Launching Quake and it's extras (1 year anniversary release)
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The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.
Will try Quake Rally again soon
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I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?
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@BenMcLean
I took it from here and just copied Folder RALLY to~/RetroPie/roms/ports/quake
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@cyperghost said in Launching Quake and it's extras (1 year anniversary release):
@BenMcLean
I took it from here and just copied Folder RALLY to~/RetroPie/roms/ports/quake
Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.
Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(
However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it
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Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)
Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.
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@benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?
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Does quake chess still exist?
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@cyperghost said in Launching Quake and it's extras (1 year anniversary release):
@benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?
Yes I update regularly and most recently did so last week.
I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.
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@xeon Looks like a battle chess clone ;)
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@benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
Maybe I can find out the error ... -
I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.
What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.
But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue
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@Semper-5
The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.Anyway - I use this method up to now, too :)
The trick is to rename each file
the basefiles pak0.pak and pak1.pak keep untouched
pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak
You may check the file renaming during gaming and after returning back to ES?
But as I said - better use the wiki style @psyke83 did a great job
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wow you're quick haha.
just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder
thanks again for the help buddy :)
(on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)
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@semper-5 Both
darkplaces
andlr-tyrquake
are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel. -
@mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access -
@semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.
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@mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?I was expecting just one big PAK file
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@semper-5 create a
nehahra
folder with all the packs, sitting side by side with the defaultid
folder (I think the download from https://www.quaddicted.com/reviews/nehahra.html already has the right folder structure) then launch DP with the-nehahra
parameter and it should work. -
@mitu I extracted the contents of the nehara.zip with nehara folder containing the packs, all next to the id1 folder.
do you have a pastebin of what my script should look like? I'm a bit confused how I can relate the windows command to what it should be in retropie
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