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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @spud11
      last edited by mediamogul

      @spud11

      Does xboxdrv throw up any errors? At some point I changed the guide to suggest redirecting all errors to the Runcommand log rather than /dev/null. That might be helpful here. Just replace:

      > /dev/null 2>&1
      

      with

      >> /dev/shm/runcommand.log 2>&1
      

      As long as you have an otherwise working xboxdrv command, the following two lines should be all that's required to add full mouse control to whatever the first axis is on the controller you're trying to map, with buttons 'A' and 'B' acting as left/right click..

      --ui-axismap X1=REL_X:10,Y1=REL_Y:10 \
      --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT
      

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • S
        spud11 @mediamogul
        last edited by

        @mediamogul Thanks. You were 100% right. I found an error - just a missing ; which I've added back in. Thanks again.

        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @spud11
          last edited by

          @spud11

          Not a problem.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • G
            guydot @mediamogul
            last edited by guydot

            @mediamogul said in Guide: Advanced Controller Mappings:

            @guydot said in Guide: Advanced Controller Mappings:
            I don't see you mention a command to killall xboxdrv in the runcommand-onend script. If it is in fact there, make sure you're using sudo

            I changed the logic to use xboxdrv for all games in "Arcade" - some with 4-way restriction and some without. It is launched by runcommand-onstart and killed by runcommand-onend. I do use sudo. The issue that I am still having is that (and I am not sure what the sequence is to reproduce,) the order of joysticks changes: first few times, when a game starts I see the yellow text on the bottom of the screen showing the mapped controllers and the Controlblock joystics map to #0 and #1 and xbox to #2 and #3. Then at some point, xboxdrv maps to #0 and #1 and Controlblock to #2 and #3 and the game does not respond (because the arcade folder retroarch.cfg maps 2 and 3 to player 1 and 2 and the Controlblock joystick is not active anymore.)

            You might also try looking at /dev/input/by-path/.

            It does not show my Controlblock joysticks, just like /dev/input/by-id/

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @guydot
              last edited by mediamogul

              @guydot

              Have you updated RetroArch in a while? This may not be the issue, but recently a fix was implemented to avoid controller ordering based on detection. Before hand this was messing with tools like joystick selection utility. If you haven't already, try updating and see if the behavior continues.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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              • G
                guydot @mediamogul
                last edited by guydot

                @mediamogul said in Guide: Advanced Controller Mappings:

                @guydot

                Have you updated RetroArch in a while?

                I did a Retroarch update but it did not solve the issue. I am running RPi3 B+/Stretch/RetroPie 4.4, so it is a very recent image.

                At some point, Retroarch (yellow text on bottom just before the game starts) shows an incorrect port joystick mapping and the game does not work. Killing xboxdrive restores the use of Controlblock to exit the game, but Retroarch would not get the right mapping if I launch a new game unless I reboot. Frustrating.

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @guydot
                  last edited by

                  @guydot

                  This may be able to be sorted out as-is, but if you're open to an alternative, let me suggest something more reliable. I avoid the uncertainty of these particular situations by having a keyboard map set for players one and two in RetroArch. To correspond with this, I also have my two controllers fully key-mapped with xboxdrv to match. Once everything is launched, it really doesn't matter which controller RetroArch tries to grab hold of, because it'll be acknowledging the keyboard map regardless.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  S G 2 Replies Last reply Reply Quote 0
                  • S
                    spud11 @mediamogul
                    last edited by

                    @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                    • G
                      guydot @mediamogul
                      last edited by guydot

                      @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

                      If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @guydot
                        last edited by mediamogul

                        @guydot said in Guide: Advanced Controller Mappings:

                        If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                        Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • G
                          guydot @mediamogul
                          last edited by

                          @mediamogul @spud11 I am missing something here.

                          Right now:
                          (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
                          (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
                          (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

                          Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @guydot
                            last edited by mediamogul

                            @guydot said in Guide: Advanced Controller Mappings:

                            Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

                            It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

                            retroarch.cfg excerpt:

                            # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                            # rather than relying on a default.
                            input_player1_a = "a"
                            input_player1_b = "b"
                            input_player1_y = "y"
                            input_player1_x = "x"
                            input_player1_start = "t"
                            input_player1_select = "e"
                            input_player1_l = "l"
                            input_player1_r = "r"
                            input_player1_left = "left"
                            input_player1_right = "right"
                            input_player1_up = "up"
                            input_player1_down = "down"
                            input_player1_l2 = "d"
                            input_player1_r2 = "f"
                            input_player1_l3 = "c"
                            input_player1_r3 = "v"
                            

                            4-way strict xboxdrv command:

                            sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                            	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                            	--detach-kernel-driver \
                            	--dpad-as-button \
                            	--trigger-as-button \
                            	--deadzone-trigger 15% \
                            	--deadzone 4000 \
                            	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                            	--silent \
                            	--four-way-restrictor \
                            	--axismap -Y1=Y1,-Y2=Y2 \
                            	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                            	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                            	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                            	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                            	--ui-buttonmap guide=void \
                            	&
                            

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                            • G
                              guydot @mediamogul
                              last edited by

                              @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @guydot
                                last edited by

                                @guydot

                                Not a problem. Let us know how it works out.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • RiverstormR
                                  Riverstorm
                                  last edited by Riverstorm

                                  @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                                  I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                                  I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                                  I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                                  evtest output for 360 controller:

                                  A = BTN_SOUTH = 304
                                  B = BTN_EAST = 305
                                  X = BTN_NORTH = 307
                                  Y = BTN_WEST = 308
                                  LB = BTN_TL = 310
                                  RB = BTN_TR = 311
                                  LT = BTN_TL2 = 312
                                  RT = BTN_TR2 = 313
                                  BACK = BTN_SELECT = 314
                                  START = BTN_START = 315
                                  GUIDE = BTN_MODE = 316
                                  TL = BTN_THUMBL = 317
                                  TR = BTN_THUMBR = 318
                                  X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                                  X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                                  DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                                  

                                  Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                                  Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                                  Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                                  If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                  	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                                  	--silent \
                                  	--detach-kernel-driver \
                                  	--force-feedback \
                                  	--deadzone-trigger 15% \
                                  	--deadzone 4000 \
                                  	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                                  	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                                  	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                                  	--trigger-as-button \
                                  	--mimic-xpad \
                                  	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                  	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                  	&
                                  
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                                  • RiverstormR
                                    Riverstorm
                                    last edited by Riverstorm

                                    Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

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                                    • mediamogulM
                                      mediamogul Global Moderator @Riverstorm
                                      last edited by

                                      @Riverstorm

                                      Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                                      I hear you. Correcting that issue is probably my favorite use of all this stuff.

                                      Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                                      Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                                      Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                                      Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                                      Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                                      That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                                      Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                                      I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                                      Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                                      This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                                      Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                                      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                        --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                        --detach-kernel-driver \
                                        --force-feedback \
                                        --trigger-as-button \
                                        --deadzone-trigger 15% \
                                        --deadzone 4000 \
                                        --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                        --silent \
                                        --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                        --four-way-restrictor \
                                        --modifier dpad-restrictor=fourway \
                                        --axismap -Y1=Y1,-Y2=Y2 \
                                        --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                        --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                        --ui-buttonmap guide=void \
                                        &
                                      
                                      ncv2.zip
                                      mspacmnf.zip
                                      alibaba.zip
                                      amidar.zip
                                      armwrest.zip
                                      astinvad.zip
                                      atetris.zip
                                      anteater.zip
                                      armorcar.zip
                                      astrob.zip
                                      astrof.zip
                                      bagman.zip
                                      ballbomb.zip
                                      barrier.zip
                                      blkhole.zip
                                      blasto.zip
                                      blockade.zip
                                      btime.zip
                                      carjmbre.zip
                                      carnival.zip
                                      cavelon.zip
                                      chameleo.zip
                                      checkman.zip
                                      chinhero.zip
                                      circusc.zip
                                      ckong.zip
                                      commando.zip
                                      dazzler.zip
                                      devilfsh.zip
                                      digdug.zip
                                      digdug2.zip
                                      digger.zip
                                      disco.zip
                                      dkong.zip
                                      dkong3.zip
                                      dkongjr.zip
                                      docastle.zip
                                      dommy.zip
                                      dorodon.zip
                                      frogger.zip
                                      galaga.zip
                                      galaxian.zip
                                      galxwars.zip
                                      guzzler.zip
                                      invrvnge.zip
                                      invinco.zip
                                      jjack.zip
                                      joust2.zip
                                      jrpacman.zip
                                      jumpcoas.zip
                                      jungler.zip
                                      kchamp.zip
                                      kchampvs.zip
                                      kicker.zip
                                      kingball.zip
                                      ladybug.zip
                                      lasso.zip
                                      levers.zip
                                      lnc.zip
                                      locomotn.zip
                                      logger.zip
                                      lrescue.zip
                                      lupin3.zip
                                      mappy.zip
                                      marvins.zip
                                      mikie.zip
                                      mmonkey.zip
                                      monsterb.zip
                                      moonal2.zip
                                      moonqsr.zip
                                      mrdo.zip
                                      mrflea.zip
                                      mrjong.zip
                                      mrtnt.zip
                                      mspacman.zip
                                      mystston.zip
                                      naughtyb.zip
                                      netwars.zip
                                      olibochu.zip
                                      ozmawars.zip
                                      pacnpal.zip
                                      pacplus.zip
                                      pengo.zip
                                      perestro.zip
                                      pickin.zip
                                      pignewt.zip
                                      pisces.zip
                                      pleiads.zip
                                      pooyan.zip
                                      popflame.zip
                                      puckman.zip
                                      pacman.zip
                                      pulsar.zip
                                      qix.zip
                                      radarscp.zip
                                      retofinv.zip
                                      rocnrope.zip
                                      route16.zip
                                      samurai.zip
                                      tsamurai.zip
                                      scregg.zip
                                      sindbadm.zip
                                      solarfox.zip
                                      sonofphx.zip
                                      invadpt2.zip
                                      panic.zip
                                      shollow.zip
                                      spclaser.zip
                                      streakng.zip
                                      sbagman.zip
                                      superpac.zip
                                      superqix.zip
                                      ssi.zip
                                      swat.zip
                                      tactcian.zip
                                      tankbatt.zip
                                      taxidrvr.zip
                                      elecyoyo.zip
                                      theend.zip
                                      timelimt.zip
                                      tomahawk.zip
                                      todruaga.zip
                                      tranqgun.zip
                                      triplep.zip
                                      tutankhm.zip
                                      vanvan.zip
                                      volfied.zip
                                      vsgongf.zip
                                      wiping.zip
                                      warpwarp.zip
                                      zigzag.zip
                                      zzyzzyxx.zip
                                      alphaho.zip
                                      pacnchmp.zip
                                      comotion.zip
                                      copsnrob.zip
                                      cosmicg.zip
                                      cosmos.zip
                                      crash.zip
                                      crush.zip
                                      redufo.zip
                                      diamond.zip
                                      dorunrun.zip
                                      dominos.zip
                                      drmicro.zip
                                      drgnbstr.zip
                                      dremshpr.zip
                                      elvactr.zip
                                      eyes.zip
                                      firetrap.zip
                                      40love.zip
                                      galpanic.zip
                                      gundealr.zip
                                      hardhat.zip
                                      headon.zip
                                      headon2.zip
                                      heiankyo.zip
                                      hexa.zip
                                      hustle.zip
                                      intrepid.zip
                                      ironhors.zip
                                      karianx.zip
                                      kungfum.zip
                                      lvgirl94.zip
                                      logicpro.zip
                                      logicpr2.zip
                                      msjiken.zip
                                      kikcubic.zip
                                      mineswpr.zip
                                      mtrap.zip
                                      dowild.zip
                                      mrgoemon.zip
                                      natodef.zip
                                      rallyx.zip
                                      nrallyx.zip
                                      pepper2.zip
                                      pettanp.zip
                                      popeye.zip
                                      punchout.zip
                                      raiders5.zip
                                      rampage.zip
                                      reikaids.zip
                                      robby.zip
                                      rthunder.zip
                                      sidetrac.zip
                                      schaser.zip
                                      spaceinv.zip
                                      spacezap.zip
                                      spectar.zip
                                      springer.zip
                                      stratvox.zip
                                      sia2650.zip
                                      spnchout.zip
                                      tapper.zip
                                      rbtapper.zip
                                      targ.zip
                                      telmahjn.zip
                                      theglob.zip
                                      thief.zip
                                      timber.zip
                                      toypop.zip
                                      wwjgtin.zip
                                      wndrmomo.zip
                                      yamyam.zip
                                      zerozone.zip
                                      zookeep.zip
                                      pairs.zip
                                      higemaru.zip
                                      elecyoy2.zip
                                      

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • mediamogulM
                                        mediamogul Global Moderator @Riverstorm
                                        last edited by mediamogul

                                        @riverstorm

                                        Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                                        ROMNAME="${3##*/}"
                                        if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                            --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                            --detach-kernel-driver \
                                            --force-feedback \
                                            --trigger-as-button \
                                            --deadzone-trigger 15% \
                                            --deadzone 4000 \
                                            --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                            --silent \
                                            --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                            --four-way-restrictor \
                                            --modifier dpad-restrictor=fourway \
                                            --axismap -Y1=Y1,-Y2=Y2 \
                                            --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                            --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                            --ui-buttonmap guide=void \
                                        fi &
                                        

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 0
                                        • RiverstormR
                                          Riverstorm
                                          last edited by

                                          @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                                          On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • RiverstormR
                                            Riverstorm
                                            last edited by Riverstorm

                                            @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                            --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                            --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                            

                                            Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                            ABS_[•]=lt,ABS_[•]=rt
                                            
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