Development of module-script generator for lr-mess, lr-mame and mame standalone
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Super Acan Magazine
https://archive.org/details/acan-special-issue/page/84/mode/2upNeoGeo CD Magazine
https://archive.org/details/013-neo-geo-cd -
Chaps, absolutely massive kudos on all this. I'm beyond thrilled to be able to play stuff like CD-i (Hotel Mario at last!) and Super Cassette Vision on my Pi, not to mention all the systems I was running in AdvMESS on my Pi3 which now don't work on the Pi4 but have been rescued by all these wonderful lr-mess forks.
(I'm currently working myself up to the daunting-looking task of setting up konamih and tigerh handhelds. The tutorial is tangling my brain.)
A quick couple of pleas for stuff that's currently got me stumped:
(1) Any chance of adding a coco3 fork? As far as I can tell nothing emulates it on the 4, and it's got a few cool games - it was the original home of Donkey Kong Remix.
(2) I can't for the life of me figure out what BIOS files lr-mess-archimedes wants. The current MAME ROMset has nothing called "archimedes.zip" in it and I've got various things with "risc" in their names in my BIOS folder but I still get the dreaded Box With Blurry Word In The Middle Crash. Any clues?
(3) Quite a few systems (most notably coco and dragon32, for me) are currently sort-of functional, which is to say that everything appears to work and games load, but then don't run properly. (eg The King/Donkey King, which keeps looping back to the menus when you try to choose the difficulty.)
I imagine this is a problem with lr-mess itself rather than the system-specific forks, but if lr-mess gets updated to fix it will we have to install all the individual systems again?
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@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
(1) Any chance of adding a coco3 fork? As far as I can tell nothing emulates it on the 4, and it's got a few cool games - it was the original home of Donkey Kong Remix.
(2) I can't for the life of me figure out what BIOS files lr-mess-archimedes wants. The current MAME ROMset has nothing called "archimedes.zip" in it and I've got various things with "risc" in their names in my BIOS folder but I still get the dreaded Box With Blurry Word In The Middle Crash. Any clues?
(3) Quite a few systems (most notably coco and dragon32, for me) are currently sort-of functional, which is to say that everything appears to work and games load, but then don't run properly. (eg The King/Donkey King, which keeps looping back to the menus when you try to choose the difficulty.)
I imagine this is a problem with lr-mess itself rather than the system-specific forks, but if lr-mess gets updated to fix it will we have to install all the individual systems again?For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00bash generate-desired-systems.sh only (and write the systems you want)
(2) For achimedes , some need BIOSes and some not. The only BIOSes you need are aa310, aa4000 and aa5000 (I think, but I'm not 100% sure)
(3) Maybe @Folly could help you on that one. You can also try with MAME standalone.
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Note about the locations where to put the bios files in the first place :
- BIOS files for the Valerino module-scripts have to be in :
/home/pi/RetroPie/BIOS - BIOS files for the generated FollyMaddy module-scripts have to be in :
/home/pi/RetroPie/BIOS/mame
Note about https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00 :
I just updated important things of the readme.md of the above link, as it was a bit outdated.(2)
I checked for you the bios part for Archimedes.
You can get all information out of "mame standalone".
This way we know what types can be generated by the script./opt/retropie/emulators/mame/mame -listdevices |grep Driver|grep Archimedes Driver a7000 (Archimedes A7000): Driver a7000p (Archimedes A7000+): Driver aa305 (Archimedes 305): Driver aa310 (Archimedes 310): Driver aa4101 (Archimedes 410/1): Driver aa4201 (Archimedes 420/1): Driver aa440 (Archimedes 440): Driver aa4401 (Archimedes 440/1): Driver aa540 (Archimedes 540):
You said you had installed the Valerino module-script "lr-mess-archimedes".
This will install 'aa305' and 'aa310'.
If you want to check what bios files have to be inside the .zip package you simply do :
( that way you can check your .zip files )/opt/retropie/emulators/mame/mame -listroms aa310
From the 'mame-0.231-merged' package there are indeed 3 bios files for Archimedes aa310, aa4000 and aa5000, as @DTEAM said. I think you should use those 3.
If anything fails after a run, check the /dev/shm/runcommand.log if there is still a missing bios file.
If something is missing you will see something like 'TRIED IN aa310"(3)
Perhaps I will try for myself.
But indeed, lr-mess will sometimes quit for no obvious reason.
I had somewhat that same problem with supracan.
No idea why this actually happens.
It could be, that it has something to do with how we load lr-mess, and the rom, with the run_mess.sh script.
Mame standalone doesn't seem to have that problem.
So as @DTEAM said, you should try 'mame standalone' also.
To use 'mame standalone' this way, you have to generate and install a module-script that is generated by our script generator.
That way you get also mame lines to pick from when you load a rom.Edit :
I played a bit with them, seems there are some issues indeed.
Not only in lr-mess but also in mame standalone.
Looking in the hash tables, they say, most games should work.
Not sure what is causing this.
Btw. I have more luck with dragon32. - BIOS files for the Valerino module-scripts have to be in :
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From the 'mame-0.231-merged' package there are indeed 3 bios files for Archimedes aa310, aa4000 and aa5000, as @DTEAM said. I think you should use those 3.
Yep, those seem to make it boot up. Many thanks to you both :)
Btw. I have more luck with dragon32.
Fingers crossed :)
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00bash generate-desired-systems.sh only
I'm afraid that single sentence alone is beyond my grasp of Linux and gives me the absolute heebies :( I'd already looked at that thread but simply couldn't make any sense of it.
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@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@dteam said in Development of module-script generator for lr-mess and mame standalone:
For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00bash generate-desired-systems.sh only
I'm afraid that single sentence alone is beyond my grasp of Linux and gives me the absolute heebies :( I'd already looked at that thread but simply couldn't make any sense of it.
Are you able to paste a file into your /home/pi/RetroPie-Setup/scriptmodules/supplementary ?
Then you can use the front-end script.Just do these few steps :
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Download this file and extract it :
https://github.com/FollyMaddy/RetroPie-Share/archive/refs/heads/main.zip -
Copy
00-workdir-00/add-mamedev-systems-test6.sh
to
/home/pi/RetroPie-Setup/scriptmodules/supplementary/add-mamedev-systems-test6.sh
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Run RetroPie-Setup and go to :
- Configuration / tools
- add-mamedev-systems
Now you can install the handhelds, other systems and download artwork and create overlays for running handhelds with lr-mess
Is this within your grasp ?
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Just do these few steps :
Download this file and extract it :
https://github.com/FollyMaddy/RetroPie-Share/archive/refs/heads/main.zipCopy 00-workdir-00/add-mamedev-systems-test6.sh to
/home/pi/RetroPie-Setup/scriptmodules/supplementary/add-mamedev-systems-test6.shRun RetroPie-Setup and go to :
Configuration / tools
add-mamedev-systemsNow you can install the handhelds, other systems and download artwork and create overlays for running handhelds with lr-mess
This is EXACTLY the sort of simple instruction set for dim-witted Linuphobes that I need. Thank you :)
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Then you can use the front-end script.
Just do these few steps :Download this file and extract it :
https://github.com/FollyMaddy/RetroPie-Share/archive/refs/heads/main.zipCopy 00-workdir-00/add-mamedev-systems-test6.sh to
/home/pi/RetroPie-Setup/scriptmodules/supplementary/add-mamedev-systems-test6.shRun RetroPie-Setup and go to :
Configuration / tools
add-mamedev-systemsNow you can install the handhelds, other systems and download artwork and create overlays for running handhelds with lr-mess
Hi @Folly, maybe you could add that post as an instruction in your first post and on GitHub.
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Yes I can do that.
Will look at it where I can put it in.I also want somewhat the same description in the github readme.
I have to read that a few times and I will try to improve that also. -
This is EXACTLY the sort of simple instruction set for dim-witted Linuphobes that I need. Thank you :)
Haha, great to hear !
Btw :
Besides me and @DTEAM,
I think you will be the first one that will try the front end.Please let us know how it goes ,so we can learn from your experience.
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@folly
Honestly, if you are able to separate the arcade games from the rest, I think it could be on the official version of Retropie or at least tested by others to be added to it.I retested It this morning (add-mamedev-systems-test6.sh), and It's awsome!
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Indeed it's amazing ;-)
Thanks for the compliment, again ^^.
BTW. I got an extra star again today on github !Still not sure how to separate arcade from the rest.
Because of the beautiful weather a bit less busy with programming.
I have to dig into that later again.Edit: added the front-end mini tutorial in the first post.
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
For (1) follow the instructions "How to install" (link below) and if you have any problems let us know.
https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scripts-00I ran the installer and what a fantastic piece of work it is - all the handheld systems running smoothly and all the artwork downloaded and installed too. Incredible :)
Unfortunately, coco3 didn't go so well. It hit an error that was too fast for me to read and I'm not sure where to look for (all I know in terms of logs is dev/shm), and crashed straight back to EmulationStation :(
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Thanks for the compliment and letting us know how it went š
I will try that coco3, curious if it will work.
I tried "dkong.zip" from the "coco_flop" using runcommandline "mame-system-coco3-flop1"
I can play the game using the numpad keys ! (0 = coin and jump, 2=down,8=up,4=left,6=right)
Works also good with lr-mess. (advice: turn off the Retroarch hotkeys or use scroll-lock)
Just do : DIR -> will list the files.
Then do : LOAD"DONKEY.BAS" or LOAD"DONKEY" if the "." doesn't work !
Use these joystick settings for lr-mess : see link -
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
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That looks/sounds really good !
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@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
It looks like you have a corrupted module-script inside your RetroPie-Setup.
Did you see it at the end of the install of coco3 ?
Do you also see this when starting the RetroPie-Setup ?
Can you see in the experimental packackages if
coco3
is installed ?
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@folly said in Development of module-script generator for lr-mess and mame standalone:
@jimmyfromthebay said in Development of module-script generator for lr-mess and mame standalone:
@folly I have very little idea what I'm doing here, but this is what happens if I try to install coco3 from the script.
It looks like you have a corrupted module-script inside your RetroPie-Setup.
That was weird - I'd literally just formatted an SD card, installed Retropie on it and run nothing but your script. But I updated RetroPie-Setup and all the Coco stuff is installed now :)
Sadly it now crashes on the "Initialising" screen. Should I have the BIOS files (I've got all these CoCo ones from the 0.232 set) somewhere other than in pi>RetroPIe>BIOS?
Do they need to be in a special folder or something? This is the runcommand.log:
Parameters: Executing: /opt/retropie/emulators/mame/mame -v -c -ui_active coco3 -flop1 "/home/pi/RetroPie/roms/coco3/Pac-Man (emulated).DSK" Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Attempting load of horizont.ini Attempting load of computer.ini Attempting load of raster.ini Attempting load of source/coco3.ini Attempting load of coco.ini Attempting load of coco3.ini Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9 Loaded 0 translations from file English Starting plugin data... Starting plugin hiscore... Attempting load of mame.ini Parsing mame.ini Attempting load of mame.ini Parsing mame.ini Attempting load of horizont.ini Attempting load of computer.ini Attempting load of raster.ini Attempting load of source/coco3.ini Attempting load of coco.ini Attempting load of coco3.ini Available videodrivers: x11 KMSDRM RPI dummy Current Videodriver: KMSDRM Display #0 Renderdrivers: opengl (0x0) opengles2 (0x0) opengles (0x0) software (0x0) Available audio drivers: alsa sndio dsp disk dummy Build version: 0.232 (mame0232) Build architecure: Build defines 1: SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 Build defines 1: LSB_FIRST=1 SDL/OpenGL defines: SDL_COMPILEDVERSION=2009 USE_OPENGL=1 Compiler defines A: __GNUC__=8 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=0 __VERSION__="8.3.0" Compiler defines B: __unix__=1 Compiler defines C: __USE_FORTIFY_LEVEL=0 Enter init_monitors Adding monitor screen0 (1920 x 1080) Leave init_monitors Enter sdlwindow_init Using SDL native texturing driver (SDL 2.0+) Loaded opengl shared library: <default> Hints: SDL_FRAMEBUFFER_ACCELERATION (NULL) SDL_RENDER_DRIVER (NULL) SDL_RENDER_OPENGL_SHADERS (NULL) SDL_RENDER_SCALE_QUALITY (NULL) SDL_RENDER_VSYNC (NULL) SDL_VIDEO_X11_XVIDMODE (NULL) SDL_VIDEO_X11_XINERAMA (NULL) SDL_VIDEO_X11_XRANDR (NULL) SDL_GRAB_KEYBOARD (NULL) SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS (NULL) SDL_IOS_IDLE_TIMER_DISABLED (NULL) SDL_IOS_ORIENTATIONS (NULL) SDL_XINPUT_ENABLED (NULL) SDL_GAMECONTROLLERCONFIG (NULL) SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS (NULL) SDL_ALLOW_TOPMOST (NULL) SDL_TIMER_RESOLUTION (NULL) SDL_RENDER_DIRECT3D_THREADSAFE (NULL) SDL_VIDEO_ALLOW_SCREENSAVER (NULL) SDL_ACCELEROMETER_AS_JOYSTICK (NULL) SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK (NULL) SDL_VIDEO_WIN_D3DCOMPILER (NULL) SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT (NULL) SDL_VIDEO_MAC_FULLSCREEN_SPACES (NULL) SDL_MOUSE_RELATIVE_MODE_WARP (NULL) SDL_RENDER_DIRECT3D11_DEBUG (NULL) SDL_VIDEO_HIGHDPI_DISABLED (NULL) SDL_WINRT_PRIVACY_POLICY_URL (NULL) SDL_WINRT_PRIVACY_POLICY_LABEL (NULL) SDL_WINRT_HANDLE_BACK_BUTTON (NULL) Leave sdlwindow_init Enter sdl_info::create Leave renderer_sdl2::create window: using renderer opengl renderer: flag SDL_RENDERER_ACCELERATED renderer: flag SDL_RENDERER_TARGETTEXTURE Audio: Start initialization Audio: Driver is alsa Audio: frequency: 44100, channels: 2, samples: 512 sdl_create_buffers: creating stream buffer of 22528 bytes Audio: End initialization Keyboard: Start initialization Input: Adding keyboard #0: System keyboard (device id: System keyboard) Keyboard: Registered System keyboard Keyboard: End initialization Mouse: Start initialization Input: Adding mouse #0: System mouse (device id: System mouse) Mouse: Registered System mouse Mouse: End initialization Joystick: Start initialization Input: Adding joystick #0: USBGamepad (device id: 03000000790000001100000010010000) Joystick: USB Gamepad [GUID 03000000790000001100000010010000] Joystick: ... 2 axes, 10 buttons 0 hats 0 balls Joystick: ... Physical id 0 mapped to logical id 1 Joystick: ... Does not have haptic capability Input: Adding joystick #1: USBGamepad (device id: 03000000790000001100000010010000) Joystick: USB Gamepad [GUID 03000000790000001100000010010000] Joystick: ... 2 axes, 10 buttons 0 hats 0 balls Joystick: ... Physical id 1 mapped to logical id 2 Joystick: ... Does not have haptic capability Joystick: End initialization Searching font Liberation Sans in -. path/s font Liberation Sans|Regular is not TrueType or BDF, using MAME default Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse Input: Autoenabling mouse due to presence of a mouse coco3.rom NOT FOUND (tried in coco3 coco) disk11.rom NOT FOUND (tried in coco_fdc_v11 coco3 coco) Fatal error: Required files are missing, the machine cannot be run. sdl_kill: closing audio Enter sdlwindow_exit Leave sdlwindow_exit
But coco3.rom and disk11.rom are in pi>RetroPie/BIOS/coco3.zip, so I can only assume coco3.zip should be somewhere else.
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