MAME ROW #12: Frenzy
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@meleu Interesting. Tell me more about the configs being saved in the Quick Menu - what configs are affected by that, at what level are they saved (i.e. ROM, system, retroarch?) and are they auto loaded?
If there's a page on this, just let me know and I'll search for it - I'm fairly happy with my setup at the moment, but it's always good to learn more. :)
Thanks!
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you should look into per game overrides, saved via the quick menu, or manually created in
/opt/retropie/configs/all/retroarch/config/MAME 2003/
(etc). these don't migrate settings to your regular retroarch.cfg regardless if save on exit is set. -
@dankcushions I was under that impression, but just tested it and it seems to only save the "core" options - i.e. the options in that particular menu, or sub-menu tree.
It does not seem to store the options from the "Settings" section - I did a simple test of changing the Integer Scale On/Off, and didn't seem to change - or at least load back.
I do have that for the Frameskip settings in some games - maybe even per your suggestion in a separate thread :)
https://retropie.org.uk/forum/topic/4524/per-rom-core-config-file
Unless you're not referring to the per-core options thingie this time around.
Cheers!
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@pjft said in MAME ROW #12: Frenzy:
If there's a page on this, just let me know and I'll search for it
Info about the Core Input Remapping method I talked above is here:
https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping
This is specially useful for NES. Thinking in a SNES controller but playing NES, I like to make Mega Man shoot with Y and jump with B (and use X as turbo shoot, A as turbo jump). ;-)
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@meleu thanks, I was not aware of this at all! :)
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@pjft said in MAME ROW #12: Frenzy:
@dankcushions I was under that impression, but just tested it and it seems to only save the "core" options - i.e. the options in that particular menu, or sub-menu tree.
It does not seem to store the options from the "Settings" section - I did a simple test of changing the Integer Scale On/Off, and didn't seem to change - or at least load back.
I do have that for the Frameskip settings in some games - maybe even per your suggestion in a separate thread :)
https://retropie.org.uk/forum/topic/4524/per-rom-core-config-file
Unless you're not referring to the per-core options thingie this time around.
nope :) core options are separate from general settings, as you've found. what i'm talking about is per game general settings (like overlay settings, for example)
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dankcushions said in MAME ROW #12: Frenzy:
what i'm talking about is per game general settings
This ability is so incredibly useful. I use it to fine-tune all manner of performance options for a lot of games.
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One more frenzy session this evening and this was my best results:
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@meleu good scores! I haven't had the chance to play anymore so I ended with that score I posted earlier.
@mediamogul @dankcushions OK, so I'm curious now. Where do I find such option, or how do I make it work?
The only other saving options seem to be save configuration, and save new configuration, but they always seem to go to a retroarchxxx file. Maybe there's a setting I need to enable somewhere?
So much learning, haha!
Thanks all.
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@pjft said in MAME ROW #12: Frenzy:
@meleu good scores! I haven't had the chance to play anymore so I ended with that score I posted earlier.
@mediamogul @dankcushions OK, so I'm curious now. Where do I find such option, or how do I make it work?
The only other saving options seem to be save configuration, and save new configuration, but they always seem to go to a retroarchxxx file. Maybe there's a setting I need to enable somewhere?
So much learning, haha!
Thanks all.
quick menu > save game overrides
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@dankcushions thanks. I'm starting to think it may be a retroarch version thing. I'm on 4.0.2 I believe. My upgrade to 4.1 botched up my system so I ended up rolling back to a backup.
I'll dig into it.
Thank you sir!
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One of my first attempts:
This game is damn hard. Once they start shooting and banking their shots, you don't stand much of a chance.
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@lilbud said in MAME ROW #12: Frenzy:
Once they start shooting and banking their shots, you don't stand much of a chance.
Following the "always look on the bright side of life" way of life: the good thing is that when they shoot each other you still earn the points.
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Thanks, yes I did have 'Configuration Save on Exit" set to YES in RetroArch!
I switched it off, but the issue still remains.
I noticed that under basic libretro settings, the overlay was set to Unset, but on the arcade specific libretro settings, it was still set to use the Frenzy overlay.
I unset that, and games were fine (no overlay) until I play Frenzy (with an overlay), at which point it sets the arcade overlay setting back to use frenzy by default, and all games end up with the Frenzy overlay!
Am I setting the retroarch autosave on exit option wrongly do you think?
It's not a major issue, the bezels all work fine on my other setup, just my Picade that seems to be confused.
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@GtBFilms said in MAME ROW #12: Frenzy:
yes I did have 'Configuration Save on Exit" set to YES in RetroArch!
I switched it off, but the issue still remains.This is exactly the problem. Once you enabled it, and started using various cores, there's a big chance that you messed up your various retroarch.cfg files. Maybe this post here can clarify this issue for you:
https://retropie.org.uk/forum/topic/1714/retroarch-config-confusion-and-issues/2 -
@GtBFilms I think you're doing it right. There maybe just a place - or a few - where the save on exit setting still remains.
The best way to do it is to repeat all those steps, and one by one at each step open the emulator and see on the menu whether it's set to save on exit. That'll tell you if there's more than one file you need to change. The save hierarchy and file locations should be described in @meleu 's post (on my mobile, sorry for lack of copy and paste).
Best of luck!
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Complete Artwork Pack for Frenzy created; in addition to the previous overlay it includes:
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new Overlay for Integer Scale ON (max scale @ 1080p)
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rom launch splashscreen
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original game Flyer image, for ES theme's detailed view (made for Carbon but should work with other themes)
Pics and download here.
Let me know what you think about "Artwork pack" concept.
Have fun!
P.S. As I used time to make this... my Frenzy score is still bad.. about 3400...
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@UDb23 said in MAME ROW #12: Frenzy:
my Frenzy score is still bad.. about 3400...
But you are the winner!! :-)
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The new overlay made me try harder, but I couldn't beat @GtBFilms ' hi-score: 7170
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@meleu Awesome, thanks for that, I read your post, and the penny dropped when I read:
"each libretro-core loads its own specific retroarch.cfg file. Now go and take a look at some of these retroarch.cfg files. (in /opt/retropie/configs/SYSTEMNAME/retroarch.cfg)
All my ROMS are in the arcade directory, so I looked at:
/opt/retropie/configs/arcade/retroarch.cfg using WinSCP to edit the file, because it's pretty big and my Linux text editor skills are a bit rusty.
Sure enough, searching for 'exit' brought up the following:
config_save_on_exit = "true"
Even though I presumed setting it in the Retroarch settings available via the RetroPie Setup menu would have switched this off."
I changed the setting in the editor to:
config_save_on_exit = "false"
Problem solved! I get the Frenzy marquee while playing marquee, but no longer get the Frenzy marquee being overlaid on other games as well.
Thank-you very much for your patience and help, everyone!
I understand a little more about RetroArch now, I think this explains some issues myself and a friend had with stubborn CRT shaders as well.
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