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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @mitu
      last edited by

      @mitu so I tried it and while it does keep control of the keyboard and mouse properly, it unfortunately will only launch the game in 1080p mode. All the runcommand video options are ignored and the list of resolutions in game only show 1080p as an option regardless of whether I choose windowed or fullscreen mode.

      mituM 1 Reply Last reply Reply Quote 0
      • V
        VictimRLSH
        last edited by VictimRLSH

        StarCraft is playing fine, but I'm getting some hanging and glitching from the FMV cutscenes. It also looks like in order to play the BroodWar scenarios, I will need to do an update from the BattleNet. The un-updated vanilla StarCraft runs, but a fresh install from the original BroodWar disc gives a message that a re-install is needed.

        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

        1 Reply Last reply Reply Quote 1
        • mituM
          mitu Global Moderator @quicksilver
          last edited by

          @quicksilver How are you launching the game ? Post the exact command from emulators.cfg.

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @mitu
            last edited by

            @mitu

            openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
            
            
            mituM 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @A Former User
              last edited by quicksilver

              @gderber Although now, that I think of it, I dont think an x session is needed to run openjk. It seems to run fine without it. But would still be good to know for the ports that do require an x session.

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @quicksilver
                last edited by mitu

                 openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                

                I don't see this launching an X session - are you sure it's not starting openmw directly (without X) ?

                Create a simple .sh file with:

                #!/usr/bin/env bash
                matchbox-window-manager & 
                OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                

                and modify the launching command to be

                openmw = "XINIT:</path/to/script>
                

                Runcommand will take care of adding the xset commands for you on start-up.

                1 Reply Last reply Reply Quote 1
                • quicksilverQ
                  quicksilver
                  last edited by

                  Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User
                    last edited by

                    I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

                    I'm working on a few others
                    Decaf: Wii-U emulator

                    Lr-dhewm3

                    Etlegacy: Wolfenstein Enemy Territory

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • V
                      VictimRLSH
                      last edited by

                      So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

                      System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @VictimRLSH
                        last edited by

                        @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

                        1 Reply Last reply Reply Quote 1
                        • quicksilverQ
                          quicksilver @A Former User
                          last edited by

                          @gderber said in Suggestions for ports:

                          Etlegacy: Wolfenstein Enemy Territory

                          ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @quicksilver
                            last edited by

                            @quicksilver I'm close with etlegacy.

                            Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                            quicksilverQ 1 Reply Last reply Reply Quote 2
                            • quicksilverQ
                              quicksilver @A Former User
                              last edited by

                              @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                              1 Reply Last reply Reply Quote 1
                              • shavecatS
                                shavecat @quicksilver
                                last edited by

                                @quicksilver
                                VCMI (Heroes of Might and Magic 3)
                                can i try to install it on my pi ?
                                and how :))

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @shavecat
                                  last edited by

                                  @shavecat

                                  get dependencies:

                                  sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
                                  

                                  get sources:

                                  git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
                                  

                                  configure make files:

                                  mkdir build && cd build
                                  cmake ../vcmi
                                  

                                  start the build:

                                  cmake --build .
                                  

                                  ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

                                  You will also need the heroes 3 game content

                                  Installing Heroes III data files:
                                  To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

                                  Automated install:
                                  To install Heroes 3 data using automated script you need any of:

                                  One or two CD's or CD images
                                  gog.com installer
                                  Directory with installed game
                                  Run the script using options appropriate to your input files:

                                  vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
                                  vcmibuilder --gog /path/to/gog.com/installer
                                  vcmibuilder --data /path/to/h3/data
                                  

                                  You should use only one of these above commands.

                                  To run the game:

                                  /path/to/vcmiclient
                                  shavecatS 1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @quicksilver
                                    last edited by

                                    @quicksilver
                                    Nice Thanks a lot !
                                    will give it a go soon :)
                                    can i add an .sh file to ports to make it run ? :))
                                    thanks again !!! <3

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @shavecat
                                      last edited by

                                      @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                                      shavecatS 1 Reply Last reply Reply Quote 1
                                      • shavecatS
                                        shavecat @quicksilver
                                        last edited by shavecat

                                        @quicksilver
                                        got u
                                        any fix on the AI ? or so ?
                                        or thats how the VCMI work ?
                                        And thanks again ! :)

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @shavecat
                                          last edited by

                                          @shavecat said in Suggestions for ports:

                                          @quicksilver
                                          got u
                                          any fix on the AI ? or so ?
                                          or thats how the VCMI work ?
                                          And thanks again ! :)

                                          Like I said VCMI isnt 100% complete, its still being developed. Nothing you can do but wait for updates to make it better.

                                          shavecatS 1 Reply Last reply Reply Quote 1
                                          • shavecatS
                                            shavecat @quicksilver
                                            last edited by shavecat

                                            @quicksilver
                                            thanks :)
                                            guess im still playing the hmc 2 ;)

                                            1 Reply Last reply Reply Quote 0
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