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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pi4 MAME2010 crashing on Tab menu > Inputs

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    mame2010crashcontrols
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    • S
      Simrose @grant2258
      last edited by Simrose

      @grant2258
      It was compiling but at the end it didnt install
      ill have to do it again as i closed putty and show message thanks.

      pi@retropie:~ $ git clone https://github.com/grant2258/mame2010-libretro
      fatal: destination path 'mame2010-libretro' already exists and is not anirectory.
      pi@retropie:~ $ cd mame2010-libretro
      pi@retropie:~/mame2010-libretro $ git checkout input
      Already on 'input'
      Your branch is up to date with 'origin/input'.
      pi@retropie:~/mame2010-libretro $ make platform=rpi4 -j8^C
      pi@retropie:~/mame2010-libretro $ sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
      cp: cannot create regular file '/opt/retropie/libretrocores/lr-mame2010/': Not a directory
      pi@retropie:~/mame2010-libretro $

      EDIT
      I just had to create a lr-mame2010 directory and it worked now to test
      mame2010_libretro is in the lr-mame2010 folder from your install

      So I have the new core installed from you, I just need some config to launch the emulator. As before installing i removed the emulator from setup, I can see in retropie setup it says installed via unknown lr-mame2010 so i must be close in getting it working.

      I think i solved it the long way around sorry im not really confident with this.

      I backed up the new core you made then installed via binary
      so i have the config to launch the emulator
      then run just this code

      git clone https://github.com/grant2258/mame2010-libretro.git
      cd mame2010-libretro
      git checkout input
      make platform=rpi4 -j8
      now its doing its installing lots of code
      when that finishes ill copy over the new core over the binary one as root user
      so hopefully when finished it will all be good.

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        grant2258 Banned
        last edited by grant2258

        yes you need to install the mame2010 package first on thing to note if it stops compiling just go back to the mame2010-libretro
        directory

        the other commands before this just grabed the source and checkout the branch no need to worry about them again

        make platform=rpi4 -j8
        sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
        
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        • S
          Simrose @grant2258
          last edited by Simrose

          @grant2258
          So the Controls are wrong for Mortal kombwt
          Compared to arcade and mame 2003, megadrive etc
          But they all can be mapped now which is wonderful
          Thanks
          Sim

          This is how I set it now for Mortal kombat to be the same as mame 2003 and layout of how Mortal kombat games are on most platforms.

          Auto 0 key z button 4
          Auto 3 key a button 1
          Auto 1 key x button 5
          Auto 2 key S button 3
          Auto 4 key q button 2
          Auto 5 key w button 6
          Auto 6 button 8
          Auto 7 button 7

          Its working really well
          Thank you again

          Is their a way to get dpad working and not just analog.

          Thanks
          Sim

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            grant2258 Banned
            last edited by grant2258

            there is some mapping that was there you need to turn it on in the options and restart the core. I left them off by default because i havent tested them. So if you turn it on (then restart) and load up street fighter 2 it should map properly. Again this isint my mapping its what was there

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              Simrose @grant2258
              last edited by

              @grant2258
              Can you please explain where options how to enable
              Thanks
              Sim

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                grant2258 Banned @Simrose
                last edited by

                @Simrose like any other retroarch core option select +x to get to rgui

                then goto options

                its the first option automapping turn it on close the core and restart

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                • S
                  Simrose @grant2258
                  last edited by Simrose

                  @grant2258 thanks for that sorry I'm learning.

                  Edit
                  Works perfect😊
                  It would be great to be able to enable dpad also
                  Thanks
                  Sim

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                  • S
                    Simrose @grant2258
                    last edited by

                    @grant2258
                    A huge thanks to you
                    Amazing to have it working now
                    Very happy
                    Sim

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                    • G
                      grant2258 Banned
                      last edited by

                      I have some other things im working on at the moment but ou can can set up in input general it just needs auto mapped

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                      • S
                        Simrose @grant2258
                        last edited by

                        @grant2258
                        I couldn't get dpad to work but I know it's my lack of knowledge.
                        Good luck with your other projects
                        Main thing is everything else working great.
                        Thanks
                        Sim

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                        • pjftP
                          pjft @grant2258
                          last edited by

                          @grant2258 Sorry for the delay here!

                          I compiled your version and it seemed to work as intended. I was unable to get the "auto-remapping" to work, even after restarting, but it's probably on me.

                          The fact that the emulator no longer crashes allows the user to remap the controls as intended - thanks!

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                          • S
                            Simrose @pjft
                            last edited by

                            @pjft
                            Auto remapping worked on mine just to let you know I had it off and controls were messed up on most games put to on and now fine

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                              grant2258 Banned @pjft
                              last edited by grant2258

                              @pjft make sure youve do a git pull. if you messed with the game mappings and such i wont map propperly because you changed your cfg files. Also if you didnt do a clean compile do a touch src/emu/*.c I tested with sf2 on windows and linux works fine for me dont know about the rest of the mappings because i just used what was there in the first place

                              pjftP 1 Reply Last reply Reply Quote 1
                              • pjftP
                                pjft @grant2258
                                last edited by

                                @grant2258 It might have been from the previous game mappings then - I tested it with some of the games I had been playing before!

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                                  grant2258 Banned @Simrose
                                  last edited by grant2258

                                  @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                                  @grant2258
                                  I couldn't get dpad to work but I know it's my lack of knowledge.
                                  Good luck with your other projects
                                  Main thing is everything else working great.
                                  Thanks
                                  Sim

                                  The dpad will work if you map it properly in input->general->player1 controls I dont want to make another frankenmame by doing this a silly way. There is a reason its set to analog it uses the 9x9 joystick grid for mapping 4 way ect. Im not quit happy with the defaut analog setting in the ini i would suggest you set the saturation to 1.0 it on 0.86

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                                    grant2258 Banned
                                    last edited by

                                    @pjft good news can sort the digital stuff for you. I have one question though do you just want the digital controls done or do you want analog games to be playable on a dpad as well?

                                    pjftP 1 Reply Last reply Reply Quote 1
                                    • S
                                      Simrose @grant2258
                                      last edited by Simrose

                                      @grant2258
                                      I'll try changing saturation to 1.0
                                      I understand its supposed to be played with analaog. Just nice to have option I find it makes it easier for some games to play.
                                      Thanks
                                      Sim

                                      Edit
                                      Tried saturation 1.0 and tested Mortal kombat 2 feels alot more accurate thanks not sure if it's placebo effect but before It felt like it wasnt doing what I wanted.

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                                      • pjftP
                                        pjft @grant2258
                                        last edited by

                                        @grant2258 I don't have a strong preference - it's really what's easier and more appropriate. I believe that the usual stance is analog games on analog controls (unless manually remapped), and digital games on digital (unless manually remapped - or set on the RetroArch menu to map joypad to analog).

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                                          grant2258 Banned
                                          last edited by

                                          Well I went out today for a run and some exercise since the rain went off. I have player one and two defaults done will add 3 and 4 as well as combo for tab menu and tab cancel.

                                          Im also going to disable opening the tab menu from the gamepad when the automap is on so people dont get confused. Ill add a notification when automapping is enabled to avoid confusion so the user knows to turn the option off if they want to do it themselves. Should have this done by tommorow sometime unless something comes up.

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                                            grant2258 Banned @pjft
                                            last edited by grant2258

                                            @pjft ok thats everything done just needs some testing.

                                            checklist

                                            1. make sure mam2010 is installed
                                            2. clear the ini/mame,int and cfg/ folder

                                            latest source is here and always will be.
                                            https://github.com/grant2258/mame2010-libretro/tree/input

                                            
                                            git clone https://github.com/grant2258/mame2010-libretro.git
                                            git checkout input
                                            reset --hard origin/input
                                            make clean
                                            make platform=rpi4 -j8
                                            sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                            

                                            ive already provided instruction on how to pull and check the input branch out if you want to compile it yourself. Its compiling for the pi4 thats the only bin ill provide if you want it for any other pi youll have to compile it yourself.

                                            Whats changed well

                                            1. input now works its as simple as that
                                            2. you will receive an notification is a game map is enabled
                                            3. to access the tab menu on a controller press Select +L
                                            4. to access ui cancel to get defaults back press Selet +R
                                            5. assigned defaults to players 1-4
                                            6. joystick saturation and deadzone fixed in mame.ini
                                            7. enjoy

                                            edit pi4 bin uploaded here.

                                            wget https://github.com/grant2258/mame2010-libretro/blob/grant2258-bin/mame2010_pi4.zip?raw=true
                                            

                                            anyone can do what they like with this code anywhere they want to its open source after all :)

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