RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
    596 Posts 51 Posters 430.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      barbudreadmon @theissdev
      last edited by barbudreadmon

      @theissdev dink added Ms PacMan Twin this week-end :)

      FBNeo developer - github - forum

      theissdevT 1 Reply Last reply Reply Quote 2
      • theissdevT
        theissdev @barbudreadmon
        last edited by theissdev

        @barbudreadmon <Happy Dance> OMG you guys are BEASTS! Thanks!

        My wife is going to freak. out!

        Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

        sirhenrythe5thS 1 Reply Last reply Reply Quote 1
        • sirhenrythe5thS
          sirhenrythe5th @theissdev
          last edited by

          @theissdev lucky guy! My wive just thinks i am a freak - but never touches any video-game :)

          -- Retro-Achievements Username: SirALX --
          RetroRatio: 1.88
          Started Games beaten: 2,47%
          Site Rank: 4382/93743 ranked users (TOP 4.76%)
          Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

          1 Reply Last reply Reply Quote 1
          • B
            barbudreadmon
            last edited by

            Some updates to galaxian hardware emulation :

            • harem is now supported
            • scorpion now has full sound support

            FBNeo developer - github - forum

            N 1 Reply Last reply Reply Quote 2
            • N
              nemo93 @barbudreadmon
              last edited by nemo93

              @barbudreadmon quick message to thank you and the whole FBNeo team for the incredible work done on that software. It's been a while since I fiddled with Arcade-era games (I was still using FBNeo 0.2.x.xx) and it's been a pleasant surprise to see Midway games are now fully supported but also Outfoxies!! Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.

              For the record, on a pi4 overall FBNeo does much better than MAME for SEGA System 16 (Altered Beast, Alien Storm, etc), Taito (Riding Fight, Elevator Action Returns, etc), Psikyo (gunbird2, Dragon Blaze), IGS (Demon Front, Kov, etc) and of course all CPS-3 boards. Worth mentioning that another of my favorite Thunder Zone (aka Desert Assault from Data East) also runs fullspeed on FBNeo - not the case on MAME. Kung Fu Master is also playing fullspeed on FBNeo.

              To be fair on a Pi4 the latest MAME (.230) surprisingly works also very well. It plays fullspeed plenty of games (I tested around ~400 of them). Except 2 System 32 games (Jurassic Park and Spiderman) which both run fullspeed on MAME2016.

              Thanks again and I can't wait to see what new drivers and "optimizations" will be added in the future.

              DTEAMD 1 Reply Last reply Reply Quote 0
              • DTEAMD
                DTEAM @nemo93
                last edited by DTEAM

                @nemo93 said in Goodbye fbalpha, welcome fbneo:

                Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.

                In retroarch-core-options.cfg Have you set :

                fbneo-frameskip = "1"
                

                This should solve your sound problem.

                B 1 Reply Last reply Reply Quote 0
                • B
                  barbudreadmon @DTEAM
                  last edited by

                  @dteam said in Goodbye fbalpha, welcome fbneo:

                  @nemo93 said in Goodbye fbalpha, welcome fbneo:

                  Even if the latter does have sound crackling on Pi4 it is fully playable and it's amazing.

                  In retroarch-core-options.cfg Have you set :

                  fbneo-frameskip = "1"
                  

                  This should solve your sound problem.

                  You should probably avoid setting it globally though, frameskip should only be required for a few systems on pi4.

                  FBNeo developer - github - forum

                  1 Reply Last reply Reply Quote 0
                  • dankcushionsD
                    dankcushions Global Moderator
                    last edited by

                    see https://retropie.org.uk/docs/RetroArch-Core-Options/#setting-core-options-per-rom

                    N 1 Reply Last reply Reply Quote 0
                    • N
                      nemo93 @dankcushions
                      last edited by

                      @dankcushions @DTEAM @barbudreadmon thanks to all. To be honest even without skipping it's fine by me as I'm so excited to be (finally!) able to play Outfoxies.

                      I do have another question though. Hope you don't mind me asking about the low audio volume in Midway games. Same issue on MAME and I'd like to understand the reason behind. I've experienced various volume levels in different games but in case of Midway's (MKs, WrestleMania, etc) it's like there's almost no sound at all unless you raise the volume to the max. What causes this please?

                      dodonpachiD B 2 Replies Last reply Reply Quote 0
                      • dodonpachiD
                        dodonpachi @nemo93
                        last edited by

                        @nemo93 for the Midway games, you have to go into the service menu (where you can select difficulty or free play, etc) and raise the volume there.

                        1 Reply Last reply Reply Quote 1
                        • B
                          barbudreadmon @nemo93
                          last edited by

                          @nemo93 i believe that's just how those PCBs initialize themselves by default, iirc in FBNeo we already "boost" the volume for those games

                          FBNeo developer - github - forum

                          N 1 Reply Last reply Reply Quote 1
                          • N
                            nemo93 @barbudreadmon
                            last edited by

                            @barbudreadmon @dodonpachi thanks again for the answers. Much helpful.

                            1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon
                              last edited by

                              added support for the recently dumped "Mrs Dynamite", a game from 1982 which feels like a mix of pacman and bomberman

                              FBNeo developer - github - forum

                              1 Reply Last reply Reply Quote 4
                              • B
                                barbudreadmon
                                last edited by

                                Btw, i highly recommend the new "lowpass filter" core option i added around 2 months ago, to the point i've been thinking of enabling it by default. This core option is basically trying to mimic the amp present on most arcade PCBs, so the games will sound a lot more authentic, the only downside is that it might actually cause some crackles in a few of them, but that's something we can fix if it's reported.

                                FBNeo developer - github - forum

                                DarksaviorD 1 Reply Last reply Reply Quote 3
                                • DarksaviorD
                                  Darksavior @barbudreadmon
                                  last edited by

                                  @barbudreadmon Is this related to mame's new audio driver rewrites?

                                  B 1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @Darksavior
                                    last edited by

                                    @darksavior No, that lowpass filter has actually existed for a very long time in FBNeo code, but wasn't exposed in the libretro port until recently.

                                    FBNeo developer - github - forum

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon
                                      last edited by

                                      Added support for "Red Clash" and "Zero Hour", 2 shmups from the early 80s.
                                      Thanks to a contributor owning this rare cabinet, "Zero Hour" is playable for the first time with sounds (samples available from https://neo-source.com/index.php?topic=2487.msg32339#msg32339)

                                      FBNeo developer - github - forum

                                      1 Reply Last reply Reply Quote 7
                                      • ClydeC
                                        Clyde
                                        last edited by Clyde

                                        For anyone as curious as me, here's a five-minute review of Zero Hour and a "Longplay" in under four minutes of Red Clash, edit: which had no sound, so I replaced it with a video of the original PCB:

                                        1 Reply Last reply Reply Quote 1
                                        • B
                                          barbudreadmon
                                          last edited by

                                          Added support for "Cycle Maabou" and "Sky Destroyer", 2 Taito games from the mid 80s.

                                          FBNeo developer - github - forum

                                          1 Reply Last reply Reply Quote 4
                                          • RiverstormR
                                            Riverstorm
                                            last edited by

                                            @barbudreadmon - It's been a while since I've updated my set so I might have missed it but have these games been removed, from the DAT?

                                            kinst
                                            kinst13
                                            kinst14
                                            kinst15ai
                                            kinst2
                                            kinst210
                                            kinst211
                                            kinst213
                                            kinst214ai
                                            

                                            They don't seem to be in the DAT but they still seem to be in the source drivers. There is definitely a mishmash of half spaces and half tabs throughout the driver(s). Blank lines with tabs, etc. I'm not criticizing at all as the games work great, just an observation if it matters at all. :)

                                            B 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.