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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • S
      sglueckspilz @A Former User
      last edited by

      Hey there,

      maybe you have a Tipp for me.

      I am playing arround with my PI 4.
      I installed Retropie 4.7. and updated to 4.7.9 yesterday.

      I have installed Mario64 in default Emulator.
      Running good.

      The I have installed the SM64PC Version.
      Also is running good.

      Then I haved installed die SM64EX Version with sm64redrawn-master
      I have tried in different ways.
      Also with - git checkout 685efc81c

      Mario is starting, but it is unplayable slow. Audio is also lagging.

      Have you any tipps for me? Have I forgottend something. I have read some post, that I have to enable opengl options???

      I have done:

      sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

      git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

      Copy Mario Rom + redawn package to
      <pre>sm64ex
      ┗ build
      ┗ us_pc
      ┗ res
      ┗ gfx
      ┣ actors
      ┣ levels
      ┗ textures</pre>

      rm -rf build

      And startet the Game with
      #!/bin/bash
      /home/pi/sm64ex/build/<ROM=REGION>_pc/sm64.us.f3dex2e.arm %U

      Do you know why is the game so slow and the normal PC Version running good?

      Thanks you!

      ? 2 Replies Last reply Reply Quote 0
      • ?
        A Former User @sglueckspilz
        last edited by A Former User

        @sglueckspilz
        It might be OpenGL but otherwise I see no problems.

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User @sglueckspilz
          last edited by

          @sglueckspilz
          Actually @Krakatoa showed these instructions for sm64 redrawn:
          Build sm64ex with the sm64redrawn texture pack - Assumes you are building us versions

          Step 1: Run this command

          Sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

          Step 2: Git clone sm64ex

          git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
          Step 3: Take your .z64 file of Super Mario 64 and put it in the files. Note change the code to your rom name in your roms directory.

          cp RetroPie/roms/n64/Mario.z64 sm64ex/baserom.us.z64

          Step 4: Build

          cd sm64ex
          make VERSION=us TARGET_RPI=1 -j4

          Step 5: rm -rf build

          Step 6: Create a build folder and a gfx and res folder under the sm64ex folder
          build\us_pc\res\gfx
          <pre>sm64ex
          ┗ build
          ┗ us_pc
          ┗ res
          ┗ gfx
          ┣ actors
          ┣ levels
          ┗ textures</pre>

          <b>(Master Clone)</b>
          If you git clone the master you can just copy the gfx folder into your res directory and that's it.

          Step 7: download the zip package sm64redrawn sm64redrawn and unzip

          step 8: copy the contents of the gfx folder and alt folder from the extracted sm64redrawn zip into the res folder created in step 6 (alt folder contains icon updates etc.)

          step 9: cd sm64ex

          Step 10:

          make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1
          Step 9: Create a .sh file, name it sm64pc.sh, and put the following code in it:

          #!/bin/bash
          /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm %U
          Step 10: Move the .sh file into /home/pi/RetroPie/roms/ports

          S 1 Reply Last reply Reply Quote 0
          • S
            sglueckspilz @A Former User
            last edited by

            @luddo183

            Thanks!

            I have rebuild again. This it is running a little little better now. mmmhh

            I noticed if I switch to windowed mo de, the game is running already in normal speed.
            But then it is only in the left corner. 640*480 on an Full HD Screen :-(

            Maybe I will setup the pi 4 complety new.
            Are there some checks that I can do?

            Thank you

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @sglueckspilz
              last edited by

              @sglueckspilz
              For what?

              1 Reply Last reply Reply Quote 0
              • vic-viper-001V
                vic-viper-001
                last edited by vic-viper-001

                I usually fail at pi-related installations, but managed to get this working on my first try. Major kudos for these instructions! I do have one question however...

                I have splashscreens for everything in my Retropie setup. It's the splashscreens from this post:
                https://retropie.org.uk/forum/topic/4611/runcommand-system-splashscreens

                Has anybody found a way to change this initial screen:
                P_20210614_191615.jpg

                Into something like this:
                launching.png

                1 Reply Last reply Reply Quote 0
                • retropieuser555R
                  retropieuser555
                  last edited by

                  So I recently got ahold of the Retroflag GPI case which runs a pi 0 w. Out of sheer curiosity, if I attempted to build this, will it just fail outright? Has anyone tried it yet (granted I expect a slow framerate but I'm curious how slow)

                  Pi 5 4GB

                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                  Retroachievements:- lovelessrapture

                  1 Reply Last reply Reply Quote 0
                  • M
                    MissingThe80s
                    last edited by

                    I've tried this. Followed all the instructions, but I get an error. Can anyone help me out?

                    /usr/bin/ld: cannot find -lGLESv2
                    collect2: error: ld returned 1 exit status
                    Makefile:1031: recipe for target 'build/us_pc/sm64.us.f3dex2e.arm' failed
                    make: *** [build/us_pc/sm64.us.f3dex2e.arm] Error 1
                    rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/clouds_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/bin/bits_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bidw_skybox.c
                    
                    
                    1 Reply Last reply Reply Quote 0
                    • W WhiteT982 referenced this topic on
                    • DolphinCubeD
                      DolphinCube
                      last edited by

                      so compiled the game and the second I boot it up I get a segmentation fault. It does load the settings but then it gives me that error. Is there a fix for that?

                      retropieuser555R 1 Reply Last reply Reply Quote 0
                      • retropieuser555R
                        retropieuser555 @DolphinCube
                        last edited by

                        @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                        Pi 5 4GB

                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                        Retroachievements:- lovelessrapture

                        DolphinCubeD 1 Reply Last reply Reply Quote 0
                        • DolphinCubeD
                          DolphinCube @retropieuser555
                          last edited by

                          @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                          @TheAutisticGamer segment fault is sometimes because it's built on a machine that's different architecture. Are you using a pi4 or a PC/x64 machine by any chance?

                          yeah im using a pi 4. Is that the problem?

                          retropieuser555R 1 Reply Last reply Reply Quote 0
                          • retropieuser555R
                            retropieuser555 @DolphinCube
                            last edited by

                            @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                            Pi 5 4GB

                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                            Retroachievements:- lovelessrapture

                            DolphinCubeD 1 Reply Last reply Reply Quote 0
                            • DolphinCubeD
                              DolphinCube @retropieuser555
                              last edited by

                              @retropieuser555 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                              @TheAutisticGamer pi4 should be fine. Have you got your code you used? TARGET_RPI=1 should get you the pi4 version no problem

                              lemme try recompiling it. I did use that command. It could be the fact that I was trying to use a mod that could require something the pi doesnt have. But IDK

                              1 Reply Last reply Reply Quote 1
                              • R
                                rasbon94
                                last edited by

                                This might be a little late and i am aware that this is an old post. I tried following the guide but is seems i am stuck at step 3. it wont recognize as a directory. has anybody else encountered this. must admit i am quite new to this.

                                retropieuser555R 1 Reply Last reply Reply Quote 0
                                • retropieuser555R
                                  retropieuser555 @rasbon94
                                  last edited by

                                  @rasbon94 you can also manually copy the .z64 file into the folder if you have an app that lets you explore via SSH /SFTP, if that's any help to you?

                                  Pi 5 4GB

                                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                                  Retroachievements:- lovelessrapture

                                  R 1 Reply Last reply Reply Quote 0
                                  • R
                                    rasbon94 @retropieuser555
                                    last edited by

                                    @retropieuser555 thanks a lot that seemed to have done the trick :)

                                    1 Reply Last reply Reply Quote 1
                                    • retropieuser555R
                                      retropieuser555
                                      last edited by

                                      Just a side note. I attempted this on Pi 5 with bookworm and it works perfectly fine. I haven't attempted any of the high res mods but hopefully they'll work given the higher specs

                                      Pi 5 4GB

                                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                                      Retroachievements:- lovelessrapture

                                      1 Reply Last reply Reply Quote 0
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