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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @dunnieboy
      last edited by

      @dunnieboy

      Do I need that line ?

      You do not. If it's there, it will mimic the naming scheme and button arrangement of an authentic XBox3600 controller. Without it, you're free to create a virtual controller to your own specs.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      D 1 Reply Last reply Reply Quote 1
      • H
        Hubz @spud11
        last edited by

        @spud11 Hey Spud, would you mind sharing your list of 4-way games? Or tell me how you were able to figure them out? Was going to add them all to my script :)

        S 2 Replies Last reply Reply Quote 0
        • D
          dunnieboy @mediamogul
          last edited by dunnieboy

          @mediamogul OMG - Its working - a little chunky (slow) for command and conquer ... but i think that means I just need to adjust my dosbox config. Any suggestions would be appreciated.

          One note ... I am adding the code to my fame config files ... I am not sure if this is the most elegant way of handling this ... what do you think .. here is an example.

          #!/bin/bash
          sudo killall >/dev/null xboxdrv
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
          	--evdev /dev/input/event0 \
          	--silent \
          	--detach-kernel-driver \
          	--force-feedback \
          	--deadzone-trigger 15% \
          	--deadzone 4000 \
          	--device-name "donotroller" \
          	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
          	--trigger-as-button \
          	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
          	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
          	--axismap -Y1=Y1,-Y2=Y2 \
          	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
          	--ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \
          	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
          	--ui-axismap x2=void \
          	-- \
          /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/CC_conf.conf"
          
          1 Reply Last reply Reply Quote 0
          • S
            spud11 @Hubz
            last edited by

            @Hubz Certainly. I got the list from the website below:
            http://www.armchairarcade.com/neo/node/486

            001	.	Ali Baba and 40 Thieves
            002	.	Alpha Fighter / Head On
            003	.	Amidar
            004	.	Anteater
            005	.	Arm Wrestling
            006	.	Armored Car
            007	.	Astro Blaster
            008	.	Astro Fighter
            009	.	Astro Invader
            010	.	Bagman
            011	.	Balloon Bomber
            012	.	Barrier
            013	.	Black Hole
            014	.	Blasto
            015	.	Blockade
            016	.	Burger Time
            017	.	Car Jamboree
            018	.	Carnival
            019	.	Cavelon
            020	.	Chameleon
            021	.	Checkman
            022	.	Chinese Hero
            023	.	Circus Charlie
            024	.	Commando
            025	.	Comotion
            026	.	Congo Bongo
            027	.	Cops'n Robbers
            028	.	Cosmic Guerilla
            029	.	Cosmos1981
            030	.	Crash
            031	.	Crazy Kong (set 1)
            032	.	Crush Roller
            033	.	Dazzler
            034	.	Defend the Terra Attack on the Red UFO (bootleg)
            035	.	Devil Fish
            036	.	Diamond Run
            037	.	Dig Dug
            038	.	Dig Dug II
            039	.	Digger
            040	.	Disco No.1
            041	.	Do! Run Run (set 1)
            042	.	Dominos
            043	.	Dommy
            044	.	Donkey Kong
            045	.	Donkey Kong 3
            046	.	Donkey Kong Junior
            047	.	Dorodon (set 1)
            048	.	Dr. Micro
            049	.	Dragon Buster
            050	.	Dream Shopper
            051	.	Elevator Action
            052	.	Eyes
            053	.	Faster, Harder, More Challenging Q*bert (prototype)
            054	.	Fire Trap (US)
            055	.	Forty-Love
            056	.	Frogger
            057	.	Galaga
            058	.	Galaxian
            059	.	Galaxy Wars
            060	.	Gals Panic
            061	.	Gun Dealer (set 1)
            062	.	Guzzler
            063	.	Hard Hat
            064	.	Head On (2 players)
            065	.	Head On 2
            066	.	Heiankyo Alien
            067	.	Hexa
            068	.	Hustle
            069	.	Intrepid
            070	.	Invader's Revenge
            071	.	Invinco / Head On 2
            072	.	Iron Horse
            073	.	Joust 2 - Survival of the Fittest
            074	.	Jr. Pac-Man
            075	.	Jump Coaster
            076	.	Jumping Jack
            077	.	Jungler
            078	.	Karate Champ (US)
            079	.	Karian Cross (Rev. 1.0)
            080	.	Kicker
            081	.	King & Balloon
            082	.	Kung-Fu Master
            083	.	Lady Bug
            084	.	Las Vegas Girl (Girl '94)
            085	.	Lasso
            086	.	Levers
            087	.	Lock'n'Chase
            088	.	Loco-Motion
            089	.	Logger
            090	.	Logic Pro (Japan)
            091	.	Logic Pro 2 (Japan)
            092	.	Lunar Rescue
            093	.	Lupin III
            094	.	Mahjong Satsujin Jiken (Japan 881017)
            095	.	Mappy
            096	.	Marvin's Maze
            097	.	Meikyu Jima (Japan)
            098	.	Mikie
            099	.	Minesweeper
            100	.	Minky Monkey
            101	.	Monster Bash
            102	.	Moon Alien Part 2
            103	.	Moon Quasar
            104	.	Mouse Trap (version 5)
            105	.	Mr. Do!
            106	.	Mr. Do's Castle
            107	.	Mr. Do's Wild Ride
            108	.	Mr. F. Lea
            109	.	Mr. Goemon (Japan)
            110	.	Mr. Jong
            111	.	Mr. TNT
            112	.	Ms. Pac-Man
            113	.	Mysterious Stones
            114	.	NATO Defense
            115	.	Naughty Boy
            116	.	Net Wars
            117	.	New Rally X
            118	.	Oli-Boo-Chu
            119	.	Ozma Wars
            120	.	Pac & Pal
            121	.	Pac-Man
            122	.	Pac-Man Plus
            123	.	Pairs (System Ten) (Japan 890826)
            124	.	Pengo
            125	.	Pepper II
            126	.	Perestroika Girls
            127	.	Pettan Pyuu (Japan)
            128	.	Pickin'
            129	.	Pig Newton (version C)
            130	.	Pirate Ship HigeMaru
            131	.	Pisces
            132	.	Pleiads
            133	.	Pooyan
            134	.	Pop Flamer
            135	.	Popeye (revision D)
            136	.	Pulsar
            137	.	Punch-Out!!
            138	.	Q*bert
            139	.	Q*bert's Qubes
            140	.	Qix
            141	.	Radar Scope
            142	.	Raiders5
            143	.	Rally X
            144	.	Rampage (revision 3)
            145	.	Reikai Doushi (Japan)
            146	.	Return of the Invaders
            147	.	Robby Roto
            148	.	Roc'n Rope
            149	.	Rolling Thunder (new version)
            150	.	Route 16
            151	.	Route 16
            152	.	Samurai
            153	.	Samurai Nihon-ichi
            154	.	Satan's Hollow
            155	.	Scrambled Egg
            156	.	Side Track
            157	.	Sindbad Mystery
            158	.	Solar Fox
            159	.	Son of Phoenix
            160	.	Space Chaser
            161	.	Space Invaders
            162	.	Space Invaders Part II
            163	.	Space Laser
            164	.	Space Panic
            165	.	Space Zap
            166	.	Spectar (revision 3)
            167	.	Springer
            168	.	Stratovox
            169	.	Streaking
            170	.	Super Bagman
            171	.	Super Invader Attack
            172	.	Super Pac-Man
            173	.	Super Punch-Out!!
            174	.	Super Qix
            175	.	Super Space Invaders '91
            176	.	SWAT
            177	.	Tactician (set 1)
            178	.	Tank Battalion
            179	.	Tapper (Budweiser)
            180	.	Targ
            181	.	Taxi Driver
            182	.	Telephone Mahjong (Japan 890111)
            183	.	The Amazing Adventures of Mr. F. Lea
            184	.	The Electric Yo-Yo
            185	.	The Electric Yo-Yo (set 1)
            186	.	The End
            187	.	The Glob
            188	.	Thief
            189	.	Timber
            190	.	Time Limit
            191	.	Tomahawk 777
            192	.	Tower of Druaga
            193	.	Toypop
            194	.	Tranquilizer Gun
            195	.	Triple Punch
            196	.	Tutankham
            197	.	Van Van Car
            198	.	Volfied (World)
            199	.	VS Gong Fight
            200	.	Wai Wai Jockey Gate-In!
            201	.	Warp & Warp
            202	.	Wiping
            203	.	Wonder Momo
            204	.	Yam! Yam!?
            205	.	Zero Zone
            206	.	Zig Zag (Galaxian hardware, set 1)
            207	.	Zoo Keeper (set 1)
            208	.	Zzyzzyxx
            

            If you manage to create the right code to get them going, please let me know. I'll be working on it myself fairly shortly using the $3 scenario.

            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

            pjftP H 2 Replies Last reply Reply Quote 0
            • pjftP
              pjft @spud11
              last edited by

              @spud11 ... That Commando might be the Sega commando, not the Capcom one. Unless memory is playing tricks on me, I'd have a hard time playing the Capcom one with 4 directions only. I never played the Sega one, so that's why I'm guessing it's that one. I may be wrong though.

              Also unsure of whether Rolling Thunder wouldn't allow you to turn while crouching, which would suggest that there'd be use in 8-way controls.

              Still, great list, will certainly keep it for reference!

              S 1 Reply Last reply Reply Quote 0
              • S
                spud11 @mediamogul
                last edited by

                @mediamogul That made me laugh. By the way, I have got it working up to a point using the @madhorse technique.

                The code is below, and a couple of interesting pointers for anyone else who finds themselves stuck and is not sure why:

                (a) the issue you alluded to with the --device-name problem definitely is a problem. It really doesn't seem to like any "white space" or "brackets" in the name. Adding underscores instead seems to work;

                (b) the start of each line shouldn't start with a number. For example, I've got "amiga1" for the name of my first Amiga joystick. If I had that as "1amiga", it would spit out errors. I think that's why my previous code wasn't working - because I had names like "8way" and "4way" for my joysticks. Starting a line with a number is verboten;

                (c) although I had set up a separate folder on the pi for my cocktail (arcade vertical) games, I needed to point to mame-libretro to get it working as I'm using lr-mame2003;

                (d) it's possible to get 2 (or more) joysticks working at the same time by using & but you have to remember to refer back to the "basic" joystick configuration each time.

                #!/bin/sh
                ## Uncomment one or all of the following if you need to find some information about the emulator or roms
                ## Name of the emulator
                #echo $1 >> /dev/shm/runcommand.log
                
                ## Name of the software used for running the emulation
                #echo $2 >> /dev/shm/runcommand.log
                
                ## Name of the rom
                #echo $3 >> /dev/shm/runcommand.log
                
                ##Executed command line
                #echo $4 >> /dev/shm/runcommand.log
                
                
                ### The FUN begins
                #Get ROM name striping full path
                rom="${3##*/}"
                
                ### Set variables for your joypad and emulator
                ### Basic Configurations - Standard controller mappings 
                
                basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                --silent \
                --detach-kernel-driver \
                --deadzone=4000 \
                --deadzone-trigger 15% \
                --force-feedback \
                --mimic-xpad \
                --trigger-as-button \
                --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
                
                ### Extended Configurations
                ### Specific emulator configurations or any other parameters you will need only for some emulators
                scummVM="--axismap -Y1=Y1,-Y2=Y2 \
                	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                	--ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \
                	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
                	--ui-axismap x2=void"
                
                amiga1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
                	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
                
                amiga2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
                	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--four-way-restrictor \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--four-way-restrictor \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--four-way-restrictor \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"	
                
                joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--four-way-restrictor \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                
                joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
                	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" 
                
                fourway="--four-way-restrictor"
                
                invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP"
                
                ### Kill Command
                xboxkill="sudo killall xboxdrv"
                
                ### Execute the driver with the configuration you need
                # $1 is the name of the emulation, not the name of the software used
                # it is intellivision not jzintv
                case $1 in
                
                	mame-libretro)
                	case $rom in
                			"amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs
                				$xboxkill
                				joycommand="$basic $joy3restricted & $basic $joy4restricted &"
                				eval $joycommand
                			;;
                			*) # Configuration for every other ROMs on this emulator
                				$xboxkill
                				joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                				eval $joycommand
                			;;
                		esac
                	;;
                
                	daphne)
                	;;
                
                	scummvm)
                		$xboxkill
                		joycommand="$basic $scummVM &"
                		eval $joycommand
                	;;
                
                	amiga)
                		$xboxkill
                		joycommand="$basic $amiga1 & $basic $amiga2 &"
                		eval $joycommand
                	;;
                
                	intellivision)
                	;;
                esac
                

                So where I'm up to with this is that the Amiga joysticks work.

                But the same can't be said for the "cocktail" games. When I start Amidar for example, the little yellow writing at the bottom comes up and it informs me that the 4 DragonRise joysticks are set up and also starts joy3restricted and joy4restricted, but that they are unconfigured. The result of that is that I can't press any joystick buttons at all once the rom has begun (although the keyboard still works). Using TAB to get to Mame's internal menu doesn't help as I can't change the buttons. Exiting out of the rom with the keyboard triggers the runcommand-onend.sh file killing xboxdrv and everything then works as per normal using the xpad driver. (If I start Amidar without loading xboxdrv, then everything works but of course I'm using an 8-way unrestricted joystick.)

                To troubleshoot, as I'm using lr-mame2003, using putty I have first started xboxdrv for those 2 joysticks (joy3restricted and joy4restricted), then fired up retroarch and configured those joysticks as users 5 and 6, saving the configurations to retroarch.cfg.

                I then go back, start Amidar again, and note that joy3restricted and joy4restricted have started, but once again - no buttons work and using the mame TAB interface again doesn't do anything.

                Not sure where to go from here. Any help would be great please.

                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                1 Reply Last reply Reply Quote 0
                • S
                  spud11 @pjft
                  last edited by

                  @pjft I definitely can't take credit for the list, but I imagine you'll be right - that some of the games aren't really 4 way. I have the same recollection as you about Commando. I'm sure it's 8 way.

                  It's going to be trial and error, I feel, for a lot of these games, particularly as there's going to be a need to match the game names to the actual rom names. Haven't figured out yet an automatic method of doing this to save time. May have to do it manually.....

                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                  1 Reply Last reply Reply Quote 0
                  • H
                    Hubz @spud11
                    last edited by

                    @spud11 Thanks a ton for the list! BTW I ran into that same error too with the devicename not working when having spaces in it. Glad to know I wasn't crazy and it happened to others as it took me forever to troubleshoot.

                    S 2 Replies Last reply Reply Quote 0
                    • S
                      spud11 @Hubz
                      last edited by

                      @Hubz No problems. It was mediamogul who picked it up.

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by

                        Glad to see things working out here. I'll add the information about --device-name to the guide .

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          spud11 @mediamogul
                          last edited by

                          @mediamogul That's a good idea.

                          I'm still having a bit of trouble as per 3 posts ago. Hoping you might still be able to help, if possible, please.

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @spud11
                            last edited by mediamogul

                            @spud11

                            Have those particular virtual controllers been mapped through Emulation Station like any other controller? If not, it could be that there's no automatic configuration for them at /opt/retropie/configs/all/retroarch/autoconfig for RetroArch to draw on.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              spud11 @mediamogul
                              last edited by spud11

                              @mediamogul Hi. Yes, they are in fact both mapped:

                              Player_3_-_4-Way_Joystick_xboxdrv.cfg

                              input_driver = "udev"
                              input_device = "Player_3_-_4-Way_Joystick_xboxdrv"
                              input_b_btn = "1"
                              input_y_btn = "3"
                              input_select_btn = "8"
                              input_start_btn = "9"
                              input_up_axis = "+0"
                              input_down_axis = "-0"
                              input_left_axis = "+1"
                              input_right_axis = "-1"
                              input_a_btn = "0"
                              input_x_btn = "2"
                              

                              Player_4_-_4-Way_Joystick_xboxdrv.cfg

                              input_driver = "udev"
                              input_device = "Player_4_-_4-Way_Joystick_xboxdrv"
                              input_b_btn = "1"
                              input_y_btn = "3"
                              input_select_btn = "8"
                              input_start_btn = "9"
                              input_up_axis = "+0"
                              input_down_axis = "-0"
                              input_left_axis = "+1"
                              input_right_axis = "-1"
                              input_a_btn = "0"
                              input_x_btn = "2"
                              

                              And thinking about it, I'll need to map the corresponding 8 way configs to Users 7 and 8 in Retroarch too, given that all other roms will rely on those 8 way configs. Personally, I'd just prefer for the xpad (rather than xboxdrv) driver to work for normal 8 way mame-libretro joystick games, but when I added the hash to the below, xboxdrv wouldn't load at all:

                              ;;
                              			*) # Configuration for every other ROMs on this emulator
                              				$xboxkill
                              				# joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                              				# eval $joycommand
                                                            ;;
                              

                              I've also tried to edit, without success, the individual amidar.zip.cfg file which is as follows by adding the extra line at the top:

                              # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                              
                              input_player3_joypad_index = 5
                              video_allow_rotate = "true" 
                              video_rotation = "3" 
                              aspect_ratio_index = "19" 
                              video_aspect_ratio_auto = "false" 
                              video_aspect_ratio = "1.75"
                              
                              #include "/opt/retropie/configs/all/retroarch.cfg"
                              

                              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                              • mediamogulM
                                mediamogul Global Moderator @spud11
                                last edited by

                                @spud11

                                You may just want to map those final two controllers for keyboard input. I have most of my controllers mapped like that anyway. RetroArch will still respect all the controller button mappings, but have a separate set for keyboard keys as well. An example of one and two player keyboard controls from my own retroarch.cfg is:

                                input_player1_a = "a"
                                input_player1_b = "b"
                                input_player1_y = "y"
                                input_player1_x = "x"
                                input_player1_start = "t"
                                input_player1_select = "e"
                                input_player1_l = "l"
                                input_player1_r = "r"
                                input_player1_left = "left"
                                input_player1_right = "right"
                                input_player1_up = "up"
                                input_player1_down = "down"
                                input_player1_l2 = "d"
                                input_player1_r2 = "f"
                                input_player1_l3 = "c"
                                input_player1_r3 = "v"
                                
                                input_player2_a = "k"
                                input_player2_b = "m"
                                input_player2_y = "o"
                                input_player2_x = "n"
                                input_player2_start = "num9"
                                input_player2_select = "num0"
                                input_player2_l = "p"
                                input_player2_r = "q"
                                input_player2_left = "g"
                                input_player2_right = "h"
                                input_player2_up = "i"
                                input_player2_down = "j"
                                input_player2_l2 = "s"
                                input_player2_r2 = "u"
                                input_player2_l3 = "w"
                                input_player2_r3 = "z"
                                

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • D
                                  dunnieboy
                                  last edited by dunnieboy

                                  So far I am mainly using this for dosbox to capture the mouse. Are there reason to use this as the main controller rather than the xpad default mapping ?

                                  The systems I am suing are :
                                  DosBOX
                                  Vice (C64)
                                  Amiberry (amiga)
                                  Daphne (Dragon's Lair)
                                  Mame 2003

                                  I am currently initiating the xboxdrv in the .sh of each game for DosBOX.

                                  Thanks

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                                    spud11 @mediamogul
                                    last edited by spud11

                                    @mediamogul Hi. I had my input references slightly wrong ( input_player1_joypad_index = 4 ). I'm assuming the 4 corresponds to User 5's input in Retroarch (which in my case is now mapped to Player_3_-4-Way_Joystick_xboxdrv) and 5 corresponds to User 6's input in Retroarch (mapped to Player_4-_4-Way_Joystick_xboxdrv). So I have amended the input indexes below to reflect that.

                                    Adapting your code, to change the settings for Amidar only at the moment, I would just change amidar.zip.cfg as follows:

                                    # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                    
                                    input_player1_joypad_index = 4
                                    input_player1_a = "a"
                                    input_player1_b = "b"
                                    input_player1_y = "y"
                                    input_player1_x = "x"
                                    input_player1_start = "t"
                                    input_player1_select = "e"
                                    input_player1_left = "left"
                                    input_player1_right = "right"
                                    input_player1_up = "up"
                                    input_player1_down = "down"
                                    
                                    input_player2_joypad_index = 5
                                    input_player2_a = "k"
                                    input_player2_b = "m"
                                    input_player2_y = "o"
                                    input_player2_x = "n"
                                    input_player2_start = "num9"
                                    input_player2_select = "num0"
                                    input_player2_left = "g"
                                    input_player2_right = "h"
                                    input_player2_up = "i"
                                    input_player2_down = "j"
                                    
                                    video_allow_rotate = "true" 
                                    video_rotation = "3" 
                                    aspect_ratio_index = "19" 
                                    video_aspect_ratio_auto = "false" 
                                    video_aspect_ratio = "1.75"
                                    
                                    #include "/opt/retropie/configs/all/retroarch.cfg"
                                    

                                    After that, I would just remap the buttons in game with the TAB menu?

                                    Thanks.

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                    • mediamogulM
                                      mediamogul Global Moderator @spud11
                                      last edited by mediamogul

                                      @spud11 said in Guide: Advanced Controller Mappings:

                                      After that, I would just remap the buttons in game with the TAB menu?

                                      After that, RetroArch just assumes the keyboard presses are coming from it's own "Retropad" controller as the proper button presses, so it'll work without any further remapping.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        spud11 @mediamogul
                                        last edited by

                                        @mediamogul Thanks, mediamogul. Will try later in the day and let you know how I go.

                                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                          spud11 @mediamogul
                                          last edited by

                                          @mediamogul Hi. I've now tried the approach of mapping the keys, but no luck. Nothing works automatically.

                                          # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                          
                                          input_player1_joypad_index = 4
                                          input_player1_a = "a"
                                          input_player1_b = "b"
                                          input_player1_y = "y"
                                          input_player1_x = "x"
                                          input_player1_start = "t"
                                          input_player1_select = "e"
                                          input_player1_left = "left"
                                          input_player1_right = "right"
                                          input_player1_up = "up"
                                          input_player1_down = "down"
                                          
                                          input_player2_joypad_index = 5
                                          input_player2_a = "k"
                                          input_player2_b = "m"
                                          input_player2_y = "o"
                                          input_player2_x = "n"
                                          input_player2_start = "num9"
                                          input_player2_select = "num0"
                                          input_player2_left = "g"
                                          input_player2_right = "h"
                                          input_player2_up = "i"
                                          input_player2_down = "j"
                                          
                                          video_allow_rotate = "true" 
                                          video_rotation = "3" 
                                          aspect_ratio_index = "19" 
                                          video_aspect_ratio_auto = "false" 
                                          video_aspect_ratio = "1.75"
                                          
                                          #include "/opt/retropie/configs/all/retroarch.cfg"
                                          

                                          The joypad index numbers are correct - 4 and 5 - reflect the 2 4-way xboxdrv scripts.

                                          I also inserted the same values (as above) in the main retroarch.cfg file. They worked in the Retroarch menu in emulationstation, as the "x" and "y" keys had become "a" and "b", as per the script.

                                          I'm clearly missing something along the line somewhere, but just not sure what. Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                          • mediamogulM
                                            mediamogul Global Moderator @spud11
                                            last edited by mediamogul

                                            @spud11

                                            Now that I've mapped the keys in Retroarch, should I also be changing the xboxdrv scripts in some way too?

                                            You'll need to make sure the intended controllers are mapped to the corresponding keyboard keys that match your new RetroArch entries.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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