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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • D
      dunnieboy @mediamogul
      last edited by dunnieboy

      @mediamogul OMG - Its working - a little chunky (slow) for command and conquer ... but i think that means I just need to adjust my dosbox config. Any suggestions would be appreciated.

      One note ... I am adding the code to my fame config files ... I am not sure if this is the most elegant way of handling this ... what do you think .. here is an example.

      #!/bin/bash
      sudo killall >/dev/null xboxdrv
      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      	--evdev /dev/input/event0 \
      	--silent \
      	--detach-kernel-driver \
      	--force-feedback \
      	--deadzone-trigger 15% \
      	--deadzone 4000 \
      	--device-name "donotroller" \
      	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
      	--trigger-as-button \
      	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
      	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
      	--axismap -Y1=Y1,-Y2=Y2 \
      	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
      	--ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \
      	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
      	--ui-axismap x2=void \
      	-- \
      /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/CC_conf.conf"
      
      1 Reply Last reply Reply Quote 0
      • S
        spud11 @Hubz
        last edited by

        @Hubz Certainly. I got the list from the website below:
        http://www.armchairarcade.com/neo/node/486

        001	.	Ali Baba and 40 Thieves
        002	.	Alpha Fighter / Head On
        003	.	Amidar
        004	.	Anteater
        005	.	Arm Wrestling
        006	.	Armored Car
        007	.	Astro Blaster
        008	.	Astro Fighter
        009	.	Astro Invader
        010	.	Bagman
        011	.	Balloon Bomber
        012	.	Barrier
        013	.	Black Hole
        014	.	Blasto
        015	.	Blockade
        016	.	Burger Time
        017	.	Car Jamboree
        018	.	Carnival
        019	.	Cavelon
        020	.	Chameleon
        021	.	Checkman
        022	.	Chinese Hero
        023	.	Circus Charlie
        024	.	Commando
        025	.	Comotion
        026	.	Congo Bongo
        027	.	Cops'n Robbers
        028	.	Cosmic Guerilla
        029	.	Cosmos1981
        030	.	Crash
        031	.	Crazy Kong (set 1)
        032	.	Crush Roller
        033	.	Dazzler
        034	.	Defend the Terra Attack on the Red UFO (bootleg)
        035	.	Devil Fish
        036	.	Diamond Run
        037	.	Dig Dug
        038	.	Dig Dug II
        039	.	Digger
        040	.	Disco No.1
        041	.	Do! Run Run (set 1)
        042	.	Dominos
        043	.	Dommy
        044	.	Donkey Kong
        045	.	Donkey Kong 3
        046	.	Donkey Kong Junior
        047	.	Dorodon (set 1)
        048	.	Dr. Micro
        049	.	Dragon Buster
        050	.	Dream Shopper
        051	.	Elevator Action
        052	.	Eyes
        053	.	Faster, Harder, More Challenging Q*bert (prototype)
        054	.	Fire Trap (US)
        055	.	Forty-Love
        056	.	Frogger
        057	.	Galaga
        058	.	Galaxian
        059	.	Galaxy Wars
        060	.	Gals Panic
        061	.	Gun Dealer (set 1)
        062	.	Guzzler
        063	.	Hard Hat
        064	.	Head On (2 players)
        065	.	Head On 2
        066	.	Heiankyo Alien
        067	.	Hexa
        068	.	Hustle
        069	.	Intrepid
        070	.	Invader's Revenge
        071	.	Invinco / Head On 2
        072	.	Iron Horse
        073	.	Joust 2 - Survival of the Fittest
        074	.	Jr. Pac-Man
        075	.	Jump Coaster
        076	.	Jumping Jack
        077	.	Jungler
        078	.	Karate Champ (US)
        079	.	Karian Cross (Rev. 1.0)
        080	.	Kicker
        081	.	King & Balloon
        082	.	Kung-Fu Master
        083	.	Lady Bug
        084	.	Las Vegas Girl (Girl '94)
        085	.	Lasso
        086	.	Levers
        087	.	Lock'n'Chase
        088	.	Loco-Motion
        089	.	Logger
        090	.	Logic Pro (Japan)
        091	.	Logic Pro 2 (Japan)
        092	.	Lunar Rescue
        093	.	Lupin III
        094	.	Mahjong Satsujin Jiken (Japan 881017)
        095	.	Mappy
        096	.	Marvin's Maze
        097	.	Meikyu Jima (Japan)
        098	.	Mikie
        099	.	Minesweeper
        100	.	Minky Monkey
        101	.	Monster Bash
        102	.	Moon Alien Part 2
        103	.	Moon Quasar
        104	.	Mouse Trap (version 5)
        105	.	Mr. Do!
        106	.	Mr. Do's Castle
        107	.	Mr. Do's Wild Ride
        108	.	Mr. F. Lea
        109	.	Mr. Goemon (Japan)
        110	.	Mr. Jong
        111	.	Mr. TNT
        112	.	Ms. Pac-Man
        113	.	Mysterious Stones
        114	.	NATO Defense
        115	.	Naughty Boy
        116	.	Net Wars
        117	.	New Rally X
        118	.	Oli-Boo-Chu
        119	.	Ozma Wars
        120	.	Pac & Pal
        121	.	Pac-Man
        122	.	Pac-Man Plus
        123	.	Pairs (System Ten) (Japan 890826)
        124	.	Pengo
        125	.	Pepper II
        126	.	Perestroika Girls
        127	.	Pettan Pyuu (Japan)
        128	.	Pickin'
        129	.	Pig Newton (version C)
        130	.	Pirate Ship HigeMaru
        131	.	Pisces
        132	.	Pleiads
        133	.	Pooyan
        134	.	Pop Flamer
        135	.	Popeye (revision D)
        136	.	Pulsar
        137	.	Punch-Out!!
        138	.	Q*bert
        139	.	Q*bert's Qubes
        140	.	Qix
        141	.	Radar Scope
        142	.	Raiders5
        143	.	Rally X
        144	.	Rampage (revision 3)
        145	.	Reikai Doushi (Japan)
        146	.	Return of the Invaders
        147	.	Robby Roto
        148	.	Roc'n Rope
        149	.	Rolling Thunder (new version)
        150	.	Route 16
        151	.	Route 16
        152	.	Samurai
        153	.	Samurai Nihon-ichi
        154	.	Satan's Hollow
        155	.	Scrambled Egg
        156	.	Side Track
        157	.	Sindbad Mystery
        158	.	Solar Fox
        159	.	Son of Phoenix
        160	.	Space Chaser
        161	.	Space Invaders
        162	.	Space Invaders Part II
        163	.	Space Laser
        164	.	Space Panic
        165	.	Space Zap
        166	.	Spectar (revision 3)
        167	.	Springer
        168	.	Stratovox
        169	.	Streaking
        170	.	Super Bagman
        171	.	Super Invader Attack
        172	.	Super Pac-Man
        173	.	Super Punch-Out!!
        174	.	Super Qix
        175	.	Super Space Invaders '91
        176	.	SWAT
        177	.	Tactician (set 1)
        178	.	Tank Battalion
        179	.	Tapper (Budweiser)
        180	.	Targ
        181	.	Taxi Driver
        182	.	Telephone Mahjong (Japan 890111)
        183	.	The Amazing Adventures of Mr. F. Lea
        184	.	The Electric Yo-Yo
        185	.	The Electric Yo-Yo (set 1)
        186	.	The End
        187	.	The Glob
        188	.	Thief
        189	.	Timber
        190	.	Time Limit
        191	.	Tomahawk 777
        192	.	Tower of Druaga
        193	.	Toypop
        194	.	Tranquilizer Gun
        195	.	Triple Punch
        196	.	Tutankham
        197	.	Van Van Car
        198	.	Volfied (World)
        199	.	VS Gong Fight
        200	.	Wai Wai Jockey Gate-In!
        201	.	Warp & Warp
        202	.	Wiping
        203	.	Wonder Momo
        204	.	Yam! Yam!?
        205	.	Zero Zone
        206	.	Zig Zag (Galaxian hardware, set 1)
        207	.	Zoo Keeper (set 1)
        208	.	Zzyzzyxx
        

        If you manage to create the right code to get them going, please let me know. I'll be working on it myself fairly shortly using the $3 scenario.

        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

        pjftP H 2 Replies Last reply Reply Quote 0
        • pjftP
          pjft @spud11
          last edited by

          @spud11 ... That Commando might be the Sega commando, not the Capcom one. Unless memory is playing tricks on me, I'd have a hard time playing the Capcom one with 4 directions only. I never played the Sega one, so that's why I'm guessing it's that one. I may be wrong though.

          Also unsure of whether Rolling Thunder wouldn't allow you to turn while crouching, which would suggest that there'd be use in 8-way controls.

          Still, great list, will certainly keep it for reference!

          S 1 Reply Last reply Reply Quote 0
          • S
            spud11 @mediamogul
            last edited by

            @mediamogul That made me laugh. By the way, I have got it working up to a point using the @madhorse technique.

            The code is below, and a couple of interesting pointers for anyone else who finds themselves stuck and is not sure why:

            (a) the issue you alluded to with the --device-name problem definitely is a problem. It really doesn't seem to like any "white space" or "brackets" in the name. Adding underscores instead seems to work;

            (b) the start of each line shouldn't start with a number. For example, I've got "amiga1" for the name of my first Amiga joystick. If I had that as "1amiga", it would spit out errors. I think that's why my previous code wasn't working - because I had names like "8way" and "4way" for my joysticks. Starting a line with a number is verboten;

            (c) although I had set up a separate folder on the pi for my cocktail (arcade vertical) games, I needed to point to mame-libretro to get it working as I'm using lr-mame2003;

            (d) it's possible to get 2 (or more) joysticks working at the same time by using & but you have to remember to refer back to the "basic" joystick configuration each time.

            #!/bin/sh
            ## Uncomment one or all of the following if you need to find some information about the emulator or roms
            ## Name of the emulator
            #echo $1 >> /dev/shm/runcommand.log
            
            ## Name of the software used for running the emulation
            #echo $2 >> /dev/shm/runcommand.log
            
            ## Name of the rom
            #echo $3 >> /dev/shm/runcommand.log
            
            ##Executed command line
            #echo $4 >> /dev/shm/runcommand.log
            
            
            ### The FUN begins
            #Get ROM name striping full path
            rom="${3##*/}"
            
            ### Set variables for your joypad and emulator
            ### Basic Configurations - Standard controller mappings 
            
            basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
            --silent \
            --detach-kernel-driver \
            --deadzone=4000 \
            --deadzone-trigger 15% \
            --force-feedback \
            --mimic-xpad \
            --trigger-as-button \
            --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
            
            ### Extended Configurations
            ### Specific emulator configurations or any other parameters you will need only for some emulators
            scummVM="--axismap -Y1=Y1,-Y2=Y2 \
            	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
            	--ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \
            	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
            	--ui-axismap x2=void"
            
            amiga1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
            	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
            	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
            	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
            
            amiga2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
            	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
            	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
            	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--four-way-restrictor \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
            	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
            	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--four-way-restrictor \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
            	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
            	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--four-way-restrictor \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
            	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"	
            
            joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
            	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--four-way-restrictor \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
            
            joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
            	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
            	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
            	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" 
            
            fourway="--four-way-restrictor"
            
            invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP"
            
            ### Kill Command
            xboxkill="sudo killall xboxdrv"
            
            ### Execute the driver with the configuration you need
            # $1 is the name of the emulation, not the name of the software used
            # it is intellivision not jzintv
            case $1 in
            
            	mame-libretro)
            	case $rom in
            			"amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs
            				$xboxkill
            				joycommand="$basic $joy3restricted & $basic $joy4restricted &"
            				eval $joycommand
            			;;
            			*) # Configuration for every other ROMs on this emulator
            				$xboxkill
            				joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
            				eval $joycommand
            			;;
            		esac
            	;;
            
            	daphne)
            	;;
            
            	scummvm)
            		$xboxkill
            		joycommand="$basic $scummVM &"
            		eval $joycommand
            	;;
            
            	amiga)
            		$xboxkill
            		joycommand="$basic $amiga1 & $basic $amiga2 &"
            		eval $joycommand
            	;;
            
            	intellivision)
            	;;
            esac
            

            So where I'm up to with this is that the Amiga joysticks work.

            But the same can't be said for the "cocktail" games. When I start Amidar for example, the little yellow writing at the bottom comes up and it informs me that the 4 DragonRise joysticks are set up and also starts joy3restricted and joy4restricted, but that they are unconfigured. The result of that is that I can't press any joystick buttons at all once the rom has begun (although the keyboard still works). Using TAB to get to Mame's internal menu doesn't help as I can't change the buttons. Exiting out of the rom with the keyboard triggers the runcommand-onend.sh file killing xboxdrv and everything then works as per normal using the xpad driver. (If I start Amidar without loading xboxdrv, then everything works but of course I'm using an 8-way unrestricted joystick.)

            To troubleshoot, as I'm using lr-mame2003, using putty I have first started xboxdrv for those 2 joysticks (joy3restricted and joy4restricted), then fired up retroarch and configured those joysticks as users 5 and 6, saving the configurations to retroarch.cfg.

            I then go back, start Amidar again, and note that joy3restricted and joy4restricted have started, but once again - no buttons work and using the mame TAB interface again doesn't do anything.

            Not sure where to go from here. Any help would be great please.

            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

            1 Reply Last reply Reply Quote 0
            • S
              spud11 @pjft
              last edited by

              @pjft I definitely can't take credit for the list, but I imagine you'll be right - that some of the games aren't really 4 way. I have the same recollection as you about Commando. I'm sure it's 8 way.

              It's going to be trial and error, I feel, for a lot of these games, particularly as there's going to be a need to match the game names to the actual rom names. Haven't figured out yet an automatic method of doing this to save time. May have to do it manually.....

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

              1 Reply Last reply Reply Quote 0
              • H
                Hubz @spud11
                last edited by

                @spud11 Thanks a ton for the list! BTW I ran into that same error too with the devicename not working when having spaces in it. Glad to know I wasn't crazy and it happened to others as it took me forever to troubleshoot.

                S 2 Replies Last reply Reply Quote 0
                • S
                  spud11 @Hubz
                  last edited by

                  @Hubz No problems. It was mediamogul who picked it up.

                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator
                    last edited by

                    Glad to see things working out here. I'll add the information about --device-name to the guide .

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      spud11 @mediamogul
                      last edited by

                      @mediamogul That's a good idea.

                      I'm still having a bit of trouble as per 3 posts ago. Hoping you might still be able to help, if possible, please.

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @spud11
                        last edited by mediamogul

                        @spud11

                        Have those particular virtual controllers been mapped through Emulation Station like any other controller? If not, it could be that there's no automatic configuration for them at /opt/retropie/configs/all/retroarch/autoconfig for RetroArch to draw on.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          spud11 @mediamogul
                          last edited by spud11

                          @mediamogul Hi. Yes, they are in fact both mapped:

                          Player_3_-_4-Way_Joystick_xboxdrv.cfg

                          input_driver = "udev"
                          input_device = "Player_3_-_4-Way_Joystick_xboxdrv"
                          input_b_btn = "1"
                          input_y_btn = "3"
                          input_select_btn = "8"
                          input_start_btn = "9"
                          input_up_axis = "+0"
                          input_down_axis = "-0"
                          input_left_axis = "+1"
                          input_right_axis = "-1"
                          input_a_btn = "0"
                          input_x_btn = "2"
                          

                          Player_4_-_4-Way_Joystick_xboxdrv.cfg

                          input_driver = "udev"
                          input_device = "Player_4_-_4-Way_Joystick_xboxdrv"
                          input_b_btn = "1"
                          input_y_btn = "3"
                          input_select_btn = "8"
                          input_start_btn = "9"
                          input_up_axis = "+0"
                          input_down_axis = "-0"
                          input_left_axis = "+1"
                          input_right_axis = "-1"
                          input_a_btn = "0"
                          input_x_btn = "2"
                          

                          And thinking about it, I'll need to map the corresponding 8 way configs to Users 7 and 8 in Retroarch too, given that all other roms will rely on those 8 way configs. Personally, I'd just prefer for the xpad (rather than xboxdrv) driver to work for normal 8 way mame-libretro joystick games, but when I added the hash to the below, xboxdrv wouldn't load at all:

                          ;;
                          			*) # Configuration for every other ROMs on this emulator
                          				$xboxkill
                          				# joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                          				# eval $joycommand
                                                        ;;
                          

                          I've also tried to edit, without success, the individual amidar.zip.cfg file which is as follows by adding the extra line at the top:

                          # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                          
                          input_player3_joypad_index = 5
                          video_allow_rotate = "true" 
                          video_rotation = "3" 
                          aspect_ratio_index = "19" 
                          video_aspect_ratio_auto = "false" 
                          video_aspect_ratio = "1.75"
                          
                          #include "/opt/retropie/configs/all/retroarch.cfg"
                          

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                          • mediamogulM
                            mediamogul Global Moderator @spud11
                            last edited by

                            @spud11

                            You may just want to map those final two controllers for keyboard input. I have most of my controllers mapped like that anyway. RetroArch will still respect all the controller button mappings, but have a separate set for keyboard keys as well. An example of one and two player keyboard controls from my own retroarch.cfg is:

                            input_player1_a = "a"
                            input_player1_b = "b"
                            input_player1_y = "y"
                            input_player1_x = "x"
                            input_player1_start = "t"
                            input_player1_select = "e"
                            input_player1_l = "l"
                            input_player1_r = "r"
                            input_player1_left = "left"
                            input_player1_right = "right"
                            input_player1_up = "up"
                            input_player1_down = "down"
                            input_player1_l2 = "d"
                            input_player1_r2 = "f"
                            input_player1_l3 = "c"
                            input_player1_r3 = "v"
                            
                            input_player2_a = "k"
                            input_player2_b = "m"
                            input_player2_y = "o"
                            input_player2_x = "n"
                            input_player2_start = "num9"
                            input_player2_select = "num0"
                            input_player2_l = "p"
                            input_player2_r = "q"
                            input_player2_left = "g"
                            input_player2_right = "h"
                            input_player2_up = "i"
                            input_player2_down = "j"
                            input_player2_l2 = "s"
                            input_player2_r2 = "u"
                            input_player2_l3 = "w"
                            input_player2_r3 = "z"
                            

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • D
                              dunnieboy
                              last edited by dunnieboy

                              So far I am mainly using this for dosbox to capture the mouse. Are there reason to use this as the main controller rather than the xpad default mapping ?

                              The systems I am suing are :
                              DosBOX
                              Vice (C64)
                              Amiberry (amiga)
                              Daphne (Dragon's Lair)
                              Mame 2003

                              I am currently initiating the xboxdrv in the .sh of each game for DosBOX.

                              Thanks

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                              • S
                                spud11 @mediamogul
                                last edited by spud11

                                @mediamogul Hi. I had my input references slightly wrong ( input_player1_joypad_index = 4 ). I'm assuming the 4 corresponds to User 5's input in Retroarch (which in my case is now mapped to Player_3_-4-Way_Joystick_xboxdrv) and 5 corresponds to User 6's input in Retroarch (mapped to Player_4-_4-Way_Joystick_xboxdrv). So I have amended the input indexes below to reflect that.

                                Adapting your code, to change the settings for Amidar only at the moment, I would just change amidar.zip.cfg as follows:

                                # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                
                                input_player1_joypad_index = 4
                                input_player1_a = "a"
                                input_player1_b = "b"
                                input_player1_y = "y"
                                input_player1_x = "x"
                                input_player1_start = "t"
                                input_player1_select = "e"
                                input_player1_left = "left"
                                input_player1_right = "right"
                                input_player1_up = "up"
                                input_player1_down = "down"
                                
                                input_player2_joypad_index = 5
                                input_player2_a = "k"
                                input_player2_b = "m"
                                input_player2_y = "o"
                                input_player2_x = "n"
                                input_player2_start = "num9"
                                input_player2_select = "num0"
                                input_player2_left = "g"
                                input_player2_right = "h"
                                input_player2_up = "i"
                                input_player2_down = "j"
                                
                                video_allow_rotate = "true" 
                                video_rotation = "3" 
                                aspect_ratio_index = "19" 
                                video_aspect_ratio_auto = "false" 
                                video_aspect_ratio = "1.75"
                                
                                #include "/opt/retropie/configs/all/retroarch.cfg"
                                

                                After that, I would just remap the buttons in game with the TAB menu?

                                Thanks.

                                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                • mediamogulM
                                  mediamogul Global Moderator @spud11
                                  last edited by mediamogul

                                  @spud11 said in Guide: Advanced Controller Mappings:

                                  After that, I would just remap the buttons in game with the TAB menu?

                                  After that, RetroArch just assumes the keyboard presses are coming from it's own "Retropad" controller as the proper button presses, so it'll work without any further remapping.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • S
                                    spud11 @mediamogul
                                    last edited by

                                    @mediamogul Thanks, mediamogul. Will try later in the day and let you know how I go.

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                    • S
                                      spud11 @mediamogul
                                      last edited by

                                      @mediamogul Hi. I've now tried the approach of mapping the keys, but no luck. Nothing works automatically.

                                      # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                      
                                      input_player1_joypad_index = 4
                                      input_player1_a = "a"
                                      input_player1_b = "b"
                                      input_player1_y = "y"
                                      input_player1_x = "x"
                                      input_player1_start = "t"
                                      input_player1_select = "e"
                                      input_player1_left = "left"
                                      input_player1_right = "right"
                                      input_player1_up = "up"
                                      input_player1_down = "down"
                                      
                                      input_player2_joypad_index = 5
                                      input_player2_a = "k"
                                      input_player2_b = "m"
                                      input_player2_y = "o"
                                      input_player2_x = "n"
                                      input_player2_start = "num9"
                                      input_player2_select = "num0"
                                      input_player2_left = "g"
                                      input_player2_right = "h"
                                      input_player2_up = "i"
                                      input_player2_down = "j"
                                      
                                      video_allow_rotate = "true" 
                                      video_rotation = "3" 
                                      aspect_ratio_index = "19" 
                                      video_aspect_ratio_auto = "false" 
                                      video_aspect_ratio = "1.75"
                                      
                                      #include "/opt/retropie/configs/all/retroarch.cfg"
                                      

                                      The joypad index numbers are correct - 4 and 5 - reflect the 2 4-way xboxdrv scripts.

                                      I also inserted the same values (as above) in the main retroarch.cfg file. They worked in the Retroarch menu in emulationstation, as the "x" and "y" keys had become "a" and "b", as per the script.

                                      I'm clearly missing something along the line somewhere, but just not sure what. Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                      • mediamogulM
                                        mediamogul Global Moderator @spud11
                                        last edited by mediamogul

                                        @spud11

                                        Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                        You'll need to make sure the intended controllers are mapped to the corresponding keyboard keys that match your new RetroArch entries.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        • S
                                          spud11 @mediamogul
                                          last edited by spud11

                                          @mediamogul Hi. Thanks for your patience.

                                          If that means going into the Retroarch menu, going to user 5 (being the 1st of the 4-way joysticks) and mapping those keys to that joystick's buttons, I did that, but unfortunately it had no result either.

                                          I've also tried the non-libretro advmame emulator. As an experiment, in the runcommand-onstart.sh, I switched from "mame-libretro" to "mame-advmame", mapped the joystick buttons using the TAB menu in game which did work, but once I exited the game and re-started it again, the joysticks were assigned new js numbers which weren't the same as before and so the controls were messed up.

                                          I'm already using the joystick-selection tool which maps the 4 DragonRise xpad drivers to Players 1-4, so they don't change each time. The result is that I can't "fix" the xboxdrv joysticks to players 1 to 4.

                                          Just trying to think of alternatives. What if, in the advmame TAB menu, I changed the keys to UP, DOWN etc to keyboard controls, then in the runcommand_onstart.sh, remapped the joystick buttons to the keyboard inputs?

                                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                          • mediamogulM
                                            mediamogul Global Moderator @spud11
                                            last edited by

                                            @spud11 said in

                                            If that means going into the Retroarch menu, going to user 5 (being the 1st of the 4-way joysticks) and mapping those keys to that joystick's buttons

                                            That's the first part of it. Then you need to use xboxdrv to map those controllers to send out the corresponding keyboard keys when each button is pressed.

                                            What if, in the advmame TAB menu, I changed the keys to UP, DOWN etc to keyboard controls, then in the runcommand_onstart.sh, remapped the joystick buttons to the keyboard inputs?

                                            That's the same idea as the method above, but it would be limited to only working in Advance MAME.

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