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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @grant2258
      last edited by

      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      haha i hear you sometimes it better to see the rabbit hole before you go down it matey!

      Aye i hear what your saying, but hey the Op Wolf sim is a good one as it was created by firstly checking the reads and writes of the bootleg and then
      the unprotected prototype, so it's as good as we're gonna get short of having the proper C-Chip hooked up you'd not notice the difference really.

      Arcade Addict

      1 Reply Last reply Reply Quote 0
      • arcadez2003A
        arcadez2003
        last edited by arcadez2003

        Did a little graft on the NMK16 driver fixing up the sound balance in the games that use the NMK004 to drive the music and Sfx, i also fixed up some
        graphical problems with level 5 and after you kill a boss in GunNail, as of today MAME2003+ now supports the location test version of GunNail
        which is totally different..............

        https://mamedev.emulab.it/haze/2019/12/31/nailgun/

        Proto's or location test versions can be hit or miss in the sense they might only have two working levels or no sound, this one is worth having as it's complete
        more or less and plays like a totally different game hence i thought it worth supporting here, you may want to check my comments on the original commit
        for additional info.

        Arcade Addict

        1 Reply Last reply Reply Quote 4
        • arcadez2003A
          arcadez2003
          last edited by arcadez2003

          Well we've had a good run these past few years with regards to MAME2003+ lots of fixes and improvements backported, a bucketload of new games playable
          and many others with emulation improvements, i think the time is right now for me to bring down the curtain finally with regards to active dev on this core.

          I've enjoyed working on this and all the banter with the guys who helped along the way i hope you've enjoyed using it as much as we did working on it.

          Happy new year folks!!!

          Arcade Addict

          1 Reply Last reply Reply Quote 0
          • G
            grant2258 Banned
            last edited by grant2258

            Well I wish you the best big yean never say never might be another update at some point you created it and done a damn good job. I would appeal for you not to give it up completely you one of the few sane devs i know thats down to earth the choice really is yours though im 100% behind you choice matter what happens the core is in a good place . Happy new year bud. Thats half the problem i was looking at the ost stuff and ended up paying games instead cant help myself sometimes :(.

            arcadez2003A 1 Reply Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003 @grant2258
              last edited by arcadez2003

              @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              Well I wish you the best big yean never say never might be another update at some point you created it and done a damn good job. I would appeal for you not to give it up completely you one of the few sane devs i know thats down to earth the choice really is yours though im 100% behind you choice matter what happens the core is in a good place . Happy new year bud. Thats half the problem i was looking at the ost stuff and ended up paying games instead cant help myself sometimes :(.

              It's just logically i think we've taken this core as far as it can go. sure i'd like to update and add all the Sega 16, 18, 24, 32, Hangon, Outrun, X and Y-board drivers some real
              classic games we're missing which let this core down a little, then there's the Seibuspi games Raiden Fighters and Viper Phase 1, i have the code ready to go for all of these
              and more and would love to add it all but my hands are tied by the MAME78 codebase and input handling.

              So having ran outta stuff to add im snookered more or less :)

              Arcade Addict

              WeirdHW 1 Reply Last reply Reply Quote 1
              • WeirdHW
                WeirdH @arcadez2003
                last edited by

                @arcadez2003 Dude, thanks for all your work on it. It's almost the only core I use on my cab right now (few exceptions use 2010) and I am very grateful for your wizardry.

                1 Reply Last reply Reply Quote 0
                • A
                  Asure
                  last edited by

                  @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting man!

                  arcadez2003A 1 Reply Last reply Reply Quote 1
                  • REK607R
                    REK607
                    last edited by REK607

                    How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

                    By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @Asure
                      last edited by

                      @Asure said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting ma

                      What are your suggestions with regards to Sega System18.??

                      Arcade Addict

                      1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003 @REK607
                        last edited by

                        @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

                        By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

                        Usually the samples are named the same as the game rom eg for example dkong for both, Teki Paki is a special case as you wont find the sample on twistys site,
                        im not sure if we can link to samples on here otherwise i'd just link you to a site that hosts the ThunderMAME Toaplan samples or send it your way myself.

                        Arcade Addict

                        REK607R theissdevT 2 Replies Last reply Reply Quote 1
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @arcadez2003 - Thanks for all the hard work you, @grant2258, @markwkidd and others put into this core. It's my main core for arcade gaming with some FBNeo and AdvMAME thrown into the mix also. Hopefully the Libretro folks will keep it running as the RA frontend advances.

                          You know the fun doesn't have to end. There's always "newer" cores more suited for grafting code, if I remember correctly, that would run excellent on these low powered devices! ;) Nah, so many games and so little time!

                          But you know whenever someone says they are done there's always one more game, on a lazy afternoon that looks easy enough to throw into the mix! :)

                          @REK607 - If it helps the current list of games that require samples for m3plus:

                          armora.zip
                          astrob.zip
                          astrof.zip
                          battles.zip
                          berzerk.zip
                          blockade.zip
                          boothill.zip
                          bosco.zip
                          buckrog.zip
                          carnival.zip
                          circus.zip
                          congo.zip
                          cosmica.zip
                          cosmicg.zip
                          depthch.zip
                          dkong.zip
                          dkongjr.zip
                          elim2.zip
                          fantasy.zip
                          frogs.zip
                          galaga.zip
                          ghox.zip
                          gorf.zip
                          gridlee.zip
                          invaders.zip
                          invinco.zip
                          main.txt
                          mario.zip
                          monsterb.zip
                          natodef.zip
                          panic.zip
                          polepos.zip
                          pulsar.zip
                          qbert.zip
                          rallyx.zip
                          reactor.zip
                          ripoff.zip
                          samples.txt
                          sasuke.zip
                          seawolf.zip
                          sharkatt.zip
                          solarq.zip
                          spacefb.zip
                          spaceod.zip
                          spacewar.zip
                          spacfury.zip
                          starcas.zip
                          starcrus.zip
                          startrek.zip
                          subroc3d.zip
                          sundance.zip
                          tacscan.zip
                          tankbatt.zip
                          targ.zip
                          tekipaki.zip
                          thehand.zip
                          thief.zip
                          turbo.zip
                          vanguard.zip
                          warrior.zip
                          wow.zip
                          xevious.zip
                          zaxxon.zip
                          zektor.zip
                          
                          1 Reply Last reply Reply Quote 2
                          • REK607R
                            REK607 @arcadez2003
                            last edited by

                            @arcadez2003 that would be great. I have been able to put the sound to work but not fully, it's exiting the game suddenly after a few minutes of playing it.

                            1 Reply Last reply Reply Quote 0
                            • RiverstormR
                              Riverstorm
                              last edited by

                              @REK607 - I'm not sure what platform you running on but with RetroPie 4.5.1 on the Pi 3 Teki Paki runs well. I'm not very good at it but I had no crashes up to around level 20 or so. I played a few games. Any Tetris style game I was just never very good. =/

                              REK607R 1 Reply Last reply Reply Quote 0
                              • theissdevT
                                theissdev @arcadez2003
                                last edited by

                                @arcadez2003 Thanks for all your work. This is really an awesome 2003!

                                Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

                                1 Reply Last reply Reply Quote 0
                                • arcadez2003A
                                  arcadez2003
                                  last edited by

                                  @Asure i'd be interested to hear back from ya with regards to Sega System 18 and your plans around supporting more games by using the decrypted romsets.

                                  Arcade Addict

                                  1 Reply Last reply Reply Quote 1
                                  • REK607R
                                    REK607 @Riverstorm
                                    last edited by

                                    @Riverstorm as I see it, my problem is the music is in a very high quality and it's closing the game after a few minutes. I can have sound effects but no music. I run RetroPie 4.5.1 on a Pi 3B. Tetris is a hard game indeed!

                                    1 Reply Last reply Reply Quote 0
                                    • RiverstormR
                                      Riverstorm
                                      last edited by

                                      @REK607 - Ah, ok I am using a 15MB sample pack. I do have the bigger one that is 199MB but I haven't tried it yet. That may be the cause as it sounds like you already suspect. The bigger sample pack is 16 bit with a sample rate of 44100 Hz, (only single channel) so the bitrate is much much higher. The 15MB sounds quite good though even though some clipping most likely occurs at a sample rate of 8000, 8 bit, single channel. The game does run smooth and sounds good on the Pi. Tetris will always be a classic staple game but I like this a bit better, it's a fun little game! :)

                                      REK607R 1 Reply Last reply Reply Quote 1
                                      • REK607R
                                        REK607 @Riverstorm
                                        last edited by

                                        @Riverstorm @arcadez2003 it's been a great success to convert the samples and now the game is fully working at 8000 Hz (about 33 MB), will try 16000 Hz soon.

                                        1 Reply Last reply Reply Quote 0
                                        • J
                                          janderclander14
                                          last edited by

                                          Do you know if it is possible to disable the 'auto-centering' in the X axis of racing games? I'm using a spinner (mouse) as racing wheel and, when turning right or left, the car automatically self-centers in 1 or 2 seconds. The only solution to maintain the direction is to keep rotating the spinner in the same direction. This obviously happens in games that use a 270 driving wheel (such as Outrun), but also in games that supposedly used a 360 driving wheel (that is, a spinner or rotary enconder), such as Pole Position. You can see the exact effect in this video (using Mame 2003):

                                          What I would like is to make the spinner act like in this video (which also uses MAME, albeit a newer Windows version):

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003
                                            last edited by arcadez2003

                                            Alright im not coming outta retirement just had some unfinished business namely some code sitting around which adds the proper M68705 MCU for both
                                            Renegade and Nekketsu Kouha Kunio-kun, problem was i could not suss out a way to workaround some incompatible code which sends a signal between
                                            the main CPU and the MCU so the games did not boot, so i drafted in dink of FBN dev fame since he wasn't too busy just now to take a look at the code
                                            and he sorted it all out in under two mins.

                                            So thanks to him you can now play both of these games in MAME2003+ safe in the knowledge they are no longer using buggy MCU simulation code
                                            and as such they can now be considered 100% faithfully emulated.....

                                            renegade.png

                                            kuniokun.png

                                            Funny enough although i dabble with this core i dont actually use it, but just incase someday i do decide to pick it up i added support for this wee game which i like,
                                            and since like the above games we now have a proper M68705 MCU dump for it, it's finally 100% emulated so no better time to add support for this quirky little number
                                            from the golden age of Taito....

                                            Rumba Lumber

                                            rumba.png

                                            Arcade Addict

                                            1 Reply Last reply Reply Quote 8
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