicksilver
                                          got u
                                          any fix on the AI ? or so ?
                                          or thats how the VCMI work ?
                                          And thanks again ! :)

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @shavecat
                                            last edited by

                                            @shavecat said in Suggestions for ports:

                                            @quicksilver
                                            got u
                                            any fix on the AI ? or so ?
                                            or thats how the VCMI work ?
                                            And thanks again ! :)

                                            Like I said VCMI isnt 100% complete, its still being developed. Nothing you can do but wait for updates to make it better.

                                            shavecatS 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.