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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @A Former User
      last edited by

      @gderber I can get the screen fullscreen by matching the in game resolution to the resolution picked in runcommand even if windowed mode is selected. The issue is that if a user were to select fullscreen the mouse/keyboard would lose focus and they would be forced to edit a config somewhere to fix it. Which isn't a very good solution in my opinion. I would like to make running these games as foolproof as possible.

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @quicksilver
        last edited by

        @quicksilver I've been thinking about that. I don't like it either.

        Have you run ioquake3? Do you have the same problem their. It's got a couple run switches that set the game resolution at run time. Those switches should work for the other quake3 engine games. OpenMW will need another solution.

        1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @mitu
          last edited by

          @mitu so I tried it and while it does keep control of the keyboard and mouse properly, it unfortunately will only launch the game in 1080p mode. All the runcommand video options are ignored and the list of resolutions in game only show 1080p as an option regardless of whether I choose windowed or fullscreen mode.

          mituM 1 Reply Last reply Reply Quote 0
          • V
            VictimRLSH
            last edited by VictimRLSH

            StarCraft is playing fine, but I'm getting some hanging and glitching from the FMV cutscenes. It also looks like in order to play the BroodWar scenarios, I will need to do an update from the BattleNet. The un-updated vanilla StarCraft runs, but a fresh install from the original BroodWar disc gives a message that a re-install is needed.

            System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

            1 Reply Last reply Reply Quote 1
            • mituM
              mitu Global Moderator @quicksilver
              last edited by

              @quicksilver How are you launching the game ? Post the exact command from emulators.cfg.

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @mitu
                last edited by

                @mitu

                openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                
                
                mituM 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @A Former User
                  last edited by quicksilver

                  @gderber Although now, that I think of it, I dont think an x session is needed to run openjk. It seems to run fine without it. But would still be good to know for the ports that do require an x session.

                  1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @quicksilver
                    last edited by mitu

                     openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                    

                    I don't see this launching an X session - are you sure it's not starting openmw directly (without X) ?

                    Create a simple .sh file with:

                    #!/usr/bin/env bash
                    matchbox-window-manager & 
                    OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                    

                    and modify the launching command to be

                    openmw = "XINIT:</path/to/script>
                    

                    Runcommand will take care of adding the xset commands for you on start-up.

                    1 Reply Last reply Reply Quote 1
                    • quicksilverQ
                      quicksilver
                      last edited by

                      Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

                        I'm working on a few others
                        Decaf: Wii-U emulator

                        Lr-dhewm3

                        Etlegacy: Wolfenstein Enemy Territory

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • V
                          VictimRLSH
                          last edited by

                          So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

                          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @VictimRLSH
                            last edited by

                            @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

                            1 Reply Last reply Reply Quote 1
                            • quicksilverQ
                              quicksilver @A Former User
                              last edited by

                              @gderber said in Suggestions for ports:

                              Etlegacy: Wolfenstein Enemy Territory

                              ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

                              ? 1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @quicksilver
                                last edited by

                                @quicksilver I'm close with etlegacy.

                                Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                                quicksilverQ 1 Reply Last reply Reply Quote 2
                                • quicksilverQ
                                  quicksilver @A Former User
                                  last edited by

                                  @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                                  1 Reply Last reply Reply Quote 1
                                  • shavecatS
                                    shavecat @quicksilver
                                    last edited by

                                    @quicksilver
                                    VCMI (Heroes of Might and Magic 3)
                                    can i try to install it on my pi ?
                                    and how :))

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @shavecat
                                      last edited by

                                      @shavecat

                                      get dependencies:

                                      sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
                                      

                                      get sources:

                                      git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
                                      

                                      configure make files:

                                      mkdir build && cd build
                                      cmake ../vcmi
                                      

                                      start the build:

                                      cmake --build .
                                      

                                      ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

                                      You will also need the heroes 3 game content

                                      Installing Heroes III data files:
                                      To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

                                      Automated install:
                                      To install Heroes 3 data using automated script you need any of:

                                      One or two CD's or CD images
                                      gog.com installer
                                      Directory with installed game
                                      Run the script using options appropriate to your input files:

                                      vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
                                      vcmibuilder --gog /path/to/gog.com/installer
                                      vcmibuilder --data /path/to/h3/data
                                      

                                      You should use only one of these above commands.

                                      To run the game:

                                      /path/to/vcmiclient
                                      shavecatS 1 Reply Last reply Reply Quote 0
                                      • shavecatS
                                        shavecat @quicksilver
                                        last edited by

                                        @quicksilver
                                        Nice Thanks a lot !
                                        will give it a go soon :)
                                        can i add an .sh file to ports to make it run ? :))
                                        thanks again !!! <3

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @shavecat
                                          last edited by

                                          @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                                          shavecatS 1 Reply Last reply Reply Quote 1
                                          • shavecatS
                                            shavecat @quicksilver
                                            last edited by shavecat

                                            @quicksilver
                                            got u
                                            any fix on the AI ? or so ?
                                            or thats how the VCMI work ?
                                            And thanks again ! :)

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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