Mayflash dolphinbar and AdvanceMAME 1.4
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@mrmartin79 Yes, Mad Dog works well via Dosbox.
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@bgallagherla I tried HOTD and Virtua Cop but there were no 3D graphics even on my PC. I think these roms don't work because of dumps and 3D libraries (no OpenGL support).
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@bgallagherla said in Mayflash dolphinbar and AdvanceMAME 1.4:
@mrmartin79 First thing, it should be mode 1 on DolphinBar. Second, you also have to pair the Wiimote to the on-board Bluetooth in your Pi, if you have a Pi 3. If you have a Pi 2 (like I do), you need a Bluetooth dongle.
I use the mode 2 and didn't pair my Wiimote with the raspberry on-board Bluetooth... Only with the Dolphin bar...
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@febbweiss Hmm interesting about mode 2. Whatever works though!
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I was able to get Area51 working without a problem. Just had to add the CHD file to the "images" directory. Or look at the advmame.rc file for images path. Then I put the rom in the roms folder.
I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777.
Would someone with a working setup be able to post their .rc file so I can compare what I'm working on?
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Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.
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UPDATES:
I was able to get Area51 working without a problem. Just added the CHD file to the "image" directory. For me this was /home/pi/.advance/image but just look at the advmame-1.4.rc file for dir_image parameter.I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777 but it doesn't seem to help... so I have added my settings to the .rc file.
Currently I have the following setup:
Trigger = fire
A btn = 2ndary fire ala Op Wolf
1 button = p1 coin in
2 button = p1 start
Home button = exit advmame back to emulationstationHere's what my .rc file looks like:
debug_crash no debug_rawsound no debug_speedmark no device_alsa_device default device_alsa_mixer channel device_color_bgr15 yes device_color_bgr16 yes device_color_bgr24 yes device_color_bgr32 yes device_color_bgr8 yes device_color_palette8 yes device_color_yuy2 yes device_joystick auto device_keyboard raw device_mouse auto device_raw_firstkeyhack no device_raw_mousedev[0] auto device_raw_mousedev[1] auto device_raw_mousedev[2] auto device_raw_mousedev[3] auto device_raw_mousetype[0] pnp device_raw_mousetype[1] pnp device_raw_mousetype[2] pnp device_raw_mousetype[3] pnp device_sdl_samples 512 device_sound alsa device_video fb device_video_cursor off device_video_doublescan yes device_video_fastchange no device_video_interlace yes device_video_output auto device_video_overlaysize auto device_video_singlescan yes dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork:/home/pi/RetroPie/roms/arcade/artwork dir_diff /home/pi/.advance/diff dir_hi /home/pi/.advance/hi dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd dir_inp /home/pi/.advance/inp dir_memcard /home/pi/.advance/memcard dir_nvram /home/pi/.advance/nvram dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample dir_snap /home/pi/.advance/snap dir_sta /home/pi/.advance/sta display_adjust none display_antialias yes display_artwork_backdrop yes display_artwork_bezel no display_artwork_crop yes display_artwork_overlay yes display_aspectx 4 display_aspecty 3 display_beam 1 display_brightness 1 display_buffer no display_color auto display_expand 1 display_flicker 0 display_flipx no display_flipy no display_frameskip auto display_gamma 1 display_intensity 1.5 display_interlaceeffect none display_magnify auto display_magnifysize 640 display_mode auto display_pausebrightness 1 display_resize fractional display_resizeeffect auto display_restore yes display_rgbeffect none display_rol no display_ror no display_scanlines no display_skipcolumns auto display_skiplines auto display_translucency yes display_vsync no display_width 640 display_height 480 include input_hotkey yes input_idleexit 0 input_map[bill1] auto input_map[coin1] keyboard[0,pgup] or keyboard[0,5] input_map[coin2] auto input_map[coin3] auto input_map[coin4] auto input_map[coin5] auto input_map[coin6] auto input_map[coin7] auto input_map[coin8] auto input_map[event10] auto input_map[event11] auto input_map[event12] auto input_map[event13] auto input_map[event14] auto input_map[event1] auto input_map[event2] auto input_map[event3] auto input_map[event4] auto input_map[event5] auto input_map[event6] auto input_map[event7] auto input_map[event8] auto input_map[event9] auto input_map[interlock] auto input_map[p1_button10] auto input_map[p1_button1] joystick_button[0,left] input_map[p1_button2] joystick_button[0,right] input_map[p1_button3] auto input_map[p1_button4] auto input_map[p1_button5] auto input_map[p1_button6] auto input_map[p1_button7] auto input_map[p1_button8] auto input_map[p1_button9] auto input_map[p1_dial_down] auto input_map[p1_dial_left] auto input_map[p1_dial_right] auto input_map[p1_dial_up] auto input_map[p1_dialx] auto input_map[p1_dialy] auto input_map[p1_doubleleft_down] auto input_map[p1_doubleleft_left] auto input_map[p1_doubleleft_right] auto input_map[p1_doubleleft_up] auto input_map[p1_doubleright_down] auto input_map[p1_doubleright_left] auto input_map[p1_doubleright_right] auto input_map[p1_doubleright_up] auto input_map[p1_down] auto input_map[p1_left] auto input_map[p1_lightgun_down] auto input_map[p1_lightgun_left] auto input_map[p1_lightgun_right] auto input_map[p1_lightgun_up] auto input_map[p1_lightgunx] auto input_map[p1_lightguny] auto input_map[p1_mahjong_a] auto input_map[p1_mahjong_b] auto input_map[p1_mahjong_bet] auto input_map[p1_mahjong_c] auto input_map[p1_mahjong_chance] auto input_map[p1_mahjong_chi] auto input_map[p1_mahjong_d] auto input_map[p1_mahjong_double_up] auto input_map[p1_mahjong_e] auto input_map[p1_mahjong_f] auto input_map[p1_mahjong_flip_flop] auto input_map[p1_mahjong_g] auto input_map[p1_mahjong_h] auto input_map[p1_mahjong_i] auto input_map[p1_mahjong_j] auto input_map[p1_mahjong_k] auto input_map[p1_mahjong_kan] auto input_map[p1_mahjong_l] auto input_map[p1_mahjong_m] auto input_map[p1_mahjong_n] auto input_map[p1_mahjong_pon] auto input_map[p1_mahjong_reach] auto input_map[p1_mahjong_ron] auto input_map[p1_mahjong_score] auto input_map[p1_mouse_down] auto input_map[p1_mouse_left] auto input_map[p1_mouse_right] auto input_map[p1_mouse_up] auto input_map[p1_mousex] auto input_map[p1_mousey] auto input_map[p1_paddle_down] auto input_map[p1_paddle_left] auto input_map[p1_paddle_right] auto input_map[p1_paddle_up] auto input_map[p1_paddlex] auto input_map[p1_paddley] auto input_map[p1_pedalbrake] auto input_map[p1_pedalbrake_push] auto input_map[p1_pedalbrake_release] auto input_map[p1_pedalgas] auto input_map[p1_pedalgas_push] auto input_map[p1_pedalgas_release] auto input_map[p1_pedalother] auto input_map[p1_pedalother_push] auto input_map[p1_pedalother_release] auto input_map[p1_right] auto input_map[p1_stick_backward] auto input_map[p1_stick_down] auto input_map[p1_stick_forward] auto input_map[p1_stick_left] auto input_map[p1_stick_right] auto input_map[p1_stick_up] auto input_map[p1_stickx] auto input_map[p1_sticky] auto input_map[p1_stickz] auto input_map[p1_trackball_down] auto input_map[p1_trackball_left] auto input_map[p1_trackball_right] auto input_map[p1_trackball_up] auto input_map[p1_trackballx] auto input_map[p1_trackbally] auto input_map[p1_up] auto input_map[p2_button10] auto input_map[p2_button1] auto input_map[p2_button2] auto input_map[p2_button3] auto input_map[p2_button4] auto input_map[p2_button5] auto input_map[p2_button6] auto input_map[p2_button7] auto input_map[p2_button8] auto input_map[p2_button9] auto input_map[p2_dial_down] auto input_map[p2_dial_left] auto input_map[p2_dial_right] auto input_map[p2_dial_up] auto input_map[p2_dialx] auto input_map[p2_dialy] auto input_map[p2_doubleleft_down] auto input_map[p2_doubleleft_left] auto input_map[p2_doubleleft_right] auto input_map[p2_doubleleft_up] auto input_map[p2_doubleright_down] auto input_map[p2_doubleright_left] auto input_map[p2_doubleright_right] auto input_map[p2_doubleright_up] auto input_map[p2_down] auto input_map[p2_left] auto input_map[p2_lightgun_down] auto input_map[p2_lightgun_left] auto input_map[p2_lightgun_right] auto input_map[p2_lightgun_up] auto input_map[p2_lightgunx] auto input_map[p2_lightguny] auto input_map[p2_mahjong_a] auto input_map[p2_mahjong_b] auto input_map[p2_mahjong_bet] auto input_map[p2_mahjong_c] auto input_map[p2_mahjong_chance] auto input_map[p2_mahjong_chi] auto input_map[p2_mahjong_d] auto input_map[p2_mahjong_double_up] auto input_map[p2_mahjong_e] auto input_map[p2_mahjong_f] auto input_map[p2_mahjong_flip_flop] auto input_map[p2_mahjong_g] auto input_map[p2_mahjong_h] auto input_map[p2_mahjong_i] auto input_map[p2_mahjong_j] auto input_map[p2_mahjong_k] auto input_map[p2_mahjong_kan] auto input_map[p2_mahjong_l] auto input_map[p2_mahjong_m] auto input_map[p2_mahjong_n] auto input_map[p2_mahjong_pon] auto input_map[p2_mahjong_reach] auto input_map[p2_mahjong_ron] auto input_map[p2_mahjong_score] auto input_map[p2_mouse_down] auto input_map[p2_mouse_left] auto input_map[p2_mouse_right] auto input_map[p2_mouse_up] auto input_map[p2_mousex] auto input_map[p2_mousey] auto input_map[p2_paddle_down] auto input_map[p2_paddle_left] auto input_map[p2_paddle_right] auto input_map[p2_paddle_up] auto input_map[p2_paddlex] auto input_map[p2_paddley] auto input_map[p2_pedalbrake] auto input_map[p2_pedalbrake_push] auto input_map[p2_pedalbrake_release] auto input_map[p2_pedalgas] auto input_map[p2_pedalgas_push] auto input_map[p2_pedalgas_release] auto input_map[p2_pedalother] auto input_map[p2_pedalother_push] auto input_map[p2_pedalother_release] auto input_map[p2_right] auto input_map[p2_stick_backward] auto input_map[p2_stick_down] auto input_map[p2_stick_forward] auto input_map[p2_stick_left] auto input_map[p2_stick_right] auto input_map[p2_stick_up] auto input_map[p2_stickx] auto input_map[p2_sticky] auto input_map[p2_stickz] auto input_map[p2_trackball_down] auto input_map[p2_trackball_left] auto input_map[p2_trackball_right] auto input_map[p2_trackball_up] auto input_map[p2_trackballx] auto input_map[p2_trackbally] auto input_map[p2_up] auto input_map[p3_button10] auto input_map[p3_button1] auto input_map[p3_button2] auto input_map[p3_button3] auto input_map[p3_button4] auto input_map[p3_button5] auto input_map[p3_button6] auto input_map[p3_button7] auto input_map[p3_button8] auto input_map[p3_button9] auto input_map[p3_dial_down] auto input_map[p3_dial_left] auto input_map[p3_dial_right] auto input_map[p3_dial_up] auto input_map[p3_dialx] auto input_map[p3_dialy] auto input_map[p3_doubleleft_down] auto input_map[p3_doubleleft_left] auto input_map[p3_doubleleft_right] auto input_map[p3_doubleleft_up] auto input_map[p3_doubleright_down] auto input_map[p3_doubleright_left] auto input_map[p3_doubleright_right] auto input_map[p3_doubleright_up] auto input_map[p3_down] auto input_map[p3_left] auto input_map[p3_lightgun_down] auto input_map[p3_lightgun_left] auto input_map[p3_lightgun_right] auto input_map[p3_lightgun_up] auto input_map[p3_lightgunx] auto input_map[p3_lightguny] auto input_map[p3_mahjong_a] auto input_map[p3_mahjong_b] auto input_map[p3_mahjong_bet] auto input_map[p3_mahjong_c] auto input_map[p3_mahjong_chance] auto input_map[p3_mahjong_chi] auto input_map[p3_mahjong_d] auto input_map[p3_mahjong_double_up] auto input_map[p3_mahjong_e] auto input_map[p3_mahjong_f] auto input_map[p3_mahjong_flip_flop] auto input_map[p3_mahjong_g] auto input_map[p3_mahjong_h] auto input_map[p3_mahjong_i] auto input_map[p3_mahjong_j] auto input_map[p3_mahjong_k] auto input_map[p3_mahjong_kan] auto input_map[p3_mahjong_l] auto input_map[p3_mahjong_m] auto input_map[p3_mahjong_n] auto input_map[p3_mahjong_pon] auto input_map[p3_mahjong_reach] auto input_map[p3_mahjong_ron] auto input_map[p3_mahjong_score] auto input_map[p3_mouse_down] auto input_map[p3_mouse_left] auto input_map[p3_mouse_right] auto input_map[p3_mouse_up] auto input_map[p3_mousex] auto input_map[p3_mousey] auto input_map[p3_paddle_down] auto input_map[p3_paddle_left] auto input_map[p3_paddle_right] auto input_map[p3_paddle_up] auto input_map[p3_paddlex] auto input_map[p3_paddley] auto input_map[p3_pedalbrake] auto input_map[p3_pedalbrake_push] auto input_map[p3_pedalbrake_release] auto input_map[p3_pedalgas] auto input_map[p3_pedalgas_push] auto input_map[p3_pedalgas_release] auto input_map[p3_pedalother] auto input_map[p3_pedalother_push] auto input_map[p3_pedalother_release] auto input_map[p3_right] auto input_map[p3_stick_backward] auto input_map[p3_stick_down] auto input_map[p3_stick_forward] auto input_map[p3_stick_left] auto input_map[p3_stick_right] auto input_map[p3_stick_up] auto input_map[p3_stickx] auto input_map[p3_sticky] auto input_map[p3_stickz] auto input_map[p3_trackball_down] auto input_map[p3_trackball_left] auto input_map[p3_trackball_right] auto input_map[p3_trackball_up] auto input_map[p3_trackballx] auto input_map[p3_trackbally] auto input_map[p3_up] auto input_map[p4_button10] auto input_map[p4_button1] auto input_map[p4_button2] auto input_map[p4_button3] auto input_map[p4_button4] auto input_map[p4_button5] auto input_map[p4_button6] auto input_map[p4_button7] auto input_map[p4_button8] auto input_map[p4_button9] auto input_map[p4_dial_down] auto input_map[p4_dial_left] auto input_map[p4_dial_right] auto input_map[p4_dial_up] auto input_map[p4_dialx] auto input_map[p4_dialy] auto input_map[p4_doubleleft_down] auto input_map[p4_doubleleft_left] auto input_map[p4_doubleleft_right] auto input_map[p4_doubleleft_up] auto input_map[p4_doubleright_down] auto input_map[p4_doubleright_left] auto input_map[p4_doubleright_right] auto input_map[p4_doubleright_up] auto input_map[p4_down] auto input_map[p4_left] auto input_map[p4_lightgun_down] auto input_map[p4_lightgun_left] auto input_map[p4_lightgun_right] auto input_map[p4_lightgun_up] auto input_map[p4_lightgunx] auto input_map[p4_lightguny] auto input_map[p4_mahjong_a] auto input_map[p4_mahjong_b] auto input_map[p4_mahjong_bet] auto input_map[p4_mahjong_c] auto input_map[p4_mahjong_chance] auto input_map[p4_mahjong_chi] auto input_map[p4_mahjong_d] auto input_map[p4_mahjong_double_up] auto input_map[p4_mahjong_e] auto input_map[p4_mahjong_f] auto input_map[p4_mahjong_flip_flop] auto input_map[p4_mahjong_g] auto input_map[p4_mahjong_h] auto input_map[p4_mahjong_i] auto input_map[p4_mahjong_j] auto input_map[p4_mahjong_k] auto input_map[p4_mahjong_kan] auto input_map[p4_mahjong_l] auto input_map[p4_mahjong_m] auto input_map[p4_mahjong_n] auto input_map[p4_mahjong_pon] auto input_map[p4_mahjong_reach] auto input_map[p4_mahjong_ron] auto input_map[p4_mahjong_score] auto input_map[p4_mouse_down] auto input_map[p4_mouse_left] auto input_map[p4_mouse_right] auto input_map[p4_mouse_up] auto input_map[p4_mousex] auto input_map[p4_mousey] auto input_map[p4_paddle_down] auto input_map[p4_paddle_left] auto input_map[p4_paddle_right] auto input_map[p4_paddle_up] auto input_map[p4_paddlex] auto input_map[p4_paddley] auto input_map[p4_pedalbrake] auto input_map[p4_pedalbrake_push] auto input_map[p4_pedalbrake_release] auto input_map[p4_pedalgas] auto input_map[p4_pedalgas_push] auto input_map[p4_pedalgas_release] auto input_map[p4_pedalother] auto input_map[p4_pedalother_push] auto input_map[p4_pedalother_release] auto input_map[p4_right] auto input_map[p4_stick_backward] auto input_map[p4_stick_down] auto input_map[p4_stick_forward] auto input_map[p4_stick_left] auto input_map[p4_stick_right] auto input_map[p4_stick_up] auto input_map[p4_stickx] auto input_map[p4_sticky] auto input_map[p4_stickz] auto input_map[p4_trackball_down] auto input_map[p4_trackball_left] auto input_map[p4_trackball_right] auto input_map[p4_trackball_up] auto input_map[p4_trackballx] auto input_map[p4_trackbally] auto input_map[p4_up] auto input_map[safequit] auto input_map[service] auto input_map[service_coin1] auto input_map[service_coin2] auto input_map[service_coin3] auto input_map[service_coin4] auto input_map[service_coin5] auto input_map[service_coin6] auto input_map[service_coin7] auto input_map[service_coin8] auto input_map[start1] keyboard[0,pgdn] or keyboard[0,1] input_map[start2] auto input_map[start3] auto input_map[start4] auto input_map[start5] auto input_map[start6] auto input_map[start7] auto input_map[start8] auto input_map[tilt] auto input_map[ui_add_cheat] auto input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin] input_map[ui_cocktail] auto input_map[ui_configure] auto input_map[ui_delete_cheat] auto input_map[ui_down] keyboard[0,down] input_map[ui_edit_cheat] auto input_map[ui_end] keyboard[0,enter] input_map[ui_frameskip_dec] auto input_map[ui_frameskip_inc] auto input_map[ui_help] auto input_map[ui_home] auto input_map[ui_left] auto input_map[ui_load_state] auto input_map[ui_mode_next] auto input_map[ui_mode_pred] auto input_map[ui_on_screen_display] auto input_map[ui_pan_down] auto input_map[ui_pan_left] auto input_map[ui_pan_right] auto input_map[ui_pan_up] auto input_map[ui_pause] auto input_map[ui_record_start] auto input_map[ui_record_stop] auto input_map[ui_reset_machine] auto input_map[ui_right] auto input_map[ui_save_cheat] auto input_map[ui_save_state] auto input_map[ui_select] keyboard[0,enter] or joystick_button[0,left] input_map[ui_show_fps] auto input_map[ui_show_gfx] auto input_map[ui_show_profiler] auto input_map[ui_snapshot] auto input_map[ui_startup] auto input_map[ui_throttle] auto input_map[ui_toggle_cheat] auto input_map[ui_toggle_crosshair] auto input_map[ui_toggle_debug] auto input_map[ui_toggle_ui] auto input_map[ui_turbo] auto input_map[ui_up] keyboard[0,up] input_map[ui_watch_value] auto input_map[volume_down] auto input_map[volume_up] auto input_steadykey no lcd_server none lcd_speed 4 lcd_timeout 500 misc_bios default misc_cheat no misc_cheatfile cheat.dat misc_difficulty none misc_eventdebug no misc_eventfile event.dat misc_freeplay no misc_hiscorefile hiscore.dat misc_lang none misc_languagefile english.lng misc_mutedemo no misc_quiet yes misc_safequit no misc_smp no misc_timetorun 0 record_sound yes record_sound_time 15 record_video yes record_video_interleave 2 record_video_time 15 script_coin1 script_coin2 script_coin3 script_coin4 script_emulation script_event1 script_event10 script_event11 script_event12 script_event13 script_event14 script_event2 script_event3 script_event4 script_event5 script_event6 script_event7 script_event8 script_event9 script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1); script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10); script_led3 script_play script_safequit script_start1 script_start2 script_start3 script_start4 script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100); script_video wait(!event()); set(kdb, 0); sound_adjust auto sound_equalizer_highvolume 0 sound_equalizer_lowvolume 0 sound_equalizer_midvolume 0 sound_latency 0.2 sound_mode auto sound_normalize no sound_samplerate 44100 sound_samples yes sound_volume -3 sync_fps auto sync_resample auto sync_speed 1 sync_startuptime auto sync_turbospeed 3 ui_color[help_other] 000000 808080 ui_color[help_p1] 000000 ffff00 ui_color[help_p2] 000000 00ff00 ui_color[help_p3] 000000 ff0000 ui_color[help_p4] 000000 00ffff ui_color[interface] 000000 ffffff ui_color[select] 000000 afffff ui_color[tag] 247ef0 ffffff ui_font auto ui_fontsize auto ui_helpimage auto ui_translucency 0.8
Here are a few addl. items I'm working on:
- Lethal Enforcers 2 - can't reload
- How to fix lag when pulling trigger/firing.. this really sucks for T2 or Op Wolf where there is machine gun action?
Cheers!
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@mrmartin79 Interesting. I must have put the CHD in the wrong folder then. Will investigate later tonight.
Also, I just noticed this last night - the "all games" config doesn't work. But if you go into "This game," they do stick. Yeah, you gotta go in and map stuff for every game, but you only have to do it once. Why the "all games" thing doesn't work is beyond me, but thats the way it is I guess. I have a similar button setup but didn't think about mapping the home button to exit. Will have to do that as well.
As for Lethal Enforcers 2... i have the same problem, and don't know why. With the first Lethal Enforcers, I can reload, but only if I'm aiming at the bottom off screen not on sides or top. Could be because my DolphinBar is on the bottom of my TV instead of top.
As for this .rc file, can you give me the path where I can find/edit this thing on mine? I still don't know a whole lot about tweaking settings/files through Putty/SSH and other methods. Thanks!
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@bgallagherla Sure thing... the config file is at
/opt/retropie/configs/mame-advmame
Also, you should make a backup of it before you start editing. so duplicate it to bak_advmame-1.4.rc etc...
If something is wrong in this file advmame will throw an error and not start. (errors from this file can be found in the /dev/shm/runcommand.log file it took me a few tries to figure out keyboard/button usage.)
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@bgallagherla For the CHD, I dropped the unzipped folder named "area51mx" into the image directory. Inside that folder is the "area51mx.chd" file.
Hope that helps... Works pretty well although the mouse/trigger lag still annoys me.
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@mrmartin79 said in Mayflash dolphinbar and AdvanceMAME 1.4:
dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd
OK, so this is your dir_image path above, take from the .rc file you shared in previous post. Here's the entry from mine:
dir_image /home/pi/RetroPie/roms/mame-advmame
It looks like you're redirecting this file to two different places (opt/retropie/emulators/advmame/1.4/share/advance/image - and /home/pi/RetroPie/roms/mame-advmame/chd) or am I totally off base?
I tried putting the unzipped folder with CHD file in /home/pi/.advance/image but it didn't work. Will keep tweaking, just kinda confused...
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@bgallagherla yeah sorry for that... the files should work in either of those locs... I created a new chd directory as seen by the last path. That is where is put my areamx folder > chd file but it should work in any of those paths. The : is an OR.
What error message do you get from the /dev/shm/runcommand.log?
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@mrmartin79 Something about how it was an "invalid" CHD file. I dunno. I tried putting it damn near everywhere. I'll see if i can find a different CHD file. Maybe mine was corrupt or something.
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@bgallagherla Get the .106 from the internet archive that's what I'm using.
Another update after more testing. I switched the dolphinbar to Mode 2 and the trigger lag went away.. so this is definitely the mode to use! I also unpaired my wiimote from the RetroArch Bluetooth settings. This didn't resolve anything but I'm pretty sure there is no reason to pair it... Emulation Station seems to see it as a keyboard regardless. I can navigate most menus using the wiimote but can't select things... Need to hunt for settings there...
As mentioned elsewhere, in Mode 2 you lose access to the 1 & 2 buttons but it seems to work with + = coin, HOME = start, and - = exit. At least thats the way its working for me at the moment.. I have made some changes to the .rc file to reflect using Mode 2.
At the moment Op Wolf, Term2, and Lethal Enforcers work quite well and are very playable.
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@mrmartin79 I will grab that .106 tonight, thanks!
Also wanted to ask - how did you map a exit emulator button? I don't see an option for that in the AdvMame menu that pops up after hitting Tab in game.
Will also try mode 2, see what's up.
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@bgallagherla There are 2 params in the .rc file you will need to examine for exiting a game with the wiimote.
misc_safequit no
This gets rid of the Continue/Exit promptinput_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
This is the map for the actual exit command. Note: on my config I have ui_cancel set to auto this seems to attach it to the minus button which woks just fine.Lastly, here are the keyword/joystick cmds I am getting out of the DolphinBar in Mode 1/2 Really I should open up the dev/ stream and watch the input but here's what I have so far:
Mode 2 Mappings:
Trigger = joystick_button[0,1]
A = joystick_button[0,2]
Home = keyboard[0,lwin]
plus = enter
minus = esc?
1 = ?
2 = ?Mode 1 Mappings:
Trigger = joystick_button[0,left]
A = joystick_button[0,right]
Home = keyboard[0,lwin]
plus = ?
minus = ?
1 = pgup
2 = pgdn -
@bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.
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@edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.
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@edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha
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Has anyone gotten 2 players with wiimote and dolphin bar working?
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