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    Add these gameboy shaders?

    Scheduled Pinned Locked Moved Ideas and Development
    shadershadersgameboygame boy
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    • edmaul69E
      edmaul69 @mediamogul
      last edited by edmaul69

      @mediamogul can you do me a favor and take a 1080p screenshot of in game play of super off road not using horizontal stretching? I dont have a 1080p tv until i move back home 3000 miles away at the end of this month.

      I wish those shaders worked. I absolutely love them. That mario pic just shows pure awesomeness. Its cool that it actually squares up all of the pixels because there are 4 different size pixels on the pi.

      mediamogulM 1 Reply Last reply Reply Quote -1
      • mediamogulM
        mediamogul Global Moderator @edmaul69
        last edited by

        @edmaul69

        Here you go...

        https://s28.postimg.org/okri4npy3/Super_Off_Road_U_170202_133843.png
        https://s28.postimg.org/c4usawwm3/Super_Off_Road_U_170202_133823.png

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

        edmaul69E 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @mediamogul
          last edited by edmaul69

          @mediamogul here you go. this is the green one to test. once you let me know if it is aligned right i will start a new thread. let me know if i need to move a pixel to the left or right. look along the edges of the black blocks. if you see a thin pixel line of the background color i need to fix that by shifting one pixel to the right or left. i may need to thicken the line too if it is too thin. i have full instructions for anyone testing it out. these lines of code go in your /opt/retropie/configs/gb/retroarch.cfg file:

          input_overlay = /opt/retropie/configs/all/retroarch/overlay/"NameOfGreen1080Overlay".cfg
          input_overlay_enable = true
          input_overlay_opacity = 0.800000
          input_overlay_scale = 1.000000
          

          then you need to make a config to go with the overlay named the exact same as the overlay and put this info in it:

          overlays = 1
          overlay0_overlay = "NameOfGreen1080Overlay.png"
          overlay0_full_screen = true
          overlay0_descs = 0
          

          then you need to name the overlays .png file the same as all the other info. then stick the overlay and the config file in /opt/retropie/configs/all/retroarch/overlay/

          alt text

          mediamogulM K 2 Replies Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @edmaul69
            last edited by

            @edmaul69

            I'll set it up a little later this evening and let you know how it goes.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

            edmaul69E 1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @mediamogul
              last edited by

              @mediamogul cool. Thank you.

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @edmaul69
                last edited by

                @edmaul69

                Alright, I think it lines up pretty well, but I'll let you be the judge:
                https://s29.postimg.org/89hqxpf91/Donkey_Kong_JUE_v1_1_170202_203604.png
                https://s29.postimg.org/uzgvqoygl/Donkey_Kong_JUE_v1_1_170202_203637.png

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                edmaul69E 1 Reply Last reply Reply Quote 0
                • edmaul69E
                  edmaul69 @mediamogul
                  last edited by

                  @mediamogul any thoughts on how it is playing with it? I just now beat super mario land so it at least inspired me enough to play with it. If you think its good enough (of course nowhere as good as those shaders :( ) i will put together a zip file with a green, gray and black one for several different resolutions and post it on here.

                  mediamogulM 1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @edmaul69
                    last edited by

                    @edmaul69

                    I played through a few levels of Kong 94 and it didn't seem to skip a beat. I'd say it's good to go. Nice job btw.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @mediamogul
                      last edited by

                      @mediamogul thanks. I do like that there isnt any trailing or weird effects you get from a lot of overlays because the pixels dont line up with the overlays. I just wish i had more control of the background color in this emulator with the existing shaders but i have tried and failed. I need to spend more time to get it working right.

                      1 Reply Last reply Reply Quote 0
                      • HexH
                        Hex
                        last edited by

                        How do i get the GB pocket shader?

                        Sent from 20,000 leagues under the sea.

                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                        1 Reply Last reply Reply Quote 0
                        • MydriazeM
                          Mydriaze
                          last edited by

                          HEllo everyone, any update on this? I've tried the GB shaders too, but any is as good as the one show on this page. Any "good urinal color" shaders for the old GB?

                          Thanks for your reply.

                          DarksaviorD herb_fargusH 2 Replies Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @Mydriaze
                            last edited by

                            @mydriaze I'm unfamiliar with the process, but I believe someone must port the shader to the pi. Even then, I'm not sure if the pi is fast enough.

                            MydriazeM 1 Reply Last reply Reply Quote 0
                            • MydriazeM
                              Mydriaze @Darksavior
                              last edited by

                              @darksavior Thx for your reply. I hope someone will answer this thread, just to know if someone is porting this shader. or if it's possible or not.

                              1 Reply Last reply Reply Quote 0
                              • herb_fargusH
                                herb_fargus administrators @Mydriaze
                                last edited by herb_fargus

                                @mydriaze you can swap out the palettes in the core options as detailed on the docs only works on the gb emulator though

                                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                1 Reply Last reply Reply Quote 0
                                • MydriazeM
                                  Mydriaze
                                  last edited by Mydriaze

                                  Thanks for your answer Herb. Hovewer, i'm not sure to understand rightly. When you speak about swapping through the palettes, you mean in retroarch?

                                  Edit: to be honest, i'm a bitright now lost with shaders and overlays. I just look a video of Floob saying shaders are too CPU consuming, and overlays could be a good alternative.

                                  Beside that, I'm still looking for my old love, the Blargg's NTSC Filter included in some Retroarch emulator, likev the Genesis one. Can I setup this filter in retropie or I must use olny the CRT-Pi shaders?

                                  alt text

                                  Sorry for the noob questions, but i'm a bit lost at the moment.

                                  1 Reply Last reply Reply Quote 0
                                  • MydriazeM
                                    Mydriaze
                                    last edited by

                                    I'm updating this post instead of creating a new one.
                                    I'm lost guys. I will try to focus on the GB shaders/overlays issue.

                                    Right now, i'm not happy with the offcial shaders/overlays in Retropie.

                                    @herb_fargus : you've tried to help me, but I didn't understand exactly what you mean by "swapping out the palettes in tyhe core options". I think you speak about Retroarch core options. But what 's the point exactly?

                                    I'm looking to something like this:

                                    alt text

                                    Is there someone who made it posible?

                                    1 Reply Last reply Reply Quote 0
                                    • HexH
                                      Hex
                                      last edited by

                                      @Mydriaze It is easy. you need to go to the pallet and set it to internal with grayscale pallet to get something like this

                                      0_1509126911931_Operation C (USA)-171011-155634.png

                                      Sent from 20,000 leagues under the sea.

                                      Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                      DarksaviorD 1 Reply Last reply Reply Quote 0
                                      • darkniorD
                                        darknior
                                        last edited by

                                        Thanks for the informations :)
                                        My result in pixel perfect x7

                                        0_1509155378689_Nintendo-Game-Boy-Alt3.jpg

                                        0_1509155397475_Nintendo-Game-Boy-Alt3.png

                                        Life is game, just play it !

                                        Y 1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior @Hex
                                          last edited by Darksavior

                                          @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                                          darkniorD 1 Reply Last reply Reply Quote 0
                                          • darkniorD
                                            darknior @Darksavior
                                            last edited by

                                            @darksavior said in Add these gameboy shaders?:

                                            @hex It'll be something like that but not like that. I'm sure @Mydriaze would prefer a shader port like me. No overlays really impressed me.

                                            Yes for sure, if we can have an real share we can have a better result !
                                            But i'm not sure PI3 can make this shader working fine without any slowdown :(
                                            It's why for the moment the Border is the good trick to stand for the filter ;)

                                            Life is game, just play it !

                                            1 Reply Last reply Reply Quote 0
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