@caver01 said in Configuring <CODE_NOT> Control Mapping in lr-MAME2003?:
@dankcushions I can appreciate that, but it seems lr-mame2010 has it figured out. Maybe apples and oranges, but the double keys aren't showing up there.
i think 2010 gets around it by making mame think a connected gamepad is a keyboard, so it never actually detects gamepads as gamepads, but as the virtual keyboard (i think in the tab menu it will always show up as "Kbd PX...". player 2 SHOULD work (the code is there.. possibly bugged), but player 3 and up won't work i believe, because it only maps 2 virtual keyboards. so this isn't a good solution, but a hack that happens to help in this specific situation.
that's my theory from the code, but i can't test it because i can't connect pads to my mac and can't be bothered to compile it on the pi :)
interestingly, i just found out that mame2010 runs killer instinct 2... at least on my mac.