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    Launching Quake and it's extras (1 year anniversary release)

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    quakedopabash
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    • BenMcLeanB
      BenMcLean
      last edited by

      X-Men the Ravages of Apocalypse works on darkplaces-quake I believe. I was able to run it on my setup. Although I'm not sure how one is supposed to get out of the hub area and into the game proper, and I couldn't figure out how to turn off antialiasing for the textures which this title really seems to need.

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      • edmaul69E
        edmaul69 @cyperghost
        last edited by

        @cyperghost its cool that you made the script. But since i made seperate .sh files for each game and got it working with the folders, im curious, besides maybe easy to use, is there any advantage doing it your way?

        cyperghostC 1 Reply Last reply Reply Quote 1
        • cyperghostC
          cyperghost @edmaul69
          last edited by cyperghost

          @edmaul69 That is a really good question.... The reasons why I made these scripts are because I wasn't able to launch the addons even if I followed the documentated advices.

          I just was able to run Quake full version and Dopa (Episode 5)
          Hipnotic and Rogue were failing even by using .../quake/id1/hipnotic/pak0.pakand ...quake/id/rogue/pak0.pak.

          So I used the method used in Dopa (using the highest pak# in order) to load package. That worked flawless.

          Solution #1 would be... copy basefile of quake (pak0.pak and pak1.pak) and pak file of hipnotic androgue to pak2.pak and took them in seperate folders --> waste of storage space but savegames will be stored in seperate location.

          Solution #2 take my script it would save space but needs to compress savegames because save structure for all episodes in the series is equal s0.sav up to s11.sav and this would cause to load and even worse to override saved games created by ex. from Quake - Hipnoticin Quake - Rogue >> useless

          Symlinking was not possible so this script was my last resort :)
          Did you understand? In short:

          • It saves storage space on your SD/USB device
          • It makes savegames useable for the whole series because every savegame for each extra package is zipped in it's own archive and deflated before use.
          • Configuration is an easy setup by using variables
          • You can use it to run Dopa within Quake basefiles and save storage (usecase for every user)

          Be happy if it works for you in seperate folders. I wasn't able to use it that way - sadly... but as I wrote in my last sentence you can save same space to run Dopa that way :)

          @cyperghost its cool that you made the script.

          Thank you very much .... that is already my first bash-script I ever wrote. Don't worry I'm not a rookie in coding :D

          edmaul69E 1 Reply Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @cyperghost
            last edited by

            @cyperghost i think i might have renamed dopa and hipnotic to pak 1 or 2 and stuck a copy of quake in each folder. Im not home to verify but i think it is what i had to do to get them to work. I will let you know in a few hours.

            cyperghostC 1 Reply Last reply Reply Quote 1
            • cyperghostC
              cyperghost @edmaul69
              last edited by

              @edmaul69 That would be nice if you can check :)
              You might try out the scripts ... No worries they are fail safe but you need to install zip support first :)

              You can try at Dopa
              Rename pak2.pak to dopa.pak and install quake.shand dopa.sh from github and change pathes :)
              So you can use Dopaand Quakewithin one folder :)

              edmaul69E 2 Replies Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @cyperghost
                last edited by edmaul69

                @cyperghost so here are mine in each folder. only dopa is a duplicate pak0 and pak1 here is my layout.

                id folder
                pak0.pak
                pak1.pak
                dopa folder
                ---pak0.pak (duplicate)
                ---pak1.pak (duplicate)
                ---pak2.pak
                hipnotic folder
                ---pak0.pak
                rogue folder
                ---pak0.pak
                aos folder
                pak0.pak (no duplicates here)
                pak1.pak
                pak2.pak
                pak3.pak
                pak4.pak

                and here is what the configs look like

                Quake - Episode 5 - Dimension of the Past.sh

                #!/bin/bash
                "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/dopa/pak2.pak"
                

                Quake - Mission Pack 1 - Scourge of Armagon.sh

                #!/bin/bash
                "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/hipnotic/pak0.pak"
                

                Quake - Mission Pack 2 - Dissolution of Eternity.sh

                #!/bin/bash
                "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/rogue/pak0.pak"
                

                Quake - Mission Pack 3 - Abyss of Pandemonium .sh

                #!/bin/bash
                "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/aop/pak0.pak"
                
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                • edmaul69E
                  edmaul69 @cyperghost
                  last edited by

                  @cyperghost had to edit some stuff in last post

                  cyperghostC 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @edmaul69
                    last edited by cyperghost

                    @edmaul69
                    Thank you! Just for rechecking I post structure of files recommended in the wiki.
                    The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

                    Original State as descriped in the wiki

                    id1
                    ├── pak0.pak
                    ├── pak1.pak
                    ├── s0.sav
                    ├── s1.sav
                    │
                    ├── hipnotic
                    │   ├── pak0.pak
                    │   ├── s0.sav
                    │   └── s1.sav
                    │
                    ├── rogue
                    │   ├── pak0.pak
                    │   ├── s0.sav
                    │   └── s1.sav
                    │
                    └── dopa
                        ├── pak0.pak (copy from id1)
                        ├── pak1.pak (copy from id1)
                        ├── pak2.pak
                        ├── s0.sav
                        └── s1.sav
                    

                    The state if you use my scripts, without launching a .sh file

                    id1
                    ├── pak0.pak
                    ├── pak1.pak
                    ├── dopa.pak
                    ├── hipnotic.pak
                    ├── rogue.pak
                    ├── savegames_quake.zip
                    ├── savegames_dopa.zip
                    ├── savegames_rogue.zip
                    └── savegames_hipnotic.zip
                    

                    State if you launch Quake.sh via my github script

                    id1
                    ├── pak0.pak
                    ├── pak1.pak
                    ├── dopa.pak
                    ├── hipnotic.pak
                    ├── rogue.pak
                    ├── savegames_quake.zip
                    │   ├── s0.sav
                    │   └── s1.sav
                    │
                    ├── savegames_dopa.zip
                    ├── savegames_rogue.zip
                    └── savegames_hipnotic.zip
                    

                    State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

                    id1
                    ├── pak0.pak
                    ├── pak1.pak
                    ├── dopa.pak
                    ├── hipnotic.pak
                    ├── pak2.pak
                    ├── savegames_quake.zip
                    ├── savegames_dopa.zip
                    ├── savegames_rogue.zip
                    │   ├── s0.sav
                    │   └── s1.sav
                    │
                    └── savegames_hipnotic.zip
                    
                    edmaul69E 1 Reply Last reply Reply Quote 1
                    • cyperghostC
                      cyperghost
                      last edited by

                      I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

                      id1.pak > savesgames_id1.zip
                      rogue.pak > savesgames_rogue.zip
                      IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

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                      • BenMcLeanB
                        BenMcLean
                        last edited by

                        X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

                        #!/bin/bash
                        "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @BenMcLean
                          last edited by cyperghost

                          @benmclean said in Launching Quake and it's extras (1 year anniversary release):

                          X-Men: The Ravages of Apocalypse

                          Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

                          Up to now my setup can run:

                          • Quake (registered) -- using zip packer scripts
                          • Quake MP1 - Hipnotic -- using zip packer scripts
                          • Quake MP2- Rogue -- using zip packer scripts
                          • Quake EP5 - Dopa -- using zip packer scripts
                          • Quake Abyss of Pandemonium -- running in it's own folder
                          • Quake Rally -- running in it's own folder

                          Not working:

                          • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
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                          • BenMcLeanB
                            BenMcLean
                            last edited by BenMcLean

                            Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                            BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                            I'd really like to see Quake Matrix and SUPERQOT as well. :)

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @BenMcLean
                              last edited by

                              @benmclean
                              Yes Quake Rally is smooth running.
                              File structure is here

                              RALLY
                              |   CONFIG.CFG
                              |   PAK0.PAK
                              |   PAK1.PAK
                              |   PROGS.DAT
                              |   QRDEM1.DEM
                              |   QRDEM2.DEM
                              |   QRDEM3.DEM
                              |   QRDOCS.TXT
                              |   RALLY.CFG
                              |   
                              \---MAPS
                                      CULT.BSP
                                      QRALLY01.BSP
                                      QRALLY02.BSP
                                      QRALLY02.TXT
                                      QRALLY03.BSP
                                      QRDM01.BSP
                                      QRDM02.BSP
                                      QRDM02.TXT
                                      QRDM03.BSP
                                      QRDM03.TXT
                                      QRDM04.BSP
                                      START.BSP
                              
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                              • BenMcLeanB
                                BenMcLean
                                last edited by BenMcLean

                                X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                                I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @BenMcLean
                                  last edited by

                                  @benmclean
                                  It's nothing special!

                                  Quake - Rally.sh

                                  #!/bin/bash
                                  path="/home/pi/RetroPie/roms/ports/quake/rally"
                                  
                                  #
                                  # Start the dance!
                                  #------------
                                  "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                                  
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                                  • edmaul69E
                                    edmaul69 @cyperghost
                                    last edited by

                                    @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @edmaul69
                                      last edited by

                                      @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                                      Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                                      and perform a sudo apt install zip to get zip-archive support!

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                                      • cyperghostC
                                        cyperghost
                                        last edited by

                                        I relate to this thread there were errors in libretro-tyrquake :)
                                        So finally the scripts aren't needed anymore!

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                                        • BenMcLeanB
                                          BenMcLean
                                          last edited by

                                          The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                                          Will try Quake Rally again soon

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                                          • BenMcLeanB
                                            BenMcLean
                                            last edited by

                                            I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

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