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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mayflash dolphinbar and AdvanceMAME 1.4

    Scheduled Pinned Locked Moved Help and Support
    mayflashdolphinbaradvancemameadvmamelight gun
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    • M
      mrmartin79 @Febbweiss
      last edited by

      @febbweiss

      Yes, I saw signs that this worked as well.... As I understood the DolphinBar it handles the controller pairing. I will unpair and experiment with this more.

      1 Reply Last reply Reply Quote 0
      • M
        mrmartin79
        last edited by

        UPDATES:
        I was able to get Area51 working without a problem. Just added the CHD file to the "image" directory. For me this was /home/pi/.advance/image but just look at the advmame-1.4.rc file for dir_image parameter.

        I have also switched my DolphinBar to Mode 1. It still seems to work alright but I am struggling with the config. When I hit Tab and change Controller Config for All Games it works until I exit. But settings don't stick. From reading I believe the advmame-1.4.rc file should be changed but it does not. I have even reset permissions to 777 but it doesn't seem to help... so I have added my settings to the .rc file.

        Currently I have the following setup:
        Trigger = fire
        A btn = 2ndary fire ala Op Wolf
        1 button = p1 coin in
        2 button = p1 start
        Home button = exit advmame back to emulationstation

        Here's what my .rc file looks like:

        debug_crash no
        debug_rawsound no
        debug_speedmark no
        device_alsa_device default
        device_alsa_mixer channel
        device_color_bgr15 yes
        device_color_bgr16 yes
        device_color_bgr24 yes
        device_color_bgr32 yes
        device_color_bgr8 yes
        device_color_palette8 yes
        device_color_yuy2 yes
        device_joystick auto
        device_keyboard raw
        device_mouse auto
        device_raw_firstkeyhack no
        device_raw_mousedev[0] auto
        device_raw_mousedev[1] auto
        device_raw_mousedev[2] auto
        device_raw_mousedev[3] auto
        device_raw_mousetype[0] pnp
        device_raw_mousetype[1] pnp
        device_raw_mousetype[2] pnp
        device_raw_mousetype[3] pnp
        device_sdl_samples 512
        device_sound alsa
        device_video fb
        device_video_cursor off
        device_video_doublescan yes
        device_video_fastchange no
        device_video_interlace yes
        device_video_output auto
        device_video_overlaysize auto
        device_video_singlescan yes
        dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork:/home/pi/RetroPie/roms/arcade/artwork
        dir_diff /home/pi/.advance/diff
        dir_hi /home/pi/.advance/hi
        dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd
        dir_inp /home/pi/.advance/inp
        dir_memcard /home/pi/.advance/memcard
        dir_nvram /home/pi/.advance/nvram
        dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
        dir_sample /home/pi/RetroPie/roms/mame-advmame/samples:/home/pi/RetroPie/roms/arcade/sample
        dir_snap /home/pi/.advance/snap
        dir_sta /home/pi/.advance/sta
        display_adjust none
        display_antialias yes
        display_artwork_backdrop yes
        display_artwork_bezel no
        display_artwork_crop yes
        display_artwork_overlay yes
        display_aspectx 4
        display_aspecty 3
        display_beam 1
        display_brightness 1
        display_buffer no
        display_color auto
        display_expand 1
        display_flicker 0
        display_flipx no
        display_flipy no
        display_frameskip auto
        display_gamma 1
        display_intensity 1.5
        display_interlaceeffect none
        display_magnify auto
        display_magnifysize 640
        display_mode auto
        display_pausebrightness 1
        display_resize fractional
        display_resizeeffect auto
        display_restore yes
        display_rgbeffect none
        display_rol no
        display_ror no
        display_scanlines no
        display_skipcolumns auto
        display_skiplines auto
        display_translucency yes
        display_vsync no
        display_width 640
        display_height 480
        include 
        input_hotkey yes
        input_idleexit 0
        input_map[bill1] auto
        input_map[coin1] keyboard[0,pgup] or keyboard[0,5]
        input_map[coin2] auto
        input_map[coin3] auto
        input_map[coin4] auto
        input_map[coin5] auto
        input_map[coin6] auto
        input_map[coin7] auto
        input_map[coin8] auto
        input_map[event10] auto
        input_map[event11] auto
        input_map[event12] auto
        input_map[event13] auto
        input_map[event14] auto
        input_map[event1] auto
        input_map[event2] auto
        input_map[event3] auto
        input_map[event4] auto
        input_map[event5] auto
        input_map[event6] auto
        input_map[event7] auto
        input_map[event8] auto
        input_map[event9] auto
        input_map[interlock] auto
        input_map[p1_button10] auto
        input_map[p1_button1] joystick_button[0,left]
        input_map[p1_button2] joystick_button[0,right]
        input_map[p1_button3] auto
        input_map[p1_button4] auto
        input_map[p1_button5] auto
        input_map[p1_button6] auto
        input_map[p1_button7] auto
        input_map[p1_button8] auto
        input_map[p1_button9] auto
        input_map[p1_dial_down] auto
        input_map[p1_dial_left] auto
        input_map[p1_dial_right] auto
        input_map[p1_dial_up] auto
        input_map[p1_dialx] auto
        input_map[p1_dialy] auto
        input_map[p1_doubleleft_down] auto
        input_map[p1_doubleleft_left] auto
        input_map[p1_doubleleft_right] auto
        input_map[p1_doubleleft_up] auto
        input_map[p1_doubleright_down] auto
        input_map[p1_doubleright_left] auto
        input_map[p1_doubleright_right] auto
        input_map[p1_doubleright_up] auto
        input_map[p1_down] auto
        input_map[p1_left] auto
        input_map[p1_lightgun_down] auto
        input_map[p1_lightgun_left] auto
        input_map[p1_lightgun_right] auto
        input_map[p1_lightgun_up] auto
        input_map[p1_lightgunx] auto
        input_map[p1_lightguny] auto
        input_map[p1_mahjong_a] auto
        input_map[p1_mahjong_b] auto
        input_map[p1_mahjong_bet] auto
        input_map[p1_mahjong_c] auto
        input_map[p1_mahjong_chance] auto
        input_map[p1_mahjong_chi] auto
        input_map[p1_mahjong_d] auto
        input_map[p1_mahjong_double_up] auto
        input_map[p1_mahjong_e] auto
        input_map[p1_mahjong_f] auto
        input_map[p1_mahjong_flip_flop] auto
        input_map[p1_mahjong_g] auto
        input_map[p1_mahjong_h] auto
        input_map[p1_mahjong_i] auto
        input_map[p1_mahjong_j] auto
        input_map[p1_mahjong_k] auto
        input_map[p1_mahjong_kan] auto
        input_map[p1_mahjong_l] auto
        input_map[p1_mahjong_m] auto
        input_map[p1_mahjong_n] auto
        input_map[p1_mahjong_pon] auto
        input_map[p1_mahjong_reach] auto
        input_map[p1_mahjong_ron] auto
        input_map[p1_mahjong_score] auto
        input_map[p1_mouse_down] auto
        input_map[p1_mouse_left] auto
        input_map[p1_mouse_right] auto
        input_map[p1_mouse_up] auto
        input_map[p1_mousex] auto
        input_map[p1_mousey] auto
        input_map[p1_paddle_down] auto
        input_map[p1_paddle_left] auto
        input_map[p1_paddle_right] auto
        input_map[p1_paddle_up] auto
        input_map[p1_paddlex] auto
        input_map[p1_paddley] auto
        input_map[p1_pedalbrake] auto
        input_map[p1_pedalbrake_push] auto
        input_map[p1_pedalbrake_release] auto
        input_map[p1_pedalgas] auto
        input_map[p1_pedalgas_push] auto
        input_map[p1_pedalgas_release] auto
        input_map[p1_pedalother] auto
        input_map[p1_pedalother_push] auto
        input_map[p1_pedalother_release] auto
        input_map[p1_right] auto
        input_map[p1_stick_backward] auto
        input_map[p1_stick_down] auto
        input_map[p1_stick_forward] auto
        input_map[p1_stick_left] auto
        input_map[p1_stick_right] auto
        input_map[p1_stick_up] auto
        input_map[p1_stickx] auto
        input_map[p1_sticky] auto
        input_map[p1_stickz] auto
        input_map[p1_trackball_down] auto
        input_map[p1_trackball_left] auto
        input_map[p1_trackball_right] auto
        input_map[p1_trackball_up] auto
        input_map[p1_trackballx] auto
        input_map[p1_trackbally] auto
        input_map[p1_up] auto
        input_map[p2_button10] auto
        input_map[p2_button1] auto
        input_map[p2_button2] auto
        input_map[p2_button3] auto
        input_map[p2_button4] auto
        input_map[p2_button5] auto
        input_map[p2_button6] auto
        input_map[p2_button7] auto
        input_map[p2_button8] auto
        input_map[p2_button9] auto
        input_map[p2_dial_down] auto
        input_map[p2_dial_left] auto
        input_map[p2_dial_right] auto
        input_map[p2_dial_up] auto
        input_map[p2_dialx] auto
        input_map[p2_dialy] auto
        input_map[p2_doubleleft_down] auto
        input_map[p2_doubleleft_left] auto
        input_map[p2_doubleleft_right] auto
        input_map[p2_doubleleft_up] auto
        input_map[p2_doubleright_down] auto
        input_map[p2_doubleright_left] auto
        input_map[p2_doubleright_right] auto
        input_map[p2_doubleright_up] auto
        input_map[p2_down] auto
        input_map[p2_left] auto
        input_map[p2_lightgun_down] auto
        input_map[p2_lightgun_left] auto
        input_map[p2_lightgun_right] auto
        input_map[p2_lightgun_up] auto
        input_map[p2_lightgunx] auto
        input_map[p2_lightguny] auto
        input_map[p2_mahjong_a] auto
        input_map[p2_mahjong_b] auto
        input_map[p2_mahjong_bet] auto
        input_map[p2_mahjong_c] auto
        input_map[p2_mahjong_chance] auto
        input_map[p2_mahjong_chi] auto
        input_map[p2_mahjong_d] auto
        input_map[p2_mahjong_double_up] auto
        input_map[p2_mahjong_e] auto
        input_map[p2_mahjong_f] auto
        input_map[p2_mahjong_flip_flop] auto
        input_map[p2_mahjong_g] auto
        input_map[p2_mahjong_h] auto
        input_map[p2_mahjong_i] auto
        input_map[p2_mahjong_j] auto
        input_map[p2_mahjong_k] auto
        input_map[p2_mahjong_kan] auto
        input_map[p2_mahjong_l] auto
        input_map[p2_mahjong_m] auto
        input_map[p2_mahjong_n] auto
        input_map[p2_mahjong_pon] auto
        input_map[p2_mahjong_reach] auto
        input_map[p2_mahjong_ron] auto
        input_map[p2_mahjong_score] auto
        input_map[p2_mouse_down] auto
        input_map[p2_mouse_left] auto
        input_map[p2_mouse_right] auto
        input_map[p2_mouse_up] auto
        input_map[p2_mousex] auto
        input_map[p2_mousey] auto
        input_map[p2_paddle_down] auto
        input_map[p2_paddle_left] auto
        input_map[p2_paddle_right] auto
        input_map[p2_paddle_up] auto
        input_map[p2_paddlex] auto
        input_map[p2_paddley] auto
        input_map[p2_pedalbrake] auto
        input_map[p2_pedalbrake_push] auto
        input_map[p2_pedalbrake_release] auto
        input_map[p2_pedalgas] auto
        input_map[p2_pedalgas_push] auto
        input_map[p2_pedalgas_release] auto
        input_map[p2_pedalother] auto
        input_map[p2_pedalother_push] auto
        input_map[p2_pedalother_release] auto
        input_map[p2_right] auto
        input_map[p2_stick_backward] auto
        input_map[p2_stick_down] auto
        input_map[p2_stick_forward] auto
        input_map[p2_stick_left] auto
        input_map[p2_stick_right] auto
        input_map[p2_stick_up] auto
        input_map[p2_stickx] auto
        input_map[p2_sticky] auto
        input_map[p2_stickz] auto
        input_map[p2_trackball_down] auto
        input_map[p2_trackball_left] auto
        input_map[p2_trackball_right] auto
        input_map[p2_trackball_up] auto
        input_map[p2_trackballx] auto
        input_map[p2_trackbally] auto
        input_map[p2_up] auto
        input_map[p3_button10] auto
        input_map[p3_button1] auto
        input_map[p3_button2] auto
        input_map[p3_button3] auto
        input_map[p3_button4] auto
        input_map[p3_button5] auto
        input_map[p3_button6] auto
        input_map[p3_button7] auto
        input_map[p3_button8] auto
        input_map[p3_button9] auto
        input_map[p3_dial_down] auto
        input_map[p3_dial_left] auto
        input_map[p3_dial_right] auto
        input_map[p3_dial_up] auto
        input_map[p3_dialx] auto
        input_map[p3_dialy] auto
        input_map[p3_doubleleft_down] auto
        input_map[p3_doubleleft_left] auto
        input_map[p3_doubleleft_right] auto
        input_map[p3_doubleleft_up] auto
        input_map[p3_doubleright_down] auto
        input_map[p3_doubleright_left] auto
        input_map[p3_doubleright_right] auto
        input_map[p3_doubleright_up] auto
        input_map[p3_down] auto
        input_map[p3_left] auto
        input_map[p3_lightgun_down] auto
        input_map[p3_lightgun_left] auto
        input_map[p3_lightgun_right] auto
        input_map[p3_lightgun_up] auto
        input_map[p3_lightgunx] auto
        input_map[p3_lightguny] auto
        input_map[p3_mahjong_a] auto
        input_map[p3_mahjong_b] auto
        input_map[p3_mahjong_bet] auto
        input_map[p3_mahjong_c] auto
        input_map[p3_mahjong_chance] auto
        input_map[p3_mahjong_chi] auto
        input_map[p3_mahjong_d] auto
        input_map[p3_mahjong_double_up] auto
        input_map[p3_mahjong_e] auto
        input_map[p3_mahjong_f] auto
        input_map[p3_mahjong_flip_flop] auto
        input_map[p3_mahjong_g] auto
        input_map[p3_mahjong_h] auto
        input_map[p3_mahjong_i] auto
        input_map[p3_mahjong_j] auto
        input_map[p3_mahjong_k] auto
        input_map[p3_mahjong_kan] auto
        input_map[p3_mahjong_l] auto
        input_map[p3_mahjong_m] auto
        input_map[p3_mahjong_n] auto
        input_map[p3_mahjong_pon] auto
        input_map[p3_mahjong_reach] auto
        input_map[p3_mahjong_ron] auto
        input_map[p3_mahjong_score] auto
        input_map[p3_mouse_down] auto
        input_map[p3_mouse_left] auto
        input_map[p3_mouse_right] auto
        input_map[p3_mouse_up] auto
        input_map[p3_mousex] auto
        input_map[p3_mousey] auto
        input_map[p3_paddle_down] auto
        input_map[p3_paddle_left] auto
        input_map[p3_paddle_right] auto
        input_map[p3_paddle_up] auto
        input_map[p3_paddlex] auto
        input_map[p3_paddley] auto
        input_map[p3_pedalbrake] auto
        input_map[p3_pedalbrake_push] auto
        input_map[p3_pedalbrake_release] auto
        input_map[p3_pedalgas] auto
        input_map[p3_pedalgas_push] auto
        input_map[p3_pedalgas_release] auto
        input_map[p3_pedalother] auto
        input_map[p3_pedalother_push] auto
        input_map[p3_pedalother_release] auto
        input_map[p3_right] auto
        input_map[p3_stick_backward] auto
        input_map[p3_stick_down] auto
        input_map[p3_stick_forward] auto
        input_map[p3_stick_left] auto
        input_map[p3_stick_right] auto
        input_map[p3_stick_up] auto
        input_map[p3_stickx] auto
        input_map[p3_sticky] auto
        input_map[p3_stickz] auto
        input_map[p3_trackball_down] auto
        input_map[p3_trackball_left] auto
        input_map[p3_trackball_right] auto
        input_map[p3_trackball_up] auto
        input_map[p3_trackballx] auto
        input_map[p3_trackbally] auto
        input_map[p3_up] auto
        input_map[p4_button10] auto
        input_map[p4_button1] auto
        input_map[p4_button2] auto
        input_map[p4_button3] auto
        input_map[p4_button4] auto
        input_map[p4_button5] auto
        input_map[p4_button6] auto
        input_map[p4_button7] auto
        input_map[p4_button8] auto
        input_map[p4_button9] auto
        input_map[p4_dial_down] auto
        input_map[p4_dial_left] auto
        input_map[p4_dial_right] auto
        input_map[p4_dial_up] auto
        input_map[p4_dialx] auto
        input_map[p4_dialy] auto
        input_map[p4_doubleleft_down] auto
        input_map[p4_doubleleft_left] auto
        input_map[p4_doubleleft_right] auto
        input_map[p4_doubleleft_up] auto
        input_map[p4_doubleright_down] auto
        input_map[p4_doubleright_left] auto
        input_map[p4_doubleright_right] auto
        input_map[p4_doubleright_up] auto
        input_map[p4_down] auto
        input_map[p4_left] auto
        input_map[p4_lightgun_down] auto
        input_map[p4_lightgun_left] auto
        input_map[p4_lightgun_right] auto
        input_map[p4_lightgun_up] auto
        input_map[p4_lightgunx] auto
        input_map[p4_lightguny] auto
        input_map[p4_mahjong_a] auto
        input_map[p4_mahjong_b] auto
        input_map[p4_mahjong_bet] auto
        input_map[p4_mahjong_c] auto
        input_map[p4_mahjong_chance] auto
        input_map[p4_mahjong_chi] auto
        input_map[p4_mahjong_d] auto
        input_map[p4_mahjong_double_up] auto
        input_map[p4_mahjong_e] auto
        input_map[p4_mahjong_f] auto
        input_map[p4_mahjong_flip_flop] auto
        input_map[p4_mahjong_g] auto
        input_map[p4_mahjong_h] auto
        input_map[p4_mahjong_i] auto
        input_map[p4_mahjong_j] auto
        input_map[p4_mahjong_k] auto
        input_map[p4_mahjong_kan] auto
        input_map[p4_mahjong_l] auto
        input_map[p4_mahjong_m] auto
        input_map[p4_mahjong_n] auto
        input_map[p4_mahjong_pon] auto
        input_map[p4_mahjong_reach] auto
        input_map[p4_mahjong_ron] auto
        input_map[p4_mahjong_score] auto
        input_map[p4_mouse_down] auto
        input_map[p4_mouse_left] auto
        input_map[p4_mouse_right] auto
        input_map[p4_mouse_up] auto
        input_map[p4_mousex] auto
        input_map[p4_mousey] auto
        input_map[p4_paddle_down] auto
        input_map[p4_paddle_left] auto
        input_map[p4_paddle_right] auto
        input_map[p4_paddle_up] auto
        input_map[p4_paddlex] auto
        input_map[p4_paddley] auto
        input_map[p4_pedalbrake] auto
        input_map[p4_pedalbrake_push] auto
        input_map[p4_pedalbrake_release] auto
        input_map[p4_pedalgas] auto
        input_map[p4_pedalgas_push] auto
        input_map[p4_pedalgas_release] auto
        input_map[p4_pedalother] auto
        input_map[p4_pedalother_push] auto
        input_map[p4_pedalother_release] auto
        input_map[p4_right] auto
        input_map[p4_stick_backward] auto
        input_map[p4_stick_down] auto
        input_map[p4_stick_forward] auto
        input_map[p4_stick_left] auto
        input_map[p4_stick_right] auto
        input_map[p4_stick_up] auto
        input_map[p4_stickx] auto
        input_map[p4_sticky] auto
        input_map[p4_stickz] auto
        input_map[p4_trackball_down] auto
        input_map[p4_trackball_left] auto
        input_map[p4_trackball_right] auto
        input_map[p4_trackball_up] auto
        input_map[p4_trackballx] auto
        input_map[p4_trackbally] auto
        input_map[p4_up] auto
        input_map[safequit] auto
        input_map[service] auto
        input_map[service_coin1] auto
        input_map[service_coin2] auto
        input_map[service_coin3] auto
        input_map[service_coin4] auto
        input_map[service_coin5] auto
        input_map[service_coin6] auto
        input_map[service_coin7] auto
        input_map[service_coin8] auto
        input_map[start1] keyboard[0,pgdn] or keyboard[0,1]
        input_map[start2] auto
        input_map[start3] auto
        input_map[start4] auto
        input_map[start5] auto
        input_map[start6] auto
        input_map[start7] auto
        input_map[start8] auto
        input_map[tilt] auto
        input_map[ui_add_cheat] auto
        input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
        input_map[ui_cocktail] auto
        input_map[ui_configure] auto
        input_map[ui_delete_cheat] auto
        input_map[ui_down] keyboard[0,down]
        input_map[ui_edit_cheat] auto
        input_map[ui_end] keyboard[0,enter]
        input_map[ui_frameskip_dec] auto
        input_map[ui_frameskip_inc] auto
        input_map[ui_help] auto
        input_map[ui_home] auto
        input_map[ui_left] auto
        input_map[ui_load_state] auto
        input_map[ui_mode_next] auto
        input_map[ui_mode_pred] auto
        input_map[ui_on_screen_display] auto
        input_map[ui_pan_down] auto
        input_map[ui_pan_left] auto
        input_map[ui_pan_right] auto
        input_map[ui_pan_up] auto
        input_map[ui_pause] auto
        input_map[ui_record_start] auto
        input_map[ui_record_stop] auto
        input_map[ui_reset_machine] auto
        input_map[ui_right] auto
        input_map[ui_save_cheat] auto
        input_map[ui_save_state] auto
        input_map[ui_select] keyboard[0,enter] or joystick_button[0,left]
        input_map[ui_show_fps] auto
        input_map[ui_show_gfx] auto
        input_map[ui_show_profiler] auto
        input_map[ui_snapshot] auto
        input_map[ui_startup] auto
        input_map[ui_throttle] auto
        input_map[ui_toggle_cheat] auto
        input_map[ui_toggle_crosshair] auto
        input_map[ui_toggle_debug] auto
        input_map[ui_toggle_ui] auto
        input_map[ui_turbo] auto
        input_map[ui_up] keyboard[0,up]
        input_map[ui_watch_value] auto
        input_map[volume_down] auto
        input_map[volume_up] auto
        input_steadykey no
        lcd_server none
        lcd_speed 4
        lcd_timeout 500
        misc_bios default
        misc_cheat no
        misc_cheatfile cheat.dat
        misc_difficulty none
        misc_eventdebug no
        misc_eventfile event.dat
        misc_freeplay no
        misc_hiscorefile hiscore.dat
        misc_lang none
        misc_languagefile english.lng
        misc_mutedemo no
        misc_quiet yes
        misc_safequit no
        misc_smp no
        misc_timetorun 0
        record_sound yes
        record_sound_time 15
        record_video yes
        record_video_interleave 2
        record_video_time 15
        script_coin1 
        script_coin2 
        script_coin3 
        script_coin4 
        script_emulation 
        script_event1 
        script_event10 
        script_event11 
        script_event12 
        script_event13 
        script_event14 
        script_event2 
        script_event3 
        script_event4 
        script_event5 
        script_event6 
        script_event7 
        script_event8 
        script_event9 
        script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
        script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
        script_led3 
        script_play 
        script_safequit 
        script_start1 
        script_start2 
        script_start3 
        script_start4 
        script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
        script_video wait(!event()); set(kdb, 0);
        sound_adjust auto
        sound_equalizer_highvolume 0
        sound_equalizer_lowvolume 0
        sound_equalizer_midvolume 0
        sound_latency 0.2
        sound_mode auto
        sound_normalize no
        sound_samplerate 44100
        sound_samples yes
        sound_volume -3
        sync_fps auto
        sync_resample auto
        sync_speed 1
        sync_startuptime auto
        sync_turbospeed 3
        ui_color[help_other] 000000 808080
        ui_color[help_p1] 000000 ffff00
        ui_color[help_p2] 000000 00ff00
        ui_color[help_p3] 000000 ff0000
        ui_color[help_p4] 000000 00ffff
        ui_color[interface] 000000 ffffff
        ui_color[select] 000000 afffff
        ui_color[tag] 247ef0 ffffff
        ui_font auto
        ui_fontsize auto
        ui_helpimage auto
        ui_translucency 0.8
        

        Here are a few addl. items I'm working on:

        • Lethal Enforcers 2 - can't reload
        • How to fix lag when pulling trigger/firing.. this really sucks for T2 or Op Wolf where there is machine gun action?

        Cheers!

        B 2 Replies Last reply Reply Quote 0
        • B
          BGallagherLA @mrmartin79
          last edited by

          @mrmartin79 Interesting. I must have put the CHD in the wrong folder then. Will investigate later tonight.

          Also, I just noticed this last night - the "all games" config doesn't work. But if you go into "This game," they do stick. Yeah, you gotta go in and map stuff for every game, but you only have to do it once. Why the "all games" thing doesn't work is beyond me, but thats the way it is I guess. I have a similar button setup but didn't think about mapping the home button to exit. Will have to do that as well.

          As for Lethal Enforcers 2... i have the same problem, and don't know why. With the first Lethal Enforcers, I can reload, but only if I'm aiming at the bottom off screen not on sides or top. Could be because my DolphinBar is on the bottom of my TV instead of top.

          As for this .rc file, can you give me the path where I can find/edit this thing on mine? I still don't know a whole lot about tweaking settings/files through Putty/SSH and other methods. Thanks!

          M 2 Replies Last reply Reply Quote 1
          • M
            mrmartin79 @BGallagherLA
            last edited by

            @bgallagherla Sure thing... the config file is at

            /opt/retropie/configs/mame-advmame

            Also, you should make a backup of it before you start editing. so duplicate it to bak_advmame-1.4.rc etc...

            If something is wrong in this file advmame will throw an error and not start. (errors from this file can be found in the /dev/shm/runcommand.log file it took me a few tries to figure out keyboard/button usage.)

            1 Reply Last reply Reply Quote 1
            • M
              mrmartin79 @BGallagherLA
              last edited by

              @bgallagherla For the CHD, I dropped the unzipped folder named "area51mx" into the image directory. Inside that folder is the "area51mx.chd" file.

              Hope that helps... Works pretty well although the mouse/trigger lag still annoys me.

              1 Reply Last reply Reply Quote 2
              • B
                BGallagherLA @mrmartin79
                last edited by

                @mrmartin79 said in Mayflash dolphinbar and AdvanceMAME 1.4:

                dir_image /home/pi/.advance/image:/opt/retropie/emulators/advmame/1.4/share/advance/image:/home/pi/RetroPie/roms/mame-advmame/chd

                OK, so this is your dir_image path above, take from the .rc file you shared in previous post. Here's the entry from mine:

                dir_image /home/pi/RetroPie/roms/mame-advmame

                It looks like you're redirecting this file to two different places (opt/retropie/emulators/advmame/1.4/share/advance/image - and /home/pi/RetroPie/roms/mame-advmame/chd) or am I totally off base?

                I tried putting the unzipped folder with CHD file in /home/pi/.advance/image but it didn't work. Will keep tweaking, just kinda confused...

                M 1 Reply Last reply Reply Quote 0
                • M
                  mrmartin79 @BGallagherLA
                  last edited by mrmartin79

                  @bgallagherla yeah sorry for that... the files should work in either of those locs... I created a new chd directory as seen by the last path. That is where is put my areamx folder > chd file but it should work in any of those paths. The : is an OR.

                  What error message do you get from the /dev/shm/runcommand.log?

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    BGallagherLA @mrmartin79
                    last edited by

                    @mrmartin79 Something about how it was an "invalid" CHD file. I dunno. I tried putting it damn near everywhere. I'll see if i can find a different CHD file. Maybe mine was corrupt or something.

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                    • M
                      mrmartin79 @BGallagherLA
                      last edited by

                      @bgallagherla Get the .106 from the internet archive that's what I'm using.

                      Another update after more testing. I switched the dolphinbar to Mode 2 and the trigger lag went away.. so this is definitely the mode to use! I also unpaired my wiimote from the RetroArch Bluetooth settings. This didn't resolve anything but I'm pretty sure there is no reason to pair it... Emulation Station seems to see it as a keyboard regardless. I can navigate most menus using the wiimote but can't select things... Need to hunt for settings there...

                      As mentioned elsewhere, in Mode 2 you lose access to the 1 & 2 buttons but it seems to work with + = coin, HOME = start, and - = exit. At least thats the way its working for me at the moment.. I have made some changes to the .rc file to reflect using Mode 2.

                      At the moment Op Wolf, Term2, and Lethal Enforcers work quite well and are very playable.

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        BGallagherLA @mrmartin79
                        last edited by

                        @mrmartin79 I will grab that .106 tonight, thanks!

                        Also wanted to ask - how did you map a exit emulator button? I don't see an option for that in the AdvMame menu that pops up after hitting Tab in game.

                        Will also try mode 2, see what's up.

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                        • M
                          mrmartin79 @BGallagherLA
                          last edited by mrmartin79

                          @bgallagherla There are 2 params in the .rc file you will need to examine for exiting a game with the wiimote.

                          misc_safequit no
                          This gets rid of the Continue/Exit prompt

                          input_map[ui_cancel] keyboard[0,esc] or keyboard[0,lwin]
                          This is the map for the actual exit command. Note: on my config I have ui_cancel set to auto this seems to attach it to the minus button which woks just fine.

                          Lastly, here are the keyword/joystick cmds I am getting out of the DolphinBar in Mode 1/2 Really I should open up the dev/ stream and watch the input but here's what I have so far:

                          Mode 2 Mappings:

                          Trigger = joystick_button[0,1]
                          A = joystick_button[0,2]
                          Home = keyboard[0,lwin]
                          plus = enter
                          minus = esc?
                          1 = ?
                          2 = ?

                          Mode 1 Mappings:

                          Trigger = joystick_button[0,left]
                          A = joystick_button[0,right]
                          Home = keyboard[0,lwin]
                          plus = ?
                          minus = ?
                          1 = pgup
                          2 = pgdn

                          1 Reply Last reply Reply Quote 1
                          • edmaul69E
                            edmaul69 @BGallagherLA
                            last edited by

                            @bgallagherla mode two is what i use. And why do you pair your wiimote to bluetooth? I synced mine to my dolphin bar and it worked right away.

                            M B 2 Replies Last reply Reply Quote 0
                            • M
                              mrmartin79 @edmaul69
                              last edited by mrmartin79

                              @edmaul69 There are some conflicting instructions floating around the forum on that.. but I have confirmed it DOES NOT need to be done. Emulation Station sees my wiimote as a keyboard in the UI on Mode 2. Just pair to the DolphinBar.

                              1 Reply Last reply Reply Quote 0
                              • B
                                BGallagherLA @edmaul69
                                last edited by

                                @edmaul69 I believe I was following someone's old video about how to set it up and I believe that was on there. I couldn't get anything to work in mode 1 until i paired the Wiimote to Pi's bluetooth and it worked great so i just assumed that was that. Had no idea that it paired automatically with Mode 2. Didn't have time to tinker with it this weekend, so maybe tonight. Hoping to finally get friggin Area 51 working haha

                                1 Reply Last reply Reply Quote 0
                                • M
                                  metalbruce
                                  last edited by

                                  Has anyone gotten 2 players with wiimote and dolphin bar working?

                                  edmaul69E madmodder123M 2 Replies Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @metalbruce
                                    last edited by

                                    @metalbruce what emulator? I use mode 3 and it uses 4 wiimotes just fine.

                                    1 Reply Last reply Reply Quote 0
                                    • madmodder123M
                                      madmodder123 @metalbruce
                                      last edited by

                                      @metalbruce said in Mayflash dolphinbar and AdvanceMAME 1.4:

                                      Has anyone gotten 2 players with wiimote and dolphin bar working?

                                      On MAME games you need two dolphin bars to play 2 player lightgun games because only one wiimote will sync when set to the Mouse and Keyboard Mode (i don't remember the number). -I have two dolphin bars and tried this and it worked, i just had to put one bar on top and one bar below the TV. When I was using one dolphin bar my crosshair was always down and to the left from where it was aimed so I kind of gave up using them for MAME. If I can fix that, please let me know how :)

                                      1 Reply Last reply Reply Quote 0
                                      • spruce_m00seS
                                        spruce_m00se
                                        last edited by

                                        so whats the verdict? is it worth getting the guns and trying this ? or better to get a dolphin bar if i already have the wiimotes?

                                        1 Reply Last reply Reply Quote 0
                                        • C
                                          ChuckyP
                                          last edited by

                                          I have both and prefer an actual light gun. If money is a factor you can't beat the price of a dolphin bar. But an Aimtrak (with recoil) is pretty sweet in my opinion.

                                          But at the end of the day, they are both very accurate and with the right adjustment you can use a wiimote with sights, and turn off the onscreen crosshair.

                                          1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @mediamogul
                                            last edited by

                                            @mediamogul Last year I found a Madcatz Z - Chuk Blaster Gun (looks very similar to yours) on Amazon. Got it (new) for less than 10 euro; probably the seller (marketplace) just wanted to get rid of it :-)
                                            Works nicely with Operation Wolf.
                                            As you said it would be nice if the crosshair showing on screen could be disabled (and the gun calibrated "per game")

                                            mediamogulM 1 Reply Last reply Reply Quote 0
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