Donkey Kong Pauline Edition
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@SpudsMcToole Might be :
- bad rom (post the logs)
- wrong emulator (i don't know the status of dkong emulation in lr-fbalpha2012, so make sure you are using lr-fbalpha)
- old version of lr-fbalpha (your issue reminds me of an old bug with hiscores i solved a long time ago)
It would be a good idea to tell me the full version of the emulator (it is shown at the bottom left of the retroarch menu).
Also, with dkong on lr-fbalpha use the samples i posted there : https://retropie.org.uk/forum/post/162762
@markwkidd btw, dkong colors in mame2003-plus got fixed ?
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Seeing as how the Pauline Edition is just a basic graphics hack of 'Donkey Kong' and I don't believe that ROM has changed very often over time, the game should run in a number emulators. Myself, I have it running well in AdvanceMAME 3.9. It's definitely worth tagging in @GtBFilms for input, as this is a favorite of his.
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@barbudreadmon said in Donkey Kong Pauline Edition:
@markwkidd btw, dkong colors in mame2003-plus got fixed ?
It seems like there was a discussion about Donkey Kong colors which I was not much involved in personally, but I can't find it in the issues. Has there been some conversation about it or am I imagining this?
At any rate I don't see any obvious changes form MAME 0.78 for Donkey Kong other than improved sample support.
Is the fix you are talking about from MAME 0.116?
0.116: Couriersud implemented discrete sound from schematics in Donkey Kong. Color generation from schematics (resistor mixer). Replaced DAC/Samples sound with Discrete. Removed all samples. Changed VSync to 60.606061 Hz.
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@markwkidd said in Donkey Kong Pauline Edition:
It seems like there was a discussion about Donkey Kong colors which I was not much involved in personally, but I can't find it in the issues. Has there been some conversation about it or am I imagining this?
I opened this one 6 months ago https://github.com/libretro/mame2003-plus-libretro/issues/290 , it's pointing the related fix in fbalpha.
I think the related change in mame is actually this one :
0.141u2: Couriersud fixed a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. Radar Scope, Donkey Kong and Mario Bros.
@mediamogul It was only fixed in 0.141u2, so afaik AdvanceMAME could be using the wrong colors too.
Real colors look like this :
Previously they were redder. -
@barbudreadmon Yeah, my FBA was overdue an update. Works every time now :)
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@barbudreadmon said in Donkey Kong Pauline Edition:
so afaik AdvanceMAME could be using the wrong colors too.
I'm not near my setup at the moment, but going by memory, I believe the colors were indeed much more red. Very good to know. I'll compare and post back to confirm a bit later.
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@barbudreadmon said in Donkey Kong Pauline Edition:
I opened this one 6 months ago https://github.com/libretro/mame2003-plus-libretro/issues/290 , it's pointing the related fix in fbalpha.
Thanks. I thought I searched the github repo for
dkong
?? Oh well, the link is much appreciated. I've reopened the issue. -
I made an overlay file if anyone wants it. (Credit to someone else for the actual bezel art, don't know who.)
Looks nice zoomed in to 1.43:
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Grant is a speed demon and has already added the Pauline Edition to mame2003-plus based on this thread. 🤩
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@markwkidd Ace :)
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@mediamogul Sorry, I'm a bit late and it looks like this has been sorted, but I'm using a modified dkong.zip rom under lr-mame20003. I updated the metadata in RetroPie to rename it Donkey Kong (Pauline Edition) after scraping. For original (not Pauline) Donkey Kong I just resort to using the dkongo.zip rom. All my roms are from romset 0.78.
So my samples are just in the usual place:
/home/pi/RetroPie/roms/arcade/samples/mame2003/dkong.zip
Both my modified dkong,zip and my dkongo.zip just use the same samples.
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Great, now have to hope a binary mame2003-plus is going to be made available, at some point ;-)
I also want to eventually finish my old arcade overlay project I started a couple of years ago on the Retroarch forums. The last ones I worked on look like this.
One old knackered machine, and one normal machine. Made mostly for Mame PC, but work on a Pi.
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@John_RM_70 said in Donkey Kong Pauline Edition:
I also want to eventually finish my old arcade overlay project I started a couple of years ago on the Retroarch forums. The last ones I worked on look like this.
Pretty :)
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