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    Launching Quake and it's extras (1 year anniversary release)

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    quakedopabash
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    • cyperghostC
      cyperghost @edmaul69
      last edited by cyperghost

      @edmaul69 That is a really good question.... The reasons why I made these scripts are because I wasn't able to launch the addons even if I followed the documentated advices.

      I just was able to run Quake full version and Dopa (Episode 5)
      Hipnotic and Rogue were failing even by using .../quake/id1/hipnotic/pak0.pakand ...quake/id/rogue/pak0.pak.

      So I used the method used in Dopa (using the highest pak# in order) to load package. That worked flawless.

      Solution #1 would be... copy basefile of quake (pak0.pak and pak1.pak) and pak file of hipnotic androgue to pak2.pak and took them in seperate folders --> waste of storage space but savegames will be stored in seperate location.

      Solution #2 take my script it would save space but needs to compress savegames because save structure for all episodes in the series is equal s0.sav up to s11.sav and this would cause to load and even worse to override saved games created by ex. from Quake - Hipnoticin Quake - Rogue >> useless

      Symlinking was not possible so this script was my last resort :)
      Did you understand? In short:

      • It saves storage space on your SD/USB device
      • It makes savegames useable for the whole series because every savegame for each extra package is zipped in it's own archive and deflated before use.
      • Configuration is an easy setup by using variables
      • You can use it to run Dopa within Quake basefiles and save storage (usecase for every user)

      Be happy if it works for you in seperate folders. I wasn't able to use it that way - sadly... but as I wrote in my last sentence you can save same space to run Dopa that way :)

      @cyperghost its cool that you made the script.

      Thank you very much .... that is already my first bash-script I ever wrote. Don't worry I'm not a rookie in coding :D

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @cyperghost
        last edited by

        @cyperghost i think i might have renamed dopa and hipnotic to pak 1 or 2 and stuck a copy of quake in each folder. Im not home to verify but i think it is what i had to do to get them to work. I will let you know in a few hours.

        cyperghostC 1 Reply Last reply Reply Quote 1
        • cyperghostC
          cyperghost @edmaul69
          last edited by

          @edmaul69 That would be nice if you can check :)
          You might try out the scripts ... No worries they are fail safe but you need to install zip support first :)

          You can try at Dopa
          Rename pak2.pak to dopa.pak and install quake.shand dopa.sh from github and change pathes :)
          So you can use Dopaand Quakewithin one folder :)

          edmaul69E 2 Replies Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @cyperghost
            last edited by edmaul69

            @cyperghost so here are mine in each folder. only dopa is a duplicate pak0 and pak1 here is my layout.

            id folder
            pak0.pak
            pak1.pak
            dopa folder
            ---pak0.pak (duplicate)
            ---pak1.pak (duplicate)
            ---pak2.pak
            hipnotic folder
            ---pak0.pak
            rogue folder
            ---pak0.pak
            aos folder
            pak0.pak (no duplicates here)
            pak1.pak
            pak2.pak
            pak3.pak
            pak4.pak

            and here is what the configs look like

            Quake - Episode 5 - Dimension of the Past.sh

            #!/bin/bash
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/dopa/pak2.pak"
            

            Quake - Mission Pack 1 - Scourge of Armagon.sh

            #!/bin/bash
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/hipnotic/pak0.pak"
            

            Quake - Mission Pack 2 - Dissolution of Eternity.sh

            #!/bin/bash
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/rogue/pak0.pak"
            

            Quake - Mission Pack 3 - Abyss of Pandemonium .sh

            #!/bin/bash
            "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/id1/aop/pak0.pak"
            
            1 Reply Last reply Reply Quote 1
            • edmaul69E
              edmaul69 @cyperghost
              last edited by

              @cyperghost had to edit some stuff in last post

              cyperghostC 1 Reply Last reply Reply Quote 0
              • cyperghostC
                cyperghost @edmaul69
                last edited by cyperghost

                @edmaul69
                Thank you! Just for rechecking I post structure of files recommended in the wiki.
                The bash scripts you are using are the original ones and should work but as I said - for me it was not possible to start Hipnoticor Rogueas descriped in the wiki. You also see, that if you use own folders there is no problem with the save games.

                Original State as descriped in the wiki

                id1
                ├── pak0.pak
                ├── pak1.pak
                ├── s0.sav
                ├── s1.sav
                │
                ├── hipnotic
                │   ├── pak0.pak
                │   ├── s0.sav
                │   └── s1.sav
                │
                ├── rogue
                │   ├── pak0.pak
                │   ├── s0.sav
                │   └── s1.sav
                │
                └── dopa
                    ├── pak0.pak (copy from id1)
                    ├── pak1.pak (copy from id1)
                    ├── pak2.pak
                    ├── s0.sav
                    └── s1.sav
                

                The state if you use my scripts, without launching a .sh file

                id1
                ├── pak0.pak
                ├── pak1.pak
                ├── dopa.pak
                ├── hipnotic.pak
                ├── rogue.pak
                ├── savegames_quake.zip
                ├── savegames_dopa.zip
                ├── savegames_rogue.zip
                └── savegames_hipnotic.zip
                

                State if you launch Quake.sh via my github script

                id1
                ├── pak0.pak
                ├── pak1.pak
                ├── dopa.pak
                ├── hipnotic.pak
                ├── rogue.pak
                ├── savegames_quake.zip
                │   ├── s0.sav
                │   └── s1.sav
                │
                ├── savegames_dopa.zip
                ├── savegames_rogue.zip
                └── savegames_hipnotic.zip
                

                State if you launch Quake - MP2 - Dissolution of Eternity (rogue).sh via my github script

                id1
                ├── pak0.pak
                ├── pak1.pak
                ├── dopa.pak
                ├── hipnotic.pak
                ├── pak2.pak
                ├── savegames_quake.zip
                ├── savegames_dopa.zip
                ├── savegames_rogue.zip
                │   ├── s0.sav
                │   └── s1.sav
                │
                └── savegames_hipnotic.zip
                
                edmaul69E 1 Reply Last reply Reply Quote 1
                • cyperghostC
                  cyperghost
                  last edited by

                  I've done a small update to v1.2: Filename of zipped savegames are now generated out of pakfilename

                  id1.pak > savesgames_id1.zip
                  rogue.pak > savesgames_rogue.zip
                  IlikeRetroPie.pak > savesgames_IlikeRetroPie.zip

                  1 Reply Last reply Reply Quote 0
                  • BenMcLeanB
                    BenMcLean
                    last edited by

                    X-Men: The Ravages of Apocalypse should work. You just put PAK0.PAK, PAK2.PAK, PAK1.PAK, PAK4.PAK, PAK3.PAK and PROGS.DAT in your \\RETROPIE\roms\ports\quake\xmen folder and make a sh for it under ports which should say:

                    #!/bin/bash
                    "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "/home/pi/RetroPie/roms/ports/quake/xmen/pak0.pak"

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • cyperghostC
                      cyperghost @BenMcLean
                      last edited by cyperghost

                      @benmclean said in Launching Quake and it's extras (1 year anniversary release):

                      X-Men: The Ravages of Apocalypse

                      Which emulator do you use? lr-tyrquake? I can't get it up working with this. It would be really cool to get this running.

                      Up to now my setup can run:

                      • Quake (registered) -- using zip packer scripts
                      • Quake MP1 - Hipnotic -- using zip packer scripts
                      • Quake MP2- Rogue -- using zip packer scripts
                      • Quake EP5 - Dopa -- using zip packer scripts
                      • Quake Abyss of Pandemonium -- running in it's own folder
                      • Quake Rally -- running in it's own folder

                      Not working:

                      • Quake - XMEN -- running it it's own folder (with pak0, pak1, pak2, pak3, pak4 and progs.dat)
                      1 Reply Last reply Reply Quote 0
                      • BenMcLeanB
                        BenMcLean
                        last edited by BenMcLean

                        Oh yeah, I forgot to check. I believe it uses darkplaces quake. I can double check after work. Oh and I was using a modified version from moddb. I don't know whether the original files work or not.

                        BTW, it runs Quake Rally!?!? How does that work. I thought that mod required code modification?

                        I'd really like to see Quake Matrix and SUPERQOT as well. :)

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost @BenMcLean
                          last edited by

                          @benmclean
                          Yes Quake Rally is smooth running.
                          File structure is here

                          RALLY
                          |   CONFIG.CFG
                          |   PAK0.PAK
                          |   PAK1.PAK
                          |   PROGS.DAT
                          |   QRDEM1.DEM
                          |   QRDEM2.DEM
                          |   QRDEM3.DEM
                          |   QRDOCS.TXT
                          |   RALLY.CFG
                          |   
                          \---MAPS
                                  CULT.BSP
                                  QRALLY01.BSP
                                  QRALLY02.BSP
                                  QRALLY02.TXT
                                  QRALLY03.BSP
                                  QRDM01.BSP
                                  QRDM02.BSP
                                  QRDM02.TXT
                                  QRDM03.BSP
                                  QRDM03.TXT
                                  QRDM04.BSP
                                  START.BSP
                          
                          1 Reply Last reply Reply Quote 0
                          • BenMcLeanB
                            BenMcLean
                            last edited by BenMcLean

                            X-Men: the Ravages of Apocalypse runs fine on darkplaces-quake and I used version 1.11 from moddb.

                            I can't seem to get Quake Rally 1.2 to work. On darkplaces-quake, it adds the custom menu graphics but doesn't launch the quake rally maps. On tyrquake, it just instantly kicks you back to EmulationStation. What did your launch script look like?

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @BenMcLean
                              last edited by

                              @benmclean
                              It's nothing special!

                              Quake - Rally.sh

                              #!/bin/bash
                              path="/home/pi/RetroPie/roms/ports/quake/rally"
                              
                              #
                              # Start the dance!
                              #------------
                              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "quake" "${path}/pak0.pak"
                              
                              1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @cyperghost
                                last edited by

                                @cyperghost i just realized that for the add on packs i am using tyrquake. I will try messing with setting them up in lr-tyrquake. Although i have mission pack 3 and 5th dimension running in tyrquake. Not sure if i will be able to get them running in lr-tyrquake.

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @edmaul69
                                  last edited by

                                  @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

                                  Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
                                  and perform a sudo apt install zip to get zip-archive support!

                                  1 Reply Last reply Reply Quote 0
                                  • cyperghostC
                                    cyperghost
                                    last edited by

                                    I relate to this thread there were errors in libretro-tyrquake :)
                                    So finally the scripts aren't needed anymore!

                                    1 Reply Last reply Reply Quote 0
                                    • BenMcLeanB
                                      BenMcLean
                                      last edited by

                                      The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

                                      Will try Quake Rally again soon

                                      1 Reply Last reply Reply Quote 0
                                      • BenMcLeanB
                                        BenMcLean
                                        last edited by

                                        I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

                                        1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost
                                          last edited by cyperghost

                                          @BenMcLean
                                          I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                          BenMcLeanB 1 Reply Last reply Reply Quote 0
                                          • BenMcLeanB
                                            BenMcLean @cyperghost
                                            last edited by BenMcLean

                                            @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                                            @BenMcLean
                                            I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                                            Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                                            Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                                            However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                                            cyperghostC 1 Reply Last reply Reply Quote 0
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