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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 435.5k Views
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    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      see https://retropie.org.uk/docs/RetroArch-Core-Options/#setting-core-options-per-rom

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        nemo93 @dankcushions
        last edited by

        @dankcushions @DTEAM @barbudreadmon thanks to all. To be honest even without skipping it's fine by me as I'm so excited to be (finally!) able to play Outfoxies.

        I do have another question though. Hope you don't mind me asking about the low audio volume in Midway games. Same issue on MAME and I'd like to understand the reason behind. I've experienced various volume levels in different games but in case of Midway's (MKs, WrestleMania, etc) it's like there's almost no sound at all unless you raise the volume to the max. What causes this please?

        dodonpachiD B 2 Replies Last reply Reply Quote 0
        • dodonpachiD
          dodonpachi @nemo93
          last edited by

          @nemo93 for the Midway games, you have to go into the service menu (where you can select difficulty or free play, etc) and raise the volume there.

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            barbudreadmon @nemo93
            last edited by

            @nemo93 i believe that's just how those PCBs initialize themselves by default, iirc in FBNeo we already "boost" the volume for those games

            FBNeo developer - github - forum

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              nemo93 @barbudreadmon
              last edited by

              @barbudreadmon @dodonpachi thanks again for the answers. Much helpful.

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                barbudreadmon
                last edited by

                added support for the recently dumped "Mrs Dynamite", a game from 1982 which feels like a mix of pacman and bomberman

                FBNeo developer - github - forum

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                  barbudreadmon
                  last edited by

                  Btw, i highly recommend the new "lowpass filter" core option i added around 2 months ago, to the point i've been thinking of enabling it by default. This core option is basically trying to mimic the amp present on most arcade PCBs, so the games will sound a lot more authentic, the only downside is that it might actually cause some crackles in a few of them, but that's something we can fix if it's reported.

                  FBNeo developer - github - forum

                  DarksaviorD 1 Reply Last reply Reply Quote 3
                  • DarksaviorD
                    Darksavior @barbudreadmon
                    last edited by

                    @barbudreadmon Is this related to mame's new audio driver rewrites?

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                      barbudreadmon @Darksavior
                      last edited by

                      @darksavior No, that lowpass filter has actually existed for a very long time in FBNeo code, but wasn't exposed in the libretro port until recently.

                      FBNeo developer - github - forum

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                      • B
                        barbudreadmon
                        last edited by

                        Added support for "Red Clash" and "Zero Hour", 2 shmups from the early 80s.
                        Thanks to a contributor owning this rare cabinet, "Zero Hour" is playable for the first time with sounds (samples available from https://neo-source.com/index.php?topic=2487.msg32339#msg32339)

                        FBNeo developer - github - forum

                        1 Reply Last reply Reply Quote 7
                        • ClydeC
                          Clyde
                          last edited by Clyde

                          For anyone as curious as me, here's a five-minute review of Zero Hour and a "Longplay" in under four minutes of Red Clash, edit: which had no sound, so I replaced it with a video of the original PCB:

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                            barbudreadmon
                            last edited by

                            Added support for "Cycle Maabou" and "Sky Destroyer", 2 Taito games from the mid 80s.

                            FBNeo developer - github - forum

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                            • RiverstormR
                              Riverstorm
                              last edited by

                              @barbudreadmon - It's been a while since I've updated my set so I might have missed it but have these games been removed, from the DAT?

                              kinst
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                              They don't seem to be in the DAT but they still seem to be in the source drivers. There is definitely a mishmash of half spaces and half tabs throughout the driver(s). Blank lines with tabs, etc. I'm not criticizing at all as the games work great, just an observation if it matters at all. :)

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                                barbudreadmon @Riverstorm
                                last edited by

                                @riverstorm as mentioned here, those games were disabled for now due to all their issues (freezes, img corruption, glitches, ...)

                                FBNeo developer - github - forum

                                RiverstormR 1 Reply Last reply Reply Quote 0
                                • RiverstormR
                                  Riverstorm @barbudreadmon
                                  last edited by

                                  @barbudreadmon - Ok, that makes sense. Regardless, at last count that still leaves roughly 6,700 games in the core to play. Give or take a few! :)

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                                    barbudreadmon
                                    last edited by

                                    Added support for "Chinese Hero", "Shanghai Kid" and "Dynamic Ski"

                                    FBNeo developer - github - forum

                                    ClydeC 1 Reply Last reply Reply Quote 5
                                    • ClydeC
                                      Clyde @barbudreadmon
                                      last edited by

                                      @barbudreadmon Impressive amount of output!

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                                      • B
                                        barbudreadmon
                                        last edited by

                                        Added support for "Alpha One" and "Exerion"

                                        FBNeo developer - github - forum

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                                        • B
                                          barbudreadmon
                                          last edited by

                                          Added support for "N.Y. Captor"

                                          FBNeo developer - github - forum

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                                            barbudreadmon
                                            last edited by

                                            Added support for "Missile Command"

                                            FBNeo developer - github - forum

                                            ClydeC 1 Reply Last reply Reply Quote 3
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