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    New NES overlays

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    nesoverlaybezelretroarch1080p
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    • UDb23U
      UDb23 @backstander
      last edited by

      @backstander said in New NES overlays:

      @lilbud
      Have a look at my Baloon Fight directory:

      @lilbud , @backstander -> tip: please check cfgs and info.txt when you create overlays.
      @backstander: your baloon fight info has "metroid" as game name.
      @lilbud: comments in your cfg for baloon fight refers to "river city ransom" (but being comments will not hurt installation ;-) )

      B 1 Reply Last reply Reply Quote 1
      • meleuM
        meleu @UDb23
        last edited by

        @UDb23 said in New NES overlays:

        @meleu: how does your script manage overlays for the same game but from 2 different creators ? ;-)

        Look the script's main screen:

        0_1492187427789_Captura de tela de 2017-04-14 13:29:28.png

        If the overlays for the same game are from different repositories, there's no problem at all. But if they are from the same repo, they must be on different folders.

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        • B
          backstander @UDb23
          last edited by

          @UDb23

          @backstander: your baloon fight info has "metroid" as game name.

          Fixed!

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          • UDb23U
            UDb23 @meleu
            last edited by

            @meleu I created a pull request in your Repo: update to info.txt specs.
            Can you have a look ?

            meleuM 1 Reply Last reply Reply Quote 1
            • meleuM
              meleu @UDb23
              last edited by meleu

              @UDb23 I've just merged. Thanks.

              Some things to note:

              • once we started to use the info.txt file, the Option N subdir isn't necessary. You can place the optional files in the same dir (with different names, of course) and point to them correctly in the info.txt files (but using Option N/ subdir is completely valid! You can keep using this way).
              • there's no need to name the console generic overlay as console-LR.cfg. You can name it as you want. Just point to it correctly in the info.txt file.
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              • B
                backstander @meleu
                last edited by backstander

                @meleu I just used your "development phase" script from your repo and i'm getting an error trying to install @UDb23's new Silkworm Overlay. It just says:
                We've had some problem with the file ""!
                Update files from remote repository and try again....

                I tried updating and it still is haven't an error :-(

                meleuM 2 Replies Last reply Reply Quote 1
                • meleuM
                  meleu @backstander
                  last edited by

                  @backstander looking into it right now!

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                  • meleuM
                    meleu @backstander
                    last edited by meleu

                    @backstander there's a problem in the line 6 info.txt. If you fix it in your end and also submit a PR to @UDb23 repo it would be nice (I've submitted the PR). :-)

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                    • meleuM
                      meleu
                      last edited by

                      I really need to make the script check and warn about info.txt inconsistencies. Will put it in my TODO list.

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                      • B
                        backstander @meleu
                        last edited by

                        @meleu thanks, manual edit works!
                        0_1492197127442_SilkWormOvl1s.png

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                        • UDb23U
                          UDb23 @meleu
                          last edited by

                          @meleu said in New NES overlays:

                          a problem in the line 6 info.txt

                          merged.
                          There was a bug in my app that generates the cfgs and info.txt. :-(

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                          • B
                            backstander
                            last edited by

                            Here is the split box art cover for Castlevania II - Simon's Quest

                            0_1492274850433_Castlevania2Ovl1s.png

                            0_1492274873367_Castlevania2Ovl2s.png

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                            • B
                              backstander
                              last edited by backstander

                              I also found the T-shirt version of Castlevania II - Simon's Quest and made this split bezel:

                              0_1492275264447_Castlevania2Ovl5s.png

                              0_1492275275455_Castlevania2Ovl6s.png

                              These are both located here:
                              https://github.com/backstander/retropie-ovl/tree/master/nes/Castlevania II - Simons Quest

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                              • B
                                backstander
                                last edited by

                                Here is another Castlevania II - Simon's Quest bezel/overlay that I'm experimenting with, what do you think?:

                                0_1492281724987_Castlevania2Ovl7s.png

                                0_1492281738844_Castlevania2Ovl8s.png

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                                • meleuM
                                  meleu
                                  last edited by

                                  @UDb23 , you know what would make me feel in a big debt to you?

                                  Mega Man overlays with the weakness of each boss. One overlay for each Mega Man game from 1 to 6 (those for NES). Oh man, I would love to have these!

                                  I found a site with good images (I think) and all the info needed: https://sites.google.com/site/megamanbossguides/home

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                                  • UDb23U
                                    UDb23 @meleu
                                    last edited by

                                    @meleu oki doki. Can be done; boss images are good quality and it shouldn't be difficult to find high res game covers. Let me work on it ...
                                    I also will test the script over the next two days ;-)

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                                    • UDb23U
                                      UDb23 @meleu
                                      last edited by

                                      @meleu said in New NES overlays:

                                      weakness of each boss

                                      Was looking at Mega man 6; it has 18 bosses ! Not sure yet how to make them all fit into the overlay and still be readable. Do you need full text for each boss or just specific items (like Boss name and main weakness) ?

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                                      • meleuM
                                        meleu @UDb23
                                        last edited by

                                        @UDb23 I was thinking in the boss name, main weakness and optional weakness (when available, no need to put "other weakness: none").

                                        First thing to sacrifice is the boss name, and then the "other weakness" for the first bosses. The "other weakness" is a really useful info for the last bosses, where the weapon's energy doesn't recharge when you go from a level to another, but can be sacrificed if there's no other way.

                                        Thanks!

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                                        • UDb23U
                                          UDb23 @meleu
                                          last edited by

                                          @meleu Ok. I'll make a draft based on that and ask your feedback.

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                                          • B
                                            backstander
                                            last edited by

                                            Donkey Kong Classics overlay for lr-fceumm:

                                            0_1492574714943_DonkeyKongClassicsOvl1s.png

                                            I made this using artwork by rongs1234 named "Donkey Kong Classic":
                                            http://rongs1234.deviantart.com/art/Donkey-Kong-Classic-433963609

                                            I also made a split box art cover:
                                            0_1492574947565_DonkeyKongClassicsOvl2s.png

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