RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Launching Quake and it's extras (1 year anniversary release)

    Scheduled Pinned Locked Moved Ideas and Development
    quakedopabash
    50 Posts 6 Posters 17.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • cyperghostC
      cyperghost @edmaul69
      last edited by

      @edmaul69 The EP5 (dopa) runs fine. But you have to copy the two original quake paks (id1/pak0.pak and id1/pak1.pak) to dopa folder and then rename the content of dopa to pak2.

      Or you use my scripts! Then you need to copy pak-file from dopa to id1-folder and rename it to dopa.pak
      and perform a sudo apt install zip to get zip-archive support!

      1 Reply Last reply Reply Quote 0
      • cyperghostC
        cyperghost
        last edited by

        I relate to this thread there were errors in libretro-tyrquake :)
        So finally the scripts aren't needed anymore!

        1 Reply Last reply Reply Quote 0
        • BenMcLeanB
          BenMcLean
          last edited by

          The only problem with the X-Men game is that I couldn't figure out how to turn off anti-aliasing on the textures or how to get out of the hub level into the game proper.

          Will try Quake Rally again soon

          1 Reply Last reply Reply Quote 0
          • BenMcLeanB
            BenMcLean
            last edited by

            I tried Quake Rally 1.2 again using your exact launch script but it didn't work. It fails to load in tyrquake and in darkplaces quake, it shows the Quake Rally themed menu but it actually loads regular Quake levels, not the Quake Rally levels. Can you link specifically where you got the Quake Rally files from which you're saying are playable?

            1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost
              last edited by cyperghost

              @BenMcLean
              I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

              BenMcLeanB 1 Reply Last reply Reply Quote 0
              • BenMcLeanB
                BenMcLean @cyperghost
                last edited by BenMcLean

                @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                @BenMcLean
                I took it from here and just copied Folder RALLY to ~/RetroPie/roms/ports/quake

                Thanks. I finally figured out the problem. I was copying the files over using Windows via Samba and the filenames are in ALLCAPS. Unlike Windows, Linux is case sensitive. Quickly shifting everything to lowercase using FileRenamer got Quake Rally to start with it's proper demo.

                Unfortunately, when I start a single player game, it doesn't show me a car. I see a steering wheel sort of, and it looks like I'm partially clipped into a wall. That's on darkplaces-quake. Tyrquake immediately quits back to the RetroPie menu. :(

                However, while I was looking at darkplaces-quake, I saw there was a "browse mods" feature in its menu, and that included "Matrix"!! That means Quake Matrix should work!! I loved that mod back in the day. :D I'm gonna try it

                cyperghostC 1 Reply Last reply Reply Quote 0
                • BenMcLeanB
                  BenMcLean
                  last edited by

                  Wow. Quake Matrix worked right out of the box on darkplaces-quake with no glitches .... uhh .... OK well there were glitches, because it's the Matrix, but it had no problems. :)

                  Quake Rally, on the other hand, seems to still be loading Quake levels instead of proper Rally maps. Do I have to type those in the console to load them maybe? I assumed it would be in the menu. Quake Matrix loaded it's first level properly.

                  1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @BenMcLean
                    last edited by

                    @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                    BenMcLeanB 1 Reply Last reply Reply Quote 0
                    • XeonX
                      Xeon Banned
                      last edited by

                      Does quake chess still exist?

                      1 Reply Last reply Reply Quote 0
                      • BenMcLeanB
                        BenMcLean @cyperghost
                        last edited by

                        @cyperghost said in Launching Quake and it's extras (1 year anniversary release):

                        @benmclean I didn't get it why Quake Rally isn't running on your mashine. Have you updated to latest lr-tyrquake?

                        Yes I update regularly and most recently did so last week.

                        I managed to get the source code for SUPERQOT. I might look into whether it'll run on Raspberry PI or can have its changes merged into the main darkplaces branch as a mod somehow.

                        cyperghostC 1 Reply Last reply Reply Quote 0
                        • XeonX
                          Xeon Banned
                          last edited by

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @Xeon
                            last edited by

                            @xeon Looks like a battle chess clone ;)

                            1 Reply Last reply Reply Quote 1
                            • cyperghostC
                              cyperghost @BenMcLean
                              last edited by

                              @benmclean Well I'm also stuck with Quake Rally on my Pi0 now... It won't work :(
                              Maybe I can find out the error ...

                              1 Reply Last reply Reply Quote 0
                              • S
                                Semper 5
                                last edited by Semper 5

                                I was able to get Quake, Hipnotic, and DOPA going great (thank you for a GREAT tutorial and scripts!) but Rogue is a PITA.

                                What I noticed is that Rogue actually interferes with DOPA and original Quake. If i exclude rogue.pak from my id1 folder, the 3 other scripts work great.

                                But as soon as I put the Rogue.pak in that folder it takes over original Quake and the DOPA scripts - so when I choose DOPA or original Quake it always runs Rogue

                                1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost
                                  last edited by cyperghost

                                  @Semper-5
                                  The scripts are not needed anymore (afaik) and it is better to setup it like in the wiki.

                                  Anyway - I use this method up to now, too :)
                                  The trick is to rename each file
                                  the basefiles pak0.pak and pak1.pak keep untouched
                                  pak2 from rogue must be renamed rogue.pak and if you start the game. The scripts will take action and do some renaming and lr-tyrquake will see pak0, pak1 and pak2 and launch the titles.

                                  The same must be done for dopa and hipnotic. If you end the script the names will be reverted back. So pak2.pak will be reverted back to rogue.pak

                                  You may check the file renaming during gaming and after returning back to ES?

                                  But as I said - better use the wiki style @psyke83 did a great job

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    Semper 5
                                    last edited by

                                    wow you're quick haha.

                                    just to post an update that I found to fix the problem I just put the expansions in their own folders. pak0 and pak1 i left in the home (id1) folder

                                    thanks again for the help buddy :)

                                    (on an offshoot question - which is better to use emulatorwise? darkplaces or lr-tyrquake? rendering in darkplaces is pretty impressive for just a pi)

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @Semper 5
                                      last edited by mitu

                                      @semper-5 Both darkplaces and lr-tyrquake are not emulators, they're open source Quake engines, compiled natively for the PI. I think DP has more features and tries to be compatible with most mods, while tyrquake leans towards the original look and feel.

                                      S 1 Reply Last reply Reply Quote 0
                                      • S
                                        Semper 5 @mitu
                                        last edited by

                                        @mitu damn, I apologize...I KEEP saying emulator when I mean port/engine/etc (force of habit) and I have been called out on numerous occasions lol >_-
                                        but thank you for your opinion on the 2 :) I find DP has a very very small bit of jitter/lag to it only at action-packed sequences, but I can't justify giving it up due to the rendering and ease of access

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @Semper 5
                                          last edited by

                                          @semper-5 DP has a big advantage IMHO over tyrquake - it's one of the few engines that can play the Nehahra mod. If you haven't played it, I strongly recommend it.

                                          S 1 Reply Last reply Reply Quote 1
                                          • S
                                            Semper 5 @mitu
                                            last edited by

                                            @mitu Nehara looks BEAUTIFUL! thanks for the recommendation!
                                            2 questions though: I see 5 PAK files, which of these would I actually use and would I be making individual scripts for each?

                                            I was expecting just one big PAK file

                                            mituM 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.