Nintendo Playchoice-10 Overlays Interest Check
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@meleu also can you send me an email thats in my sig. let me know here when you do. I would like you to test them for me.
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@edmaul69 email sent. Do you have a github account?
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@meleu i have not created one yet. I will try to get that done today.
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@meleu @mediamogul i sent an email to you guys.
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@meleu @mediamogul ignore the email part about needing some screenshots. i think i have them.
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@jozzy1 i have them finished. I need to send the finished version to my two involuntary testers :) with the mame configs included. Then hopefully i can figure out how to get it correctly listed on github, then you should hopefully be able to get it through retropie somehow.
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@edmaul69 hey bro, I got the email. They are supposed to be used with actual NES roms/emulator, right?
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@edmaul69 They don't look fine on my test screen (1366x768):
It's obviously caused by the lines
custom_viewport_width = "1411" custom_viewport_height = "1080"
in the config file.
Maybe @UDb23 could help here: how can I put the game screen on the left without hardcoding the viewport width/height?
@edmaul69 after solving this issue about resolutions, etc. all you need to do to make your overlays installable via rpie-art is described here:
https://github.com/meleu/rpie-art#how-can-i-make-the-script-able-to-install-my-custom-art -
@meleu i had been designing them based on a 1080 resolution. have you had any issues using overlays made for 1080 before? I actually couldnt get the game image to appear without setting the custom viewport x & y due to the need to moving the image to the left. If i can figure out how to do that then it might work with other resolutions.
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It would definitely be ideal if they could be used at any resolution. I'm running at 1080 here. I'll test some this evening for comparison.
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@mediamogul if someone knows how to position the game images position x to 0 or 1 without custom viewport then it should work on something other than 1080
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@meleu how is the quality of the overlay on your resolution. With each pixel in my overlay being a 2x2 i cant picture it looking good on anything other than 1080.
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@mediamogul i sent you a much updated set.
i changed the blue fonts to a brighter blue since the original is impossible to read.
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Looks nice.
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@meleu Can you change your custom viewport to this and let me know how it looks?
custom_viewport_width = "1003" custom_viewport_height = "768"
Or open up the rgui and see what your nes resolution really is.
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@meleu said in Nintendo Playchoice-10 Overlays Interest Check:
how can I put the game screen on the left without hardcoding the viewport width/height?
Below is a complete example of sizing and positioning the viewport.
It's the cfg file I made for Atari's Seaquest.video_scale_integer = false aspect_ratio_index = 22
use custom screen format ratio
input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg input_overlay_enable = true
enable overlay and link the cfg file pointing to the actual image
video_fullscreen_x = 1920 video_fullscreen_y = 1080
define actual (real) resolution of the display/monitor used
custom_viewport_width = 1440 custom_viewport_height = 1080
Custom viewport means the portion of the real display you want to be used as "game area"
Here we define the wanted size.custom_viewport_x = 240 custom_viewport_y = 0
defines the position of the top left corner of the game area (custom viewport).
Coordinate system considers as origin the top left of your display ( 0,0 ).
So in this example it means position the custom viewport 240 to the right of origin. -
For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.
If w is the width in pixels of the "menu" then custom viewport width = 1920-w
Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically. -
@UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.
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