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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @dunnieboy
      last edited by mediamogul

      @dunnieboy

      Not all controllers have a unique event name. I believe you said you were wanting to map your PS4 controller and it appears to be listed above under the name "Sony Interactive Entertainment Wireless Controller". It's event handler is "event0", so you'll need to use "event0" to move on to the next steps.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      D 1 Reply Last reply Reply Quote 0
      • D
        dunnieboy @mediamogul
        last edited by dunnieboy

        @mediamogul Ok ... I figured out that it was the --mimic -xpad \ that was preventing the controller from being renamed. Do I need that line ?

        I know have ...

        I: Bus=0000 Vendor=0000 Product=0000 Version=0000
        N: Name="donotroller"
        P: Phys=
        S: Sysfs=/devices/virtual/input/input2
        U: Uniq=
        H: Handlers=js1 event2
        B: PROP=0
        B: EV=20000b
        B: KEY=7cdb0000 0 0 0 0 0 0 0 0 0
        B: ABS=3061b
        B: FF=1 3f870000 0 0
        
        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @dunnieboy
          last edited by

          @dunnieboy

          Do I need that line ?

          You do not. If it's there, it will mimic the naming scheme and button arrangement of an authentic XBox3600 controller. Without it, you're free to create a virtual controller to your own specs.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          D 1 Reply Last reply Reply Quote 1
          • H
            Hubz @spud11
            last edited by

            @spud11 Hey Spud, would you mind sharing your list of 4-way games? Or tell me how you were able to figure them out? Was going to add them all to my script :)

            S 2 Replies Last reply Reply Quote 0
            • D
              dunnieboy @mediamogul
              last edited by dunnieboy

              @mediamogul OMG - Its working - a little chunky (slow) for command and conquer ... but i think that means I just need to adjust my dosbox config. Any suggestions would be appreciated.

              One note ... I am adding the code to my fame config files ... I am not sure if this is the most elegant way of handling this ... what do you think .. here is an example.

              #!/bin/bash
              sudo killall >/dev/null xboxdrv
              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
              	--evdev /dev/input/event0 \
              	--silent \
              	--detach-kernel-driver \
              	--force-feedback \
              	--deadzone-trigger 15% \
              	--deadzone 4000 \
              	--device-name "donotroller" \
              	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
              	--trigger-as-button \
              	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
              	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
              	--axismap -Y1=Y1,-Y2=Y2 \
              	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
              	--ui-buttonmap b=BTN_LEFT,a=BTN_RIGHT,start=KEY_F5 \
              	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
              	--ui-axismap x2=void \
              	-- \
              /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/CC_conf.conf"
              
              1 Reply Last reply Reply Quote 0
              • S
                spud11 @Hubz
                last edited by

                @Hubz Certainly. I got the list from the website below:
                http://www.armchairarcade.com/neo/node/486

                001	.	Ali Baba and 40 Thieves
                002	.	Alpha Fighter / Head On
                003	.	Amidar
                004	.	Anteater
                005	.	Arm Wrestling
                006	.	Armored Car
                007	.	Astro Blaster
                008	.	Astro Fighter
                009	.	Astro Invader
                010	.	Bagman
                011	.	Balloon Bomber
                012	.	Barrier
                013	.	Black Hole
                014	.	Blasto
                015	.	Blockade
                016	.	Burger Time
                017	.	Car Jamboree
                018	.	Carnival
                019	.	Cavelon
                020	.	Chameleon
                021	.	Checkman
                022	.	Chinese Hero
                023	.	Circus Charlie
                024	.	Commando
                025	.	Comotion
                026	.	Congo Bongo
                027	.	Cops'n Robbers
                028	.	Cosmic Guerilla
                029	.	Cosmos1981
                030	.	Crash
                031	.	Crazy Kong (set 1)
                032	.	Crush Roller
                033	.	Dazzler
                034	.	Defend the Terra Attack on the Red UFO (bootleg)
                035	.	Devil Fish
                036	.	Diamond Run
                037	.	Dig Dug
                038	.	Dig Dug II
                039	.	Digger
                040	.	Disco No.1
                041	.	Do! Run Run (set 1)
                042	.	Dominos
                043	.	Dommy
                044	.	Donkey Kong
                045	.	Donkey Kong 3
                046	.	Donkey Kong Junior
                047	.	Dorodon (set 1)
                048	.	Dr. Micro
                049	.	Dragon Buster
                050	.	Dream Shopper
                051	.	Elevator Action
                052	.	Eyes
                053	.	Faster, Harder, More Challenging Q*bert (prototype)
                054	.	Fire Trap (US)
                055	.	Forty-Love
                056	.	Frogger
                057	.	Galaga
                058	.	Galaxian
                059	.	Galaxy Wars
                060	.	Gals Panic
                061	.	Gun Dealer (set 1)
                062	.	Guzzler
                063	.	Hard Hat
                064	.	Head On (2 players)
                065	.	Head On 2
                066	.	Heiankyo Alien
                067	.	Hexa
                068	.	Hustle
                069	.	Intrepid
                070	.	Invader's Revenge
                071	.	Invinco / Head On 2
                072	.	Iron Horse
                073	.	Joust 2 - Survival of the Fittest
                074	.	Jr. Pac-Man
                075	.	Jump Coaster
                076	.	Jumping Jack
                077	.	Jungler
                078	.	Karate Champ (US)
                079	.	Karian Cross (Rev. 1.0)
                080	.	Kicker
                081	.	King & Balloon
                082	.	Kung-Fu Master
                083	.	Lady Bug
                084	.	Las Vegas Girl (Girl '94)
                085	.	Lasso
                086	.	Levers
                087	.	Lock'n'Chase
                088	.	Loco-Motion
                089	.	Logger
                090	.	Logic Pro (Japan)
                091	.	Logic Pro 2 (Japan)
                092	.	Lunar Rescue
                093	.	Lupin III
                094	.	Mahjong Satsujin Jiken (Japan 881017)
                095	.	Mappy
                096	.	Marvin's Maze
                097	.	Meikyu Jima (Japan)
                098	.	Mikie
                099	.	Minesweeper
                100	.	Minky Monkey
                101	.	Monster Bash
                102	.	Moon Alien Part 2
                103	.	Moon Quasar
                104	.	Mouse Trap (version 5)
                105	.	Mr. Do!
                106	.	Mr. Do's Castle
                107	.	Mr. Do's Wild Ride
                108	.	Mr. F. Lea
                109	.	Mr. Goemon (Japan)
                110	.	Mr. Jong
                111	.	Mr. TNT
                112	.	Ms. Pac-Man
                113	.	Mysterious Stones
                114	.	NATO Defense
                115	.	Naughty Boy
                116	.	Net Wars
                117	.	New Rally X
                118	.	Oli-Boo-Chu
                119	.	Ozma Wars
                120	.	Pac & Pal
                121	.	Pac-Man
                122	.	Pac-Man Plus
                123	.	Pairs (System Ten) (Japan 890826)
                124	.	Pengo
                125	.	Pepper II
                126	.	Perestroika Girls
                127	.	Pettan Pyuu (Japan)
                128	.	Pickin'
                129	.	Pig Newton (version C)
                130	.	Pirate Ship HigeMaru
                131	.	Pisces
                132	.	Pleiads
                133	.	Pooyan
                134	.	Pop Flamer
                135	.	Popeye (revision D)
                136	.	Pulsar
                137	.	Punch-Out!!
                138	.	Q*bert
                139	.	Q*bert's Qubes
                140	.	Qix
                141	.	Radar Scope
                142	.	Raiders5
                143	.	Rally X
                144	.	Rampage (revision 3)
                145	.	Reikai Doushi (Japan)
                146	.	Return of the Invaders
                147	.	Robby Roto
                148	.	Roc'n Rope
                149	.	Rolling Thunder (new version)
                150	.	Route 16
                151	.	Route 16
                152	.	Samurai
                153	.	Samurai Nihon-ichi
                154	.	Satan's Hollow
                155	.	Scrambled Egg
                156	.	Side Track
                157	.	Sindbad Mystery
                158	.	Solar Fox
                159	.	Son of Phoenix
                160	.	Space Chaser
                161	.	Space Invaders
                162	.	Space Invaders Part II
                163	.	Space Laser
                164	.	Space Panic
                165	.	Space Zap
                166	.	Spectar (revision 3)
                167	.	Springer
                168	.	Stratovox
                169	.	Streaking
                170	.	Super Bagman
                171	.	Super Invader Attack
                172	.	Super Pac-Man
                173	.	Super Punch-Out!!
                174	.	Super Qix
                175	.	Super Space Invaders '91
                176	.	SWAT
                177	.	Tactician (set 1)
                178	.	Tank Battalion
                179	.	Tapper (Budweiser)
                180	.	Targ
                181	.	Taxi Driver
                182	.	Telephone Mahjong (Japan 890111)
                183	.	The Amazing Adventures of Mr. F. Lea
                184	.	The Electric Yo-Yo
                185	.	The Electric Yo-Yo (set 1)
                186	.	The End
                187	.	The Glob
                188	.	Thief
                189	.	Timber
                190	.	Time Limit
                191	.	Tomahawk 777
                192	.	Tower of Druaga
                193	.	Toypop
                194	.	Tranquilizer Gun
                195	.	Triple Punch
                196	.	Tutankham
                197	.	Van Van Car
                198	.	Volfied (World)
                199	.	VS Gong Fight
                200	.	Wai Wai Jockey Gate-In!
                201	.	Warp & Warp
                202	.	Wiping
                203	.	Wonder Momo
                204	.	Yam! Yam!?
                205	.	Zero Zone
                206	.	Zig Zag (Galaxian hardware, set 1)
                207	.	Zoo Keeper (set 1)
                208	.	Zzyzzyxx
                

                If you manage to create the right code to get them going, please let me know. I'll be working on it myself fairly shortly using the $3 scenario.

                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                pjftP H 2 Replies Last reply Reply Quote 0
                • pjftP
                  pjft @spud11
                  last edited by

                  @spud11 ... That Commando might be the Sega commando, not the Capcom one. Unless memory is playing tricks on me, I'd have a hard time playing the Capcom one with 4 directions only. I never played the Sega one, so that's why I'm guessing it's that one. I may be wrong though.

                  Also unsure of whether Rolling Thunder wouldn't allow you to turn while crouching, which would suggest that there'd be use in 8-way controls.

                  Still, great list, will certainly keep it for reference!

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    spud11 @mediamogul
                    last edited by

                    @mediamogul That made me laugh. By the way, I have got it working up to a point using the @madhorse technique.

                    The code is below, and a couple of interesting pointers for anyone else who finds themselves stuck and is not sure why:

                    (a) the issue you alluded to with the --device-name problem definitely is a problem. It really doesn't seem to like any "white space" or "brackets" in the name. Adding underscores instead seems to work;

                    (b) the start of each line shouldn't start with a number. For example, I've got "amiga1" for the name of my first Amiga joystick. If I had that as "1amiga", it would spit out errors. I think that's why my previous code wasn't working - because I had names like "8way" and "4way" for my joysticks. Starting a line with a number is verboten;

                    (c) although I had set up a separate folder on the pi for my cocktail (arcade vertical) games, I needed to point to mame-libretro to get it working as I'm using lr-mame2003;

                    (d) it's possible to get 2 (or more) joysticks working at the same time by using & but you have to remember to refer back to the "basic" joystick configuration each time.

                    #!/bin/sh
                    ## Uncomment one or all of the following if you need to find some information about the emulator or roms
                    ## Name of the emulator
                    #echo $1 >> /dev/shm/runcommand.log
                    
                    ## Name of the software used for running the emulation
                    #echo $2 >> /dev/shm/runcommand.log
                    
                    ## Name of the rom
                    #echo $3 >> /dev/shm/runcommand.log
                    
                    ##Executed command line
                    #echo $4 >> /dev/shm/runcommand.log
                    
                    
                    ### The FUN begins
                    #Get ROM name striping full path
                    rom="${3##*/}"
                    
                    ### Set variables for your joypad and emulator
                    ### Basic Configurations - Standard controller mappings 
                    
                    basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                    --silent \
                    --detach-kernel-driver \
                    --deadzone=4000 \
                    --deadzone-trigger 15% \
                    --force-feedback \
                    --mimic-xpad \
                    --trigger-as-button \
                    --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
                    
                    ### Extended Configurations
                    ### Specific emulator configurations or any other parameters you will need only for some emulators
                    scummVM="--axismap -Y1=Y1,-Y2=Y2 \
                    	--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                    	--ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \
                    	--ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \
                    	--ui-axismap x2=void"
                    
                    amiga1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                    	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
                    	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                    	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
                    
                    amiga2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                    	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
                    	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                    	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--four-way-restrictor \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                    	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                    	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--four-way-restrictor \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                    	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                    	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--four-way-restrictor \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                    	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"	
                    
                    joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                    	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--four-way-restrictor \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                    
                    joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                    	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                    	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start" 
                    
                    fourway="--four-way-restrictor"
                    
                    invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP"
                    
                    ### Kill Command
                    xboxkill="sudo killall xboxdrv"
                    
                    ### Execute the driver with the configuration you need
                    # $1 is the name of the emulation, not the name of the software used
                    # it is intellivision not jzintv
                    case $1 in
                    
                    	mame-libretro)
                    	case $rom in
                    			"amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs
                    				$xboxkill
                    				joycommand="$basic $joy3restricted & $basic $joy4restricted &"
                    				eval $joycommand
                    			;;
                    			*) # Configuration for every other ROMs on this emulator
                    				$xboxkill
                    				joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                    				eval $joycommand
                    			;;
                    		esac
                    	;;
                    
                    	daphne)
                    	;;
                    
                    	scummvm)
                    		$xboxkill
                    		joycommand="$basic $scummVM &"
                    		eval $joycommand
                    	;;
                    
                    	amiga)
                    		$xboxkill
                    		joycommand="$basic $amiga1 & $basic $amiga2 &"
                    		eval $joycommand
                    	;;
                    
                    	intellivision)
                    	;;
                    esac
                    

                    So where I'm up to with this is that the Amiga joysticks work.

                    But the same can't be said for the "cocktail" games. When I start Amidar for example, the little yellow writing at the bottom comes up and it informs me that the 4 DragonRise joysticks are set up and also starts joy3restricted and joy4restricted, but that they are unconfigured. The result of that is that I can't press any joystick buttons at all once the rom has begun (although the keyboard still works). Using TAB to get to Mame's internal menu doesn't help as I can't change the buttons. Exiting out of the rom with the keyboard triggers the runcommand-onend.sh file killing xboxdrv and everything then works as per normal using the xpad driver. (If I start Amidar without loading xboxdrv, then everything works but of course I'm using an 8-way unrestricted joystick.)

                    To troubleshoot, as I'm using lr-mame2003, using putty I have first started xboxdrv for those 2 joysticks (joy3restricted and joy4restricted), then fired up retroarch and configured those joysticks as users 5 and 6, saving the configurations to retroarch.cfg.

                    I then go back, start Amidar again, and note that joy3restricted and joy4restricted have started, but once again - no buttons work and using the mame TAB interface again doesn't do anything.

                    Not sure where to go from here. Any help would be great please.

                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                    1 Reply Last reply Reply Quote 0
                    • S
                      spud11 @pjft
                      last edited by

                      @pjft I definitely can't take credit for the list, but I imagine you'll be right - that some of the games aren't really 4 way. I have the same recollection as you about Commando. I'm sure it's 8 way.

                      It's going to be trial and error, I feel, for a lot of these games, particularly as there's going to be a need to match the game names to the actual rom names. Haven't figured out yet an automatic method of doing this to save time. May have to do it manually.....

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                      1 Reply Last reply Reply Quote 0
                      • H
                        Hubz @spud11
                        last edited by

                        @spud11 Thanks a ton for the list! BTW I ran into that same error too with the devicename not working when having spaces in it. Glad to know I wasn't crazy and it happened to others as it took me forever to troubleshoot.

                        S 2 Replies Last reply Reply Quote 0
                        • S
                          spud11 @Hubz
                          last edited by

                          @Hubz No problems. It was mediamogul who picked it up.

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                          • mediamogulM
                            mediamogul Global Moderator
                            last edited by

                            Glad to see things working out here. I'll add the information about --device-name to the guide .

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                              spud11 @mediamogul
                              last edited by

                              @mediamogul That's a good idea.

                              I'm still having a bit of trouble as per 3 posts ago. Hoping you might still be able to help, if possible, please.

                              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                              • mediamogulM
                                mediamogul Global Moderator @spud11
                                last edited by mediamogul

                                @spud11

                                Have those particular virtual controllers been mapped through Emulation Station like any other controller? If not, it could be that there's no automatic configuration for them at /opt/retropie/configs/all/retroarch/autoconfig for RetroArch to draw on.

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                                  spud11 @mediamogul
                                  last edited by spud11

                                  @mediamogul Hi. Yes, they are in fact both mapped:

                                  Player_3_-_4-Way_Joystick_xboxdrv.cfg

                                  input_driver = "udev"
                                  input_device = "Player_3_-_4-Way_Joystick_xboxdrv"
                                  input_b_btn = "1"
                                  input_y_btn = "3"
                                  input_select_btn = "8"
                                  input_start_btn = "9"
                                  input_up_axis = "+0"
                                  input_down_axis = "-0"
                                  input_left_axis = "+1"
                                  input_right_axis = "-1"
                                  input_a_btn = "0"
                                  input_x_btn = "2"
                                  

                                  Player_4_-_4-Way_Joystick_xboxdrv.cfg

                                  input_driver = "udev"
                                  input_device = "Player_4_-_4-Way_Joystick_xboxdrv"
                                  input_b_btn = "1"
                                  input_y_btn = "3"
                                  input_select_btn = "8"
                                  input_start_btn = "9"
                                  input_up_axis = "+0"
                                  input_down_axis = "-0"
                                  input_left_axis = "+1"
                                  input_right_axis = "-1"
                                  input_a_btn = "0"
                                  input_x_btn = "2"
                                  

                                  And thinking about it, I'll need to map the corresponding 8 way configs to Users 7 and 8 in Retroarch too, given that all other roms will rely on those 8 way configs. Personally, I'd just prefer for the xpad (rather than xboxdrv) driver to work for normal 8 way mame-libretro joystick games, but when I added the hash to the below, xboxdrv wouldn't load at all:

                                  ;;
                                  			*) # Configuration for every other ROMs on this emulator
                                  				$xboxkill
                                  				# joycommand="$basic $joy3unrestricted & $basic $joy4unrestricted &"
                                  				# eval $joycommand
                                                                ;;
                                  

                                  I've also tried to edit, without success, the individual amidar.zip.cfg file which is as follows by adding the extra line at the top:

                                  # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                  
                                  input_player3_joypad_index = 5
                                  video_allow_rotate = "true" 
                                  video_rotation = "3" 
                                  aspect_ratio_index = "19" 
                                  video_aspect_ratio_auto = "false" 
                                  video_aspect_ratio = "1.75"
                                  
                                  #include "/opt/retropie/configs/all/retroarch.cfg"
                                  

                                  RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                  • mediamogulM
                                    mediamogul Global Moderator @spud11
                                    last edited by

                                    @spud11

                                    You may just want to map those final two controllers for keyboard input. I have most of my controllers mapped like that anyway. RetroArch will still respect all the controller button mappings, but have a separate set for keyboard keys as well. An example of one and two player keyboard controls from my own retroarch.cfg is:

                                    input_player1_a = "a"
                                    input_player1_b = "b"
                                    input_player1_y = "y"
                                    input_player1_x = "x"
                                    input_player1_start = "t"
                                    input_player1_select = "e"
                                    input_player1_l = "l"
                                    input_player1_r = "r"
                                    input_player1_left = "left"
                                    input_player1_right = "right"
                                    input_player1_up = "up"
                                    input_player1_down = "down"
                                    input_player1_l2 = "d"
                                    input_player1_r2 = "f"
                                    input_player1_l3 = "c"
                                    input_player1_r3 = "v"
                                    
                                    input_player2_a = "k"
                                    input_player2_b = "m"
                                    input_player2_y = "o"
                                    input_player2_x = "n"
                                    input_player2_start = "num9"
                                    input_player2_select = "num0"
                                    input_player2_l = "p"
                                    input_player2_r = "q"
                                    input_player2_left = "g"
                                    input_player2_right = "h"
                                    input_player2_up = "i"
                                    input_player2_down = "j"
                                    input_player2_l2 = "s"
                                    input_player2_r2 = "u"
                                    input_player2_l3 = "w"
                                    input_player2_r3 = "z"
                                    

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                                      dunnieboy
                                      last edited by dunnieboy

                                      So far I am mainly using this for dosbox to capture the mouse. Are there reason to use this as the main controller rather than the xpad default mapping ?

                                      The systems I am suing are :
                                      DosBOX
                                      Vice (C64)
                                      Amiberry (amiga)
                                      Daphne (Dragon's Lair)
                                      Mame 2003

                                      I am currently initiating the xboxdrv in the .sh of each game for DosBOX.

                                      Thanks

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                                        spud11 @mediamogul
                                        last edited by spud11

                                        @mediamogul Hi. I had my input references slightly wrong ( input_player1_joypad_index = 4 ). I'm assuming the 4 corresponds to User 5's input in Retroarch (which in my case is now mapped to Player_3_-4-Way_Joystick_xboxdrv) and 5 corresponds to User 6's input in Retroarch (mapped to Player_4-_4-Way_Joystick_xboxdrv). So I have amended the input indexes below to reflect that.

                                        Adapting your code, to change the settings for Amidar only at the moment, I would just change amidar.zip.cfg as follows:

                                        # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                        
                                        input_player1_joypad_index = 4
                                        input_player1_a = "a"
                                        input_player1_b = "b"
                                        input_player1_y = "y"
                                        input_player1_x = "x"
                                        input_player1_start = "t"
                                        input_player1_select = "e"
                                        input_player1_left = "left"
                                        input_player1_right = "right"
                                        input_player1_up = "up"
                                        input_player1_down = "down"
                                        
                                        input_player2_joypad_index = 5
                                        input_player2_a = "k"
                                        input_player2_b = "m"
                                        input_player2_y = "o"
                                        input_player2_x = "n"
                                        input_player2_start = "num9"
                                        input_player2_select = "num0"
                                        input_player2_left = "g"
                                        input_player2_right = "h"
                                        input_player2_up = "i"
                                        input_player2_down = "j"
                                        
                                        video_allow_rotate = "true" 
                                        video_rotation = "3" 
                                        aspect_ratio_index = "19" 
                                        video_aspect_ratio_auto = "false" 
                                        video_aspect_ratio = "1.75"
                                        
                                        #include "/opt/retropie/configs/all/retroarch.cfg"
                                        

                                        After that, I would just remap the buttons in game with the TAB menu?

                                        Thanks.

                                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                        • mediamogulM
                                          mediamogul Global Moderator @spud11
                                          last edited by mediamogul

                                          @spud11 said in Guide: Advanced Controller Mappings:

                                          After that, I would just remap the buttons in game with the TAB menu?

                                          After that, RetroArch just assumes the keyboard presses are coming from it's own "Retropad" controller as the proper button presses, so it'll work without any further remapping.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                            spud11 @mediamogul
                                            last edited by

                                            @mediamogul Thanks, mediamogul. Will try later in the day and let you know how I go.

                                            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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