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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

    Scheduled Pinned Locked Moved Help and Support
    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @guydot
      last edited by mediamogul

      @guydot

      Have you updated RetroArch in a while? This may not be the issue, but recently a fix was implemented to avoid controller ordering based on detection. Before hand this was messing with tools like joystick selection utility. If you haven't already, try updating and see if the behavior continues.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • G
        guydot @mediamogul
        last edited by guydot

        @mediamogul said in Guide: Advanced Controller Mappings:

        @guydot

        Have you updated RetroArch in a while?

        I did a Retroarch update but it did not solve the issue. I am running RPi3 B+/Stretch/RetroPie 4.4, so it is a very recent image.

        At some point, Retroarch (yellow text on bottom just before the game starts) shows an incorrect port joystick mapping and the game does not work. Killing xboxdrive restores the use of Controlblock to exit the game, but Retroarch would not get the right mapping if I launch a new game unless I reboot. Frustrating.

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @guydot
          last edited by

          @guydot

          This may be able to be sorted out as-is, but if you're open to an alternative, let me suggest something more reliable. I avoid the uncertainty of these particular situations by having a keyboard map set for players one and two in RetroArch. To correspond with this, I also have my two controllers fully key-mapped with xboxdrv to match. Once everything is launched, it really doesn't matter which controller RetroArch tries to grab hold of, because it'll be acknowledging the keyboard map regardless.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          S G 2 Replies Last reply Reply Quote 0
          • S
            spud11 @mediamogul
            last edited by

            @mediamogul @guydot I agree 100% with this approach. Mediamogul put me onto this method about 2 years ago and it just works. 99% of cores and emulators have keyboard mapping. I've only struggled with one or two eg reicast; otherwise, all good.

            RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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            • G
              guydot @mediamogul
              last edited by guydot

              @mediamogul I will give it a shot, as all other methods failed. The closest I got was with Joystick Selection "by name" method: the games work well even when Retroarch shuffled the ports, but Emulationstation crashes when I exit a "port-confused" game.

              If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @guydot
                last edited by mediamogul

                @guydot said in Guide: Advanced Controller Mappings:

                If I understand the method correctly - I will have to change Controlblock to "MAME" mode = keyboard emulation and then run 2 xboxdrv configured to match the keys generated by my controllers. Correct?

                Actually, you would just change your xboxdrv maps to be complete key-mappings of the Controlblock. From there, you'd assign those keys to players one and two in RetroArch.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • G
                  guydot @mediamogul
                  last edited by

                  @mediamogul @spud11 I am missing something here.

                  Right now:
                  (1) Controlbox is creating 2 joypads: JS0/JS1 and event 2/3
                  (2) I use 2 xboxdrv commands, each has --evdev-absmap and --evdev-keymap that correspond to a joypad joystick + buttons
                  (3) In Retroarch.cfg, I tried to use input_player1_joypad_index = "2" and input_player2_joypad_index = "3" to map

                  Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys? I guess I need more steps... Thanks for all your help!

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @guydot
                    last edited by mediamogul

                    @guydot said in Guide: Advanced Controller Mappings:

                    Is proposed method to add --ui-buttonmap to map xboxdrv to keyboard keys?

                    It is, yes. As an example, below is an excerpt from my retroarch.cfg file where I've mapped my desired keyboard inputs for player one. Below that is a 4-way strict xboxdrv map that corresponds to those keys.

                    retroarch.cfg excerpt:

                    # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                    # rather than relying on a default.
                    input_player1_a = "a"
                    input_player1_b = "b"
                    input_player1_y = "y"
                    input_player1_x = "x"
                    input_player1_start = "t"
                    input_player1_select = "e"
                    input_player1_l = "l"
                    input_player1_r = "r"
                    input_player1_left = "left"
                    input_player1_right = "right"
                    input_player1_up = "up"
                    input_player1_down = "down"
                    input_player1_l2 = "d"
                    input_player1_r2 = "f"
                    input_player1_l3 = "c"
                    input_player1_r3 = "v"
                    

                    4-way strict xboxdrv command:

                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                    	--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2:1.0-event-joystick \
                    	--detach-kernel-driver \
                    	--dpad-as-button \
                    	--trigger-as-button \
                    	--deadzone-trigger 15% \
                    	--deadzone 4000 \
                    	--device-name "Logitech Rumblepad 2 (xboxdrv)" \
                    	--silent \
                    	--four-way-restrictor \
                    	--axismap -Y1=Y1,-Y2=Y2 \
                    	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                    	--evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                    	--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                    	--ui-buttonmap a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_C,tr=KEY_V,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                    	--ui-buttonmap guide=void \
                    	&
                    

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • G
                      guydot @mediamogul
                      last edited by

                      @mediamogul I think I had my aha! moment :-) I am away but will test in a week or so and report back. Thanks!!!

                      mediamogulM 1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @guydot
                        last edited by

                        @guydot

                        Not a problem. Let us know how it works out.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • RiverstormR
                          Riverstorm
                          last edited by Riverstorm

                          @mediamogul - Post 534...action...wow long thread! ;) I was wondering if I could get your help with setting up XBOX 360 controllers if possible, please, when/if you have time. I am in no hurry but not quite sure what to do next once I get the controllers setup.

                          I have four XBOX 360 controllers using a wireless dongle. I use the Arcade folder running mame2003, FBA and Advmame for about 300 games. Basically I just want to break down the games for 4/8-way restriction. Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                          I am running RP 4.3 on a Pi 3 updated to the latest RetroPie script as of yesterday. My cores are recent from source and Advmame is on 3.8.

                          I went through the tutorial and here's what I ended up with but I had a few questions. For calibration axis name. Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                          evtest output for 360 controller:

                          A = BTN_SOUTH = 304
                          B = BTN_EAST = 305
                          X = BTN_NORTH = 307
                          Y = BTN_WEST = 308
                          LB = BTN_TL = 310
                          RB = BTN_TR = 311
                          LT = BTN_TL2 = 312
                          RT = BTN_TR2 = 313
                          BACK = BTN_SELECT = 314
                          START = BTN_START = 315
                          GUIDE = BTN_MODE = 316
                          TL = BTN_THUMBL = 317
                          TR = BTN_THUMBR = 318
                          X1/Y1 = ABS_X (UP/DOWN) | ABS_Y (LEFT/RIGHT)
                          X2/Y2 = ABS_RX (UP/DOWN) | ABS_RY (LEFT/RIGHT)
                          DPAD_Y/DPAD_X = ABS_HAT0Y (UP/DOWN) | ABS_HAT0X (LEFT/RIGHT)
                          

                          Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis? So I have two fields below still using asterisks.

                          Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                          Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same. Well they are 2 different models among the 4 but they are all detected as the same. Do I need to define 4 controllers in the rc.local file?

                          If I get this first step implemented correctly is there a guide restricting games to 4/8 way? Disclosure I didn't read all 533 posts so if there's a relevant section I can read through or a link to what steps I should think about next. Thanks Media for all this information, it's pretty incredible stuff. I wish 4/8 restriction was a controller feature as it's kind of relevant-ish to good gaming.

                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                          	--evdev /dev/input/by-id/[usb-©Microsoft_Xbox_360_Wireless_Receiver_for_Windows_E0C26450-event-joystick] \
                          	--silent \
                          	--detach-kernel-driver \
                          	--force-feedback \
                          	--deadzone-trigger 15% \
                          	--deadzone 4000 \
                          	--calibration X=-32767:0:32767,Y=-32767:0:32767 \
                          	--calibration RX=-32767:0:32767,RY=-32767:0:32767 \
                          	--calibration HAT0Y=-32767:0:32767,HAT0X=-32767:0:32767 \
                          	--trigger-as-button \
                          	--mimic-xpad \
                          	--evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                          	--evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                          	&
                          
                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by Riverstorm

                            Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick on a 360 controller using evtest /dev/input/event[event1] so in the script above I have HAT0Y as X and HAT0X as Y.

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                            • mediamogulM
                              mediamogul Global Moderator @Riverstorm
                              last edited by

                              @Riverstorm

                              Good 4-way games are lost to simple mistakes of not hitting that ladder squarely in Donkey Kong, etc. using controllers.

                              I hear you. Correcting that issue is probably my favorite use of all this stuff.

                              Do I use the output from evtest /dev/input/event[event1] and add it 3 times as shown below?

                              Seeing as how you have two different models, I'd at least confirm that they're all identifying the same way. When mapped, xboxdrv will delineate them from the --evdev location you enter. I assume that there are four unique entries at /dev/input/by-id/?

                              Also with a 360 controller I didn't get output for rt/lt or at least I assigned them to buttons TL2 & TR2 as they aren't an axis?

                              Based on your listing, they appear to be buttons, as BTN_ denotes buttons and ABS_ denotes an axis.

                              Lastly should I use the option to make the triggers into buttons on a 360 controller. I added the option below.

                              That's what I do and mine are definitely buttons already. If I'm remembering correctly, it adds a bit of flexibility for using them as hotkeys if need be.

                              Lastly, lastly do I need to use the rename parameter for each controller as I have 4 but they are all the same.

                              I would, yes. It helps certain software delineate the controllers and it really helps visually when you're trying to identify them yourself.

                              Also something odd is it seems the X/Y axis is "inverted" on the d-pad vs. the left/right stick

                              This seems to be normal behavior with all controllers for some reason. Our approaches may differ, but below, you'll see I used --axismap -Y1=Y1,-Y2=Y2 to correct the issue on mine. The example is a base command I use for 4-way restriction with no other fancy additions, so it should also answer your question about the restriction method itself. All that ever needs to be added to any command is --four-way-restrictor to make it happen. However, you can also restrict the DPad with --modifier dpad-restrictor=fourway. It's arguably unnecessary due to most DPads being restricted by design, but I usually add it anyway for good measure.

                              Below that I'll post a listing of all the arcade ROMs that I currently 4-way restrict. Over time, I've actually started doing this for similar games on most older console platforms as well. It really pays off more often than you'd think.

                              sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                --detach-kernel-driver \
                                --force-feedback \
                                --trigger-as-button \
                                --deadzone-trigger 15% \
                                --deadzone 4000 \
                                --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                --silent \
                                --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                --four-way-restrictor \
                                --modifier dpad-restrictor=fourway \
                                --axismap -Y1=Y1,-Y2=Y2 \
                                --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                --ui-buttonmap guide=void \
                                &
                              
                              ncv2.zip
                              mspacmnf.zip
                              alibaba.zip
                              amidar.zip
                              armwrest.zip
                              astinvad.zip
                              atetris.zip
                              anteater.zip
                              armorcar.zip
                              astrob.zip
                              astrof.zip
                              bagman.zip
                              ballbomb.zip
                              barrier.zip
                              blkhole.zip
                              blasto.zip
                              blockade.zip
                              btime.zip
                              carjmbre.zip
                              carnival.zip
                              cavelon.zip
                              chameleo.zip
                              checkman.zip
                              chinhero.zip
                              circusc.zip
                              ckong.zip
                              commando.zip
                              dazzler.zip
                              devilfsh.zip
                              digdug.zip
                              digdug2.zip
                              digger.zip
                              disco.zip
                              dkong.zip
                              dkong3.zip
                              dkongjr.zip
                              docastle.zip
                              dommy.zip
                              dorodon.zip
                              frogger.zip
                              galaga.zip
                              galaxian.zip
                              galxwars.zip
                              guzzler.zip
                              invrvnge.zip
                              invinco.zip
                              jjack.zip
                              joust2.zip
                              jrpacman.zip
                              jumpcoas.zip
                              jungler.zip
                              kchamp.zip
                              kchampvs.zip
                              kicker.zip
                              kingball.zip
                              ladybug.zip
                              lasso.zip
                              levers.zip
                              lnc.zip
                              locomotn.zip
                              logger.zip
                              lrescue.zip
                              lupin3.zip
                              mappy.zip
                              marvins.zip
                              mikie.zip
                              mmonkey.zip
                              monsterb.zip
                              moonal2.zip
                              moonqsr.zip
                              mrdo.zip
                              mrflea.zip
                              mrjong.zip
                              mrtnt.zip
                              mspacman.zip
                              mystston.zip
                              naughtyb.zip
                              netwars.zip
                              olibochu.zip
                              ozmawars.zip
                              pacnpal.zip
                              pacplus.zip
                              pengo.zip
                              perestro.zip
                              pickin.zip
                              pignewt.zip
                              pisces.zip
                              pleiads.zip
                              pooyan.zip
                              popflame.zip
                              puckman.zip
                              pacman.zip
                              pulsar.zip
                              qix.zip
                              radarscp.zip
                              retofinv.zip
                              rocnrope.zip
                              route16.zip
                              samurai.zip
                              tsamurai.zip
                              scregg.zip
                              sindbadm.zip
                              solarfox.zip
                              sonofphx.zip
                              invadpt2.zip
                              panic.zip
                              shollow.zip
                              spclaser.zip
                              streakng.zip
                              sbagman.zip
                              superpac.zip
                              superqix.zip
                              ssi.zip
                              swat.zip
                              tactcian.zip
                              tankbatt.zip
                              taxidrvr.zip
                              elecyoyo.zip
                              theend.zip
                              timelimt.zip
                              tomahawk.zip
                              todruaga.zip
                              tranqgun.zip
                              triplep.zip
                              tutankhm.zip
                              vanvan.zip
                              volfied.zip
                              vsgongf.zip
                              wiping.zip
                              warpwarp.zip
                              zigzag.zip
                              zzyzzyxx.zip
                              alphaho.zip
                              pacnchmp.zip
                              comotion.zip
                              copsnrob.zip
                              cosmicg.zip
                              cosmos.zip
                              crash.zip
                              crush.zip
                              redufo.zip
                              diamond.zip
                              dorunrun.zip
                              dominos.zip
                              drmicro.zip
                              drgnbstr.zip
                              dremshpr.zip
                              elvactr.zip
                              eyes.zip
                              firetrap.zip
                              40love.zip
                              galpanic.zip
                              gundealr.zip
                              hardhat.zip
                              headon.zip
                              headon2.zip
                              heiankyo.zip
                              hexa.zip
                              hustle.zip
                              intrepid.zip
                              ironhors.zip
                              karianx.zip
                              kungfum.zip
                              lvgirl94.zip
                              logicpro.zip
                              logicpr2.zip
                              msjiken.zip
                              kikcubic.zip
                              mineswpr.zip
                              mtrap.zip
                              dowild.zip
                              mrgoemon.zip
                              natodef.zip
                              rallyx.zip
                              nrallyx.zip
                              pepper2.zip
                              pettanp.zip
                              popeye.zip
                              punchout.zip
                              raiders5.zip
                              rampage.zip
                              reikaids.zip
                              robby.zip
                              rthunder.zip
                              sidetrac.zip
                              schaser.zip
                              spaceinv.zip
                              spacezap.zip
                              spectar.zip
                              springer.zip
                              stratvox.zip
                              sia2650.zip
                              spnchout.zip
                              tapper.zip
                              rbtapper.zip
                              targ.zip
                              telmahjn.zip
                              theglob.zip
                              thief.zip
                              timber.zip
                              toypop.zip
                              wwjgtin.zip
                              wndrmomo.zip
                              yamyam.zip
                              zerozone.zip
                              zookeep.zip
                              pairs.zip
                              higemaru.zip
                              elecyoy2.zip
                              

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • mediamogulM
                                mediamogul Global Moderator @Riverstorm
                                last edited by mediamogul

                                @riverstorm

                                Ah, I almost forgot to give an example of how you would handle this ROM-specifically from the runcommand-onstart. There are quite a few ways actually, but this is probably the easiest to illustrate and it uses the xboxdrv launch command I posted above. You'll notice I only used three games, but you can add as many as you want accordingly.

                                ROMNAME="${3##*/}"
                                if [ "$ROMNAME" = "pacman.zip" ] || [ "$ROMNAME" = "mspacman.zip" ] || [ "$ROMNAME" = "jrpacman.zip" ] && [ "$2" = "advmame" ]; then
                                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                    --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                                    --detach-kernel-driver \
                                    --force-feedback \
                                    --trigger-as-button \
                                    --deadzone-trigger 15% \
                                    --deadzone 4000 \
                                    --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                                    --silent \
                                    --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                                    --four-way-restrictor \
                                    --modifier dpad-restrictor=fourway \
                                    --axismap -Y1=Y1,-Y2=Y2 \
                                    --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                    --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                                    --ui-buttonmap guide=void \
                                fi &
                                

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                • RiverstormR
                                  Riverstorm
                                  last edited by

                                  @mediamogul - Thank you for the help and information. I am going to give it a shot and will let you know how it turns out. I have a few more questions but you've given me plenty here to get started, thank you good sir and have a great weekend.

                                  On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane. If I remember you were doing yard work in like April with some nice weather and we got hammered here for one of the biggest snows on record that month. I almost posted a pic for you to check it out. ;)

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • RiverstormR
                                    Riverstorm
                                    last edited by Riverstorm

                                    @mediamogul - Just to clarify one thing below. I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                    --evdev-absmap ABS_[X]=x1,ABS_[Y]=y1,ABS_[RX]=x2,ABS_[RY]=y2,ABS_[•]=lt,ABS_[•]=rt,ABS_[HAT0Y]=dpad_x,ABS_[HAT0X]=dpad_y \
                                    --evdev-keymap BTN_[SOUTH]=a,BTN_[EAST]=b,BTN_[NORTH]=x,BTN_[WEST]=y,BTN_[TL]=lb,BTN_[TR]=rb,BTN_[TL2]=tl,BTN_[TR2]=tr,BTN_[MODE]=guide,BTN_[SELECT]=back,BTN_[START]=start \
                                    

                                    Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                    ABS_[•]=lt,ABS_[•]=rt
                                    
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                                    • mediamogulM
                                      mediamogul Global Moderator @Riverstorm
                                      last edited by mediamogul

                                      @riverstorm said in Guide: Advanced Controller Mappings:

                                      On a side note, are from the Carolina's? I have no idea why I keep thinking you are from that area and I was thinking of you during the weekend of that devastating hurricane.

                                      I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                      I almost posted a pic for you to check it out.

                                      Hey, never hesitate. I love seeing that stuff. Nature, with all of its crazy ups and downs, is the main reason I enjoy living here so much.

                                      I've been following your guide and in the example you'll see tl and tr in the keymap line shown below from the guide examples but on the controller mapping diagram it shows as lt and rt is that a typo in the line?

                                      Actually, they're a separate entry. The 'tl/tr' listings are the xboxdrv equivalent to what's more commonly referred to as 'l3/r3', which are the buttons activated by pressing down the two thumbsticks.

                                      Also since my triggers register as buttons do I just delete these two entries from absmap line and only use the keymap entries ?

                                      I believe you would, yes.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • RiverstormR
                                        Riverstorm
                                        last edited by

                                        @mediamogul said in Guide: Advanced Controller Mappings:

                                        I am indeed sir. Born and bred in the briar patch of beautiful South Carolina. We got really lucky in my area. Of course, I'll still be spending most of the weekend and probably next on cleanup. However, no trees came down, which is always a good thing.

                                        In the briar patch eh, love it! ;) That's great to hear! Mother nature can be a nasty girl for sure. I'll be spending about half my weekend outdoors too just "winterizing". It's getting pretty cold at night. I think the 30s this evening (frost advisories) and 50s during the days.

                                        I replaced the soffit and fascia on the shed that needs painting, replace an outdoor water faucet, seal my garage floor (the chemicals on the streets they use to melt snow eats concrete pretty good), drain hoses, pack-up summer deck chairs, tables, umbrella, bikes, etc.

                                        You can delete this pic as not to to go off topic with pics of snow and controllers but here's a pic of what's happening on the west side of the state, here, today. Way to early for this stuff but the good is we won't see it here on the east side of the state, today at least but it's coming soon. ;)

                                        I'll get you a pic of that storm this past spring. It was pretty neat to see it that deep so late in the season, my youngest daughter had a ball in it!

                                        0_1538173654415_Snow.jpg

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                                        • mediamogulM
                                          mediamogul Global Moderator @Riverstorm
                                          last edited by

                                          @riverstorm said in Guide: Advanced Controller Mappings:

                                          here's a pic of what's happening on the west side of the state, here, today.

                                          Wow, that was yesterday? With enough distance you can't help but see it as a work of art, but I'm sure you guys feel a fair amount dread along with it. Exactly where do you hail from again?

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          • RiverstormR
                                            Riverstorm @mediamogul
                                            last edited by

                                            @mediamogul said in Guide: Advanced Controller Mappings:

                                            Exactly where do you hail from again?

                                            Yeah that was this past weekend even though it's a bit early for snow. To be honest I actually love the snow and cold. It's the cold and wind combined that I don't care for so much.

                                            I am in South Dakota. So we here can appreciate that north/south distinction like you but some just don't care and lump as one in their mind. ;)

                                            The Missouri river divides the state almost down the middle and that's where the time zone changes from Mountain to Central. People in Mountain time are referred to as West River and those in Central are East River. West has the scenic Black Hills, Badlands, Mt. Rushmore, Sylvan Lake (it was in the movie National Treasure but it's not behind Mt. Rushmore). The area is surprisingly great for really decompressing and taking all that scenic nature in if you can break yourself away from the tech you remember how nice it can really be outdoors. The East is much flatter more about agriculture and livestock. It's more metropolitan but still good hunting, camping, fishing, etc.

                                            I love camping and fishing but not so much hunting but we will drive out in the country to shoot guns at whatever. Hunting is huge here and brings in a lot of tourists in the fall. Our population density is real low so if you like wide open spaces or a quiet acreage you got it within 10 minutes in any direction. We did make the top 5 places to live this year but the one demographic that is highly held as negative is the weather, people just don't like snow and cold. They just need to get in touch with their inner child and build a snowman again! ;)

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