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    Nintendo Playchoice-10 Overlays Interest Check

    Scheduled Pinned Locked Moved Projects and Themes
    playchoice-10overlaysnes
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    • edmaul69E
      edmaul69 @mediamogul
      last edited by

      @mediamogul i sent you a much updated set.

      i changed the blue fonts to a brighter blue since the original is impossible to read.

      0_1499708061368_prowrestling.png

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      • edmaul69E
        edmaul69
        last edited by

        0_1499708174629_rygar.png

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @edmaul69
          last edited by

          @edmaul69

          Looks nice.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • edmaul69E
            edmaul69 @meleu
            last edited by edmaul69

            @meleu Can you change your custom viewport to this and let me know how it looks?

            custom_viewport_width = "1003"
            custom_viewport_height = "768"
            

            Or open up the rgui and see what your nes resolution really is.

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            • UDb23U
              UDb23
              last edited by

              @meleu said in Nintendo Playchoice-10 Overlays Interest Check:

              how can I put the game screen on the left without hardcoding the viewport width/height?

              Below is a complete example of sizing and positioning the viewport.
              It's the cfg file I made for Atari's Seaquest.

              video_scale_integer = false
              aspect_ratio_index = 22
              

              use custom screen format ratio

              input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/seaquest_a26.cfg
              input_overlay_enable = true
              

              enable overlay and link the cfg file pointing to the actual image

              video_fullscreen_x = 1920
              video_fullscreen_y = 1080
              

              define actual (real) resolution of the display/monitor used

              custom_viewport_width = 1440
              custom_viewport_height = 1080
              

              Custom viewport means the portion of the real display you want to be used as "game area"
              Here we define the wanted size.

              custom_viewport_x = 240
              custom_viewport_y = 0
              

              defines the position of the top left corner of the game area (custom viewport).
              Coordinate system considers as origin the top left of your display ( 0,0 ).
              So in this example it means position the custom viewport 240 to the right of origin.

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              • UDb23U
                UDb23
                last edited by

                For these Playchoice overlays you need to create a 1920x1080 image with transparent background (alpha channel) and have the "channel select menu" overlay graphics (not sure if it is called that way.. I mean the green boxes you created) on the right side.

                If w is the width in pixels of the "menu" then custom viewport width = 1920-w
                Height should be calculated according to the desired screen ratio (or just kept @1080 but that would cause a distortion of the game area).
                With the correct ratio for the custom viewport dimension, I'd suggest to position it in the middle vertically.

                edmaul69E 1 Reply Last reply Reply Quote 1
                • edmaul69E
                  edmaul69 @UDb23
                  last edited by

                  @UDb23 these are 1920x1080 with everything on the left side transparent. I have everything working for 1080. Is there a way to make the game display to the left without the custom viewport? Because i need it to be moved over to the left is why i have to use custom viewport. Otherwise i am going to have to have to leave a bunch of hashtagged custom viewports and people will have to choose their resolution manually. That or label it as 1080 only.

                  UDb23U 2 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69
                    last edited by edmaul69

                    i updated the first post with a link to download the 1920x1080 only overlays. I hope people can enjoy them.

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                    • edmaul69E
                      edmaul69
                      last edited by edmaul69

                      deleted

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                      • edmaul69E
                        edmaul69 @mediamogul
                        last edited by

                        @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @meleu
                          last edited by

                          @meleu i signed up to github, but i have no clue where to go to upload my overlays.

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                          • mediamogulM
                            mediamogul Global Moderator @edmaul69
                            last edited by

                            @edmaul69

                            @mediamogul unfortunately because i have to shift the game screen to the left, i probably will have to make an overlay config for every wide screen resolution there might be.

                            Ouch! I can see how that's less than ideal.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • UDb23U
                              UDb23 @edmaul69
                              last edited by

                              @edmaul69 said in Nintendo Playchoice-10 Overlays Interest Check:

                              Is there a way to make the game display to the left without the custom viewport?

                              Unfortunately I'm not aware of a way to define "relative" or parametric coordinates for the viewport. There's a scale option (multiplier for the original game resolution) but, afaik, that would center position the game area and still not parametric.

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                              • edmaul69E
                                edmaul69 @mediamogul
                                last edited by

                                @mediamogul i have like 75 configs for nes. Plus 52 x3-5 for mame folders. Then having to edit that many per screen resolution. Lots of work. I somehow missed a couple nes configs with the email i sent you. Download on post 1 have them if you want them. Can you tell me what mame/arcade folders use mame. I know mame-libretro and mame4all. I dont know what the other folders are called as i had to create my own for mame2010

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                                • UDb23U
                                  UDb23 @edmaul69
                                  last edited by

                                  @edmaul69 There actually is a way to position the overlay with relative coordinates: check here.
                                  Still I could not find any relative positiong for the viewport... so it's still a no go.

                                  edmaul69E 1 Reply Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @UDb23
                                    last edited by

                                    @UDb23 yeah the overlay is already 1920x1080 so no need to position that. :) im just fearing the hundreds of configs i will have to edit if i decide to do other resolutions.

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                                    • A
                                      Andymadness
                                      last edited by

                                      I hate to be a bother and bump this post but I really need to know something. For over 7 years now I've been trying to find a way to emulate the playchoice 10 menu with multiple games (currently mame allows only one playchoice game at a time to be ran) and after searching and searching trying to find alternative emus and what not I nearly had given up until I saw this post. I see that in the above screenshots there are menus with multiple games in them. Is this from the actual emulator or part of the design of the overlay (I.e. am I looking at screenshot of a mame setup that actually has working playchoice menus or am I looking at a fabricated image that imitates a working menu)? If these menus are indeed emulated is there anyone that can tell me how they did it or at least point me in a direction that will hopefully lead to the answer? I would be most appreciative to anyone who can help. Thanks in advance! :)

                                      edmaul69E 1 Reply Last reply Reply Quote 0
                                      • edmaul69E
                                        edmaul69 @Andymadness
                                        last edited by

                                        @andymadness no it is not emulating the menus. I created overlays to look like the menus so you had all the instructions to go with the game.

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                                        • A
                                          Andymadness
                                          last edited by

                                          @edmaul69 Aww :( well my search continues. Thank you for responding. Also very awesome job on the overlays. :)

                                          edmaul69E 2 Replies Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @Andymadness
                                            last edited by

                                            @andymadness thanks.

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