RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
    626 Posts 35 Posters 469.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D
      dunnieboy @mediamogul
      last edited by dunnieboy

      @mediamogul Ok .. here goes ...

      I am going to step through what I did first, and ask questions along the way.

      pi@retropie:~ $ cat /proc/bus/input/devices
      

      returned

      I: Bus=0003 Vendor=054c Product=09cc Version=0111
      N: Name="Sony Interactive Entertainment Wireless Controller"
      P: Phys=usb-3f980000.usb-1.5/input3
      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5:1.3/0003:054C:09CC.0004/input/input0
      U: Uniq=
      H: Handlers=js0 event0
      B: PROP=0
      B: EV=1b
      B: KEY=3fff0000 0 0 0 0 0 0 0 0 0
      B: ABS=3003f
      B: MSC=10
      
      I: Bus=0003 Vendor=046d Product=404d Version=0111
      N: Name="Logitech K400 Plus"
      P: Phys=usb-3f980000.usb-1.4:1
      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.4/1-1.4:1.2/0003:046D:C52B.0003/0003:046D:404D.0005/input/input1
      U: Uniq=
      H: Handlers=sysrq kbd leds mouse0 event1
      B: PROP=0
      B: EV=12001f
      B: KEY=3007f 0 0 0 0 83ffff 17aff32d bf544446 0 0 ffff0001 130f97 8b17c007 ffff73fa d941dfff febeffdf ffefffff ffffffff fffffffe
      B: REL=1c3
      B: ABS=1 0
      B: MSC=10
      B: LED=1f
      

      ls /dev/input/by-id

      usb-Logitech_USB_Receiver-if02-event-mouse
      usb-Logitech_USB_Receiver-if02-mouse
      usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick
      usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-joystick
      

      sudo nano /etc/rc.local

      #!/bin/sh -e
      #
      # rc.local
      #
      # This script is executed at the end of each multiuser runlevel.
      # Make sure that the script will "exit 0" on success or any other
      # value on error.
      #
      # In order to enable or disable this script just change the execution
      # bits.
      #
      # By default this script does nothing.
      
      # Print the IP address
      _IP=$(hostname -I) || true
      if [ "$_IP" ]; then
        printf "My IP address is %s\n" "$_IP"
      fi
      
      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      	--evdev /dev/input/event0 \
      	--silent \
      	--detach-kernel-driver \
      	--force-feedback \
      	--deadzone-trigger 15% \
      	--deadzone 4000 \
      	--device-name "donotroller" \
      	--mimic-xpad \
      	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
      	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
      	&
      
      exit 0
      

      sudo reboot and cat /proc/bus/input/devices

      I: Bus=0003 Vendor=054c Product=09cc Version=0111
      N: Name="Sony Interactive Entertainment Wireless Controller"
      P: Phys=usb-3f980000.usb-1.5/input3
      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5:1.3/0003:054C:09CC.0004/input/input0
      U: Uniq=
      H: Handlers=js0 event0
      B: PROP=0
      B: EV=1b
      B: KEY=3fff0000 0 0 0 0 0 0 0 0 0
      B: ABS=3003f
      B: MSC=10
      
      I: Bus=0003 Vendor=046d Product=404d Version=0111
      N: Name="Logitech K400 Plus"
      P: Phys=usb-3f980000.usb-1.4:1
      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.4/1-1.4:1.2/0003:046D:C52B.0003/0003:046D:404D.0005/input/input1
      U: Uniq=
      H: Handlers=sysrq kbd leds mouse0 event1
      B: PROP=0
      B: EV=12001f
      B: KEY=3007f 0 0 0 0 83ffff 17aff32d bf544446 0 0 ffff0001 130f97 8b17c007 ffff73fa d941dfff febeffdf ffefffff ffffffff fffffffe
      B: REL=1c3
      B: ABS=1 0
      B: MSC=10
      B: LED=1f
      
      I: Bus=0003 Vendor=045e Product=028e Version=0110
      N: Name="Microsoft X-Box 360 pad"
      P: Phys=
      S: Sysfs=/devices/virtual/input/input2
      U: Uniq=
      H: Handlers=js1 event2
      B: PROP=0
      B: EV=20000b
      B: KEY=7cdb0000 0 0 0 0 0 0 0 0 0
      B: ABS=3003f
      B: FF=1 3f870000 0 0
      

      I would have thought I would see "donotroller" as a device - what did I do wrong ???

      mediamogulM 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @dunnieboy
        last edited by mediamogul

        @dunnieboy

        Not all controllers have a unique event name. I believe you said you were wanting to map your PS4 controller and it appears to be listed above under the name "Sony Interactive Entertainment Wireless Controller". It's event handler is "event0", so you'll need to use "event0" to move on to the next steps.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        D 1 Reply Last reply Reply Quote 0
        • D
          dunnieboy @mediamogul
          last edited by dunnieboy

          @mediamogul Ok ... I figured out that it was the --mimic -xpad \ that was preventing the controller from being renamed. Do I need that line ?

          I know have ...

          I: Bus=0000 Vendor=0000 Product=0000 Version=0000
          N: Name="donotroller"
          P: Phys=
          S: Sysfs=/devices/virtual/input/input2
          U: Uniq=
          H: Handlers=js1 event2
          B: PROP=0
          B: EV=20000b
          B: KEY=7cdb0000 0 0 0 0 0 0 0 0 0
          B: ABS=3061b
          B: FF=1 3f870000 0 0
          
          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @dunnieboy
            last edited by

            @dunnieboy

            Do I need that line ?

            You do not. If it's there, it will mimic the naming scheme and button arrangement of an authentic XBox3600 controller. Without it, you're free to create a virtual controller to your own specs.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            D 1 Reply Last reply Reply Quote 1
            • H
              Hubz @spud11
              last edited by

              @spud11 Hey Spud, would you mind sharing your list of 4-way games? Or tell me how you were able to figure them out? Was going to add them all to my script :)

              S 2 Replies Last reply Reply Quote 0
              • D
                dunnieboy @mediamogul
                last edited by dunnieboy

                @mediamogul OMG - Its working - a little chunky (slow) for command and conquer ... but i think that means I just need to adjust my dosbox config. Any suggestions would be appreciated.

                One note ... I am adding the code to my fame config files ... I am not sure if this is the most elegant way of handling this ... what do you think .. here is an example.

                #!/bin/bash
                sudo killall >/dev/null xboxdrv
                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                	--evdev /dev/input/event0 \
                	--silent \
                	--detach-kernel-driver \
                	--force-feedback \
                	--deadzone-trigger 15% \
                	--deadzone 4000 \
                	--device-name "donotroller" \
                	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
                	--trigger-as-button \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
                	--axismap -Y1=Y1,-Y2=Y2 \
                	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                	--ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \
                	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
                	--ui-axismap x2=void \
                	-- \
                /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/CC_conf.conf"
                
                1 Reply Last reply Reply Quote 0
                • S
                  spud11 @Hubz
                  last edited by

                  @Hubz Certainly. I got the list from the website below:
                  http://www.armchairarcade.com/neo/node/486

                  001	.	Ali Baba and 40 Thieves
                  002	.	Alpha Fighter / Head On
                  003	.	Amidar
                  004	.	Anteater
                  005	.	Arm Wrestling
                  006	.	Armored Car
                  007	.	Astro Blaster
                  008	.	Astro Fighter
                  009	.	Astro Invader
                  010	.	Bagman
                  011	.	Balloon Bomber
                  012	.	Barrier
                  013	.	Black Hole
                  014	.	Blasto
                  015	.	Blockade
                  016	.	Burger Time
                  017	.	Car Jamboree
                  018	.	Carnival
                  019	.	Cavelon
                  020	.	Chameleon
                  021	.	Checkman
                  022	.	Chinese Hero
                  023	.	Circus Charlie
                  024	.	Commando
                  025	.	Comotion
                  026	.	Congo Bongo
                  027	.	Cops'n Robbers
                  028	.	Cosmic Guerilla
                  029	.	Cosmos1981
                  030	.	Crash
                  031	.	Crazy Kong (set 1)
                  032	.	Crush Roller
                  033	.	Dazzler
                  034	.	Defend the Terra Attack on the Red UFO (bootleg)
                  035	.	Devil Fish
                  036	.	Diamond Run
                  037	.	Dig Dug
                  038	.	Dig Dug II
                  039	.	Digger
                  040	.	Disco No.1
                  041	.	Do! Run Run (set 1)
                  042	.	Dominos
                  043	.	Dommy
                  044	.	Donkey Kong
                  045	.	Donkey Kong 3
                  046	.	Donkey Kong Junior
                  047	.	Dorodon (set 1)
                  048	.	Dr. Micro
                  049	.	Dragon Buster
                  050	.	Dream Shopper
                  051	.	Elevator Action
                  052	.	Eyes
                  053	.	Faster, Harder, More Challenging Q*bert (prototype)
                  054	.	Fire Trap (US)
                  055	.	Forty-Love
                  056	.	Frogger
                  057	.	Galaga
                  058	.	Galaxian
                  059	.	Galaxy Wars
                  060	.	Gals Panic
                  061	.	Gun Dealer (set 1)
                  062	.	Guzzler
                  063	.	Hard Hat
                  064	.	Head On (2 players)
                  065	.	Head On 2
                  066	.	Heiankyo Alien
                  067	.	Hexa
                  068	.	Hustle
                  069	.	Intrepid
                  070	.	Invader's Revenge
                  071	.	Invinco / Head On 2
                  072	.	Iron Horse
                  073	.	Joust 2 - Survival of the Fittest
                  074	.	Jr. Pac-Man
                  075	.	Jump Coaster
                  076	.	Jumping Jack
                  077	.	Jungler
                  078	.	Karate Champ (US)
                  079	.	Karian Cross (Rev. 1.0)
                  080	.	Kicker
                  081	.	King & Balloon
                  082	.	Kung-Fu Master
                  083	.	Lady Bug
                  084	.	Las Vegas Girl (Girl '94)
                  085	.	Lasso
                  086	.	Levers
                  087	.	Lock'n'Chase
                  088	.	Loco-Motion
                  089	.	Logger
                  090	.	Logic Pro (Japan)
                  091	.	Logic Pro 2 (Japan)
                  092	.	Lunar Rescue
                  093	.	Lupin III
                  094	.	Mahjong Satsujin Jiken (Japan 881017)
                  095	.	Mappy
                  096	.	Marvin's Maze
                  097	.	Meikyu Jima (Japan)
                  098	.	Mikie
                  099	.	Minesweeper
                  100	.	Minky Monkey
                  101	.	Monster Bash
                  102	.	Moon Alien Part 2
                  103	.	Moon Quasar
                  104	.	Mouse Trap (version 5)
                  105	.	Mr. Do!
                  106	.	Mr. Do's Castle
                  107	.	Mr. Do's Wild Ride
                  108	.	Mr. F. Lea
                  109	.	Mr. Goemon (Japan)
                  110	.	Mr. Jong
                  111	.	Mr. TNT
                  112	.	Ms. Pac-Man
                  113	.	Mysterious Stones
                  114	.	NATO Defense
                  115	.	Naughty Boy
                  116	.	Net Wars
                  117	.	New Rally X
                  118	.	Oli-Boo-Chu
                  119	.	Ozma Wars
                  120	.	Pac & Pal
                  121	.	Pac-Man
                  122	.	Pac-Man Plus
                  123	.	Pairs (System Ten) (Japan 890826)
                  124	.	Pengo
                  125	.	Pepper II
                  126	.	Perestroika Girls
                  127	.	Pettan Pyuu (Japan)
                  128	.	Pickin'
                  129	.	Pig Newton (version C)
                  130	.	Pirate Ship HigeMaru
                  131	.	Pisces
                  132	.	Pleiads
                  133	.	Pooyan
                  134	.	Pop Flamer
                  135	.	Popeye (revision D)
                  136	.	Pulsar
                  137	.	Punch-Out!!
                  138	.	Q*bert
                  139	.	Q*bert's Qubes
                  140	.	Qix
                  141	.	Radar Scope
                  142	.	Raiders5
                  143	.	Rally X
                  144	.	Rampage (revision 3)
                  145	.	Reikai Doushi (Japan)
                  146	.	Return of the Invaders
                  147	.	Robby Roto
                  148	.	Roc'n Rope
                  149	.	Rolling Thunder (new version)
                  150	.	Route 16
                  151	.	Route 16
                  152	.	Samurai
                  153	.	Samurai Nihon-ichi
                  154	.	Satan's Hollow
                  155	.	Scrambled Egg
                  156	.	Side Track
                  157	.	Sindbad Mystery
                  158	.	Solar Fox
                  159	.	Son of Phoenix
                  160	.	Space Chaser
                  161	.	Space Invaders
                  162	.	Space Invaders Part II
                  163	.	Space Laser
                  164	.	Space Panic
                  165	.	Space Zap
                  166	.	Spectar (revision 3)
                  167	.	Springer
                  168	.	Stratovox
                  169	.	Streaking
                  170	.	Super Bagman
                  171	.	Super Invader Attack
                  172	.	Super Pac-Man
                  173	.	Super Punch-Out!!
                  174	.	Super Qix
                  175	.	Super Space Invaders '91
                  176	.	SWAT
                  177	.	Tactician (set 1)
                  178	.	Tank Battalion
                  179	.	Tapper (Budweiser)
                  180	.	Targ
                  181	.	Taxi Driver
                  182	.	Telephone Mahjong (Japan 890111)
                  183	.	The Amazing Adventures of Mr. F. Lea
                  184	.	The Electric Yo-Yo
                  185	.	The Electric Yo-Yo (set 1)
                  186	.	The End
                  187	.	The Glob
                  188	.	Thief
                  189	.	Timber
                  190	.	Time Limit
                  191	.	Tomahawk 777
                  192	.	Tower of Druaga
                  193	.	Toypop
                  194	.	Tranquilizer Gun
                  195	.	Triple Punch
                  196	.	Tutankham
                  197	.	Van Van Car
                  198	.	Volfied (World)
                  199	.	VS Gong Fight
                  200	.	Wai Wai Jockey Gate-In!
                  201	.	Warp & Warp
                  202	.	Wiping
                  203	.	Wonder Momo
                  204	.	Yam! Yam!?
                  205	.	Zero Zone
                  206	.	Zig Zag (Galaxian hardware, set 1)
                  207	.	Zoo Keeper (set 1)
                  208	.	Zzyzzyxx
                  

                  If you manage to create the right code to get them going, please let me know. I'll be working on it myself fairly shortly using the $3 scenario.

                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                  pjftP H 2 Replies Last reply Reply Quote 0
                  • pjftP
                    pjft @spud11
                    last edited by

                    @spud11 ... That Commando might be the Sega commando, not the Capcom one. Unless memory is playing tricks on me, I'd have a hard time playing the Capcom one with 4 directions only. I never played the Sega one, so that's why I'm guessing it's that one. I may be wrong though.

                    Also unsure of whether Rolling Thunder wouldn't allow you to turn while crouching, which would suggest that there'd be use in 8-way controls.

                    Still, great list, will certainly keep it for reference!

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      spud11 @mediamogul
                      last edited by

                      @mediamogul That made me laugh. By the way, I have got it working up to a point using the @madhorse technique.

                      The code is below, and a couple of interesting pointers for anyone else who finds themselves stuck and is not sure why:

                      (a) the issue you alluded to with the --device-name problem definitely is a problem. It really doesn't seem to like any "white space" or "brackets" in the name. Adding underscores instead seems to work;

                      (b) the start of each line shouldn't start with a number. For example, I've got "amiga1" for the name of my first Amiga joystick. If I had that as "1amiga", it would spit out errors. I think that's why my previous code wasn't working - because I had names like "8way" and "4way" for my joysticks. Starting a line with a number is verboten;

                      (c) although I had set up a separate folder on the pi for my cocktail (arcade vertical) games, I needed to point to mame-libretro to get it working as I'm using lr-mame2003;

                      (d) it's possible to get 2 (or more) joysticks working at the same time by using & but you have to remember to refer back to the "basic" joystick configuration each time.

                      #!/bin/sh
                      ## Uncomment one or all of the following if you need to find some information about the emulator or roms
                      ## Name of the emulator
                      #echo $1 >> /dev/shm/runcommand.log
                      
                      ## Name of the software used for running the emulation
                      #echo $2 >> /dev/shm/runcommand.log
                      
                      ## Name of the rom
                      #echo $3 >> /dev/shm/runcommand.log
                      
                      ##Executed command line
                      #echo $4 >> /dev/shm/runcommand.log
                      
                      
                      ### The FUN begins
                      #Get ROM name striping full path
                      rom="${3##*/}"
                      
                      ### Set variables for your joypad and emulator
                      ### Basic Configurations - Standard controller mappings 
                      
                      basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                      --silent \
                      --detach-kernel-driver \
                      --deadzone=4000 \
                      --deadzone-trigger 15% \
                      --force-feedback \
                      --mimic-xpad \
                      --trigger-as-button \
                      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
                      
                      ### Extended Configurations
                      ### Specific emulator configurations or any other parameters you will need only for some emulators
                      scummVM="--axismap -Y1=Y1,-Y2=Y2 \
                      	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                      	--ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \
                      	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
                      	--ui-axismap x2=void"
                      
                      amiga1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                      	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
                      	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                      	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
                      
                      amiga2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                      	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
                      	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                      	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--four-way-restrictor \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                      	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                      	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--four-way-restrictor \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                      	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                      	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--four-way-restrictor \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                      	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"	
                      
                      joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                      	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--four-way-restrictor \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                      
                      joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                      	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
                      	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                      	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" 
                      
                      fourway="--four-way-restrictor"
                      
                      invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP"
                      
                      ### Kill Command
                      xboxkill="sudo killall xboxdrv"
                      
                      ### Execute the driver with the configuration you need
                      # $1 is the name of the emulation, not the name of the software used
                      # it is intellivision not jzintv
                      case $1 in
                      
                      	mame-libretro)
                      	case $rom in
                      			"amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs
                      				$xboxkill
                      				joycommand="$basic $joy3restricted & $basic $joy4restricted &"
                      				eval $joycommand
                      			;;
                      			*) # Configuration for every other ROMs on this emulator
                      				$xboxkill
                      				joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                      				eval $joycommand
                      			;;
                      		esac
                      	;;
                      
                      	daphne)
                      	;;
                      
                      	scummvm)
                      		$xboxkill
                      		joycommand="$basic $scummVM &"
                      		eval $joycommand
                      	;;
                      
                      	amiga)
                      		$xboxkill
                      		joycommand="$basic $amiga1 & $basic $amiga2 &"
                      		eval $joycommand
                      	;;
                      
                      	intellivision)
                      	;;
                      esac
                      

                      So where I'm up to with this is that the Amiga joysticks work.

                      But the same can't be said for the "cocktail" games. When I start Amidar for example, the little yellow writing at the bottom comes up and it informs me that the 4 DragonRise joysticks are set up and also starts joy3restricted and joy4restricted, but that they are unconfigured. The result of that is that I can't press any joystick buttons at all once the rom has begun (although the keyboard still works). Using TAB to get to Mame's internal menu doesn't help as I can't change the buttons. Exiting out of the rom with the keyboard triggers the runcommand-onend.sh file killing xboxdrv and everything then works as per normal using the xpad driver. (If I start Amidar without loading xboxdrv, then everything works but of course I'm using an 8-way unrestricted joystick.)

                      To troubleshoot, as I'm using lr-mame2003, using putty I have first started xboxdrv for those 2 joysticks (joy3restricted and joy4restricted), then fired up retroarch and configured those joysticks as users 5 and 6, saving the configurations to retroarch.cfg.

                      I then go back, start Amidar again, and note that joy3restricted and joy4restricted have started, but once again - no buttons work and using the mame TAB interface again doesn't do anything.

                      Not sure where to go from here. Any help would be great please.

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                      1 Reply Last reply Reply Quote 0
                      • S
                        spud11 @pjft
                        last edited by

                        @pjft I definitely can't take credit for the list, but I imagine you'll be right - that some of the games aren't really 4 way. I have the same recollection as you about Commando. I'm sure it's 8 way.

                        It's going to be trial and error, I feel, for a lot of these games, particularly as there's going to be a need to match the game names to the actual rom names. Haven't figured out yet an automatic method of doing this to save time. May have to do it manually.....

                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                        1 Reply Last reply Reply Quote 0
                        • H
                          Hubz @spud11
                          last edited by

                          @spud11 Thanks a ton for the list! BTW I ran into that same error too with the devicename not working when having spaces in it. Glad to know I wasn't crazy and it happened to others as it took me forever to troubleshoot.

                          S 2 Replies Last reply Reply Quote 0
                          • S
                            spud11 @Hubz
                            last edited by

                            @Hubz No problems. It was mediamogul who picked it up.

                            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                            1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator
                              last edited by

                              Glad to see things working out here. I'll add the information about --device-name to the guide .

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              S 1 Reply Last reply Reply Quote 0
                              • S
                                spud11 @mediamogul
                                last edited by

                                @mediamogul That's a good idea.

                                I'm still having a bit of trouble as per 3 posts ago. Hoping you might still be able to help, if possible, please.

                                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @spud11
                                  last edited by mediamogul

                                  @spud11

                                  Have those particular virtual controllers been mapped through Emulation Station like any other controller? If not, it could be that there's no automatic configuration for them at /opt/retropie/configs/all/retroarch/autoconfig for RetroArch to draw on.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  S 1 Reply Last reply Reply Quote 0
                                  • S
                                    spud11 @mediamogul
                                    last edited by spud11

                                    @mediamogul Hi. Yes, they are in fact both mapped:

                                    Player_3_-_4-Way_Joystick_xboxdrv.cfg

                                    input_driver = "udev"
                                    input_device = "Player_3_-_4-Way_Joystick_xboxdrv"
                                    input_b_btn = "1"
                                    input_y_btn = "3"
                                    input_select_btn = "8"
                                    input_start_btn = "9"
                                    input_up_axis = "+0"
                                    input_down_axis = "-0"
                                    input_left_axis = "+1"
                                    input_right_axis = "-1"
                                    input_a_btn = "0"
                                    input_x_btn = "2"
                                    

                                    Player_4_-_4-Way_Joystick_xboxdrv.cfg

                                    input_driver = "udev"
                                    input_device = "Player_4_-_4-Way_Joystick_xboxdrv"
                                    input_b_btn = "1"
                                    input_y_btn = "3"
                                    input_select_btn = "8"
                                    input_start_btn = "9"
                                    input_up_axis = "+0"
                                    input_down_axis = "-0"
                                    input_left_axis = "+1"
                                    input_right_axis = "-1"
                                    input_a_btn = "0"
                                    input_x_btn = "2"
                                    

                                    And thinking about it, I'll need to map the corresponding 8 way configs to Users 7 and 8 in Retroarch too, given that all other roms will rely on those 8 way configs. Personally, I'd just prefer for the xpad (rather than xboxdrv) driver to work for normal 8 way mame-libretro joystick games, but when I added the hash to the below, xboxdrv wouldn't load at all:

                                    ;;
                                    			*) # Configuration for every other ROMs on this emulator
                                    				$xboxkill
                                    				# joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                                    				# eval $joycommand
                                                                  ;;
                                    

                                    I've also tried to edit, without success, the individual amidar.zip.cfg file which is as follows by adding the extra line at the top:

                                    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                    
                                    input_player3_joypad_index = 5
                                    video_allow_rotate = "true" 
                                    video_rotation = "3" 
                                    aspect_ratio_index = "19" 
                                    video_aspect_ratio_auto = "false" 
                                    video_aspect_ratio = "1.75"
                                    
                                    #include "/opt/retropie/configs/all/retroarch.cfg"
                                    

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @spud11
                                      last edited by

                                      @spud11

                                      You may just want to map those final two controllers for keyboard input. I have most of my controllers mapped like that anyway. RetroArch will still respect all the controller button mappings, but have a separate set for keyboard keys as well. An example of one and two player keyboard controls from my own retroarch.cfg is:

                                      input_player1_a = "a"
                                      input_player1_b = "b"
                                      input_player1_y = "y"
                                      input_player1_x = "x"
                                      input_player1_start = "t"
                                      input_player1_select = "e"
                                      input_player1_l = "l"
                                      input_player1_r = "r"
                                      input_player1_left = "left"
                                      input_player1_right = "right"
                                      input_player1_up = "up"
                                      input_player1_down = "down"
                                      input_player1_l2 = "d"
                                      input_player1_r2 = "f"
                                      input_player1_l3 = "c"
                                      input_player1_r3 = "v"
                                      
                                      input_player2_a = "k"
                                      input_player2_b = "m"
                                      input_player2_y = "o"
                                      input_player2_x = "n"
                                      input_player2_start = "num9"
                                      input_player2_select = "num0"
                                      input_player2_l = "p"
                                      input_player2_r = "q"
                                      input_player2_left = "g"
                                      input_player2_right = "h"
                                      input_player2_up = "i"
                                      input_player2_down = "j"
                                      input_player2_l2 = "s"
                                      input_player2_r2 = "u"
                                      input_player2_l3 = "w"
                                      input_player2_r3 = "z"
                                      

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      S 1 Reply Last reply Reply Quote 0
                                      • D
                                        dunnieboy
                                        last edited by dunnieboy

                                        So far I am mainly using this for dosbox to capture the mouse. Are there reason to use this as the main controller rather than the xpad default mapping ?

                                        The systems I am suing are :
                                        DosBOX
                                        Vice (C64)
                                        Amiberry (amiga)
                                        Daphne (Dragon's Lair)
                                        Mame 2003

                                        I am currently initiating the xboxdrv in the .sh of each game for DosBOX.

                                        Thanks

                                        1 Reply Last reply Reply Quote 0
                                        • S
                                          spud11 @mediamogul
                                          last edited by spud11

                                          @mediamogul Hi. I had my input references slightly wrong ( input_player1_joypad_index = 4 ). I'm assuming the 4 corresponds to User 5's input in Retroarch (which in my case is now mapped to Player_3_-4-Way_Joystick_xboxdrv) and 5 corresponds to User 6's input in Retroarch (mapped to Player_4-_4-Way_Joystick_xboxdrv). So I have amended the input indexes below to reflect that.

                                          Adapting your code, to change the settings for Amidar only at the moment, I would just change amidar.zip.cfg as follows:

                                          # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                          
                                          input_player1_joypad_index = 4
                                          input_player1_a = "a"
                                          input_player1_b = "b"
                                          input_player1_y = "y"
                                          input_player1_x = "x"
                                          input_player1_start = "t"
                                          input_player1_select = "e"
                                          input_player1_left = "left"
                                          input_player1_right = "right"
                                          input_player1_up = "up"
                                          input_player1_down = "down"
                                          
                                          input_player2_joypad_index = 5
                                          input_player2_a = "k"
                                          input_player2_b = "m"
                                          input_player2_y = "o"
                                          input_player2_x = "n"
                                          input_player2_start = "num9"
                                          input_player2_select = "num0"
                                          input_player2_left = "g"
                                          input_player2_right = "h"
                                          input_player2_up = "i"
                                          input_player2_down = "j"
                                          
                                          video_allow_rotate = "true" 
                                          video_rotation = "3" 
                                          aspect_ratio_index = "19" 
                                          video_aspect_ratio_auto = "false" 
                                          video_aspect_ratio = "1.75"
                                          
                                          #include "/opt/retropie/configs/all/retroarch.cfg"
                                          

                                          After that, I would just remap the buttons in game with the TAB menu?

                                          Thanks.

                                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @spud11
                                            last edited by mediamogul

                                            @spud11 said in Guide: Advanced Controller Mappings:

                                            After that, I would just remap the buttons in game with the TAB menu?

                                            After that, RetroArch just assumes the keyboard presses are coming from it's own "Retropad" controller as the proper button presses, so it'll work without any further remapping.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                            S 2 Replies Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.